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more colors

Bachir Soussi Chiadmi 3 years ago
parent
commit
168a5e64ea
1 changed files with 20 additions and 6 deletions
  1. 20 6
      src/store/modules/project.js

+ 20 - 6
src/store/modules/project.js

@@ -264,12 +264,15 @@ export default {
 
       // create a classical material for building
       // let topColor = `hsla(201, 100%, 95%, 1)`
-      let hTop = Math.round(195 + Math.random() * 10)
-      let sTop = Math.round(100)
-      let lTop = Math.round(95)
-      let hFloor = Math.round(205 + Math.random() * 10)
-      let sFloor = Math.round(40 + Math.random() * 20)
-      let lFloor = Math.round(5 + Math.random() * 15)
+      let hTop = Math.round(190 + Math.random() * 20)
+      let sTop = Math.round(20 + Math.random() * 60)
+      let lTop = Math.round(75)
+      // let hFloor = Math.round(205 + Math.random() * 10)
+      let hFloor = hTop
+      // let sFloor = Math.round(30 + Math.random() * 40)
+      let sFloor = sTop
+      // let lFloor = Math.round(10 + Math.random() * 20)
+      let lFloor = Math.round(10)
       let topColor = `hsla(${hTop}, ${sTop}%, ${lTop}%, 1)`
       commit('setTopColor', topColor)
       let floorColor = `hsla(${hFloor}, ${sFloor}%, ${lFloor}%, 1)`
@@ -332,6 +335,17 @@ export default {
       commit('setLevels3dObj', levelsMesh)
       let levelsPos = { ...state.position }
       commit('setLevelsPos', levelsPos)
+
+      // // repère
+      // let repGeom = new THREE.BoxGeometry(1, 1, 1)
+      // let repMesh = new THREE.Mesh(repGeom)
+      // let repOpts = {
+      //   color: 0x0000ff,
+      //   shininess: 30
+      // }
+      // repMesh.material = new THREE.MeshPhongMaterial(repOpts)
+      // repMesh.position = { ...state.position, ...{ y: 0 } }
+      // commit('setRep3dObj', levelsMesh)
     },
     loadContents ({ dispatch, commit, state }) {
       console.log('loadContents')