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- Current for 6.x-2.0-alpha3
 
- Obviously there are many points at which advanced users will want to push the
 
- limits of what the OpenLayers module can do. In many cases, these changes can be
 
- make without any 'hacks' to the module, and before hacking, it is highly
 
- recommended to think about ways that changes could be incorporated into the
 
- module proper via patches.
 
- # Performance
 
- The largest performance hit of OpenLayers at the moment seems to be in the very
 
- large size of the OpenLayers.js library. The real route to fixing this problem
 
- is by narrowing down the set of components included in the Javascript file. In
 
- order to do this:
 
- ## Manually
 
-     svn checkout http://svn.openlayers.org/trunk/openlayers/ cd openlayers/build
 
- edit full.cfg or lite.cfg to include the components your map uses.
 
-     python build.py [yourcustomized.cfg]
 
- This will produce a compacted, slimmed OpenLayers.js file.
 
- After doing this, make sure to set the ImgPath and ThemePath in the OpenLayers
 
- administration - these are per-map settings. The OpenLayers library guesses
 
- the location of its style.css and images, so if you make a compacted
 
- OpenLayers.js in an otherwise empty folder, it will fail in this task and have
 
- blank images and a nonfunctional ZoomBox control (the red 'zooming box') will
 
- not appear.
 
- ## Map Performance
 
- Using multiple domain names for layers will [dodge the browser connection
 
- limit](http://trac.openlayers.org/wiki/OpenLayersOptimization) and allow more
 
- tiles to load in parallel. However, this has a bad interaction with the default
 
- buffer setting, making tiles outside the viewport load first in many cases, so
 
- buffer should be set to 0 if multiple urls are enabled.
 
- # Custom Behaviors
 
- If behaviors similar to those included are necessary, just clone the behaviors
 
- and create a tiny new module that includes the copy. The same goes for layers,
 
- etc.
 
 
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