some cleaning on edlp_corpus js file
This commit is contained in:
@@ -142,7 +142,6 @@
|
||||
this.debug = d;
|
||||
this.mass = 8;
|
||||
this.velocity_threshold = 0.01;
|
||||
this.moving = true;
|
||||
// define radius regarding entries length
|
||||
switch(true){
|
||||
case this.entrees.length > 1 & this.entrees.length <= 3:
|
||||
@@ -208,7 +207,7 @@
|
||||
// console.log(_physics.playing);
|
||||
// }
|
||||
if(!this.p.resting()){
|
||||
this.checkVelocity();
|
||||
this.checkVelocityThreshold();
|
||||
this.checkWallBouncing();
|
||||
this.updatePos();
|
||||
}
|
||||
@@ -218,17 +217,11 @@
|
||||
this.draw();
|
||||
};
|
||||
|
||||
Node.prototype.checkVelocity = function(){
|
||||
Node.prototype.checkVelocityThreshold = function(){
|
||||
if (Math.abs(this.p.velocity.x) < this.velocity_threshold
|
||||
&& Math.abs(this.p.velocity.y) < this.velocity_threshold){
|
||||
// console.log('checkVelocity stoping',this.p.velocity);
|
||||
this.p.velocity.multiplyScalar(0);
|
||||
// this.moving = false;
|
||||
// console.log('checkVelocity particule is resting',this.p.resting());
|
||||
}
|
||||
// else{
|
||||
// this.moving = true;
|
||||
// }
|
||||
};
|
||||
|
||||
Node.prototype.checkWallBouncing = function(){
|
||||
|
||||
@@ -142,7 +142,6 @@
|
||||
this.debug = d;
|
||||
this.mass = 8;
|
||||
this.velocity_threshold = 0.01;
|
||||
this.moving = true;
|
||||
// define radius regarding entries length
|
||||
switch(true){
|
||||
case this.entrees.length > 1 & this.entrees.length <= 3:
|
||||
@@ -208,7 +207,7 @@
|
||||
// console.log(_physics.playing);
|
||||
// }
|
||||
if(!this.p.resting()){
|
||||
this.checkVelocity();
|
||||
this.checkVelocityThreshold();
|
||||
this.checkWallBouncing();
|
||||
this.updatePos();
|
||||
}
|
||||
@@ -218,17 +217,11 @@
|
||||
this.draw();
|
||||
};
|
||||
|
||||
Node.prototype.checkVelocity = function(){
|
||||
Node.prototype.checkVelocityThreshold = function(){
|
||||
if (Math.abs(this.p.velocity.x) < this.velocity_threshold
|
||||
&& Math.abs(this.p.velocity.y) < this.velocity_threshold){
|
||||
// console.log('checkVelocity stoping',this.p.velocity);
|
||||
this.p.velocity.multiplyScalar(0);
|
||||
// this.moving = false;
|
||||
// console.log('checkVelocity particule is resting',this.p.resting());
|
||||
}
|
||||
// else{
|
||||
// this.moving = true;
|
||||
// }
|
||||
};
|
||||
|
||||
Node.prototype.checkWallBouncing = function(){
|
||||
|
||||
Reference in New Issue
Block a user