grid for contents in 3 levels ok
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@@ -38,7 +38,9 @@ export default {
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paddingZ: 0
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},
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contents: {},
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grid: [],
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contents_size_factor: 2, // factor to get the contents (grid) size proportional to windows
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contentTypes: ['visible', 'context', 'process', 'concept'],
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grid: { visible: [], context: [], process: [], concept: [] },
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gridContentPlaced: {}
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},
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@@ -80,8 +82,9 @@ export default {
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setTopColor: (state, col) => { state.topColor = col },
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setFloorColor: (state, col) => { state.floorColor = col },
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setContents: (state, contents) => { state.contents = contents },
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setGrid: (state, grid) => { state.grid = grid },
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shiftGrid: (state, c) => {
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let p = state.grid.shift()
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let p = state.grid[c.type].shift()
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if (!state.gridContentPlaced[c.type]) {
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state.gridContentPlaced[c.type] = {}
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}
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@@ -161,23 +164,43 @@ export default {
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a++
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}
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let grid = []
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for (var l = 0; l < state.wall.nbrWinZ * 2; l++) { // cols
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for (var m = 0; m < state.wall.nbrWinY * 2; m++) { // rows
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grid.push({
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z: margin + state.wall.winW / 2 * l,
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y: margin + state.wall.winH / 2 * m
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let grid = {}
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let rows = state.wall.nbrWinY / state.contents_size_factor
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let cols = state.wall.nbrWinZ / state.contents_size_factor
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let t
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for (var m = 0; m < rows; m++) { // rows
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if (m > rows / 4 * 3) {
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t = state.contentTypes[0]
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} else if (m > rows / 4 * 2) {
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t = state.contentTypes[1]
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} else if (m > rows / 4) {
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t = state.contentTypes[2]
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} else {
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t = state.contentTypes[3]
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}
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if (!grid[t]) {
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grid[t] = []
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}
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for (var l = 0; l < cols; l++) { // cols
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grid[t].push({
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z: margin + state.wall.winW * state.contents_size_factor * l,
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y: margin + state.wall.winH * state.contents_size_factor * m
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})
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}
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}
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// shuffle the grid
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for (let n = grid.length - 1; n > 0; n--) {
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const o = Math.floor(Math.random() * n)
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const temp = grid[n]
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grid[n] = grid[o]
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grid[o] = temp
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console.log('grid', grid)
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// shuffle the grids
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for (var i = 0; i < state.contentTypes.length; i++) {
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for (let n = grid[state.contentTypes[i]].length - 1; n > 0; n--) {
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const o = Math.floor(Math.random() * n)
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const temp = grid[state.contentTypes[i]][n]
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grid[state.contentTypes[i]][n] = grid[state.contentTypes[i]][o]
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grid[state.contentTypes[i]][o] = temp
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}
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}
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state.grid = [ ...grid ]
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console.log('shuffeld grid', grid)
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commit('setGrid', grid)
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console.log('state.grid', state.grid)
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},
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build3dObjs ({ dispatch, commit, state, getters, rootGetters }) {
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console.log('build3dObjs')
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@@ -307,10 +330,9 @@ export default {
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},
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loadContents ({ dispatch, commit, state }) {
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console.log('loadContents')
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// (where: { Published: "true" })
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GRAPHQL.post('', { query: `query {
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project(id: "${state.id}") {
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visibles{
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visibles(where: { Published: "true" }){
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id
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Name
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Media {
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@@ -322,7 +344,7 @@ export default {
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Url
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categories
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}
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contexts{
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contexts(where: { Published: "true" }){
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id
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Name
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Images {
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@@ -333,7 +355,7 @@ export default {
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Vimeo
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Url
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}
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processes{
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processes(where: { Published: "true" }){
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id
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Name
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Media {
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@@ -344,7 +366,7 @@ export default {
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Vimeo
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Url
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}
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concepts{
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concepts(where: { Published: "true" }){
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id
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Name
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Images {
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