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@@ -79,13 +79,13 @@ export default {
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let canvas_h = this.canvasMap.canvas.height = this.canvasMap.canvas.parentElement.clientHeight;
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let canvas_h = this.canvasMap.canvas.height = this.canvasMap.canvas.parentElement.clientHeight;
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// MATTER
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// MATTER
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- let wall_w = 5;
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+ let wall_w = 100;
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Matter.Composite.add(this.world, [
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Matter.Composite.add(this.world, [
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// walls
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// walls
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- Matter.Bodies.rectangle(canvas_w/2, 0, canvas_w, wall_w, { isStatic: true }), // top
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- Matter.Bodies.rectangle(canvas_w/2, canvas_h-wall_w, canvas_w, wall_w, { isStatic: true }), // bottom
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- Matter.Bodies.rectangle(0, canvas_h/2, wall_w, canvas_h, { isStatic: true }), // left
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- Matter.Bodies.rectangle(canvas_w-wall_w, canvas_h/2, wall_w, canvas_h, { isStatic: true }) // right
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+ Matter.Bodies.rectangle(canvas_w/2, -wall_w/2, canvas_w, wall_w, { isStatic: true }), // top
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+ Matter.Bodies.rectangle(canvas_w/2, canvas_h+wall_w/2, canvas_w, wall_w, { isStatic: true }), // bottom
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+ Matter.Bodies.rectangle(-wall_w/2, canvas_h/2, wall_w, canvas_h, { isStatic: true }), // left
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+ Matter.Bodies.rectangle(canvas_w+wall_w/2, canvas_h/2, wall_w, canvas_h, { isStatic: true }) // right
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]);
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]);
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// add mouse control
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// add mouse control
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