get CSG to work

This commit is contained in:
2020-09-09 14:18:53 +02:00
parent d1c5942f43
commit 3501af46eb
4 changed files with 56 additions and 23 deletions
+5
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@@ -13904,6 +13904,11 @@
"resolved": "https://registry.npmjs.org/three/-/three-0.77.0.tgz",
"integrity": "sha1-iwsbAAR2ic6qAg1IClYspg2H/zc="
},
"three-js-csg-es6": {
"version": "73.0.0",
"resolved": "https://registry.npmjs.org/three-js-csg-es6/-/three-js-csg-es6-73.0.0.tgz",
"integrity": "sha512-eeXGyvRVKlfsfqUxuc8V1rIynDkXgEHXqFxQvdyOY2XVOT0ZdoSwQQEzNXUJrLiOUSXC3UaHqhA3P3bfDGL1Qw=="
},
"three.js": {
"version": "0.77.1",
"resolved": "https://registry.npmjs.org/three.js/-/three.js-0.77.1.tgz",
+1
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@@ -22,6 +22,7 @@
"axios": "^0.18.1",
"dat.gui": "^0.7.7",
"oimo": "^1.0.9",
"three-js-csg-es6": "^73.0.0",
"three.js": "^0.77.1",
"vue": "^2.6.11",
"vue-meta": "^1.6.0",
+1 -1
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@@ -188,7 +188,7 @@ export default {
// cam_controls: null,
init_cam_pos: { x: 0, y: 10, z: 100 },
// init_cam_pos: { x: 0, y: 150, z: 0 },
// init_cam_rot: { x: this.deg2rad(180), y: 0, z: 0 },
init_cam_rot: { x: this.deg2rad(180), y: 0, z: 0 },
raycaster: new THREE.Raycaster(),
interactive_objects_names: ['Project', 'Content'],
interactive_objects: [],
+49 -22
View File
@@ -1,11 +1,6 @@
<template>
<div>
<mesh ref="block3d" name="Project" :position="position">
<!-- <geometry type="Box" :args="[size.x, size.y, size.z]" /> -->
<material type="MeshLambert" :color="color" :options="block_opts">
<!-- <texture :options="label_texture_opts" /> -->
</material>
</mesh>
<object3d ref="block3d" name="Project" :obj="building" :position="position"/>
<mesh ref="label3d" name="Label" :position="label_position">
<geometry type="Plane" :args="[label_size.x, label_size.y]" />
<material type="MeshLambert" :options="label_opts">
@@ -43,7 +38,8 @@
<script>
import * as THREE from 'three'
// import { Base } from 'vue-threejs'
// import { toCSG, fromCSG } from 'three-csg'
import { ThreeBSP } from 'three-js-csg-es6'
import mixins from 'components/mixins'
import ContentBlock from 'components/objects/ContentBlock'
@@ -62,17 +58,50 @@ export default {
let size = { ...this.data.size }
let position = { ...this.data.position }
let geometry = new THREE.BoxBufferGeometry(size.x, size.y, size.z)
let materialOpts = {
color: 0xffffff,
side: THREE.DoubleSide
// wireframe: true,
// transparent: true,
// opacity: 0.6
// renderOrder: 0
}
let material = new THREE.MeshLambertMaterial(materialOpts)
// http://learningthreejs.com/blog/2011/12/10/constructive-solid-geometry-with-csg-js/
console.log('ThreeBSP', ThreeBSP)
let boxGeom = new THREE.BoxGeometry(size.x, size.y, size.z)
let boxMesh = new THREE.Mesh(boxGeom)
let boxBSP = new ThreeBSP(boxMesh)
console.log('boxBSP', boxBSP)
let holeGeom = new THREE.BoxGeometry(1000, 5, 5)
let holeMesh = new THREE.Mesh(holeGeom)
holeMesh.position.y = 50
let holeBSP = new ThreeBSP(holeMesh)
let buildingBSP = boxBSP.subtract(holeBSP)
console.log('buildingBSP', buildingBSP)
let building = buildingBSP.toMesh()
building.material = material
// building.geometry.computeVertexNormals()
// let buildingGeom = fromCSG(boxCSG)
// buildingGeom.computeVertexNormals()
// result
// let subtractCSG = boxMeshCSG.subtract(holeMeshCSG)
// let building = fromCSG(boxMeshCSG) // converting CSG back into ThreeJS object
//
// building.positon = position
// building.castShadow = true
// building.receiveShadow = true
return {
block3d: null,
block_opts: {
side: THREE.DoubleSide
// wireframe: true,
// transparent: true,
// opacity: 0.6
// renderOrder: 0
},
// block_opts: materialOpts,
label3d: null,
label_opts: {
side: THREE.DoubleSide,
@@ -84,7 +113,8 @@ export default {
// size and positions are defined in store project
size: size,
position: position,
geometry: geometry,
// geometry: geometry,
building: building,
label_position: { x: 0, y: 0, z: 0 },
color: 0xffffff,
label_canvas: null,
@@ -112,13 +142,10 @@ export default {
// console.log('this.label_canvas', this.label_canvas)
},
mounted () {
// console.log('project mounted', this)
// mesh options
this.block3d = this.$refs.block3d.curObj
this.block3d.geometry = this.geometry
this.block3d.castShadow = true
this.block3d.receiveShadow = true
console.log('project mounted', this)
// record self references
this.block3d = this.$refs.block3d.curObj
this.block3d.userData = {
vnode: this
}