grid for contents in 3 levels ok

This commit is contained in:
2020-09-17 12:47:49 +02:00
parent 8e37e02144
commit 6b1d2f70e5
2 changed files with 54 additions and 26 deletions
+12 -6
View File
@@ -89,6 +89,7 @@ export default {
img_canvas: null,
img_size: { x: 0, y: 0 },
img_position: { x: 0, y: 0, z: 0 },
img_padding: 0.25,
face: null
}),
computed: {
@@ -96,7 +97,8 @@ export default {
projSize: state => state.size,
projPos: state => state.position,
projWall: state => state.wall,
gridContentPlaced: state => state.gridContentPlaced
gridContentPlaced: state => state.gridContentPlaced,
contents_size_factor: state => state.contents_size_factor
}),
color () {
let color = 0x000000
@@ -136,8 +138,8 @@ export default {
}
},
created () {
this.size.x = this.projWall.winW / 2
this.size.y = this.projWall.winY / 2
this.size.x = this.projWall.winW * this.contents_size_factor
this.size.y = this.projWall.winY * this.contents_size_factor
// console.log('ContentBlock created', this.data)
// let txtcolor = '#000000'
// switch (this.type) {
@@ -243,8 +245,8 @@ export default {
.then(({ img, canvas }) => {
// console.log('THEN img loaded ok', this, img, canvas)
let f = this.size.x / canvas.width
this.img_size.x = canvas.width * f
this.img_size.y = this.size.y = canvas.height * f
this.img_size.x = canvas.width * f - this.img_padding * 2
this.img_size.y = this.size.y = canvas.height * f - this.img_padding * 2
console.log(`size.x :${this.size.x}, canvas.width: ${canvas.width}, canvas.height: ${canvas.height}, f: ${f}, img_size.x: ${this.img_size.x}, img_size.y: ${this.img_size.y}`)
this.img_position.y = this.position.y - this.size.y / 2 - this.img_size.y / 2
switch (this.face) {
@@ -298,7 +300,11 @@ export default {
methods: {
...mapInstanceMutations(getModuleName, {
shiftGrid: 'shiftGrid'
})
}),
open () {
this.isOpened = true
// this.loadContents()
}
}
}
</script>
+42 -20
View File
@@ -38,7 +38,9 @@ export default {
paddingZ: 0
},
contents: {},
grid: [],
contents_size_factor: 2, // factor to get the contents (grid) size proportional to windows
contentTypes: ['visible', 'context', 'process', 'concept'],
grid: { visible: [], context: [], process: [], concept: [] },
gridContentPlaced: {}
},
@@ -80,8 +82,9 @@ export default {
setTopColor: (state, col) => { state.topColor = col },
setFloorColor: (state, col) => { state.floorColor = col },
setContents: (state, contents) => { state.contents = contents },
setGrid: (state, grid) => { state.grid = grid },
shiftGrid: (state, c) => {
let p = state.grid.shift()
let p = state.grid[c.type].shift()
if (!state.gridContentPlaced[c.type]) {
state.gridContentPlaced[c.type] = {}
}
@@ -161,23 +164,43 @@ export default {
a++
}
let grid = []
for (var l = 0; l < state.wall.nbrWinZ * 2; l++) { // cols
for (var m = 0; m < state.wall.nbrWinY * 2; m++) { // rows
grid.push({
z: margin + state.wall.winW / 2 * l,
y: margin + state.wall.winH / 2 * m
let grid = {}
let rows = state.wall.nbrWinY / state.contents_size_factor
let cols = state.wall.nbrWinZ / state.contents_size_factor
let t
for (var m = 0; m < rows; m++) { // rows
if (m > rows / 4 * 3) {
t = state.contentTypes[0]
} else if (m > rows / 4 * 2) {
t = state.contentTypes[1]
} else if (m > rows / 4) {
t = state.contentTypes[2]
} else {
t = state.contentTypes[3]
}
if (!grid[t]) {
grid[t] = []
}
for (var l = 0; l < cols; l++) { // cols
grid[t].push({
z: margin + state.wall.winW * state.contents_size_factor * l,
y: margin + state.wall.winH * state.contents_size_factor * m
})
}
}
// shuffle the grid
for (let n = grid.length - 1; n > 0; n--) {
const o = Math.floor(Math.random() * n)
const temp = grid[n]
grid[n] = grid[o]
grid[o] = temp
console.log('grid', grid)
// shuffle the grids
for (var i = 0; i < state.contentTypes.length; i++) {
for (let n = grid[state.contentTypes[i]].length - 1; n > 0; n--) {
const o = Math.floor(Math.random() * n)
const temp = grid[state.contentTypes[i]][n]
grid[state.contentTypes[i]][n] = grid[state.contentTypes[i]][o]
grid[state.contentTypes[i]][o] = temp
}
}
state.grid = [ ...grid ]
console.log('shuffeld grid', grid)
commit('setGrid', grid)
console.log('state.grid', state.grid)
},
build3dObjs ({ dispatch, commit, state, getters, rootGetters }) {
console.log('build3dObjs')
@@ -307,10 +330,9 @@ export default {
},
loadContents ({ dispatch, commit, state }) {
console.log('loadContents')
// (where: { Published: "true" })
GRAPHQL.post('', { query: `query {
project(id: "${state.id}") {
visibles{
visibles(where: { Published: "true" }){
id
Name
Media {
@@ -322,7 +344,7 @@ export default {
Url
categories
}
contexts{
contexts(where: { Published: "true" }){
id
Name
Images {
@@ -333,7 +355,7 @@ export default {
Vimeo
Url
}
processes{
processes(where: { Published: "true" }){
id
Name
Media {
@@ -344,7 +366,7 @@ export default {
Vimeo
Url
}
concepts{
concepts(where: { Published: "true" }){
id
Name
Images {