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- // https://gamedevelopment.tutsplus.com/tutorials/a-beginners-guide-to-coding-graphics-shaders--cms-23313
- uniform vec3 topColor;
- uniform vec3 horizontColor;
- uniform float offset;
- uniform float exponent;
- varying vec3 vWorldPosition;
- void main() {
- float h = normalize( vWorldPosition + offset ).y;
- gl_FragColor = vec4(
- mix(
- horizontColor,
- topColor,
- max(
- pow(
- max( h , 0.0),
- exponent
- ),
- 0.0
- )
- ), 1.0
- );
- }
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