corpus map physics repulser, attracter, scrambler are repositioning in canvas resive
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@@ -95,7 +95,8 @@
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_canvas.height = window.innerHeight;
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for (var i = 0; i < _nodes.length; i++) {
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_nodes[i].onResizeCanvas();
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// TODO: move _attracter and _repulser to the center again
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// move _attracter and _repulser to the center again
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resizePhysics();
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}
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};
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@@ -141,18 +142,28 @@
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// |_| |_||_\_, /__/_\__/__/
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// |__/
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function initPhysics(){
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_attracter = _physics.makeParticle(1000, _canvas.width/2, _canvas.height/2);
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_attracter = _physics.makeParticle(1000);
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_attracter.fixed = true;
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_repulser_center = _physics.makeParticle(100, _canvas.width/2, _canvas.height/2);
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_repulser_center = _physics.makeParticle(100);
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_repulser_center.fixed = true;
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_scrambler_TL = _physics.makeParticle(100, -100, -100);
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_scrambler_TL = _physics.makeParticle(100);
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_scrambler_TL.fixed = true;
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_scrambler_TR = _physics.makeParticle(100, _canvas.width+100, -100);
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_scrambler_TR = _physics.makeParticle(100);
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_scrambler_TR.fixed = true;
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_scrambler_BR = _physics.makeParticle(100, _canvas.width+100, _canvas.height+100);
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_scrambler_BR = _physics.makeParticle(100);
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_scrambler_BR.fixed = true;
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_scrambler_BL = _physics.makeParticle(100, -100, _canvas.height+100);
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_scrambler_BL = _physics.makeParticle(100);
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_scrambler_BL.fixed = true;
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// move _attracter and _repulser on window resize
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resizePhysics();
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};
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function resizePhysics(){
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_attracter.position = {x:_canvas.width/2, y:_canvas.height/2};
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_repulser_center.position = {x:_canvas.width/2, y:_canvas.height/2};
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_scrambler_TL.position = {x:-100, y:-100};
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_scrambler_TR.position = {x:_canvas.width+100, y:-100};
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_scrambler_BR.position = {x:_canvas.width+100, y:_canvas.height+100};
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_scrambler_BL.position = {x:-100, y:_canvas.height+100};
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// TODO: move _attracter and _repulser on window resize
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};
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@@ -95,7 +95,8 @@
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_canvas.height = window.innerHeight;
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for (var i = 0; i < _nodes.length; i++) {
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_nodes[i].onResizeCanvas();
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// TODO: move _attracter and _repulser to the center again
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// move _attracter and _repulser to the center again
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resizePhysics();
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}
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};
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@@ -141,18 +142,28 @@
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// |_| |_||_\_, /__/_\__/__/
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// |__/
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function initPhysics(){
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_attracter = _physics.makeParticle(1000, _canvas.width/2, _canvas.height/2);
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_attracter = _physics.makeParticle(1000);
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_attracter.fixed = true;
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_repulser_center = _physics.makeParticle(100, _canvas.width/2, _canvas.height/2);
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_repulser_center = _physics.makeParticle(100);
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_repulser_center.fixed = true;
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_scrambler_TL = _physics.makeParticle(100, -100, -100);
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_scrambler_TL = _physics.makeParticle(100);
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_scrambler_TL.fixed = true;
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_scrambler_TR = _physics.makeParticle(100, _canvas.width+100, -100);
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_scrambler_TR = _physics.makeParticle(100);
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_scrambler_TR.fixed = true;
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_scrambler_BR = _physics.makeParticle(100, _canvas.width+100, _canvas.height+100);
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_scrambler_BR = _physics.makeParticle(100);
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_scrambler_BR.fixed = true;
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_scrambler_BL = _physics.makeParticle(100, -100, _canvas.height+100);
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_scrambler_BL = _physics.makeParticle(100);
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_scrambler_BL.fixed = true;
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// move _attracter and _repulser on window resize
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resizePhysics();
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};
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function resizePhysics(){
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_attracter.position = {x:_canvas.width/2, y:_canvas.height/2};
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_repulser_center.position = {x:_canvas.width/2, y:_canvas.height/2};
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_scrambler_TL.position = {x:-100, y:-100};
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_scrambler_TR.position = {x:_canvas.width+100, y:-100};
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_scrambler_BR.position = {x:_canvas.width+100, y:_canvas.height+100};
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_scrambler_BL.position = {x:-100, y:_canvas.height+100};
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// TODO: move _attracter and _repulser on window resize
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};
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