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@@ -48,6 +48,7 @@ export default {
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opacity: 0,
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tween: null,
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body: null,
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+ body_parts: [],
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constraint: null
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}
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},
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@@ -140,18 +141,19 @@ export default {
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// MatterAttractors.Attractors.gravityConstant = -5;
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// Create parts of the body : main big circle & entities
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- var parts = [
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+ this.body_parts = [
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Matter.Bodies.circle(0, 0, this.ray, {
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item_type: 'concernement',
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id: this.concernement.id,
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})
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];
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+ // Create parts of the body : entities
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for (let i = 0; i < this.entites.length; i++) {
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// parts.push(Matter.Bodies.circle(this.pos.x+this.entites[i].display.pos.x, this.pos.y+this.entites[i].display.pos.y, 15, {
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// item_type: 'entite',
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// id: this.entites[i].id
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// }))
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- parts.push(Matter.Bodies.circle(this.entites[i].display.pos.x, this.entites[i].display.pos.y, 0.8, {
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+ this.body_parts.push(Matter.Bodies.circle(this.entites[i].display.pos.x, this.entites[i].display.pos.y, 0.8, {
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item_type: 'entite',
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id: this.entites[i].entite.id,
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cid: this.concernement.id,
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@@ -159,10 +161,12 @@ export default {
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isSensor: true
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}))
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}
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-
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+ // Create parts of the body : besoins and responses
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+ this.createBesoinsBodyParts();
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+
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// create the body
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this.body = Matter.Body.create({
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- parts: parts,
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+ parts: this.body_parts,
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item_type: 'concernement',
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id: this.concernement.id,
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frictionAir: 0,
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@@ -200,6 +204,45 @@ export default {
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Matter.Events.on(this.matterEngine, "afterUpdate", this.onAfterEngineUpdate);
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}
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},
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+ createBesoinsBodyParts(){
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+ let res_fields = ['qui','quoi','ou','avec'];
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+ let arc = (360 / 16); // unit arc
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+ let r = (this.ray * this.scale)/5; // unit ray
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+ let br = r - r/3; // besoin ray
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+ for (let i = 0; i < this.concernement.besoins.length; i++) {
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+ let start_a = arc * i; // angle depart (for reponses)
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+ let center_a = start_a + arc/2; // angle central
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+ let x = Math.cos(center_a*(Math.PI/180)) * br;
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+ let y = Math.sin(center_a*(Math.PI/180)) * br;
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+
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+ this.body_parts.push(Matter.Bodies.circle(x, y, 0.8, {
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+ item_type: 'besoin',
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+ id: this.concernement.besoins[i].id,
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+ cid: this.concernement.id,
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+ isSensor: true
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+ }));
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+
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+ let res_arc = arc / (1 + this.concernement.besoins[i].reponses.length); // unit arc for responses depending responses number
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+ for (let j = 0; j < this.concernement.besoins[i].reponses.length; j++) {
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+ let res_a = start_a + res_arc * (j+1); // angle for response line
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+ for (let f = 0; f < res_fields.length; f++) {
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+ if(this.concernement.besoins[i].reponses[j][res_fields[f]]){
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+ let rr = this.ray * this.scale - r*f - r/2; // reponse field ray
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+ let rx = Math.cos(res_a*(Math.PI/180)) * rr;
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+ let ry = Math.sin(res_a*(Math.PI/180)) * rr;
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+
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+ this.body_parts.push(Matter.Bodies.circle(rx, ry, 0.8, {
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+ item_type: 'reponse',
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+ id: this.concernement.besoins[i].reponses[j].id,
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+ bid: this.concernement.besoins[i].id,
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+ cid: this.concernement.id,
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+ isSensor: true
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+ }));
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+ }
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+ }
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+ }
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+ }
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+ },
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getRandomPos(){
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return {
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x: this.ray/2 + Math.random()*(this.canvas.width - this.ray),
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@@ -592,49 +635,29 @@ export default {
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}
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},
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drawBesoins(){
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- let res_fields = ['qui','quoi','ou','avec'];
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- let arc = (360 / 16); // unit arc
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- let r = (this.ray * this.scale)/5; // unit ray
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- let br = r - r/3; // besoin ray
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- for (let i = 0; i < this.concernement.besoins.length; i++) {
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- // TODO make besoins and reponses interactives
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- let start_a = arc * i; // angle depart (for reponses)
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- let center_a = start_a + arc/2; // angle central
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- let x = Math.cos(center_a*(Math.PI/180)) * br;
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- let y = Math.sin(center_a*(Math.PI/180)) * br;
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-
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- this.ctx.beginPath();
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- this.ctx.fillStyle = "#000";
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- // this.ctx.arc(this.pos.x + x, this.pos.y + y, 2, 0, 2 * Math.PI, false);
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- this.drawDiamond(this.pos.x + x, this.pos.y + y, 4);
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- this.ctx.fill();
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-
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- let res_arc = arc / (1 + this.concernement.besoins[i].reponses.length); // unit arc for responses depending responses number
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- // loop through reponses
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- for (let j = 0; j < this.concernement.besoins[i].reponses.length; j++) {
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- let res_a = start_a + res_arc * (j+1); // angle for response line
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- // loop through fields qui, quoi, où, avec
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- for (let f = 0; f < res_fields.length; f++) {
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- if(this.concernement.besoins[i].reponses[j][res_fields[f]]){
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- let rr = this.ray * this.scale - r*f - r/2; // reponse field ray
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- let rx = Math.cos(res_a*(Math.PI/180)) * rr;
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- let ry = Math.sin(res_a*(Math.PI/180)) * rr;
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-
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+ for (let i = 0; i < this.body.parts.length; i++) {
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+ if (this.body.parts[i].item_type === 'besoin' || this.body.parts[i].item_type === 'reponse') {
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+ let part = this.body.parts[i];
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+
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+ switch (part.item_type) {
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+ case 'besoin':
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+ this.ctx.beginPath();
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+ this.ctx.fillStyle = "#000";
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+ this.drawDiamond(part.position.x, part.position.y, 4);
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+ this.ctx.fill();
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+ break;
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+ case 'reponse':
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this.ctx.beginPath();
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this.ctx.fillStyle = "#eee";
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this.ctx.strokeStyle = "#000";
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this.ctx.lineWidth = 1;
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// this.ctx.arc(this.pos.x + rx, this.pos.y + ry, 2*(f+1), 0, 2 * Math.PI, false);
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- this.drawDiamond(this.pos.x + rx, this.pos.y + ry, 5);
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+ this.drawDiamond(part.position.x, part.position.y, 5);
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this.ctx.fill();
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- this.ctx.stroke();
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-
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- }
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-
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+ this.ctx.stroke();
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+ break;
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}
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-
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}
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-
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}
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},
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drawDiamond(x,y,r){
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