corpus map centerd node colliding again
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@@ -18,8 +18,9 @@ Node.prototype.checkOriPDist=function(){if(this.p.distanceTo(this.ori_p)<50){thi
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Node.prototype.move=function(){_ctx.drawImage(this.canvas,this.x-this.w_2,this.y-this.w_2);};Node.prototype.redraw=function(){_ctx.beginPath();_ctx.fillStyle='rgb(255,255,255)';_ctx.fillRect(this.x-this.r,this.y-this.r,this.d,this.d);_ctx.globalAlpha=this.faded?0.15:1;if(this.opened){_ctx.fillStyle=_ecolors[this.e_color];_ctx.fillRect(this.x-this.r,this.y-this.r,this.d,this.d);}
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_ctx.strokeStyle=_ecolors[this.e_color];_ctx.strokeRect(this.x-this.r,this.y-this.r,this.d,this.d);_ctx.closePath();};Node.initialized=true;}
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this.init();};function checkParticulesCollisions(){if(check_parts_colid_tick<check_parts_colid_frq){check_parts_colid_tick++;return;}
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check_parts_colid_tick=1;var na,nb,ma,mb,w,h,dx,dy,makeup,newVelX1,newVelY1,newVelX2,newVelY2,Smamb;for(var n=0,l=_nodes.length;n<l;n++){na=_nodes[n];if(na.scrambling||na.aside||na.center)continue;ma=na.p.mass;for(var q=n+1;q<l;q++){nb=_nodes[q];if(nb.aside)
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continue;w=h=(na.r+nb.r);w=h+=4;dx=na.p.position.x-nb.p.position.x;if(Math.abs(dx)>w)continue;dy=na.p.position.y-nb.p.position.y;if(Math.abs(dy)>h)continue
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check_parts_colid_tick=1;var na,nb,ma,mb,w,h,dx,dy,makeup,newVelX1,newVelY1,newVelX2,newVelY2,Smamb;for(var n=0,l=_nodes.length;n<l;n++){na=_nodes[n];if(na.scrambling||na.aside)continue;ma=na.p.mass;for(var q=n+1;q<l;q++){nb=_nodes[q];if(nb.aside)
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continue;if(na.center&&nb.center){if(Math.min(na.p.distanceTo(_attracter),nb.p.distanceTo(_attracter))>300){if(Math.random()>0.3)continue;}}
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w=h=(na.r+nb.r);w=h+=4;dx=na.p.position.x-nb.p.position.x;if(Math.abs(dx)>w)continue;dy=na.p.position.y-nb.p.position.y;if(Math.abs(dy)>h)continue
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mb=nb.p.mass;Smamb=ma+mb;if(Math.abs(dx)<Math.abs(dy)){makeup=(h-Math.abs(dy))/2;if(dy>0){na.p.position.y+=makeup;nb.p.position.y-=makeup;}else{na.p.position.y-=makeup;nb.p.position.y+=makeup;}
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newVelY1=(ma-mb)/Smamb*na.p.velocity.y+2*mb/Smamb*nb.p.velocity.y;newVelY2=(mb-ma)/Smamb*nb.p.velocity.y+2*ma/Smamb*na.p.velocity.y;na.p.velocity.y=newVelY1;nb.p.velocity.y=newVelY2;}else{makeup=(w-Math.abs(dx))/2;if(dx>0){na.p.position.x+=makeup;nb.p.position.x-=makeup;}else{na.p.position.x-=makeup;nb.p.position.x+=makeup;}
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newVelX1=(ma-mb)/Smamb*na.p.velocity.x+2*mb/Smamb*nb.p.velocity.x;newVelX2=(mb-ma)/Smamb*nb.p.velocity.x+2*ma/Smamb*na.p.velocity.x;na.p.velocity.x=newVelX1;nb.p.velocity.x=newVelX2;}
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@@ -624,7 +624,7 @@
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// avoid colliding for scrambling nodes
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// avoid colliding for aside nodes
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// avoid colliding for centered nodes
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if(na.scrambling || na.aside || na.center) continue;
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if(na.scrambling || na.aside ) continue; //|| na.center
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ma = na.p.mass;
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@@ -636,13 +636,12 @@
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if(nb.aside)
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continue;
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// avoid impact between two centered particulses that comes to the center
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// if(na.center && nb.center){
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// if(Math.min(na.p.distanceTo(_attracter), nb.p.distanceTo(_attracter)) > 300){
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// if( Math.random()>0.3 ) continue;
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// }
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// }
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if(na.center && nb.center){
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if(Math.min(na.p.distanceTo(_attracter), nb.p.distanceTo(_attracter)) > 300){
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if( Math.random()>0.3 ) continue;
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}
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}
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w = h = (na.r+nb.r);
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// if(!na.aside && !nb.aside){
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