info['width'], $image->info['width']); $y = imagecache_actions_keyword_filter($y, $layer->info['height'], $image->info['height']); } else { $x = imagecache_actions_keyword_filter($x, $image->info['width'], $layer->info['width']); $y = imagecache_actions_keyword_filter($y, $image->info['height'], $layer->info['height']); } return image_toolkit_invoke('overlay', $image, array($layer, $x, $y, $alpha, $reverse)); } /** * GD toolkit specific implementation of the image overlay effect. * * NOTE that the PHP libraries are not great at merging images SO we include a * library that does it pixel-by-pixel which is INCREDIBLY inefficient. If this * can be improved, in a way that supports all transparency, please let us know! * * A watermark is layer onto image, return the image. An underlay is image onto * layer, return the layer. Almost identical, but seeing as we work with * resource handles, the handle needs to be swapped before returning. * * @param stdClass $image * An image object. * @param stdClass $layer * Image object to be placed over or under the $image image. * @param int $x * Position of the overlay. * @param int $y * Position of the overlay. * @param int $alpha * Transparency of the overlay from 0-100. 0 is totally transparent. 100 * (default) is totally opaque. * @param boolean $reverse * Flag to indicate that the 'overlay' actually goes under the image. * * @return boolean * true on success, false otherwise. */ function image_gd_overlay(stdClass $image, stdClass $layer, $x, $y, $alpha = 100, $reverse = FALSE) { // If the given alpha is 100%, we can use imagecopy - which actually works, // is more efficient, and seems to retain the overlays partial transparency. // Still does not work great for indexed gifs though? if ($reverse) { $upper = &$image; $lower = &$layer; } else { $upper = &$layer; $lower = &$image; } if ($alpha == 100 && ($upper->info['mime_type'] != 'image/gif')) { imagealphablending($lower->resource, TRUE); imagesavealpha($lower->resource, TRUE); imagealphablending($upper->resource, TRUE); imagesavealpha($upper->resource, TRUE); imagecopy($lower->resource, $upper->resource, $x, $y, 0, 0, $upper->info['width'], $upper->info['height']); imagedestroy($upper->resource); $image->resource = $lower->resource; $image->info = $lower->info; } else { // imagecopy() cannot be used and we have to use the slow library. module_load_include('inc', 'imagecache_actions', 'watermark'); $watermark = new watermark(); $result_img = $watermark->create_watermark($lower->resource, $upper->resource, $x, $y, $alpha); // Watermark creates a new image resource, so clean up both old images. imagedestroy($lower->resource); imagedestroy($upper->resource); $image->resource = $result_img; $image->info = $lower->info; } return TRUE; } /** * Imagemagick toolkit specific implementation of the image overlay effect. * * An underlay should can be created like: * -background None -extent 300x250-50-50 under.jpg -compose dst-over -composite * * Explanation: * - first enlarge the canvas, making any new part fully transparent. * - placing the "original" image on its requested position * - define the "source" image to IM * - compose the images placing the original over the source * * An overlay can be created like: * overlay.png -geometry 50x50+100+75 -compose src-over -composite * * Explanation: * - define the overlay image to IM * - and define its size and position on the current image * - compose the images placing the original over the source * * Please be aware of the limitations of imagemagick libraries out there - the * versions distributed on hosted servers (if any) are often several years * behind. Using the latest imagemagick release features will make this function * unusable in real deployments. * * @param stdClass $image * An image object. * @param stdClass $layer * Image object to be placed over or under the $image image. * @param int $x * Position of the overlay. * @param int $y * Position of the overlay. * @param int $alpha * Transparency of the overlay from 0-100. 0 is totally transparent. 100 * (default) is totally opaque. * @param boolean $reverse * Flag to indicate that the 'overlay' actually goes under the image. * * @return boolean * true on success, false otherwise. */ function image_imagemagick_overlay(stdClass $image, stdClass $layer, $x = 0, $y = 0, $alpha = 100, $reverse = FALSE) { $realPath = imagecache_actions_find_file($layer->source); if (!$realPath) { return FALSE; } // Reset any gravity settings from earlier effects. $image->ops[] = '-gravity None'; // In imagemagick terms: // - $image is the destination (the image being constructed) // - $layer is the source (the source of the current operation) // Add the layer image to the imagemagick command line. // Set the dimensions of the overlay. Use of the scale option means that we // need to change the dimensions: always set them, they don't harm when the // scale option is not used. $sign = $reverse ? -1 : 1; $geometry = sprintf('%ux%u%+d%+d', $layer->info['width'], $layer->info['height'], $sign * $x, $sign * $y); $compose_operator = $reverse ? 'dst-over' : 'src-over'; // And compose it with the destination. if ($alpha == 100) { // Lay one image over the other. The transparency channel of the upper // image and/or its dimensions (being smaller than the lower image) will // determine what remains visible of the lower image). // // Note: In explicitly setting a -compose operator we reset/overwrite any // previously set one (former versions could produce erroneous results // in combination with other effects before this one). if ($reverse) { // Underlay. $image->ops[] = '-background'; $image->ops[] = escapeshellarg('rgba(0,0,0,0)'); $image->ops[] = "-extent $geometry"; $image->ops[] = escapeshellarg($realPath); } else { $image->ops[] = escapeshellarg($realPath); $image->ops[] = "-geometry $geometry"; } $image->ops[] = "-compose $compose_operator -composite"; } else { // Alpha is not 100, so this image effect turns into a blend operation. // The alpha determines what percentage of the upper image pixel will be // taken. From the lower image pixel, 100 - alpha percent will be taken. // // Note 1: I'm not sure if and how transparency of one or both images is // used in or after the blend operation. // Note 2: As of IM v6.5.3-4 (around june 2009) we can use: // -compose blend -define compose:args=30[,70] $image->ops[] = escapeshellarg($realPath); $image->ops[] = "-geometry $geometry"; $image->ops[] = "-compose blend -define compose:args=$alpha -composite"; } return TRUE; }