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@@ -22,82 +22,74 @@ export default {
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let canvasBackground1 = this.$refs['canvas-background-gradient1'];
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canvasBackground1.width = canvasBackground1.parentElement.clientWidth;
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canvasBackground1.height = canvasBackground1.parentElement.clientHeight;
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-
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- let gradients1 = [
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- [
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- { color: this.getRandBGColor(), pos: .2 },
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- { color: this.getRandBGColor(), pos: .8 },
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- { color: this.getRandBGColor(), pos: 1 }
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- ], [
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- { color: this.getRandBGColor(), pos: 0 },
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- { color: this.getRandBGColor(), pos: .2 },
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- { color: this.getRandBGColor(), pos: .75 }
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- ],
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- ];
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- console.log(gradients1);
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-
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- this.granim1 = new Granim({
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- element: canvasBackground1,
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- direction: 'custom',
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- customDirection: {
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- x0: `${Math.random() * canvasBackground1.width}px`,
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- y0: `-100px`,
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- x1: `${Math.random() * canvasBackground1.width}px`,
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- y1: `${canvasBackground1.height + 100}px`
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- },
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- isPausedWhenNotInView: true,
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- states : {
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- "default-state": {
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- gradients: gradients1,
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- transitionSpeed: 20000
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- }
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- },
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- stateTransitionSpeed : 50000
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- })
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+ this.granim1 = this.createGranim(canvasBackground1, 1)
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let canvasBackground2 = this.$refs['canvas-background-gradient2'];
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canvasBackground2.width = canvasBackground2.parentElement.clientWidth;
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canvasBackground2.height = canvasBackground2.parentElement.clientHeight;
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-
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- let gradients2 = [
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- [
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- { color: this.getRandBGColor(), pos: .2 },
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- { color: this.getRandBGColor(), pos: .8 },
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- { color: this.getRandBGColor(), pos: 1 }
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- ], [
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- { color: this.getRandBGColor(), pos: 0 },
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- { color: this.getRandBGColor(), pos: .2 },
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- { color: this.getRandBGColor(), pos: .75 }
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- ],
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- ];
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- console.log(gradients2);
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+ this.granim2 = this.createGranim(canvasBackground2, 2)
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- this.granim2 = new Granim({
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- element: canvasBackground2,
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- customDirection: {
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- x0: `-100px`,
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- y0: `${Math.random() * canvasBackground2.height}px`,
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- x1: `${canvasBackground2.width + 100}px`,
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- y1: `${Math.random() * canvasBackground2.height}px`
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- },
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+ },
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+ createGranim(canvas, direction){
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+
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+ let gradients = [];
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+ let num_colors = Math.floor(2 + Math.random()*2);
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+ for (let i = 0; i < Math.floor(2 + Math.random()*4); i++) {
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+ let colors = [];
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+ // let hue = Math.floor(Math.random()*360)
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+ for (let j = 0; j < num_colors; j++) {
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+ let pos = 1/num_colors*j + 1/num_colors/3 + Math.random()*1/num_colors/3
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+ colors.push({
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+ color: this.getRandBGColor(),
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+ // pos: parseFloat(`${parseFloat(Math.random()).toFixed(2)}`.slice(1))
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+ pos: parseFloat(`${parseFloat(pos).toFixed(2)}`.slice(1))
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+ })
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+ }
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+ // colors.sort((a,b) => {
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+ // return a.pos > b.pos ? 1 : -1
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+ // })
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+ gradients.push(colors)
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+ }
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+ console.log(gradients);
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+ let custDir;
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+ switch (direction) {
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+ case 1:
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+ custDir = {
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+ x0: `${Math.random() * canvas.width}px`,
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+ y0: `-100px`,
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+ x1: `${Math.random() * canvas.width}px`,
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+ y1: `${canvas.height + 100}px`
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+ }
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+ break;
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+ case 2:
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+ custDir = {
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+ x0: `-100px`,
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+ y0: `${Math.random() * canvas.height}px`,
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+ x1: `${canvas.width + 100}px`,
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+ y1: `${Math.random() * canvas.height}px`
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+ }
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+ break;
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+ }
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+ return new Granim({
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+ element: canvas,
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+ direction: 'custom',
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+ customDirection: custDir,
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isPausedWhenNotInView: true,
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states : {
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- "default-state": {
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- gradients: gradients2,
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- transitionSpeed: 20000
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- }
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+ "default-state": {
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+ gradients: gradients,
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+ transitionSpeed: 60000
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+ }
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},
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- stateTransitionSpeed : 50000
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})
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-
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},
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- getRandBGColor () {
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- let h = Math.floor(Math.random()*360);
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- let s = 40 + Math.floor(Math.random()*40);
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- let l = 40 + Math.floor(Math.random()*20);
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+ getRandBGColor (hue) {
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+ let h = !hue ? Math.floor(Math.random()*360) : hue + -30 + Math.floor(Math.random()*60);
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+ let s = 40 + Math.floor(Math.random()*20);
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+ let l = 40 + Math.floor(Math.random()*10);
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let a = `${parseFloat(Math.random()*.9).toFixed(3)}`.slice(1);
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let hsla = `hsla(${h}, ${s}%, ${l}%, ${a})`;
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- console.log(hsla);
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+ // console.log(hsla);
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return hsla;
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},
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initTrame () {
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