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- /**
- * @file
- * Drupal's states library.
- */
- (function($, Drupal) {
- /**
- * The base States namespace.
- *
- * Having the local states variable allows us to use the States namespace
- * without having to always declare "Drupal.states".
- *
- * @namespace Drupal.states
- */
- const states = {
- /**
- * An array of functions that should be postponed.
- */
- postponed: [],
- };
- Drupal.states = states;
- /**
- * Inverts a (if it's not undefined) when invertState is true.
- *
- * @function Drupal.states~invert
- *
- * @param {*} a
- * The value to maybe invert.
- * @param {bool} invertState
- * Whether to invert state or not.
- *
- * @return {bool}
- * The result.
- */
- function invert(a, invertState) {
- return invertState && typeof a !== 'undefined' ? !a : a;
- }
- /**
- * Compares two values while ignoring undefined values.
- *
- * @function Drupal.states~compare
- *
- * @param {*} a
- * Value a.
- * @param {*} b
- * Value b.
- *
- * @return {bool}
- * The comparison result.
- */
- function compare(a, b) {
- if (a === b) {
- return typeof a === 'undefined' ? a : true;
- }
- return typeof a === 'undefined' || typeof b === 'undefined';
- }
- /**
- * Bitwise AND with a third undefined state.
- *
- * @function Drupal.states~ternary
- *
- * @param {*} a
- * Value a.
- * @param {*} b
- * Value b
- *
- * @return {bool}
- * The result.
- */
- function ternary(a, b) {
- if (typeof a === 'undefined') {
- return b;
- }
- if (typeof b === 'undefined') {
- return a;
- }
- return a && b;
- }
- /**
- * Attaches the states.
- *
- * @type {Drupal~behavior}
- *
- * @prop {Drupal~behaviorAttach} attach
- * Attaches states behaviors.
- */
- Drupal.behaviors.states = {
- attach(context, settings) {
- const $states = $(context).find('[data-drupal-states]');
- const il = $states.length;
- for (let i = 0; i < il; i++) {
- const config = JSON.parse(
- $states[i].getAttribute('data-drupal-states'),
- );
- Object.keys(config || {}).forEach(state => {
- new states.Dependent({
- element: $($states[i]),
- state: states.State.sanitize(state),
- constraints: config[state],
- });
- });
- }
- // Execute all postponed functions now.
- while (states.postponed.length) {
- states.postponed.shift()();
- }
- },
- };
- /**
- * Object representing an element that depends on other elements.
- *
- * @constructor Drupal.states.Dependent
- *
- * @param {object} args
- * Object with the following keys (all of which are required)
- * @param {jQuery} args.element
- * A jQuery object of the dependent element
- * @param {Drupal.states.State} args.state
- * A State object describing the state that is dependent
- * @param {object} args.constraints
- * An object with dependency specifications. Lists all elements that this
- * element depends on. It can be nested and can contain
- * arbitrary AND and OR clauses.
- */
- states.Dependent = function(args) {
- $.extend(this, { values: {}, oldValue: null }, args);
- this.dependees = this.getDependees();
- Object.keys(this.dependees || {}).forEach(selector => {
- this.initializeDependee(selector, this.dependees[selector]);
- });
- };
- /**
- * Comparison functions for comparing the value of an element with the
- * specification from the dependency settings. If the object type can't be
- * found in this list, the === operator is used by default.
- *
- * @name Drupal.states.Dependent.comparisons
- *
- * @prop {function} RegExp
- * @prop {function} Function
- * @prop {function} Number
- */
- states.Dependent.comparisons = {
- RegExp(reference, value) {
- return reference.test(value);
- },
- Function(reference, value) {
- // The "reference" variable is a comparison function.
- return reference(value);
- },
- Number(reference, value) {
- // If "reference" is a number and "value" is a string, then cast
- // reference as a string before applying the strict comparison in
- // compare().
- // Otherwise numeric keys in the form's #states array fail to match
- // string values returned from jQuery's val().
- return typeof value === 'string'
- ? compare(reference.toString(), value)
- : compare(reference, value);
- },
- };
- states.Dependent.prototype = {
- /**
- * Initializes one of the elements this dependent depends on.
- *
- * @memberof Drupal.states.Dependent#
- *
- * @param {string} selector
- * The CSS selector describing the dependee.
- * @param {object} dependeeStates
- * The list of states that have to be monitored for tracking the
- * dependee's compliance status.
- */
- initializeDependee(selector, dependeeStates) {
- // Cache for the states of this dependee.
- this.values[selector] = {};
- Object.keys(dependeeStates).forEach(i => {
- let state = dependeeStates[i];
- // Make sure we're not initializing this selector/state combination
- // twice.
- if ($.inArray(state, dependeeStates) === -1) {
- return;
- }
- state = states.State.sanitize(state);
- // Initialize the value of this state.
- this.values[selector][state.name] = null;
- // Monitor state changes of the specified state for this dependee.
- $(selector).on(`state:${state}`, { selector, state }, e => {
- this.update(e.data.selector, e.data.state, e.value);
- });
- // Make sure the event we just bound ourselves to is actually fired.
- new states.Trigger({ selector, state });
- });
- },
- /**
- * Compares a value with a reference value.
- *
- * @memberof Drupal.states.Dependent#
- *
- * @param {object} reference
- * The value used for reference.
- * @param {string} selector
- * CSS selector describing the dependee.
- * @param {Drupal.states.State} state
- * A State object describing the dependee's updated state.
- *
- * @return {bool}
- * true or false.
- */
- compare(reference, selector, state) {
- const value = this.values[selector][state.name];
- if (reference.constructor.name in states.Dependent.comparisons) {
- // Use a custom compare function for certain reference value types.
- return states.Dependent.comparisons[reference.constructor.name](
- reference,
- value,
- );
- }
- // Do a plain comparison otherwise.
- return compare(reference, value);
- },
- /**
- * Update the value of a dependee's state.
- *
- * @memberof Drupal.states.Dependent#
- *
- * @param {string} selector
- * CSS selector describing the dependee.
- * @param {Drupal.states.state} state
- * A State object describing the dependee's updated state.
- * @param {string} value
- * The new value for the dependee's updated state.
- */
- update(selector, state, value) {
- // Only act when the 'new' value is actually new.
- if (value !== this.values[selector][state.name]) {
- this.values[selector][state.name] = value;
- this.reevaluate();
- }
- },
- /**
- * Triggers change events in case a state changed.
- *
- * @memberof Drupal.states.Dependent#
- */
- reevaluate() {
- // Check whether any constraint for this dependent state is satisfied.
- let value = this.verifyConstraints(this.constraints);
- // Only invoke a state change event when the value actually changed.
- if (value !== this.oldValue) {
- // Store the new value so that we can compare later whether the value
- // actually changed.
- this.oldValue = value;
- // Normalize the value to match the normalized state name.
- value = invert(value, this.state.invert);
- // By adding "trigger: true", we ensure that state changes don't go into
- // infinite loops.
- this.element.trigger({
- type: `state:${this.state}`,
- value,
- trigger: true,
- });
- }
- },
- /**
- * Evaluates child constraints to determine if a constraint is satisfied.
- *
- * @memberof Drupal.states.Dependent#
- *
- * @param {object|Array} constraints
- * A constraint object or an array of constraints.
- * @param {string} selector
- * The selector for these constraints. If undefined, there isn't yet a
- * selector that these constraints apply to. In that case, the keys of the
- * object are interpreted as the selector if encountered.
- *
- * @return {bool}
- * true or false, depending on whether these constraints are satisfied.
- */
- verifyConstraints(constraints, selector) {
- let result;
- if ($.isArray(constraints)) {
- // This constraint is an array (OR or XOR).
- const hasXor = $.inArray('xor', constraints) === -1;
- const len = constraints.length;
- for (let i = 0; i < len; i++) {
- if (constraints[i] !== 'xor') {
- const constraint = this.checkConstraints(
- constraints[i],
- selector,
- i,
- );
- // Return if this is OR and we have a satisfied constraint or if
- // this is XOR and we have a second satisfied constraint.
- if (constraint && (hasXor || result)) {
- return hasXor;
- }
- result = result || constraint;
- }
- }
- }
- // Make sure we don't try to iterate over things other than objects. This
- // shouldn't normally occur, but in case the condition definition is
- // bogus, we don't want to end up with an infinite loop.
- else if ($.isPlainObject(constraints)) {
- // This constraint is an object (AND).
- // eslint-disable-next-line no-restricted-syntax
- for (const n in constraints) {
- if (constraints.hasOwnProperty(n)) {
- result = ternary(
- result,
- this.checkConstraints(constraints[n], selector, n),
- );
- // False and anything else will evaluate to false, so return when
- // any false condition is found.
- if (result === false) {
- return false;
- }
- }
- }
- }
- return result;
- },
- /**
- * Checks whether the value matches the requirements for this constraint.
- *
- * @memberof Drupal.states.Dependent#
- *
- * @param {string|Array|object} value
- * Either the value of a state or an array/object of constraints. In the
- * latter case, resolving the constraint continues.
- * @param {string} [selector]
- * The selector for this constraint. If undefined, there isn't yet a
- * selector that this constraint applies to. In that case, the state key
- * is propagates to a selector and resolving continues.
- * @param {Drupal.states.State} [state]
- * The state to check for this constraint. If undefined, resolving
- * continues. If both selector and state aren't undefined and valid
- * non-numeric strings, a lookup for the actual value of that selector's
- * state is performed. This parameter is not a State object but a pristine
- * state string.
- *
- * @return {bool}
- * true or false, depending on whether this constraint is satisfied.
- */
- checkConstraints(value, selector, state) {
- // Normalize the last parameter. If it's non-numeric, we treat it either
- // as a selector (in case there isn't one yet) or as a trigger/state.
- if (typeof state !== 'string' || /[0-9]/.test(state[0])) {
- state = null;
- } else if (typeof selector === 'undefined') {
- // Propagate the state to the selector when there isn't one yet.
- selector = state;
- state = null;
- }
- if (state !== null) {
- // Constraints is the actual constraints of an element to check for.
- state = states.State.sanitize(state);
- return invert(this.compare(value, selector, state), state.invert);
- }
- // Resolve this constraint as an AND/OR operator.
- return this.verifyConstraints(value, selector);
- },
- /**
- * Gathers information about all required triggers.
- *
- * @memberof Drupal.states.Dependent#
- *
- * @return {object}
- * An object describing the required triggers.
- */
- getDependees() {
- const cache = {};
- // Swivel the lookup function so that we can record all available
- // selector- state combinations for initialization.
- const _compare = this.compare;
- this.compare = function(reference, selector, state) {
- (cache[selector] || (cache[selector] = [])).push(state.name);
- // Return nothing (=== undefined) so that the constraint loops are not
- // broken.
- };
- // This call doesn't actually verify anything but uses the resolving
- // mechanism to go through the constraints array, trying to look up each
- // value. Since we swivelled the compare function, this comparison returns
- // undefined and lookup continues until the very end. Instead of lookup up
- // the value, we record that combination of selector and state so that we
- // can initialize all triggers.
- this.verifyConstraints(this.constraints);
- // Restore the original function.
- this.compare = _compare;
- return cache;
- },
- };
- /**
- * @constructor Drupal.states.Trigger
- *
- * @param {object} args
- * Trigger arguments.
- */
- states.Trigger = function(args) {
- $.extend(this, args);
- if (this.state in states.Trigger.states) {
- this.element = $(this.selector);
- // Only call the trigger initializer when it wasn't yet attached to this
- // element. Otherwise we'd end up with duplicate events.
- if (!this.element.data(`trigger:${this.state}`)) {
- this.initialize();
- }
- }
- };
- states.Trigger.prototype = {
- /**
- * @memberof Drupal.states.Trigger#
- */
- initialize() {
- const trigger = states.Trigger.states[this.state];
- if (typeof trigger === 'function') {
- // We have a custom trigger initialization function.
- trigger.call(window, this.element);
- } else {
- Object.keys(trigger || {}).forEach(event => {
- this.defaultTrigger(event, trigger[event]);
- });
- }
- // Mark this trigger as initialized for this element.
- this.element.data(`trigger:${this.state}`, true);
- },
- /**
- * @memberof Drupal.states.Trigger#
- *
- * @param {jQuery.Event} event
- * The event triggered.
- * @param {function} valueFn
- * The function to call.
- */
- defaultTrigger(event, valueFn) {
- let oldValue = valueFn.call(this.element);
- // Attach the event callback.
- this.element.on(
- event,
- $.proxy(function(e) {
- const value = valueFn.call(this.element, e);
- // Only trigger the event if the value has actually changed.
- if (oldValue !== value) {
- this.element.trigger({
- type: `state:${this.state}`,
- value,
- oldValue,
- });
- oldValue = value;
- }
- }, this),
- );
- states.postponed.push(
- $.proxy(function() {
- // Trigger the event once for initialization purposes.
- this.element.trigger({
- type: `state:${this.state}`,
- value: oldValue,
- oldValue: null,
- });
- }, this),
- );
- },
- };
- /**
- * This list of states contains functions that are used to monitor the state
- * of an element. Whenever an element depends on the state of another element,
- * one of these trigger functions is added to the dependee so that the
- * dependent element can be updated.
- *
- * @name Drupal.states.Trigger.states
- *
- * @prop empty
- * @prop checked
- * @prop value
- * @prop collapsed
- */
- states.Trigger.states = {
- // 'empty' describes the state to be monitored.
- empty: {
- // 'keyup' is the (native DOM) event that we watch for.
- keyup() {
- // The function associated with that trigger returns the new value for
- // the state.
- return this.val() === '';
- },
- },
- checked: {
- change() {
- // prop() and attr() only takes the first element into account. To
- // support selectors matching multiple checkboxes, iterate over all and
- // return whether any is checked.
- let checked = false;
- this.each(function() {
- // Use prop() here as we want a boolean of the checkbox state.
- // @see http://api.jquery.com/prop/
- checked = $(this).prop('checked');
- // Break the each() loop if this is checked.
- return !checked;
- });
- return checked;
- },
- },
- // For radio buttons, only return the value if the radio button is selected.
- value: {
- keyup() {
- // Radio buttons share the same :input[name="key"] selector.
- if (this.length > 1) {
- // Initial checked value of radios is undefined, so we return false.
- return this.filter(':checked').val() || false;
- }
- return this.val();
- },
- change() {
- // Radio buttons share the same :input[name="key"] selector.
- if (this.length > 1) {
- // Initial checked value of radios is undefined, so we return false.
- return this.filter(':checked').val() || false;
- }
- return this.val();
- },
- },
- collapsed: {
- collapsed(e) {
- return typeof e !== 'undefined' && 'value' in e
- ? e.value
- : !this.is('[open]');
- },
- },
- };
- /**
- * A state object is used for describing the state and performing aliasing.
- *
- * @constructor Drupal.states.State
- *
- * @param {string} state
- * The name of the state.
- */
- states.State = function(state) {
- /**
- * Original unresolved name.
- */
- this.pristine = state;
- this.name = state;
- // Normalize the state name.
- let process = true;
- do {
- // Iteratively remove exclamation marks and invert the value.
- while (this.name.charAt(0) === '!') {
- this.name = this.name.substring(1);
- this.invert = !this.invert;
- }
- // Replace the state with its normalized name.
- if (this.name in states.State.aliases) {
- this.name = states.State.aliases[this.name];
- } else {
- process = false;
- }
- } while (process);
- };
- /**
- * Creates a new State object by sanitizing the passed value.
- *
- * @name Drupal.states.State.sanitize
- *
- * @param {string|Drupal.states.State} state
- * A state object or the name of a state.
- *
- * @return {Drupal.states.state}
- * A state object.
- */
- states.State.sanitize = function(state) {
- if (state instanceof states.State) {
- return state;
- }
- return new states.State(state);
- };
- /**
- * This list of aliases is used to normalize states and associates negated
- * names with their respective inverse state.
- *
- * @name Drupal.states.State.aliases
- */
- states.State.aliases = {
- enabled: '!disabled',
- invisible: '!visible',
- invalid: '!valid',
- untouched: '!touched',
- optional: '!required',
- filled: '!empty',
- unchecked: '!checked',
- irrelevant: '!relevant',
- expanded: '!collapsed',
- open: '!collapsed',
- closed: 'collapsed',
- readwrite: '!readonly',
- };
- states.State.prototype = {
- /**
- * @memberof Drupal.states.State#
- */
- invert: false,
- /**
- * Ensures that just using the state object returns the name.
- *
- * @memberof Drupal.states.State#
- *
- * @return {string}
- * The name of the state.
- */
- toString() {
- return this.name;
- },
- };
- /**
- * Global state change handlers. These are bound to "document" to cover all
- * elements whose state changes. Events sent to elements within the page
- * bubble up to these handlers. We use this system so that themes and modules
- * can override these state change handlers for particular parts of a page.
- */
- const $document = $(document);
- $document.on('state:disabled', e => {
- // Only act when this change was triggered by a dependency and not by the
- // element monitoring itself.
- if (e.trigger) {
- $(e.target)
- .prop('disabled', e.value)
- .closest('.js-form-item, .js-form-submit, .js-form-wrapper')
- .toggleClass('form-disabled', e.value)
- .find('select, input, textarea')
- .prop('disabled', e.value);
- // Note: WebKit nightlies don't reflect that change correctly.
- // See https://bugs.webkit.org/show_bug.cgi?id=23789
- }
- });
- $document.on('state:required', e => {
- if (e.trigger) {
- if (e.value) {
- const label = `label${e.target.id ? `[for=${e.target.id}]` : ''}`;
- const $label = $(e.target)
- .attr({ required: 'required', 'aria-required': 'true' })
- .closest('.js-form-item, .js-form-wrapper')
- .find(label);
- // Avoids duplicate required markers on initialization.
- if (!$label.hasClass('js-form-required').length) {
- $label.addClass('js-form-required form-required');
- }
- } else {
- $(e.target)
- .removeAttr('required aria-required')
- .closest('.js-form-item, .js-form-wrapper')
- .find('label.js-form-required')
- .removeClass('js-form-required form-required');
- }
- }
- });
- $document.on('state:visible', e => {
- if (e.trigger) {
- $(e.target)
- .closest('.js-form-item, .js-form-submit, .js-form-wrapper')
- .toggle(e.value);
- }
- });
- $document.on('state:checked', e => {
- if (e.trigger) {
- $(e.target).prop('checked', e.value);
- }
- });
- $document.on('state:collapsed', e => {
- if (e.trigger) {
- if ($(e.target).is('[open]') === e.value) {
- $(e.target)
- .find('> summary')
- .trigger('click');
- }
- }
- });
- })(jQuery, Drupal);
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