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@@ -55,163 +55,3 @@ var copy = path.clone();
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copy.fullySelected = true;
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copy.position.x += 500;
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copy.smooth();
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-// function Ball(r, p, v) {
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-//
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-// this.radius = r;
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-// this.point = p;
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-// this.vector = v;
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-// this.maxVec = 0.1;
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-// this.numSegment = Math.floor(r / 1 + 1);
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-// this.boundOffset = [];
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-// this.boundOffsetBuff = [];
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-// this.sidePoints = [];
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-// this.path = new Path({
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-// fillColor: {
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-// hue: Math.random() * 360,
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-// saturation: 1,
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-// brightness: 1
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-// },
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-// blendMode: 'lighter'
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-// });
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-//
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-// for (var i = 0; i < this.numSegment; i ++) {
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-// this.boundOffset.push(this.radius);
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-// this.boundOffsetBuff.push(this.radius);
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-// this.path.add(new Point());
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-// this.sidePoints.push(new Point({
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-// angle: 360 / this.numSegment * i,
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-// length: 1
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-// }));
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-// }
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-// }
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-//
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-// Ball.prototype = {
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-// iterate: function() {
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-// this.checkBorders();
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-// if (this.vector.length > this.maxVec)
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-// this.vector.length = this.maxVec;
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-// this.point += this.vector;
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-// this.updateShape();
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-// },
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-//
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-// checkBorders: function() {
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-// var size = view.size;
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-// if (this.point.x < -this.radius)
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-// this.point.x = size.width + this.radius;
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-// if (this.point.x > size.width + this.radius)
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-// this.point.x = -this.radius;
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-// if (this.point.y < -this.radius)
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-// this.point.y = size.height + this.radius;
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-// if (this.point.y > size.height + this.radius)
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-// this.point.y = -this.radius;
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-// },
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-//
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-// updateShape: function() {
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-// var segments = this.path.segments;
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-// for (var i = 0; i < this.numSegment; i ++)
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-// segments[i].point = this.getSidePoint(i);
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-//
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-// this.path.smooth();
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-// for (var i = 0; i < this.numSegment; i ++) {
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-// if (this.boundOffset[i] < this.radius / 4)
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-// this.boundOffset[i] = this.radius / 4;
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-// var next = (i + 1) % this.numSegment;
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-// var prev = (i > 0) ? i - 1 : this.numSegment - 1;
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-// var offset = this.boundOffset[i];
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-// offset += (this.radius - offset) / 15;
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-// offset += ((this.boundOffset[next] + this.boundOffset[prev]) / 2 - offset) / 3;
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-// this.boundOffsetBuff[i] = this.boundOffset[i] = offset;
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-// }
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-// },
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-//
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-// react: function(b) {
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-// var dist = this.point.getDistance(b.point);
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-// if (dist < this.radius + b.radius && dist != 0) {
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-// var overlap = this.radius + b.radius - dist;
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-// var direc = (this.point - b.point).normalize(overlap * 0.015);
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-// this.vector += direc;
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-// b.vector -= direc;
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-//
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-// this.calcBounds(b);
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-// b.calcBounds(this);
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-// this.updateBounds();
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-// b.updateBounds();
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-// }
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-// },
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-//
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-// getBoundOffset: function(b) {
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-// var diff = this.point - b;
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-// var angle = (diff.angle + 180) % 360;
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-// return this.boundOffset[Math.floor(angle / 360 * this.boundOffset.length)];
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-// },
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-//
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-// calcBounds: function(b) {
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-// for (var i = 0; i < this.numSegment; i ++) {
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-// var tp = this.getSidePoint(i);
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-// var bLen = b.getBoundOffset(tp);
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-// var td = tp.getDistance(b.point);
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-// if (td < bLen) {
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-// this.boundOffsetBuff[i] -= (bLen - td) / 2;
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-// }
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-// }
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-// },
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-//
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-// getSidePoint: function(index) {
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-// return this.point + this.sidePoints[index] * this.boundOffset[index];
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-// },
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-//
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-// updateBounds: function() {
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-// for (var i = 0; i < this.numSegment; i ++)
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-// this.boundOffset[i] = this.boundOffsetBuff[i];
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-// }
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-// };
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-//
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-// //--------------------- main ---------------------
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-//
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-// var balls = [];
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-// var numBalls = 7;
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-// for (var i = 0; i < numBalls; i++) {
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-// var position = Point.random() * view.size;
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-// var vector = new Point({
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-// angle: 360 * Math.random(),
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-// length: Math.random() * 10
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-// });
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-// var radius = Math.random() * 100 + 100;
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-// balls.push(new Ball(radius, position, vector));
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-//
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-// }
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-// function onFrame() {
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-// for (var i = 0; i < balls.length - 1; i++) {
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-// for (var j = i + 1; j < balls.length; j++) {
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-// balls[i].react(balls[j]);
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-// }
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-// }
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-// for (var i = 0, l = balls.length; i < l; i++) {
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-// balls[i].iterate();
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-// }
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-// }
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