looking arround is quite working
This commit is contained in:
+144
-26
@@ -13,21 +13,25 @@
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<div class="wrapper">
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<renderer :obj="myRenderer" :size="size">
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<scene :obj="myScene" @update:obj="handleScene">
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<orbit-controls :position="{x:0,y:150,z:0}" :rotation="{ x: -90, y: 0, z: 0 }">
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<!-- <orbit-controls ref="cam_controls" :position="init_cam_pos" :rotation="{ x: 0, y: 0, z: 0 }">
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<camera />
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</orbit-controls>
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<!-- <camera :position="{x:0, y:300, z:0}" :rotation="{x:deg2rad(-90), y:0, z:0}"/> -->
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<!-- <camera :position="{x:0,y:50,z:0}" :lookat="{x:0,y:0,z:0}" /> -->
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</orbit-controls> -->
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<camera ref="camera" :position="init_cam_pos" :rotation="{x:0, y:0, z:0}" />
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<light :hex="0xffffff" :intensity="5" :position="{x:-100,y:150,z:50}" />
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<light :hex="0xffffff" :intensity="2" :position="{x:100,y:-150,z:-50}" />
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<!-- <mesh :obj="mesh" :position="{ y: -200 }" /> -->
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<!-- <animation :fn="animate" :speed="3" /> -->
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<plan :size="{w:5000,h:5000}" :position="{x:0,y:0,z:0}" :color="0xffffff" :rotation="{x:90,y:0,z:0}" />
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<light :hex="0xffffff" :intensity="2" :position="{x:100,y:-150,z:-50}" :options="light_opts" />
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<animation :fn="animate" :speed="3" />
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<template v-if="debug">
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<cube :size="{x:30,y:1,z:1}" :position="{x:15,y:0,z:0}" :color="0x992222" />
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<cube :size="{x:1,y:30,z:1}" :position="{x:0,y:15,z:0}" :color="0x00BBFF" />
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<cube :size="{x:1,y:1,z:30}" :position="{x:0,y:0,z:15}" :color="0x17d100" />
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</template>
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<plan :size="{w:5000,h:5000}" :position="{x:0,y:0,z:0}" :color="0x1a1a1a" :rotation="{x:90,y:0,z:0}" />
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<template v-if="projects.length">
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<project
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v-for="(project, index) in projects"
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@@ -37,7 +41,7 @@
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:index="index"
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/>
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</template>
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<line />
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</scene>
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</renderer>
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</div>
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@@ -50,11 +54,15 @@
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import { mapState, mapActions } from 'vuex'
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import mixins from 'components/mixins'
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import * as THREE from 'three'
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import TWEEN from '@tweenjs/tween.js'
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import Plan from './components/objects/Plan'
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import Cube from './components/objects/Cube'
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import Project from './components/objects/Project'
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// const TWEEN = require('@tweenjs/tween.js')
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const _debug = true
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export default {
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metaInfo: {
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// if no subcomponents specify a metaInfo.title, this title will be used
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@@ -72,20 +80,44 @@ export default {
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// const envcolor = 0xffffff
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let renderer = new THREE.WebGLRenderer({ alpha: false, antialias: true })
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renderer.setClearColor(0x000000, 0)
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renderer.shadowMap.enabled = true
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// scene obj is well overwrited but background color not visible
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let scene = new THREE.Scene()
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scene.background = new THREE.Color(0x1a1a1a)
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scene.fog = new THREE.Fog(scene.background, 50, 400)
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console.log('myScene', scene)
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// console.log('myScene', scene)
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// let cameraHelper = new THREE.CameraHelper()
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// scene.add(cameraHelper)
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return {
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debug: false,
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debug: _debug,
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myRenderer: renderer,
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myScene: scene,
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mouse: new THREE.Vector2(),
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// mouse_start: new THREE.Vector2(),
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// mouse: new THREE.Vector2(),
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camera: null,
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mouse: new THREE.Vector2(),
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controls: {
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user_interact: false,
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mouse: new THREE.Vector2(),
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mouse_start: new THREE.Vector2(),
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lon: 0,
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lat: 0,
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lon_start: 0,
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lat_start: 0,
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phi: 0,
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theta: 0,
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cam_target: new THREE.Vector3(0, 0, 0)
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},
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// cam_controls: null,
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init_cam_pos: { x: 0, y: 10, z: 150 },
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raycaster: new THREE.Raycaster(),
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interactive_objects: []
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interactive_objects: [],
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light_opts: {
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castShadow: true
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}
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}
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},
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computed: {
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@@ -106,10 +138,17 @@ export default {
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},
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mounted () {
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console.log('mounted', this)
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this.camera = this.$children[0].global.camera
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this.camera = this.$refs.camera.curObj
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// this.cam_controls = this.$refs.cam_controls.controls
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// console.log('cam_controls', this.cam_controls)
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// this.cam_controls = new THREE.PointerLockControls(this.camera)
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// console.log('this.cam_controls', this.cam_controls)
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this.updatedInteractiveObjects()
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document.addEventListener('mousemove', this.onMouseMove, false)
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document.addEventListener('click', this.onDocumentClick, false)
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document.addEventListener('mousedown', this.onDocMouseDown, false)
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document.addEventListener('mousemove', this.onDocMouseMove, false)
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document.addEventListener('mouseup', this.onDocMouseup, false)
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},
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updated () {
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this.updatedInteractiveObjects()
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@@ -121,11 +160,6 @@ export default {
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handleScene (scene) {
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console.log('handlescene', scene)
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},
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onMouseMove (e) {
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// update the mouse variable
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this.mouse.x = (e.clientX / window.innerWidth) * 2 - 1
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this.mouse.y = -(e.clientY / window.innerHeight) * 2 + 1
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},
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updatedInteractiveObjects () {
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this.interactive_objects = []
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for (var i = 0; i < this.myScene.children.length; i++) {
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@@ -133,19 +167,103 @@ export default {
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this.interactive_objects.push(this.myScene.children[i])
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}
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}
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console.log('this.interactive_objects', this.interactive_objects)
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// console.log('this.interactive_objects', this.interactive_objects)
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},
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onDocumentClick (e) {
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console.log('onDocumentClick', e)
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onDocMouseDown (e) {
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// controls
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this.controls.mouse_start.x = e.clientX
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this.controls.mouse_start.y = e.clientY
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this.controls.lon_start = this.controls.lon
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this.controls.lat_start = this.controls.lat
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this.controls.user_interact = true
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},
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onDocMouseMove (e) {
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// RAY CASTING : update the mouse variable
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this.mouse.x = (e.clientX / window.innerWidth) * 2 - 1
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this.mouse.y = -(e.clientY / window.innerHeight) * 2 + 1
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// CONTROLS
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if (this.controls.user_interact) {
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// lon = ( onMouseDownMouseX - clientX ) * 0.1 + onMouseDownLon;
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this.controls.lon = (this.controls.mouse_start.x - e.clientX) * 0.1 + this.controls.lon_start
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// lat = ( clientY - onMouseDownMouseY ) * 0.1 + onMouseDownLat;
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this.controls.lat = (e.clientY - this.controls.mouse_start.y) * 0.1 + this.controls.lat_start
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}
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},
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onDocMouseup (e) {
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// console.log('onDocumentMouseup', e)
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// CONTROLS
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this.controls.user_interact = false
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// INTERACT
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// TODO: check if draging
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// update the picking ray with the camera and mouse position
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this.raycaster.setFromCamera(this.mouse, this.camera)
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// calculate objects intersecting the picking ray
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var intersects = this.raycaster.intersectObjects(this.interactive_objects)
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for (var i = 0; i < intersects.length; i++) {
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intersects[i].object.material.color.set(0xff0000)
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// console.log('intersects', intersects)
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// console.log('camera', this.camera)
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// console.log('TWEEN', TWEEN)
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let object, vnode, topos
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let cam = this.camera
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// let camControls = this.cam_controls
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let camPos = { ...this.camera.position }
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// console.log('camPos', camPos)
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if (intersects.length) {
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for (var i = 0; i < intersects.length; i++) {
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// intersects[i].object.material.color.set(0xff0000)
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object = intersects[i].object
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vnode = object.userData.vnode
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vnode.isOpened = true
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// this.cam_controls.target = object.position
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new TWEEN.Tween(this.controls.cam_target)
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.to(object.position, 400)
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.start()
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// cam.position.set({ x: camPos.x, y: camPos.y, z: camPos.z })
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// camControls.update()
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topos = { ...object.position }
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topos.z += 20
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topos.y = 5
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new TWEEN.Tween(camPos)
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.easing(TWEEN.Easing.Quadratic.InOut)
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.to(topos, 3000)
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.onUpdate(function () {
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// console.log('tween update', this._object)
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cam.position.set(this._object.x, this._object.y, this._object.z)
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// camControls.update()
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})
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.start()
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// console.log('tween', tween)
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break
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}
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} else {
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// new TWEEN.Tween(this.camera.position)
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// .to(this.init_cam_pos, 1000)
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// .start()
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}
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},
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animate (tt) {
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this.controls.lat = Math.max(-85, Math.min(85, this.controls.lat))
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this.controls.phi = this.deg2rad(90 - this.controls.lat)
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this.controls.theta = this.deg2rad(this.controls.lon)
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// if (this.controls.user_interact === false) {
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// this.controls.lon += 0.1
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// }
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this.controls.cam_target.x = 500 * Math.sin(this.controls.phi) * Math.cos(this.controls.theta)
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this.controls.cam_target.y = 500 * Math.cos(this.controls.phi)
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this.controls.cam_target.z = 500 * Math.sin(this.controls.phi) * Math.sin(this.controls.theta)
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if (this.camera && this.controls.user_interact) {
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this.camera.lookAt(this.controls.cam_target)
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}
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TWEEN.update()
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}
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}
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}
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