refactorisation fished, contents are back in grid
This commit is contained in:
@@ -41,7 +41,7 @@
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</template>
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<script>
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import { mapInstanceState } from '@urbn/vuex-helpers'
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import { mapInstanceState, mapInstanceMutations } from '@urbn/vuex-helpers'
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// import { mapState, mapGetters } from 'vuex'
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import * as THREE from 'three'
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@@ -54,7 +54,7 @@ const getModuleName = cmp => `project:${cmp.prtId}`
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export default {
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name: 'ContentBlock',
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mixins: [mixins],
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props: { prtId: Number, prtIndex: Number, type: String, data: Object },
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props: { prtId: Number, type: String, data: Object },
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data: () => ({
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// block3d: null,
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project: null,
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@@ -92,15 +92,11 @@ export default {
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face: null
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}),
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computed: {
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// ...mapState({
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// projects: state => state.Projects.projects
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// }),
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// ...mapGetters({
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// getGridPos: 'Projects/getGridPos'
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// }),
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...mapInstanceState(getModuleName, {
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size: state => state.size,
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position: state => state.position
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projSize: state => state.size,
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projPos: state => state.position,
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projWall: state => state.wall,
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gridContentPlaced: state => state.gridContentPlaced
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}),
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color () {
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let color = 0x000000
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@@ -134,12 +130,14 @@ export default {
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wrapS: THREE.ClampToEdgeWrapping,
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wrapT: THREE.ClampToEdgeWrapping
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}
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},
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id () {
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return this.data.id
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}
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},
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created () {
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this.project = this.projects[this.prtIndex]
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this.size.x = this.project.wall.winW / 2
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this.size.y = this.project.wall.winY / 2
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this.size.x = this.projWall.winW / 2
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this.size.y = this.projWall.winY / 2
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// console.log('ContentBlock created', this.data)
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// let txtcolor = '#000000'
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// switch (this.type) {
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@@ -161,8 +159,8 @@ export default {
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// this.size.y = this.label_size.y + 0.2
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// let y = 0
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// let top = this.prtPosition.y + this.prtSize.y / 2
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// let floor = this.prtPosition.y - this.prtSize.y / 2
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// let top = this.projPos.y + this.projSize.y / 2
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// let floor = this.projPos.y - this.projSize.y / 2
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// switch (this.type) {
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// case 'visible':
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// y = top * Math.random()
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@@ -184,25 +182,25 @@ export default {
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// if (face < 0.25) {
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// // gauche
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// this.face = 'left'
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// this.position.x = this.prtPosition.x - this.prtSize.x / 2 + 0.1
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// this.position.z = this.prtPosition.z - this.prtSize.z / 2 + this.size.x / 2 + Math.random() * (this.prtSize.z - this.size.x / 2)
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// this.position.x = this.projPos.x - this.projSize.x / 2 + 0.1
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// this.position.z = this.projPos.z - this.projSize.z / 2 + this.size.x / 2 + Math.random() * (this.projSize.z - this.size.x / 2)
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// this.rotation.y = 90
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// } else if (face >= 0.25 && face < 0.5) {
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// // fond
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// this.face = 'back'
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// this.position.z = this.prtPosition.z - this.prtSize.z / 2 + 0.1
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// this.position.x = this.prtPosition.x - this.prtSize.x / 2 + this.size.x / 2 + Math.random() * (this.prtSize.x - this.size.x / 2)
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// this.position.z = this.projPos.z - this.projSize.z / 2 + 0.1
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// this.position.x = this.projPos.x - this.projSize.x / 2 + this.size.x / 2 + Math.random() * (this.projSize.x - this.size.x / 2)
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// } else if (face >= 0.5 && face < 0.75) {
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// // droite
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// this.face = 'right'
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// this.position.x = this.prtPosition.x + this.prtSize.x / 2 - 0.1
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// this.position.z = this.prtPosition.z - this.prtSize.z / 2 + this.size.x / 2 + Math.random() * (this.prtSize.z - this.size.x / 2)
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// this.position.x = this.projPos.x + this.projSize.x / 2 - 0.1
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// this.position.z = this.projPos.z - this.projSize.z / 2 + this.size.x / 2 + Math.random() * (this.projSize.z - this.size.x / 2)
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// this.rotation.y = -90
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// } else {
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// // face
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// this.face = 'front'
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// this.position.z = this.prtPosition.z + this.prtSize.z / 2 - 0.1
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// this.position.x = this.prtPosition.x - this.prtSize.x / 2 + this.size.x / 2 + Math.random() * (this.prtSize.x - this.size.x / 2)
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// this.position.z = this.projPos.z + this.projSize.z / 2 - 0.1
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// this.position.x = this.projPos.x - this.projSize.x / 2 + this.size.x / 2 + Math.random() * (this.projSize.x - this.size.x / 2)
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// this.rotation.y = 180
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// }
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@@ -210,25 +208,28 @@ export default {
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if (face < 0.5) {
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// gauche
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this.face = 'left'
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this.position.x = this.prtPosition.x - this.prtSize.x / 2 + 0.1
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// this.position.z = this.prtPosition.z - this.prtSize.z / 2 + this.size.x / 2 + Math.random() * (this.prtSize.z - this.size.x / 2)
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this.position.x = this.projPos.x - this.projSize.x / 2 + 0.1
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// this.position.z = this.projPos.z - this.projSize.z / 2 + this.size.x / 2 + Math.random() * (this.projSize.z - this.size.x / 2)
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this.rotation.y = 90
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} else {
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// droite
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this.face = 'right'
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this.position.x = this.prtPosition.x + this.prtSize.x / 2 - 0.1
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// this.position.z = this.prtPosition.z - this.prtSize.z / 2 + this.size.x / 2 + Math.random() * (this.prtSize.z - this.size.x / 2)
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this.position.x = this.projPos.x + this.projSize.x / 2 - 0.1
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// this.position.z = this.projPos.z - this.projSize.z / 2 + this.size.x / 2 + Math.random() * (this.projSize.z - this.size.x / 2)
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this.rotation.y = -90
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}
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// With GRID
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// this.face = 'left'
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// this.position.x = this.prtPosition.x - this.prtSize.x / 2 + 0.1
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// this.position.x = this.projPos.x - this.projSize.x / 2 + 0.1
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// this.rotation.y = 90
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let pos = this.getGridPos(this.prtIndex)
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// First shift grid place (will transfer it from free places to occupied places)
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this.shiftGrid({ type: this.type, id: this.id })
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// Then get the right place for the current content
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let pos = this.gridContentPlaced[this.type][this.id]
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console.log('pos', pos)
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this.position.z = this.prtPosition.z - this.prtSize.z / 2 + pos.z
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this.position.y = this.prtPosition.y - this.prtSize.y / 2 + pos.y
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this.position.z = this.projPos.z - this.projSize.z / 2 + pos.z
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this.position.y = this.projPos.y - this.projSize.y / 2 + pos.y
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// this.label_position.x = this.position.x - this.size.x / 2 + this.label_size.x / 2 + 0.1
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// this.label_position.y = this.position.y + this.size.y / 2 - this.label_size.y / 2 - 0.1
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@@ -293,6 +294,11 @@ export default {
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vnode: this
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}
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}
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},
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methods: {
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...mapInstanceMutations(getModuleName, {
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shiftGrid: 'shiftGrid'
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})
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}
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}
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</script>
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@@ -12,39 +12,31 @@
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</mesh>
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<div v-if="isOpened">
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<ContentBlock
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v-for="item in contents.visibles"
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:key="item.id"
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:prtPosition="position"
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:prtSize="size"
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:prtIndex="index"
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v-for="(item, i) in contents.visibles"
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:key="i"
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type="visible"
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:prtId="id"
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:data="item"
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/>
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<ContentBlock
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v-for="item in contents.contexts"
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:key="item.id"
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:prtPosition="position"
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:prtSize="size"
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:prtIndex="index"
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v-for="(item, i) in contents.contexts"
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:key="i"
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type="context"
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:prtId="id"
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:data="item"
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/>
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<ContentBlock
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v-for="item in contents.processes"
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:key="item.id"
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:prtPosition="position"
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:prtSize="size"
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:prtIndex="index"
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v-for="(item, i) in contents.processes"
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:key="i"
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type="process"
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:prtId="id"
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:data="item"
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/>
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<ContentBlock
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v-for="item in contents.concepts"
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:key="item.id"
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:prtPosition="position"
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:prtSize="size"
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:prtIndex="index"
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v-for="(item, i) in contents.concepts"
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:key="i"
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type="concept"
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:prtId="id"
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:data="item"
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/>
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</div>
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@@ -38,7 +38,8 @@ export default {
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paddingZ: 0
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},
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contents: {},
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grid: []
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grid: [],
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gridContentPlaced: {}
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},
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// getters
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@@ -77,7 +78,15 @@ export default {
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setFloor3dObj: (state, obj) => { state.floor3dObj = obj },
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setFloorPos: (state, pos) => { state.floorPos = pos },
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setTopColor: (state, col) => { state.topColor = col },
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setFloorColor: (state, col) => { state.floorColor = col }
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setFloorColor: (state, col) => { state.floorColor = col },
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setContents: (state, contents) => { state.contents = contents },
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shiftGrid: (state, c) => {
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let p = state.grid.shift()
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if (!state.gridContentPlaced[c.type]) {
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state.gridContentPlaced[c.type] = {}
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}
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state.gridContentPlaced[c.type][c.id] = p
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}
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},
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// actions
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@@ -142,34 +151,33 @@ export default {
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state.wall.paddingY = (state.size.y - 2 * state.wall.margin - state.wall.winH * state.wall.nbrWinY) / (state.wall.nbrWinY - 1)
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a++
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}
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// state.wall = { ...wall }
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//
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// // CONTENTS GRID
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// a = 0
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// state.wall.nbrWinZ = Math.floor((state.size.z - 2 * state.wall.margin) / state.wall.winW)
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// while (state.wall.paddingZ < 0.4) {
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// state.wall.nbrWinZ -= a
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// state.wall.paddingZ = (state.size.z - 2 * state.wall.margin - state.wall.winW * state.wall.nbrWinZ) / (state.wall.nbrWinZ - 1)
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// a++
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// }
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//
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// grid = []
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// for (var l = 0; l < state.wall.nbrWinZ * 2; l++) { // cols
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// for (var m = 0; m < state.wall.nbrWinY * 2; m++) { // rows
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// grid.push({
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// z: margin + state.wall.winW / 2 * l,
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// y: margin + state.wall.winH / 2 * m
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// })
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// }
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// }
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// // shuffle the grid
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// for (let n = grid.length - 1; n > 0; n--) {
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// const o = Math.floor(Math.random() * n)
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// const temp = grid[n]
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// grid[n] = grid[o]
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// grid[o] = temp
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// }
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// state.grid = [ ...grid ]
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// CONTENTS GRID
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a = 0
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state.wall.nbrWinZ = Math.floor((state.size.z - 2 * state.wall.margin) / state.wall.winW)
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while (state.wall.paddingZ < 0.4) {
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state.wall.nbrWinZ -= a
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state.wall.paddingZ = (state.size.z - 2 * state.wall.margin - state.wall.winW * state.wall.nbrWinZ) / (state.wall.nbrWinZ - 1)
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a++
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}
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let grid = []
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for (var l = 0; l < state.wall.nbrWinZ * 2; l++) { // cols
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for (var m = 0; m < state.wall.nbrWinY * 2; m++) { // rows
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grid.push({
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z: margin + state.wall.winW / 2 * l,
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y: margin + state.wall.winH / 2 * m
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})
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}
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}
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// shuffle the grid
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for (let n = grid.length - 1; n > 0; n--) {
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const o = Math.floor(Math.random() * n)
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const temp = grid[n]
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grid[n] = grid[o]
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grid[o] = temp
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}
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state.grid = [ ...grid ]
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},
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build3dObjs ({ dispatch, commit, state, getters, rootGetters }) {
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console.log('build3dObjs')
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@@ -299,9 +307,10 @@ export default {
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},
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loadContents ({ dispatch, commit, state }) {
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console.log('loadContents')
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// (where: { Published: "true" })
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GRAPHQL.post('', { query: `query {
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project(id: "${state.id}") {
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visibles(where: { Published: "true" }){
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visibles{
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id
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Name
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Media {
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@@ -313,7 +322,7 @@ export default {
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Url
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categories
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}
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contexts(where: { Published: "true" }){
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contexts{
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id
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Name
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Images {
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@@ -324,7 +333,7 @@ export default {
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Vimeo
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Url
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}
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processes(where: { Published: "true" }){
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processes{
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id
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Name
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Media {
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@@ -335,7 +344,7 @@ export default {
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Vimeo
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Url
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}
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concepts(where: { Published: "true" }){
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concepts{
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id
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Name
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Images {
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@@ -348,7 +357,8 @@ export default {
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}
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}` })
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.then(({ data: { data: { project } = null } }) => {
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console.log('graphql visibles', project)
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console.log('graphql contents', project)
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commit('setContents', project)
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// dispatch('computeProjects', projects)
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})
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.catch((error) => {
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@@ -356,5 +366,10 @@ export default {
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Promise.reject(error)
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})
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}
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// getGridPos ({ state, commit }) {
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// let p = state.grid[0]
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// commit('shiftGrid')
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// Promise.resolve(p)
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// }
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}
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}
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@@ -24,11 +24,6 @@ export default {
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projectID: (state) => (index) => {
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// console.log('getter projectID index', index)
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return state.projects[index].id
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},
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getGridPos: (state) => (index) => {
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let popped = state.projects[index].grid.pop()
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// console.log('getGridPos: popped', popped)
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return popped
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}
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},
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Reference in New Issue
Block a user