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- var fstream = require('../fstream.js')
- var path = require('path')
- var r = fstream.Reader({
- path: path.dirname(__dirname),
- filter: function () {
- return !this.basename.match(/^\./) &&
- !this.basename.match(/^node_modules$/) &&
- !this.basename.match(/^deep-copy$/)
- }
- })
- var w = fstream.Writer({
- path: path.resolve(__dirname, 'deep-copy'),
- type: 'Directory'
- })
- var indent = ''
- r.on('entry', appears)
- r.on('ready', function () {
- console.error('ready to begin!', r.path)
- })
- function appears (entry) {
- console.error(indent + 'a %s appears!', entry.type, entry.basename, typeof entry.basename, entry)
- if (foggy) {
- console.error('FOGGY!')
- var p = entry
- do {
- console.error(p.depth, p.path, p._paused)
- p = p.parent
- } while (p)
- throw new Error('\u001b[mshould not have entries while foggy')
- }
- indent += '\t'
- entry.on('data', missile(entry))
- entry.on('end', runaway(entry))
- entry.on('entry', appears)
- }
- var foggy
- function missile (entry) {
- function liftFog (who) {
- if (!foggy) return
- if (who) {
- console.error('%s breaks the spell!', who && who.path)
- } else {
- console.error('the spell expires!')
- }
- console.error('\u001b[mthe fog lifts!\n')
- clearTimeout(foggy)
- foggy = null
- if (entry._paused) entry.resume()
- }
- if (entry.type === 'Directory') {
- var ended = false
- entry.once('end', function () { ended = true })
- return function (c) {
- // throw in some pathological pause()/resume() behavior
- // just for extra fun.
- process.nextTick(function () {
- if (!foggy && !ended) { // && Math.random() < 0.3) {
- console.error(indent + '%s casts a spell', entry.basename)
- console.error('\na slowing fog comes over the battlefield...\n\u001b[32m')
- entry.pause()
- entry.once('resume', liftFog)
- foggy = setTimeout(liftFog, 10)
- }
- })
- }
- }
- return function (c) {
- var e = Math.random() < 0.5
- console.error(indent + '%s %s for %d damage!',
- entry.basename,
- e ? 'is struck' : 'fires a chunk',
- c.length)
- }
- }
- function runaway (entry) {
- return function () {
- var e = Math.random() < 0.5
- console.error(indent + '%s %s',
- entry.basename,
- e ? 'turns to flee' : 'is vanquished!')
- indent = indent.slice(0, -1)
- }
- }
- w.on('entry', attacks)
- // w.on('ready', function () { attacks(w) })
- function attacks (entry) {
- console.error(indent + '%s %s!', entry.basename,
- entry.type === 'Directory' ? 'calls for backup' : 'attacks')
- entry.on('entry', attacks)
- }
- var ended = false
- r.on('end', function () {
- if (foggy) clearTimeout(foggy)
- console.error("\u001b[mIT'S OVER!!")
- console.error('A WINNAR IS YOU!')
- console.log('ok 1 A WINNAR IS YOU')
- ended = true
- })
- process.on('exit', function () {
- console.log((ended ? '' : 'not ') + 'ok 2 ended')
- console.log('1..2')
- })
- r.pipe(w)
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