more colors
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@@ -264,12 +264,15 @@ export default {
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// create a classical material for building
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// let topColor = `hsla(201, 100%, 95%, 1)`
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let hTop = Math.round(195 + Math.random() * 10)
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let sTop = Math.round(100)
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let lTop = Math.round(95)
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let hFloor = Math.round(205 + Math.random() * 10)
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let sFloor = Math.round(40 + Math.random() * 20)
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let lFloor = Math.round(5 + Math.random() * 15)
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let hTop = Math.round(190 + Math.random() * 20)
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let sTop = Math.round(20 + Math.random() * 60)
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let lTop = Math.round(75)
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// let hFloor = Math.round(205 + Math.random() * 10)
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let hFloor = hTop
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// let sFloor = Math.round(30 + Math.random() * 40)
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let sFloor = sTop
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// let lFloor = Math.round(10 + Math.random() * 20)
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let lFloor = Math.round(10)
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let topColor = `hsla(${hTop}, ${sTop}%, ${lTop}%, 1)`
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commit('setTopColor', topColor)
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let floorColor = `hsla(${hFloor}, ${sFloor}%, ${lFloor}%, 1)`
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@@ -332,6 +335,17 @@ export default {
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commit('setLevels3dObj', levelsMesh)
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let levelsPos = { ...state.position }
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commit('setLevelsPos', levelsPos)
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// // repère
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// let repGeom = new THREE.BoxGeometry(1, 1, 1)
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// let repMesh = new THREE.Mesh(repGeom)
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// let repOpts = {
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// color: 0x0000ff,
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// shininess: 30
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// }
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// repMesh.material = new THREE.MeshPhongMaterial(repOpts)
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// repMesh.position = { ...state.position, ...{ y: 0 } }
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// commit('setRep3dObj', levelsMesh)
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},
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loadContents ({ dispatch, commit, state }) {
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console.log('loadContents')
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