label are back

This commit is contained in:
2020-09-16 11:59:31 +02:00
parent 0814ee73c8
commit 7c566a67d9
2 changed files with 25 additions and 74 deletions
+22 -37
View File
@@ -4,13 +4,12 @@
<object3d ref="top" :obj="top3dObj" :position="topPos" />
<object3d ref="floor" :obj="floor3dObj" :position="floorPos" />
<!-- <object3d ref="level" :obj="level_mesh" :position="level_position" /> -->
<!-- <light :obj="light" :position="building_position" /> -->
<!-- <mesh ref="label3d" name="Label" :position="label_position">
<mesh ref="label3d" name="Label" :position="label_position">
<geometry type="Plane" :args="[label_size.x, label_size.y]" />
<material type="MeshLambert" :options="label_opts">
<texture :options="label_texture_opts" />
</material>
</mesh> -->
</mesh>
<!-- <div v-if="isOpened">
<ContentBlock
v-for="item in data.visibles"
@@ -81,8 +80,8 @@ export default {
console.log('Project data()')
return {
isOpened: false,
block3d: null,
// block_opts: materialOpts,
label3d: null,
label_opts: {
side: THREE.DoubleSide,
@@ -91,55 +90,41 @@ export default {
// opacity: 0.6
// renderOrder: 0
},
// size and positions are defined in store project
// size: size,
// position: position,
// geometry: geometry,
// light: light,
// building: building,
// building_position: buildingPos,
// top_mesh: topMesh,
// top_position: topPosition,
// floor_mesh: floorMesh,
// floor_position: floorPosition,
// level_mesh: levelMesh,
// level_position: { ...position },
// label_position: { x: 0, y: 0, z: 0 },
color: 0xffffff,
label_canvas: null,
label_size: null,
isOpened: false
label_position: { x: 0, y: 0, z: 0 }
// level_mesh: levelMesh,
// level_position: { ...position },
}
},
computed: {
...mapInstanceState(getModuleName, {
title: state => state.Titre,
// size: state => state.size,
// position: state => state.position,
size: state => state.size,
position: state => state.position,
walls3dObj: state => state.walls3dObj,
wallsPos: state => state.wallsPos,
top3dObj: state => state.top3dObj,
topPos: state => state.topPos,
floor3dObj: state => state.floor3dObj,
floorPos: state => state.floorPos
})
// label_texture_opts () {
// return {
// canvas: this.label_canvas,
// minFilter: THREE.LinearFilter,
// wrapS: THREE.ClampToEdgeWrapping,
// wrapT: THREE.ClampToEdgeWrapping
// }
// }
}),
label_texture_opts () {
return {
canvas: this.label_canvas,
minFilter: THREE.LinearFilter,
wrapS: THREE.ClampToEdgeWrapping,
wrapT: THREE.ClampToEdgeWrapping
}
}
},
created () {
// this.label_canvas = this.createLabelCanvas(this.title.replace(/ /g, '\n').toUpperCase(), 48, 21, '#000000', '#ffffff')
// this.label_position.x = this.position.x - this.size.x / 2 + this.label_size.x / 2 + 1
// this.label_position.y = this.position.y + this.size.y / 2 - this.label_size.y / 2 - 1
// this.label_position.z = this.position.z + this.size.z / 2 + 0.5
// // console.log('this.label_canvas', this.label_canvas)
this.label_canvas = this.createLabelCanvas(this.title.replace(/ /g, '\n').toUpperCase(), 48, 21, '#000000', '#ffffff')
this.label_position.x = this.position.x - this.size.x / 2 + this.label_size.x / 2 + 1
this.label_position.y = this.position.y + this.size.y / 2 - this.label_size.y / 2 - 1
this.label_position.z = this.position.z + this.size.z / 2 + 0.5
console.log('this.label_position', this.label_position)
},
mounted () {
console.log('project mounted', this)
+3 -37
View File
@@ -226,28 +226,6 @@ export default {
// convert back to three.js mesh
let building = buildingBSP.toMesh()
// // create a custom shaderMaterial to had gradian colors
// // var uniforms = THREE.UniformsUtils.merge([
// // THREE.UniformsLib['lights'],
// // {
// // 'topColor': { value: new THREE.Color(0xffffff) },
// // 'groundColor': { value: new THREE.Color(0xbcd6e4) },
// // 'bottomColor': { value: new THREE.Color(0x07223b) },
// // // 'bottomColor': { value: new THREE.Color(0x000000) },
// // // 'groundColor': { value: new THREE.Color(0xff0000) },
// // // 'bottomColor': { value: new THREE.Color(0x00ff00) },
// // lightIntensity: { type: 'f', value: 1.0 }
// // }
// // ])
// // var buildingMat = new THREE.ShaderMaterial({
// // uniforms: uniforms,
// // vertexShader: BgVertex,
// // fragmentShader: BuildingFragment,
// // side: THREE.DoubleSide,
// // lights: true
// // })
// // building.material = buildingMat
// create a classical material for building
// let topColor = `hsla(201, 100%, 95%, 1)`
let hTop = Math.round(195 + Math.random() * 10)
@@ -258,23 +236,16 @@ export default {
let lFloor = Math.round(5 + Math.random() * 15)
let topColor = `hsla(${hTop}, ${sTop}%, ${lTop}%, 1)`
let bottomColor = `hsla(${hFloor}, ${sFloor}%, ${lFloor}%, 1)`
let gradientTexture = new THREE.CanvasTexture(getters.createGradientCanvas(topColor, bottomColor))
let materialOpts = {
color: 0xffffff,
side: THREE.DoubleSide,
shininess: 30,
map: gradientTexture
// wireframe: true,
// transparent: true,
// opacity: 0.6
// renderOrder: 0
}
building.material = new THREE.MeshPhongMaterial(materialOpts)
// commiting walls
commit('setWalls3dObj', building)
let buildingPos = { ...state.position, ...{ z: state.position.z - 0.5 * state.size.z } }
commit('setWallsPos', buildingPos)
@@ -282,27 +253,22 @@ export default {
let topGeom = new THREE.BoxGeometry(state.size.x, state.wall.wallW, state.size.z)
let topOpts = {
color: new THREE.Color(`hsl(${hTop}, ${sTop}%, ${lTop}%)`),
// side: THREE.DoubleSide,
shininess: 30
}
let topMat = new THREE.MeshPhongMaterial(topOpts)
let topMesh = new THREE.Mesh(topGeom, topMat)
commit('setTop3dObj', topMesh)
let topPosition = { ...state.position }
topPosition.y += 0.5 * state.size.y
let topPosition = { ...state.position, ...{ y: state.position.y + 0.5 * state.size.y } }
commit('setTopPos', topPosition)
// let floorGeom = new THREE.BoxGeometry(state.size.x, state.wall.wallW, state.size.z)
let floorOpts = {
color: new THREE.Color(`hsl(${hFloor}, ${sFloor}%, ${lFloor}%)`),
// side: THREE.DoubleSide,
shininess: 10
}
let floorMat = new THREE.MeshPhongMaterial(floorOpts)
let floorMesh = new THREE.Mesh(topGeom, floorMat)
commit('setFloor3dObj', floorMesh)
let floorPosition = { ...state.position }
floorPosition.y -= 0.5 * state.size.y
let floorPosition = { ...state.position, ...{ y: state.position.y - 0.5 * state.size.y } }
commit('setFloorPos', floorPosition)
//