integrated puissance d'agir on the map level 0
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@ -32,4 +32,18 @@ fragment ConcernementFields on Concernement {
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}
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}
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}
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besoins {
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author
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description
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id
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index
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reponses {
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author
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avec
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id
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ou
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qui
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quoi
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}
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}
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}
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@ -105,6 +105,15 @@ export default {
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}
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},
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deep: true
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},
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map_mode: {
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handler (n, o) {
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console.log('watch map_mode', o, n);
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if (n === 'terraindevie') {
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this.applyCheckForces();
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}
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},
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deep: true
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}
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},
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methods: {
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@ -336,17 +345,18 @@ export default {
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if (this.tween) {
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this.tween.update();
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}
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if (this.map_mode === 'action'){
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this.applyActionForces();
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if (this.map_mode === 'action' || this.map_mode === 'puissancedagir'){
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this.applyFocusForces();
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// TODO apply a little force to check the map when returning to terrain de vie
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}
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Matter.Body.setAngle(this.body, 0);
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Matter.Body.setAngularSpeed(this.body, 0);
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},
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applyActionForces(){
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applyFocusForces(){
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// map_mode action
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var dist, dir, x_force, ori_pos;
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var dist, dir, ori_pos;
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var x_force = 0;
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if(!this.concernement.has_agissantes) {
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if(!this.isFocused()) {
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// does not has actions -> take a side
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// apply a force in direction of one side or an other depending of the start position
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// the force is exponentialy proportional to the distance from the side
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@ -360,6 +370,7 @@ export default {
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dist = (dir < 0 ? this.pos.x - this.canvas.width/2 : this.canvas.width/2 - this.pos.x); // get the distance from the side
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ori_pos = dir < 0 ? {x:this.canvas.width, y:this.body.position.y} : {x:0, y:this.body.position.y}
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x_force = Math.pow(dist/800,10) * dir;
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this.body.frictionAir = 0.05;
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}
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// x_force = (dist > 200 ? Math.pow(dist/700,10) : 0) * dir
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@ -372,6 +383,14 @@ export default {
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}
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);
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},
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applyCheckForces() {
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var dist, dir, x_velocity;
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dir = this.pos.x > this.canvas.width/2 ? -1 : 1; // get the direction to the centre
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dist = (dir < 0 ? this.pos.x - this.canvas.width/2 : this.canvas.width/2 - this.pos.x); // get the distance from the side
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x_velocity = Math.pow(dist/650,10) * dir;
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Matter.Body.setVelocity(this.body, {x: x_velocity, y: 0});
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},
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onAfterEngineUpdate (event) {
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// respawn element if outside screen
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if(this.pos.x < 0
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@ -417,26 +436,94 @@ export default {
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this.ctx.fill();
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}
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}
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}
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// map mode action
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else if (this.concernement.has_agissantes && this.map_mode === "action") {
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for (let i = 0; i < this.body.parts.length; i++) {
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if (this.body.parts[i].item_type === 'entite' && this.body.parts[i].agissante) {
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let part = this.body.parts[i];
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this.ctx.beginPath();
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this.ctx.arc(part.position.x, part.position.y, 1*this.scale, 0, 2 * Math.PI, false);
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// console.log(part.id, this.opened_entite_id);
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if (part.id === this.opened_entite_id) {
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this.ctx.fillStyle = "#F00";
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} else {
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this.ctx.fillStyle = "#000";
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} else {
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// map mode action
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// if not opened and has_agissantes draw only entites agissantes
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if (this.concernement.has_agissantes && this.map_mode === "action") {
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for (let i = 0; i < this.body.parts.length; i++) {
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if (this.body.parts[i].item_type === 'entite' && this.body.parts[i].agissante) {
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let part = this.body.parts[i];
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this.ctx.beginPath();
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this.ctx.arc(part.position.x, part.position.y, 1*this.scale, 0, 2 * Math.PI, false);
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// console.log(part.id, this.opened_entite_id);
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if (part.id === this.opened_entite_id) {
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this.ctx.fillStyle = "#F00";
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} else {
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this.ctx.fillStyle = "#000";
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}
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this.ctx.fill();
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}
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this.ctx.fill();
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}
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}
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// puissance d'agir
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// if not opened and has_puissancedagir draw the puissance d'agir icone
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else if (this.concernement.has_puissancedagir && this.map_mode === "puissancedagir") {
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this.drawPuissanceagirIcon();
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}
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}
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},
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drawPuissanceagirIcon(){
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var r = 20 * this.scale; // ray
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var dr = r/2; // demi ray
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var d = r*2; // diameter
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this.ctx.beginPath();
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this.ctx.lineWidth = 1;
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this.ctx.strokeStyle = `#000`;
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this.ctx.arc(this.pos.x, this.pos.y, r, 0, 2 * Math.PI, false);
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this.ctx.stroke();
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this.ctx.beginPath();
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this.ctx.lineWidth = 1;
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this.ctx.strokeStyle = `#000`;
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this.ctx.arc(this.pos.x, this.pos.y, dr, 0, 2 * Math.PI, false);
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this.ctx.stroke();
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this.ctx.beginPath();
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this.ctx.lineWidth = 1;
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this.ctx.strokeStyle = `#000`;
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this.ctx.fillStyle = '#000';
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this.ctx.arc(this.pos.x, this.pos.y, 2*this.scale, 0, 2 * Math.PI, false);
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this.ctx.fill();
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this.ctx.stroke();
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// axes
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this.ctx.beginPath();
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this.ctx.lineWidth = 1;
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this.ctx.strokeStyle = `#000`;
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// vertical
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// this.ctx.moveTo(this.pos.x, this.pos.y - r);
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// this.ctx.lineTo(this.pos.x , this.pos.y - dr);
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// this.ctx.moveTo(this.pos.x, this.pos.y + r);
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// this.ctx.lineTo(this.pos.x , this.pos.y + dr);
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this.ctx.moveTo(this.pos.x, this.pos.y - r);
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this.ctx.lineTo(this.pos.x , this.pos.y + r);
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// horizontal
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// this.ctx.moveTo(this.pos.x - r, this.pos.y);
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// this.ctx.lineTo(this.pos.x - dr, this.pos.y);
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// this.ctx.moveTo(this.pos.x + r, this.pos.y);
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// this.ctx.lineTo(this.pos.x + dr, this.pos.y);
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this.ctx.moveTo(this.pos.x - r, this.pos.y);
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this.ctx.lineTo(this.pos.x + r, this.pos.y);
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// diagonale
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// https://fr.wikipedia.org/wiki/Trigonom%C3%A9trie#/media/Fichier:Unit_circle_angles_color.svg
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// https://fr.wikipedia.org/wiki/Identit%C3%A9_trigonom%C3%A9trique_pythagoricienne#Preuve_utilisant_le_cercle_unit%C3%A9
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// radians = degrees * (pi/180)
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// degrees = radians * (180/pi)
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var m = Math.sin(45*(Math.PI/180)) * r;
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// console.log('m', m);
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this.ctx.moveTo(this.pos.x + m, this.pos.y + m);
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this.ctx.lineTo(this.pos.x - m, this.pos.y - m);
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//
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this.ctx.moveTo(this.pos.x - m, this.pos.y + m);
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this.ctx.lineTo(this.pos.x + m, this.pos.y - m);
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this.ctx.stroke();
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},
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drawBoussole(){
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// BOUSSOLE
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@ -496,7 +583,7 @@ export default {
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drawContour(){
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if (this.salientPoints.length > 3) {
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var fillStyle;
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if (this.map_mode === "action" && !this.concernement.has_agissantes){
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if (!this.isFocused()){
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fillStyle = "rgba(255,255,255,0.3)";
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}else{
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fillStyle = "rgba(255,255,255,0.8)"
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@ -513,6 +600,11 @@ export default {
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this.ctx.fill();
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this.ctx.stroke();
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}
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},
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isFocused(){
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return this.map_mode === 'terraindevie'
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|| (this.map_mode === 'action' && this.concernement.has_agissantes)
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|| (this.map_mode === 'puissancedagir' && this.concernement.has_puissancedagir);
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}
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},
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render() {
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@ -76,6 +76,9 @@ export default {
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this.engine = Matter.Engine.create(engineOptions);
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this.engine.gravity.scale = 0;
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this.world = this.engine.world;
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// check map_mode
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console.log('mapconcernements created', this.$root);
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},
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mounted() {
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this.canvasMap.canvas = this.$refs['canvas-map'];
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@ -255,21 +258,21 @@ export default {
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<li>
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<a href="#terraindevie" @click="setMapMode('terraindevie')">terrain de vie</a>
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</li>
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<li>
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<a href="#proximite" @click="setMapMode('proximite')">proximité</a>
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</li>
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<li>
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<a href="#superposition" @click="setMapMode('superposition')">superposition</a>
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</li>
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<!-- <li>
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<a href="#puissancedagir" @click="setMapMode('puissancedagir')">puissance d'agir</a>
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<a href="#proximite" @click="setMapMode('proximite')">proximité</a>
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</li> -->
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<!-- <li>
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<a href="#superposition" @click="setMapMode('superposition')">superposition</a>
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</li> -->
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<li>
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<a href="#puissancedagir" @click="setMapMode('puissancedagir')">puissance d'agir</a>
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</li>
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<li>
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<a href="#action" @click="setMapMode('action')">action</a>
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</li>
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<!-- <li>
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<li>
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<a href="#doleancer" @click="setMapMode('doleancer')">doléancer</a>
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</li> -->
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</li>
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</ul>
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</nav>
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<ConcernementMapPopup
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@ -69,6 +69,10 @@ export const ConcernementsStore = defineStore({
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concernement.entites.push(entite); // fill the entites array with visible entite only
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}
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});
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// puissance d'agir
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concernement.has_puissancedagir = concernement.besoins.length ? true : false;
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// common
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this.concernements.push(concernement);
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this.concernementsByID[concernement.id] = concernement;
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});
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