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- <script>
- // https://brm.io/matter-js/docs/classes/Engine.html
- // import {
- // // Engine,
- // // Render,
- // // World,
- // Bodies,
- // Body,
- // Events,
- // Composite,
- // // Composites,
- // // Constraint,
- // // Vertices,
- // // Mouse,
- // // MouseConstraint,
- // // Query,
- // // Common
- // } from "matter-js";
- import Matter from "matter-js";
- import MatterAttractors from "matter-attractors";
- // Matter.use(MatterAttractors);
- // import { easeInOutQuad, easeInOutQuart } from 'easing-utils';
- import Tween from "@tweenjs/tween.js";
- import { mapState, mapActions } from 'pinia'
- import { ConcernementsStore } from '@/stores/concernements'
- export default {
- inject: ['canvasMap', 'matterEngine'],
- data() {
- return {
- entities: null,
- // concernement: null,
- canvas: null,
- ctx: null,
- pos : {
- x: 0,
- y: 0
- },
- ray: 60,
- time: 0,
- salientPoints: [],
- scale: 1,
- opacity: 0,
- // anim: null,
- tween: null,
- // matter
- body: null,
- constraint: null
- }
- },
- props: ['concernement', 'opened'],
- computed: {
- ...mapState(ConcernementsStore,['concernementsByID'])
- },
- created () {
- // console.log("ConcernementsMapItem concernement", this.canvasMap, this.matterEngine);
- this.entites = this.concernement.entites
- this.entites_byid = this.concernement.entites_byid
- this.parsePoints()
- this.getSalientPoints()
- },
- mounted() {
- console.log('concernementItem mounted', typeof this.canvasMap.canvas);
- if (this.canvasMap) {
- this.initCanvasMap()
- }
- },
- watch: {
- // canvasMap (n, o) {
- // console.log("concernementItem watch canvasMap", o, n);
- // }
- canvasMap: {
- handler (n, o){
- // console.log("concernementItem watch canvasMap.ctx", typeof this.canvas, o, n);
- if (!this.canvas) {
- this.initCanvasMap()
- }
- },
- deep: true
- },
- opened: {
- handler (n, o) {
- if(n){ // opened
- this.openClose(true);
- }else{ // closed
- this.openClose(false)
- }
- },
- deep: true
- }
- },
- methods: {
- initCanvasMap (){
- // console.log('initCanvasMap');
- // record canvas and ctx for rendering (drawing)
- this.canvas = this.canvasMap.canvas
- this.ctx = this.canvasMap.ctx
- // define init position of the item
- this.pos = this.getRandomPos();
- //
- this.initMatterBody()
- },
- initMatterBody (){
-
- // MATTER
- // create the matter body and add it to the engine
- if (!this.body) {
- // console.log('concernementItem creating body');
- // https://github.com/liabru/matter-attractors/issues/8
- // https://github.com/liabru/matter-attractors/blob/master/index.js
- // MatterAttractors.Attractors.gravityConstant = -5;
-
- // Create parts of the body : main big circle & entities
- var parts = [
- Matter.Bodies.circle(0, 0, this.ray, {
- item_type: 'concernement',
- id: this.concernement.id,
- })
- ];
- for (let i = 0; i < this.entites.length; i++) {
- // parts.push(Matter.Bodies.circle(this.pos.x+this.entites[i].display.pos.x, this.pos.y+this.entites[i].display.pos.y, 15, {
- // item_type: 'entite',
- // id: this.entites[i].id
- // }))
- parts.push(Matter.Bodies.circle(this.entites[i].display.pos.x, this.entites[i].display.pos.y, 2, {
- item_type: 'entite',
- id: this.entites[i].entite.id,
- isSensor: true
- }))
- }
- // create the body
- this.body = Matter.Body.create({
- parts: parts,
- item_type: 'concernement',
- id: this.concernement.id,
- frictionAir: 0,
- // mass: Math.pow(3, this.entites.length),
- mass: 10,
- restitution: 0.4,
- collisionFilter: {
- group: -1
- },
- plugin: {
- attractors: [
- // there is a built in helper function for Newtonian gravity!
- // you can find out how it works in index.js
- MatterAttractors.Attractors.gravity
- ]
- }
- });
- Matter.Body.setPosition(this.body, this.pos);
- // add init velocity
- let delta = 10;
- Matter.Body.setVelocity(this.body, {
- x: -delta + Math.random()*delta*2,
- y: -delta + Math.random()*delta*2
- });
- // console.log('concernementItem mass', this.body.mass);
- Matter.Composite.add(this.matterEngine.world, this.body);
- // console.log('concernement body', this.body);
- // // listen for animate event dispatched from parent
- // this.canvas.addEventListener('animate', this.animate)
- // listen for afterUpdate event from Matter.Engine object
- Matter.Events.on(this.matterEngine, "beforeUpdate", this.onBeforeEngineUpdate);
- Matter.Events.on(this.matterEngine, "afterUpdate", this.onAfterEngineUpdate);
- }
- },
- getRandomPos(){
- return {
- x: this.ray/2 + Math.random()*(this.canvas.width - this.ray),
- y: this.ray/2 + Math.random()*(this.canvas.height - this.ray)
- };
- },
- parsePoints (){
- // converts data (menace/maintien, actuel/future, prise) into atcual position x,y
- for (let i = 0; i < this.entites.length; i++) {
- let entite = this.entites[i]
- // console.log('entite', entite);
-
- this.entites[i].display = {
- alpha: null,
- ray: null
- }
- // RAYON
- // https://stackoverflow.com/questions/5731863/mapping-a-numeric-range-onto-another
- // slope = (output_end - output_start) / (input_end - input_start)
- // output = output_start + slope * (input - input_start)
- // from range 0 -> 100 to range 0 -> this.ray
- let init_max = 100
- let slope = this.ray / init_max
- this.entites[i].display.ray = slope * (init_max - entite.prise);
- // if (this.concernement.id === 28) {
- // console.log(`entity prise: ${entite.prise} | ray: ${this.entites[i].display.ray}`);
- // }
-
- // ANGLE
- // -90 <= mm <= 90
- if (entite.actuelfuture) {
- // future en haut : 180 <= a <= 360
- // from -90 -> 90 to range 180 -> 360
- this.entites[i].display.alpha = entite.menacemaintien + 270
- } else {
- // actuel: en bas : O <= a <= 180
- // from -90 -> 90 to range 180 -> 0
- this.entites[i].display.alpha = -1 * entite.menacemaintien + 90
- }
- // POSITION X Y (par rapport au centre de l'entite)
- this.entites[i].display.pos = {
- x: this.entites[i].display.ray * Math.cos(this.entites[i].display.alpha * (Math.PI/180)),
- y: this.entites[i].display.ray * Math.sin(this.entites[i].display.alpha * (Math.PI/180))
- }
- this.entites_byid[entite.entite.id].display = this.entites[i].display;
- }
- },
- getSalientPoints () {
- // debugger
- // console.log(this.entites);
- let arc = 360/10;
- // loop through arcs
- for (let i = 0; i <= 360/arc; i++) {
- // loop through entities to find the farest on the arc
- let max_r = 0;
- let farest = null;
- for (let j = 0; j < this.entites.length; j++) {
- let entite = this.entites[j];
- if(arc*i <= entite.display.alpha && entite.display.alpha <= arc*i+arc) {
- // if entity is in arc
- if (entite.display.ray > max_r) { // && entite.display.ray > this.ray/2 // and farest from minimu
- // if entity is farest from precedent one
- max_r = entite.display.ray;
- farest = entite;
- }
- }
- }
- if (farest) {
- this.salientPoints.push(farest.display)
- }
- }
- // console.log(`this.salientPoints ${this.concernement.id}`, this.salientPoints);
- },
- // onBeforeEngineUpdate (event) {
- // if (this.opened) {
- // // Matter.Body.setPosition(this.body, this.pos);
- // }
- // },
- openClose(open) {
- if (this.tween) {
- this.tween.stop();
- }
- if (open) {
- // opening tweening
- this.tween = new Tween.Tween({s: this.scale, x: this.pos.x, y: this.pos.y, o: 0})
- .to({
- s: 7,
- x: (this.canvas.width - 450) / 2,
- y: this.canvas.height / 2,
- o: 0.8
- }, 800)
- .onUpdate((obj) => {
- // https://github.com/liabru/matter-js/issues/986#issuecomment-812488873
- // revert to the original size (by reverting the previous scale)
- Matter.Body.scale(this.body, 1 / this.scale, 1 / this.scale)
- // then scale again to new scale
- Matter.Body.scale(this.body, obj.s, obj.s)
- // record new scale
- this.scale = obj.s;
- this.opacity = obj.o;
-
- Matter.Body.setPosition(this.body, {x:obj.x, y:obj.y});
- this.pos = {x:obj.x, y:obj.y};
- })
- .onComplete((obj) => {
- this.constraint = Matter.Constraint.create({
- pointA: this.pos,
- bodyB: this.body,
- stiffness: 1,
- damping: 0,
- length: 0
- });
- Matter.Composite.add(this.matterEngine.world, [this.body, this.constraint]);
- });
- } else {
- // closing
- if(this.constraint){
- Matter.Composite.remove(this.matterEngine.world, this.constraint);
- }
- this.tween = new Tween.Tween({s: this.scale, o: 1})
- .to({s: 1, o: 0}, 500)
- .onUpdate((obj) => {
- // https://github.com/liabru/matter-js/issues/986#issuecomment-812488873
- // revert to the original size (by reverting the previous scale)
- Matter.Body.scale(this.body, 1 / this.scale, 1 / this.scale)
- // then scale again to new scale
- Matter.Body.scale(this.body, obj.s, obj.s)
- // record new scale
- this.scale = obj.s;
- this.opacity = obj.o;
- });
- }
- this.tween.easing(Tween.Easing.Quadratic.InOut).start();
- },
- onBeforeEngineUpdate (event) {
- if (this.tween) {
- this.tween.update();
- }
- },
- onAfterEngineUpdate (event) {
- // respawn element if outside screen
- if(this.pos.x < 0
- || this.pos.x > this.canvas.width
- || this.pos.y < 0
- || this.pos.y > this.canvas.height){
- this.pos = this.getRandomPos()
- Matter.Body.setPosition(this.body, {x:this.pos.x, y:this.pos.y});
- }
- this.draw()
- },
- draw() {
- if (!this.ctx) return;
- this.pos = this.body.position;
- // this.ctx.clearRect(
- // this.pos.x - this.ray*this.scale, this.pos.y - this.ray*this.scale,
- // this.ray*this.scale*2, this.ray*this.scale*2
- // );
- if (this.opened) {
- // BOUSSOLE
- // exterieur circle
- this.ctx.beginPath();
- this.ctx.lineWidth = 2;
- this.ctx.strokeStyle = `rgba(255,255,255,${this.opacity})`;
- // external circle is %8 less than max ray = (*0.92)
- this.ctx.arc(this.pos.x, this.pos.y, this.ray*this.scale*0.92, 0, 2 * Math.PI, false);
- // this.ctx.stroke();
- // interieur circle
- this.ctx.arc(this.pos.x, this.pos.y, this.ray/2*this.scale, 0, 2 * Math.PI, false);
- // this.ctx.stroke();
- // axes
- // vertical
- this.ctx.moveTo(this.pos.x, this.pos.y - this.ray*this.scale);
- this.ctx.lineTo(this.pos.x, this.pos.y + this.ray*this.scale);
- // horizontal
- this.ctx.moveTo(this.pos.x - this.ray*this.scale, this.pos.y);
- this.ctx.lineTo(this.pos.x + this.ray*this.scale, this.pos.y);
- // this.ctx.stroke();
-
- // fleches
- // haute
- this.ctx.moveTo(this.pos.x - (8*this.scale), this.pos.y - this.ray*this.scale*0.92 + (8*this.scale));
- this.ctx.lineTo(this.pos.x, this.pos.y - this.ray*this.scale*0.92);
- this.ctx.lineTo(this.pos.x + (8*this.scale), this.pos.y - this.ray*this.scale*0.92 + (8*this.scale));
- // milieu
- this.ctx.moveTo(this.pos.x - (8*this.scale), this.pos.y + (8*this.scale));
- this.ctx.lineTo(this.pos.x, this.pos.y);
- this.ctx.lineTo(this.pos.x + (8*this.scale), this.pos.y + (8*this.scale));
- this.ctx.stroke();
- // MOINS - PLUS
- this.ctx.beginPath();
- this.ctx.lineWidth = 8;
- this.ctx.strokeStyle = `rgba(255,255,255,${this.opacity})`;;
- // PLUS
- // horizontal
- this.ctx.moveTo(this.pos.x + this.ray*this.scale - (5 * this.scale), this.pos.y - this.ray*this.scale);
- this.ctx.lineTo(this.pos.x + this.ray*this.scale + (5 * this.scale), this.pos.y - this.ray*this.scale);
- // vertical
- this.ctx.moveTo(this.pos.x + this.ray*this.scale, this.pos.y - this.ray*this.scale - (5 * this.scale));
- this.ctx.lineTo(this.pos.x + this.ray*this.scale, this.pos.y - this.ray*this.scale + (5 * this.scale));
-
- // MOINS
- // horizontal
- this.ctx.moveTo(this.pos.x - this.ray*this.scale - (5 * this.scale), this.pos.y - this.ray*this.scale);
- this.ctx.lineTo(this.pos.x - this.ray*this.scale + (5 * this.scale), this.pos.y - this.ray*this.scale);
- // vertical
- this.ctx.stroke();
- }
- // contours
- if (this.salientPoints.length > 3) {
- this.ctx.beginPath();
- this.ctx.lineWidth = 1;
- this.ctx.strokeStyle = "#000";
- this.ctx.fillStyle = "rgba(255,255,255,0.8)";
- this.ctx.moveTo(this.pos.x+this.salientPoints[0].pos.x*this.scale*1.15, this.pos.y+this.salientPoints[0].pos.y*this.scale*1.15)
- for (let j = 1; j < this.salientPoints.length; j++) {
- this.ctx.lineTo(this.pos.x+this.salientPoints[j].pos.x*this.scale*1.15, this.pos.y+this.salientPoints[j].pos.y*this.scale*1.15)
- }
- this.ctx.lineTo(this.pos.x+this.salientPoints[0].pos.x*this.scale*1.15, this.pos.y+this.salientPoints[0].pos.y*this.scale*1.15)
- this.ctx.fill();
- this.ctx.stroke();
- }
- if (this.opened) {
- // place all entities points
- for (let i = 0; i < this.entites.length; i++) {
- let entite = this.entites[i];
- // console.log('entite', entite);
- this.ctx.beginPath();
- this.ctx.arc(this.pos.x+entite.display.pos.x*this.scale, this.pos.y+entite.display.pos.y*this.scale, 5, 0, 2 * Math.PI, false);
- this.ctx.strokeStyle = "#F00";
- this.ctx.stroke();
- }
- // OR
- for (let i = 0; i < this.body.parts.length; i++) {
- // let entite = this.entites[i];
- if (this.body.parts[i].item_type === 'entity') {
- let part = this.body.parts[i];
- // console.log('part', part);
- // console.log(`part pos x:${part.position.x} y:${part.position.y} || entity pos x:${this.pos.x+this.entites_byid[part.id].display.pos.x*this.scale} y:${this.pos.y+this.entites_byid[part.id].display.pos.y*this.scale}`);
- this.ctx.beginPath();
- // this.ctx.arc(this.pos.x+entite.display.pos.x*this.scale, this.pos.y+entite.display.pos.y*this.scale, 2, 0, 2 * Math.PI, false);
- this.ctx.arc(this.body.parts[i].position.x, this.body.parts[i].position.y, 2*this.scale, 0, 2 * Math.PI, false);
- this.ctx.strokeStyle = "#000";
- this.ctx.stroke();
-
- }
- }
- }
- // concernement id @center
- this.ctx.beginPath();
- // this.ctx.arc(this.pos.x, this.pos.y, 4, 0, 2 * Math.PI, false);
- this.ctx.fillStyle = "#000";
- this.ctx.fillText(this.concernement.id, this.pos.x, this.pos.y)
- this.ctx.fill();
- }
- },
- render() {
- // console.log('render()', this.ctx);
- },
- }
- </script>
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