Nan::AsyncWorker
and Nan::AsyncProgressWorker
are helper classes that make working with asynchronous code easier.
Nan::AsyncWorker
is an abstract class that you can subclass to have much of the annoying asynchronous queuing and handling taken care of for you. It can even store arbitrary V8 objects for you and have them persist while the asynchronous work is in progress.
Definition:
class AsyncWorker {
public:
explicit AsyncWorker(Callback *callback_);
virtual ~AsyncWorker();
virtual void WorkComplete();
void SaveToPersistent(const char *key, const v8::Local<v8::Value> &value);
void SaveToPersistent(const v8::Local<v8::String> &key,
const v8::Local<v8::Value> &value);
void SaveToPersistent(uint32_t index,
const v8::Local<v8::Value> &value);
v8::Local<v8::Value> GetFromPersistent(const char *key) const;
v8::Local<v8::Value> GetFromPersistent(const v8::Local<v8::String> &key) const;
v8::Local<v8::Value> GetFromPersistent(uint32_t index) const;
virtual void Execute() = 0;
uv_work_t request;
virtual void Destroy();
protected:
Persistent<v8::Object> persistentHandle;
Callback *callback;
virtual void HandleOKCallback();
virtual void HandleErrorCallback();
void SetErrorMessage(const char *msg);
const char* ErrorMessage();
};
Nan::AsyncProgressWorkerBase
is an abstract class template that extends Nan::AsyncWorker
and adds additional progress reporting callbacks that can be used during the asynchronous work execution to provide progress data back to JavaScript.
Previously the definiton of Nan::AsyncProgressWorker
only allowed sending const char
data. Now extending Nan::AsyncProgressWorker
will yield an instance of the implicit Nan::AsyncProgressWorkerBase
template with type <char>
for compatibility.
Definition:
template<class T>
class AsyncProgressWorkerBase<T> : public AsyncWorker {
public:
explicit AsyncProgressWorker(Callback *callback_);
virtual ~AsyncProgressWorker();
void WorkProgress();
class ExecutionProgress {
public:
void Signal() const;
void Send(const T* data, size_t size) const;
};
virtual void Execute(const ExecutionProgress& progress) = 0;
virtual void HandleProgressCallback(const T *data, size_t size) = 0;
virtual void Destroy();
typedef AsyncProgressWorkerBase<T> AsyncProgressWorker;
Nan::AsyncQueueWorker
will run a Nan::AsyncWorker
asynchronously via libuv. Both the execute
and after_work
steps are taken care of for you. Most of the logic for this is embedded in Nan::AsyncWorker
.
Definition:
void AsyncQueueWorker(AsyncWorker *);