changed material, lights on
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+5
-4
@@ -18,7 +18,8 @@
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</orbit-controls>
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<!-- <camera :position="{x:0, y:300, z:0}" :rotation="{x:deg2rad(-90), y:0, z:0}"/> -->
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<!-- <camera :position="{x:0,y:50,z:0}" :lookat="{x:0,y:0,z:0}" /> -->
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<!-- <light :hex="0xff0000" :intensity="10" :position="{x:-100}" /> -->
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<light :hex="0xffffff" :intensity="5" :position="{x:-100,y:150,z:50}" />
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<light :hex="0xffffff" :intensity="2" :position="{x:100,y:-150,z:-50}" />
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<!-- <mesh :obj="mesh" :position="{ y: -200 }" /> -->
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<!-- <animation :fn="animate" :speed="3" /> -->
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<plan :size="{w:5000,h:5000}" :position="{x:0,y:0,z:0}" :color="0xffffff" :rotation="{x:90,y:0,z:0}" />
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@@ -74,11 +75,11 @@ export default {
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// scene obj is well overwrited but background color not visible
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let scene = new THREE.Scene()
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scene.background = new THREE.Color(0x000000)
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scene.fog = new THREE.Fog(scene.background, 50, 200)
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scene.background = new THREE.Color(0x1a1a1a)
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scene.fog = new THREE.Fog(scene.background, 50, 400)
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console.log('myScene', scene)
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return {
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debug: true,
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debug: false,
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myRenderer: renderer,
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myScene: scene,
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mouse: new THREE.Vector2(),
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