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- // mode : terrain de vie, proximité, superposition....
- // profondeur : atlas, carte
- let modeAmount = 0,
- curentMode = 1, prevMode,
- currentProfondeur = "atlas",
- colors = {
- bg: {
- h: 29,
- s: 48,
- l: 48
- }
- };
- document.querySelectorAll('.mode').forEach(function(node, index) {
- modeAmount++;
- node.addEventListener('click', function() {
- document.querySelectorAll('.active').forEach(function(el) {
- el.classList.remove('active');
- if (currentProfondeur == "carte") { el.classList.add('collapsed'); }
- });
- node.classList.toggle('active');
- prevMode = curentMode;
- curentMode = index + 1;
- if (curentMode != prevMode) {
- changeColors(curentMode - prevMode);
- }
- })
- });
- function toggleProfondeur(el) {
- if (el.classList.contains("selected")) {
- return;
- } else {
- for (let sibling of el.parentNode.children) {
- sibling.classList.remove('selected');
- }
- }
- el.classList.add("selected");
- if(el.innerHTML == "L'atlas") {
- currentProfondeur = "atlas";
- document.querySelectorAll('.mode').forEach(function(node) {
- if(node.classList.contains("collapsed")) {
- node.classList.remove("collapsed");
- }
- });
- } else {
- currentProfondeur = "carte";
- document.querySelectorAll('.mode').forEach(function(node) {
- if(!node.classList.contains("active")) {
- node.classList.add("collapsed");
- }
- });
- }
- }
- // onclick sur les flèches du menu
- function toggleMode(direction) {
- let modes = [];
- let currentIndex;
- document.querySelectorAll('.mode').forEach(function(node, index) {
- modes.push(node);
- if (node.classList.contains("active")) {
- currentIndex = index;
- node.classList.remove("active");
- if (currentProfondeur == "carte") {
- node.classList.add("collapsed");
- }
- }
- });
- if (direction == "next" && currentIndex + 2 <= modeAmount) {
- modes[currentIndex + 1].classList.add('active');
- curentMode = curentMode + 1;
- changeColors(1);
- } else if (direction == "prev" && currentIndex - 1 >= 0) {
- modes[currentIndex - 1].classList.add('active');
- curentMode = curentMode - 1;
- changeColors(-1);
- } else if (direction == "next" && currentIndex + 1 == modeAmount) {
- modes[0].classList.add('active');
- curentMode = 1;
- changeColors(-modeAmount + 1);
- } else if (direction == "prev" && currentIndex == 0) {
- modes[modeAmount - 1].classList.add('active');
- curentMode = modeAmount;
- changeColors(modeAmount - 1);
- }
- }
- function changeColors(diffAmount) {
- let prevPaletteIndex = (prevMode + (prevMode - 1));
- let baseColors = [];
- baseColors.push(colorPalette[prevPaletteIndex - 1]);
- baseColors.push(colorPalette[prevPaletteIndex]);
- baseColors.push(colorPalette[prevPaletteIndex + 1] ? colorPalette[prevPaletteIndex + 1] : colorPalette[0]);
-
- let paletteIndex = (curentMode + (curentMode - 1));
- let targetColors = [];
-
- targetColors.push(colorPalette[paletteIndex - 1]);
- targetColors.push(colorPalette[paletteIndex]);
- targetColors.push(colorPalette[paletteIndex + 1 ] ? colorPalette[paletteIndex + 1] : colorPalette[0]);
- function hexToRgba(color) {
- let colorRgba = {
- r : parseInt(color.substr(0, 2), 16),
- g : parseInt(color.substr(2, 2), 16),
- b : parseInt(color.substr(4, 2), 16),
- a : parseInt(color.substr(6, 2), 16)
- }
- return colorRgba;
- }
- function rgbaToHex(color) {
- let colorHexa = {
- r : color.r.toString(16).length != 2 ? 0 + color.r.toString(16) : color.r.toString(16),
- g : color.g.toString(16).length != 2 ? 0 + color.g.toString(16) : color.g.toString(16),
- b : color.b.toString(16).length != 2 ? 0 + color.b.toString(16) : color.b.toString(16),
- a : color.a.toString(16).length != 2 ? 0 + color.a.toString(16) : color.a.toString(16)
- }
- return colorHexa.r + colorHexa.g + colorHexa.b + colorHexa.a;
- }
- let steps = 10, // vitesse de la transition
- currentFrame = 0;
- function animate() {
- currentFrame++;
- // à chaque frame on vide currentColors
- // puis pusher trois couleurs hex de transition
- // lorsque le nombre de steps est atteint envoyer les couleurs def
- // et ne pas réanimer
- currentColors = [];
- for (i = 0; i < baseColors.length; i++) {
- if (currentFrame == steps) {
- currentColors.push(targetColors[i])
- } else {
- currentColors.push(getTransitionColor(baseColors[i], targetColors[i], currentFrame));
- }
- }
- if (steps == 0) transitionLaunched++;
- if (currentFrame != steps) {
- window.requestAnimationFrame(() => animate());
- } else {
- currentFrame = 0;
- }
- }
- animate()
- function getTransitionColor(baseColor, targetColor, currentFrame) {
- console.log(baseColor, targetColor, currentFrame)
- let rgbaBase = hexToRgba(baseColor),
- rgbaTarget = hexToRgba(targetColor),
- diff = {
- r : (rgbaBase.r - rgbaTarget.r) * -1,
- g : (rgbaBase.g - rgbaTarget.g) * -1,
- b : (rgbaBase.b - rgbaTarget.b) * -1,
- a : (rgbaBase.a - rgbaTarget.a) * -1
- },
- transitionColor = {
- r : Math.floor(rgbaBase.r + (diff.r / steps) * currentFrame),
- g : Math.floor(rgbaBase.g + (diff.g / steps) * currentFrame),
- b : Math.floor(rgbaBase.b + (diff.b / steps) * currentFrame),
- a : Math.floor(rgbaBase.a + (diff.a / steps) * currentFrame)
- };
- transitionColor = rgbaToHex(transitionColor);
- return transitionColor;
- }
- }
- // COULEURS DE FOND
- // basé sur https://codepen.io/ThreePixDroid/pen/MWeomWp
- // ajouter un grain fixe : cf
- // https://codepen.io/zadvorsky/pen/PwyoMm
- let colorPalette = [
- "ff6a0399",
- "c9c4ffff",
- "0796908c",
- "e6ffc4ff",
- "e105054d",
- "aaffa2ff",
- "18b8e64d",
- "ffc4f9ff",
- "9692074d",
- "ffe7c4ff",
- "0629ad4d",
- "fffdbaff"
- ]
- let currentColors = [];
- currentColors.push(
- colorPalette[0],
- colorPalette[1],
- colorPalette[2],
- );
- class GradientAnimation {
- constructor() {
- this.cnv = document.querySelector('canvas');
- this.ctx = this.cnv.getContext('2d');
- // réglages du fond
- this.radius = 1800;
- this.speed = 0.001;
- (window.onresize = () => {
- this.setCanvasSize();
- this.createCircles();
- })();
- this.drawAnimation();
- }
- setCanvasSize() {
- this.w = this.cnv.width = innerWidth * devicePixelRatio;
- this.h = this.cnv.height = innerHeight * devicePixelRatio;
- this.ctx.scale(devicePixelRatio, devicePixelRatio);
- }
- createCircles() {
- this.circles = [];
- // positionnement des cercles directement ici
- this.circles.push(new Circle(this.w, this.h, this.radius, 30, 30, 0));
- this.circles.push(new Circle(this.w, this.h, this.radius, window.innerWidth / 2, window.innerHeight, 1));
- this.circles.push(new Circle(this.w, this.h, this.radius, window.innerWidth - 30, 30, 2));
- }
- drawCircles() {
- this.circles.forEach(circle => circle.draw(this.ctx, this.speed));
- }
- drawBackground() {
- this.ctx.fillStyle = "#aaaaaa";
- this.ctx.fillRect(0, 0, this.w, this.h);
- }
- drawAnimation() {
- this.drawBackground();
- this.drawCircles();
- window.requestAnimationFrame(() => this.drawAnimation());
- }
- }
- class Circle {
- constructor(w, h, radius, posX, posY, index) {
- this.x = posX;
- this.y = posY;
- this.angle = Math.random() * Math.PI * 2;
- this.radius = radius;
- this.index = index;
- this.firstColor = "#" + currentColors[index];
- this.secondColor = "#ffffff00";
- }
- draw(ctx, speed) {
- this.angle += speed;
- const x = this.x + Math.cos(this.angle) * 200;
- const y = this.y + Math.sin(this.angle) * 200;
- const gradient = ctx.createRadialGradient(x, y, 0, x, y, this.radius);
- gradient.addColorStop(0, "#" + currentColors[this.index]);
- gradient.addColorStop(1, this.secondColor);
-
- ctx.globalCompositionOperation = "multiply"; // ça marche pas
- ctx.fillStyle = gradient;
- ctx.beginPath();
- ctx.arc(x, y, this.radius, 0, Math.PI * 2);
- ctx.fill();
- }
- }
- window.onload = () => {
- new GradientAnimation();
- }
- /* palette :
- multiply vers blanc
- 0 #ff6a03 45%
- 1 TERRAIN DE VIE
- 1 #c9c4ff 100%
- 2 #079690 30%
- 2 PROXIMITE
- 3 #e6ffc4 100%
- 4 #e10505 30%
- 3 SUPPERPOSITION
- 5 #aaffa2 100%
- 6 #18b8e6 30%
- 4 PUISSANCE
- 7 #ffc4f9 100%
- 8 #969207 30%
- 5 ACTION
- 9 #ffe7c4 100%
- 10 #0629ad 30%
- 6 DOLEANCER
- 11 #fffdba 100% */
- // 1 1, 2 3, 3 5, 4 7, 5 9, 6 11
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