#2140 implemented rounding concernement contour form

This commit is contained in:
Bachir Soussi Chiadmi 2023-06-13 13:52:12 +02:00
parent 62c422f560
commit 5b52b6ff0b

View File

@ -627,37 +627,44 @@ export default {
},
setPaperContour(){
let getExentricPoint = (b,a,c) => {
// get ac vecteur
const ac = { x: c.x - a.x, y: c.y - a.y }
// get ac longueur ac
const lac = Math.sqrt(Math.pow(ac.x, 2) + Math.pow(ac.y, 2));
// get ab vecteur
const ab = { x: b.x - a.x, y: b.y - a.y }
// get ab longeur
const lab = Math.sqrt(Math.pow(ab.x, 2) + Math.pow(ab.y, 2));
// get unit vecteur ab
const vab = { x: ab.x/lab, y: ab.y/lab }
// get an vecteur
const an = { x: vab.x*lac, y: vab.y*lac }
// get n point
const n = { x: a.x + an.x, y: a.y+an.y }
// get nc midle point
const m = { x: (c.x + n.x)/2, y: (c.y + n.y)/2 }
// get ma vecteur
const ma = { x:a.x - m.x, y: a.y - m.y }
// get longeur m->a
const lma = Math.sqrt(Math.pow(ma.x, 2)+Math.pow(ma.y, 2))
// get ma vecteur unitaire
const vma = { x: ma.x/lma, y: ma.y / lma }
const pad = 4;
return [
let getPaddedRoundedSegments = (b,a,c) => {
const ac = { x: c.x - a.x, y: c.y - a.y } // get ac vecteur
const lac = Math.sqrt(Math.pow(ac.x, 2) + Math.pow(ac.y, 2)); // get ac longueur ac
const ab = { x: b.x - a.x, y: b.y - a.y } // get ab vecteur
const lab = Math.sqrt(Math.pow(ab.x, 2) + Math.pow(ab.y, 2)); // get ab longeur
const vab = { x: ab.x/lab, y: ab.y/lab } // get unit vecteur ab
const an = { x: vab.x*lac, y: vab.y*lac } // get an vecteur
const n = { x: a.x + an.x, y: a.y+an.y } // get n point
const m = { x: (c.x + n.x)/2, y: (c.y + n.y)/2 } // get nc midle point
const ma = { x:a.x - m.x, y: a.y - m.y } // get ma vecteur
const lma = Math.sqrt(Math.pow(ma.x, 2)+Math.pow(ma.y, 2)) // get longeur m->a
const vma = { x: ma.x/lma, y: ma.y / lma } // get ma vecteur unitaire
const pad = 4; // exterior padding
// the final padded point
const pa = [
this.pos.x+(a.x+vma.x*pad)*this.scale,
this.pos.y+(a.y+vma.y*pad)*this.scale
]
// handles
const delta = 0.25;
// handle IN
const hli = Math.abs(lab)*delta; // handle longeur
const vnai = { x: -vma.y, y: vma.x } // get the ma normal unit vector IN
const hai = [ vnai.x*hli, vnai.y*hli ]; // get the handleIn point
// handle OUT
const hlo = Math.abs(lac)*delta; // handle longeur
const vnao = { x: vma.y, y: -vma.x } // get the ma normal vector Out
const hao = [ vnao.x*hlo, vnao.y*hlo ]; // get the handleOut point
return new paper.Segment({
point: pa,
handleIn: hai,
handleOut: hao
})
}
const first_point = getExentricPoint(
const first_point = getPaddedRoundedSegments(
this.salientPoints[this.salientPoints.length-1].pos,
this.salientPoints[0].pos,
this.salientPoints[1].pos
@ -665,13 +672,13 @@ export default {
let segments = [first_point];
for (let j = 1; j < this.salientPoints.length-1; j++) {
// segments.push([this.pos.x+this.salientPoints[j].pos.x*this.scale*gap, this.pos.y+this.salientPoints[j].pos.y*this.scale*gap])
segments.push(getExentricPoint(
segments.push(getPaddedRoundedSegments(
this.salientPoints[j-1].pos,
this.salientPoints[j].pos,
this.salientPoints[j+1].pos,
))
}
const last_point = getExentricPoint(
const last_point = getPaddedRoundedSegments(
this.salientPoints[this.salientPoints.length-2].pos,
this.salientPoints[this.salientPoints.length-1].pos,
this.salientPoints[0].pos
@ -679,15 +686,23 @@ export default {
segments.push(last_point)
segments.push(first_point)
return new paper.Path({
const contrs = new paper.Path({
name: 'contours',
segments: segments,
fillColor: 'rgba(255,255,255,0.8)',
// selected: true,
// strokeColor: '#000',
// strokeWidth: 1,
pivot: new paper.Point(this.pos),
cid: this.id
});
// contrs.segments[0].selected = true;
// contrs.segments[1].selected = true;
return contrs;
},
setPaperEntites(){
let g = new paper.Group({