| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 | var rng = require('./lib/rng');var bytesToUuid = require('./lib/bytesToUuid');// **`v1()` - Generate time-based UUID**//// Inspired by https://github.com/LiosK/UUID.js// and http://docs.python.org/library/uuid.html// random #'s we need to init node and clockseqvar _seedBytes = rng();// Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1)var _nodeId = [  _seedBytes[0] | 0x01,  _seedBytes[1], _seedBytes[2], _seedBytes[3], _seedBytes[4], _seedBytes[5]];// Per 4.2.2, randomize (14 bit) clockseqvar _clockseq = (_seedBytes[6] << 8 | _seedBytes[7]) & 0x3fff;// Previous uuid creation timevar _lastMSecs = 0, _lastNSecs = 0;// See https://github.com/broofa/node-uuid for API detailsfunction v1(options, buf, offset) {  var i = buf && offset || 0;  var b = buf || [];  options = options || {};  var clockseq = options.clockseq !== undefined ? options.clockseq : _clockseq;  // UUID timestamps are 100 nano-second units since the Gregorian epoch,  // (1582-10-15 00:00).  JSNumbers aren't precise enough for this, so  // time is handled internally as 'msecs' (integer milliseconds) and 'nsecs'  // (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00.  var msecs = options.msecs !== undefined ? options.msecs : new Date().getTime();  // Per 4.2.1.2, use count of uuid's generated during the current clock  // cycle to simulate higher resolution clock  var nsecs = options.nsecs !== undefined ? options.nsecs : _lastNSecs + 1;  // Time since last uuid creation (in msecs)  var dt = (msecs - _lastMSecs) + (nsecs - _lastNSecs)/10000;  // Per 4.2.1.2, Bump clockseq on clock regression  if (dt < 0 && options.clockseq === undefined) {    clockseq = clockseq + 1 & 0x3fff;  }  // Reset nsecs if clock regresses (new clockseq) or we've moved onto a new  // time interval  if ((dt < 0 || msecs > _lastMSecs) && options.nsecs === undefined) {    nsecs = 0;  }  // Per 4.2.1.2 Throw error if too many uuids are requested  if (nsecs >= 10000) {    throw new Error('uuid.v1(): Can\'t create more than 10M uuids/sec');  }  _lastMSecs = msecs;  _lastNSecs = nsecs;  _clockseq = clockseq;  // Per 4.1.4 - Convert from unix epoch to Gregorian epoch  msecs += 12219292800000;  // `time_low`  var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000;  b[i++] = tl >>> 24 & 0xff;  b[i++] = tl >>> 16 & 0xff;  b[i++] = tl >>> 8 & 0xff;  b[i++] = tl & 0xff;  // `time_mid`  var tmh = (msecs / 0x100000000 * 10000) & 0xfffffff;  b[i++] = tmh >>> 8 & 0xff;  b[i++] = tmh & 0xff;  // `time_high_and_version`  b[i++] = tmh >>> 24 & 0xf | 0x10; // include version  b[i++] = tmh >>> 16 & 0xff;  // `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant)  b[i++] = clockseq >>> 8 | 0x80;  // `clock_seq_low`  b[i++] = clockseq & 0xff;  // `node`  var node = options.node || _nodeId;  for (var n = 0; n < 6; ++n) {    b[i + n] = node[n];  }  return buf ? buf : bytesToUuid(b);}module.exports = v1;
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