blob+svg_startclone
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+48
-20
@@ -1,37 +1,65 @@
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// The amount of segment points we want to create:
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var amount = 3;
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// The maximum height of the wave:
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var height = 300;
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// Create a new path and style it:
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var path = new Path({
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fillColor: 'black'
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// 80% black:
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strokeColor: [0.8],
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strokeWidth: 30,
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strokeCap: 'square'
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});
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var url = 'trame.svg';
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var raster = new Raster(url);
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var amount = 3
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var raster = new Raster({
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source: 'trame.svg',
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position: view.center
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});
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for (var i = 0; i < amount; i++) {
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raster.position = new Point(300,600) * Point.random(view.size);
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// var point = new Point(600, 650) * Point.random(view.size);
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path.add(raster.position);
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var segment = path.segments[i];
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path.clipMask = true;
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// path.selected = true;
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path.closed = true;
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// path.fullySelected = true;
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// Add 5 segment points to the path spread out
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// over the width of the view:
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for (var i = 0; i <= amount; i++) {
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var maxPoint = new Point(700, 700);
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var point = maxPoint * Point.random(view.size) + 70;
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path.add(point);
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// path.add(new Point(500 / 700) * view.size);
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}
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path.closed = true;
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path.fullySelected = true;
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path.clipMask = true;
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// Select the path, so we can see how it is constructed:
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function onFrame(event) {
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// Loop through the segments of the path:
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for (var i = 0; i <= amount; i++) {
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var segment = path.segments[i];
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// A cylic value between -1 and 1
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// A cylic value between -1 and 1
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for (var i = 0; i <= amount; i++) {
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var sinus = Math.sin(event.time * 1 + i);
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var sinus = Math.sin(event.time * 0.05+ i);
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// Change the y position of the segment point:
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segment.point.y = sinus * 100 + 100;
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segment.point.x = sinus * 50 + 150;
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path.smooth();
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}
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segment.point.y = sinus * height + 500;
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}
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// Uncomment the following line and run the script again
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// to smooth the path:
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path.smooth();
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}
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var copy = path.clone();
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copy.fullySelected = true;
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copy.position.x += 500;
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copy.smooth();
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