|
@@ -264,12 +264,15 @@ export default {
|
|
|
|
|
|
// create a classical material for building
|
|
|
// let topColor = `hsla(201, 100%, 95%, 1)`
|
|
|
- let hTop = Math.round(195 + Math.random() * 10)
|
|
|
- let sTop = Math.round(100)
|
|
|
- let lTop = Math.round(95)
|
|
|
- let hFloor = Math.round(205 + Math.random() * 10)
|
|
|
- let sFloor = Math.round(40 + Math.random() * 20)
|
|
|
- let lFloor = Math.round(5 + Math.random() * 15)
|
|
|
+ let hTop = Math.round(190 + Math.random() * 20)
|
|
|
+ let sTop = Math.round(20 + Math.random() * 60)
|
|
|
+ let lTop = Math.round(75)
|
|
|
+ // let hFloor = Math.round(205 + Math.random() * 10)
|
|
|
+ let hFloor = hTop
|
|
|
+ // let sFloor = Math.round(30 + Math.random() * 40)
|
|
|
+ let sFloor = sTop
|
|
|
+ // let lFloor = Math.round(10 + Math.random() * 20)
|
|
|
+ let lFloor = Math.round(10)
|
|
|
let topColor = `hsla(${hTop}, ${sTop}%, ${lTop}%, 1)`
|
|
|
commit('setTopColor', topColor)
|
|
|
let floorColor = `hsla(${hFloor}, ${sFloor}%, ${lFloor}%, 1)`
|
|
@@ -332,6 +335,17 @@ export default {
|
|
|
commit('setLevels3dObj', levelsMesh)
|
|
|
let levelsPos = { ...state.position }
|
|
|
commit('setLevelsPos', levelsPos)
|
|
|
+
|
|
|
+ // // repère
|
|
|
+ // let repGeom = new THREE.BoxGeometry(1, 1, 1)
|
|
|
+ // let repMesh = new THREE.Mesh(repGeom)
|
|
|
+ // let repOpts = {
|
|
|
+ // color: 0x0000ff,
|
|
|
+ // shininess: 30
|
|
|
+ // }
|
|
|
+ // repMesh.material = new THREE.MeshPhongMaterial(repOpts)
|
|
|
+ // repMesh.position = { ...state.position, ...{ y: 0 } }
|
|
|
+ // commit('setRep3dObj', levelsMesh)
|
|
|
},
|
|
|
loadContents ({ dispatch, commit, state }) {
|
|
|
console.log('loadContents')
|