add shuffle mecanism to LibraryMap
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@@ -1,8 +1,11 @@
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<template>
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<b-overlay :show="nodes === undefined" class="h-100">
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<map-zoom id="library-map" :min-zoom="0.2" :max-zoom="2">
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<b-overlay :show="nodes === undefined" class="h-100" z-index="0">
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<map-zoom
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id="library-map" ref="map"
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:min-zoom="0.2" :max-zoom="2" :initial-zoom="0.5"
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>
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<foreignObject
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v-for="(node, i) in filteredNodes" :key="i"
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v-for="node in filteredNodes" :key="'f-' + node.data.id"
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:style="`--x: ${node.x}px; --y: ${node.y}px; --r: ${node.rotate}deg;`"
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>
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<node-view
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@@ -53,7 +56,7 @@ export default {
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},
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computed: {
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...mapGetters(['search', 'tags', 'strangeness']),
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...mapGetters(['randomNodes', 'search', 'tags', 'strangeness']),
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filteredNodes () {
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if (!this.nodes) return
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@@ -91,17 +94,30 @@ export default {
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}
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},
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created () {
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// JS-BP
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const radius = window.innerWidth < 769 ? 700 / 1.5 : 700
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this.$store.dispatch('INIT_LIBRARY_MAP').then(nodes => {
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this.nodes = nodes.map((node, i) => {
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watch: {
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randomNodes (randomNodes) {
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if (!randomNodes) {
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this.nodes = undefined
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return
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}
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// JS-BP
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const radius = window.innerWidth < 769 ? 700 / 1.5 : 700
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this.nodes = randomNodes.map((node, i) => {
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return { x: 0, rotate: randomUniform(-25, 25)(), data: node }
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})
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this.simulation.nodes(this.nodes)
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.force('attract', forceManyBody())
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.force('attract', forceManyBody().strength(1))
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.force('collision', forceCollide().radius(radius / 2))
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})
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.alpha(0.5).restart()
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this.$refs.map.reset()
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}
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},
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created () {
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this.$store.dispatch('INIT_LIBRARY_MAP')
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}
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}
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</script>
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