diff --git a/src/store/modules/project.js b/src/store/modules/project.js index 1380958..764a1d6 100644 --- a/src/store/modules/project.js +++ b/src/store/modules/project.js @@ -264,12 +264,15 @@ export default { // create a classical material for building // let topColor = `hsla(201, 100%, 95%, 1)` - let hTop = Math.round(195 + Math.random() * 10) - let sTop = Math.round(100) - let lTop = Math.round(95) - let hFloor = Math.round(205 + Math.random() * 10) - let sFloor = Math.round(40 + Math.random() * 20) - let lFloor = Math.round(5 + Math.random() * 15) + let hTop = Math.round(190 + Math.random() * 20) + let sTop = Math.round(20 + Math.random() * 60) + let lTop = Math.round(75) + // let hFloor = Math.round(205 + Math.random() * 10) + let hFloor = hTop + // let sFloor = Math.round(30 + Math.random() * 40) + let sFloor = sTop + // let lFloor = Math.round(10 + Math.random() * 20) + let lFloor = Math.round(10) let topColor = `hsla(${hTop}, ${sTop}%, ${lTop}%, 1)` commit('setTopColor', topColor) let floorColor = `hsla(${hFloor}, ${sFloor}%, ${lFloor}%, 1)` @@ -332,6 +335,17 @@ export default { commit('setLevels3dObj', levelsMesh) let levelsPos = { ...state.position } commit('setLevelsPos', levelsPos) + + // // repère + // let repGeom = new THREE.BoxGeometry(1, 1, 1) + // let repMesh = new THREE.Mesh(repGeom) + // let repOpts = { + // color: 0x0000ff, + // shininess: 30 + // } + // repMesh.material = new THREE.MeshPhongMaterial(repOpts) + // repMesh.position = { ...state.position, ...{ y: 0 } } + // commit('setRep3dObj', levelsMesh) }, loadContents ({ dispatch, commit, state }) { console.log('loadContents')