project.js 17 KB

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  1. // https://codeburst.io/dynamic-modules-with-vuex-and-vue-b9c481ca792
  2. // https://www.brophy.org/post/instance-aware-vuex-modules-1/
  3. // import qs from 'querystring'
  4. // import { REST } from 'api/rest-axios'
  5. import { GRAPHQL } from 'api/graphql-axios'
  6. import Query from 'graphql-query-builder'
  7. import { VIMEO } from 'api/vimeo-axios'
  8. import qs from 'querystring'
  9. import * as THREE from 'three'
  10. import { ThreeBSP } from 'three-js-csg-es6'
  11. export default {
  12. namespaced: true,
  13. // initial state
  14. state: {
  15. obj3d: null,
  16. size: { x: 0, y: 0, z: 0 },
  17. position: { x: 0, y: 0, z: 0 },
  18. walls3dObj: null,
  19. wallsPos: null,
  20. top3dObj: null,
  21. topPos: null,
  22. topColor: null,
  23. floor3dObj: null,
  24. floorPos: null,
  25. florrColor: null,
  26. levels3dObj: null,
  27. levelsPos: null,
  28. wall: {
  29. wallW: 0.001,
  30. // dig windows on face and back
  31. winW: 2 + Math.random() * 2,
  32. winH: 4 + Math.random() * 4,
  33. margin: 2,
  34. nbrWinX: 0,
  35. paddingX: 0,
  36. nbrWinY: 0,
  37. paddingY: 0,
  38. nbrWinZ: 0,
  39. paddingZ: 0
  40. },
  41. contents: {},
  42. contents_size_factor: 1, // factor to get the contents (grid) size proportional to windows
  43. contentTypes: ['visible', 'context', 'process', 'concept'],
  44. grid: { visible: [], context: [], process: [], concept: [] },
  45. gridContentPlaced: {},
  46. activeLevel: 'visibles'
  47. },
  48. // getters
  49. getters: {
  50. position: (state) => {
  51. return state.position
  52. },
  53. size: (state) => {
  54. return state.size
  55. },
  56. createGradientCanvas: (state) => (c1, c2) => {
  57. var ctx = document.createElement('canvas').getContext('2d')
  58. ctx.canvas.width = 1024
  59. ctx.canvas.height = 1024
  60. var lingrad = ctx.createLinearGradient(0, 0, 0, 1024)
  61. lingrad.addColorStop(0, c1)
  62. lingrad.addColorStop(1, c2)
  63. ctx.fillStyle = lingrad
  64. ctx.fillRect(0, 0, 1024, 1024)
  65. return ctx.canvas
  66. }
  67. },
  68. // mutations
  69. mutations: {
  70. setSize: (state, size) => {
  71. state.size = size
  72. },
  73. setPosition: (state, pos) => {
  74. state.position = pos
  75. },
  76. setWalls3dObj: (state, obj) => { state.walls3dObj = obj },
  77. setWallsPos: (state, pos) => { state.wallsPos = pos },
  78. setTop3dObj: (state, obj) => { state.top3dObj = obj },
  79. setTopPos: (state, pos) => { state.topPos = pos },
  80. setFloor3dObj: (state, obj) => { state.floor3dObj = obj },
  81. setFloorPos: (state, pos) => { state.floorPos = pos },
  82. setTopColor: (state, col) => { state.topColor = col },
  83. setFloorColor: (state, col) => { state.floorColor = col },
  84. setLevels3dObj: (state, obj) => { state.levels3dObj = obj },
  85. setLevelsPos: (state, pos) => { state.levelsPos = pos },
  86. setContents: (state, contents) => { state.contents = contents },
  87. setGrid: (state, grid) => { state.grid = grid },
  88. shiftGrid: (state, c) => {
  89. let p = state.grid[c.type].shift()
  90. if (!state.gridContentPlaced[c.type]) {
  91. state.gridContentPlaced[c.type] = {}
  92. }
  93. state.gridContentPlaced[c.type][c.id] = p
  94. },
  95. setActiveLevel: (state, l) => {
  96. state.activeLevel = l
  97. }
  98. },
  99. // actions
  100. actions: {
  101. init ({ dispatch, commit, state, rootGetters }) {
  102. console.log(`Init Project module ${state.id}`, state)
  103. dispatch('sizingBuilding')
  104. dispatch('build3dObjs')
  105. },
  106. sizingBuilding ({ dispatch, commit, state, rootGetters }) {
  107. console.log('sizingBuilding, state', state)
  108. let totalW = rootGetters['Projects/totalW']
  109. // console.log('totalW', totalW)
  110. let margin = rootGetters['Projects/marginBetweenBuildings']
  111. // console.log('margin', margin)
  112. // positioning buildings on x regarding the widths
  113. // & setting up the window sizing
  114. // & setting up the content grid
  115. // let wall, a
  116. // let grid
  117. // X POS
  118. let x
  119. if (state.index === 0) {
  120. // if it's the first
  121. x = -1 * totalW / 2 + state.size.x / 2
  122. } else {
  123. // else get the precedent pos
  124. let prevProjID = rootGetters['Projects/projectID'](state.index - 1)
  125. // console.log('prevProjID', prevProjID)
  126. let prevProjPos = rootGetters[`project:${prevProjID}/position`]
  127. // console.log(`project:${prevProjID}/position.x`, prevProjPos.x)
  128. let prevProjSize = rootGetters[`project:${prevProjID}/size`]
  129. // console.log(`project:${prevProjID}/size.x`, prevProjSize.x)
  130. // console.log('state.size.x', state.size.x)
  131. // prev X + alf of prev size x + margin + half of current size x
  132. x = prevProjPos.x + prevProjSize.x / 2 + margin + state.size.x / 2
  133. }
  134. // console.log('x', x)
  135. commit('setPosition', {
  136. x: x,
  137. // y: -1 * state.size.y / 2 + 10 + Math.random() * 30, // -10 + Math.random() * this.size.y / 2
  138. y: -state.size.y / 4,
  139. z: 0// -10 + Math.random() * 10
  140. })
  141. // WINDOWS
  142. let a = 0
  143. state.wall.nbrWinX = Math.floor((state.size.x - 2 * state.wall.margin) / state.wall.winW)
  144. // removing windows on X until padding is enough
  145. while (state.wall.paddingX < 0.4) {
  146. state.wall.nbrWinX -= a
  147. state.wall.paddingX = (state.size.x - 2 * state.wall.margin - state.wall.winW * state.wall.nbrWinX) / (state.wall.nbrWinX - 1)
  148. a++
  149. }
  150. a = 0
  151. state.wall.nbrWinY = Math.floor((state.size.y - 2 * state.wall.margin) / state.wall.winH)
  152. // removing windows on Y until padding is enough
  153. while (state.wall.paddingY < 0.4) {
  154. state.wall.nbrWinY -= a
  155. state.wall.paddingY = (state.size.y - 2 * state.wall.margin - state.wall.winH * state.wall.nbrWinY) / (state.wall.nbrWinY - 1)
  156. a++
  157. }
  158. // CONTENTS GRID
  159. a = 0
  160. state.wall.nbrWinZ = Math.floor((state.size.z - 2 * state.wall.margin) / state.wall.winW)
  161. while (state.wall.paddingZ < 0.4) {
  162. state.wall.nbrWinZ -= a
  163. state.wall.paddingZ = (state.size.z - 2 * state.wall.margin - state.wall.winW * state.wall.nbrWinZ) / (state.wall.nbrWinZ - 1)
  164. a++
  165. }
  166. let grid = {}
  167. let rows = state.wall.nbrWinY / state.contents_size_factor
  168. let cols = state.wall.nbrWinZ / state.contents_size_factor
  169. let t
  170. for (var m = 0; m < rows; m++) { // rows
  171. if (m > rows / 4 * 3) {
  172. t = state.contentTypes[0]
  173. } else if (m > rows / 4 * 2) {
  174. t = state.contentTypes[1]
  175. } else if (m > rows / 4) {
  176. t = state.contentTypes[2]
  177. } else {
  178. t = state.contentTypes[3]
  179. }
  180. if (!grid[t]) {
  181. grid[t] = []
  182. }
  183. for (var l = 0; l < cols; l++) { // cols
  184. grid[t].push({
  185. z: margin + state.wall.winW * state.contents_size_factor * l,
  186. y: margin + state.wall.winH * state.contents_size_factor * m
  187. })
  188. }
  189. }
  190. console.log('grid', grid)
  191. // shuffle the grids
  192. for (var i = 0; i < state.contentTypes.length; i++) {
  193. for (let n = grid[state.contentTypes[i]].length - 1; n > 0; n--) {
  194. const o = Math.floor(Math.random() * n)
  195. const temp = grid[state.contentTypes[i]][n]
  196. grid[state.contentTypes[i]][n] = grid[state.contentTypes[i]][o]
  197. grid[state.contentTypes[i]][o] = temp
  198. }
  199. }
  200. console.log('shuffeld grid', grid)
  201. commit('setGrid', grid)
  202. console.log('state.grid', state.grid)
  203. },
  204. build3dObjs ({ dispatch, commit, state, getters, rootGetters }) {
  205. console.log('build3dObjs')
  206. // http://learningthreejs.com/blog/2011/12/10/constructive-solid-geometry-with-csg-js/
  207. let frontGeom = new THREE.BoxGeometry(state.size.x, state.size.y, state.wall.wallW)
  208. let frontMesh = new THREE.Mesh(frontGeom)
  209. frontMesh.position.z = 0.5 * state.size.z
  210. let frontBSP = new ThreeBSP(frontMesh)
  211. // https://medium.com/techtrument/multithreading-javascript-46156179cf9a
  212. let winGeom = new THREE.BoxGeometry(state.wall.winW, state.wall.winH, state.wall.wallW)
  213. let winMesh = new THREE.Mesh(winGeom)
  214. let windowsGeom = new THREE.Geometry()
  215. for (var i = 0; i < state.wall.nbrWinX; i++) {
  216. for (var j = 0; j < state.wall.nbrWinY; j++) {
  217. winMesh.position.z = 0.5 * state.size.z
  218. winMesh.position.x = -0.5 * state.size.x + state.wall.margin + state.wall.winW * 0.5 + i * (state.wall.winW + state.wall.paddingX)
  219. winMesh.position.y = 0.5 * state.size.y - state.wall.margin - state.wall.winH * 0.5 - j * (state.wall.winH + state.wall.paddingY)
  220. // winMesh.updateMatrix()
  221. windowsGeom.mergeMesh(winMesh)
  222. }
  223. }
  224. let windowsBSP = new ThreeBSP(windowsGeom)
  225. let frontWindowedBSP = frontBSP.subtract(windowsBSP)
  226. // console.log('state.Faces_opaques', state.Faces_opaques)
  227. let backWindowedMesh
  228. if (state.Faces_opaques === 3) {
  229. backWindowedMesh = frontMesh.clone()
  230. } else {
  231. let frontWindowedMesh = frontWindowedBSP.toMesh()
  232. backWindowedMesh = frontWindowedMesh.clone()
  233. }
  234. backWindowedMesh.position.z = -0.5 * state.size.z
  235. let backWindowedBSP = new ThreeBSP(backWindowedMesh)
  236. let rightGeom = new THREE.BoxGeometry(state.wall.wallW, state.size.y, state.size.z)
  237. let rightMesh = new THREE.Mesh(rightGeom)
  238. rightMesh.position.x = 0.5 * state.size.x
  239. // rightMesh.position.z = 0.5 * state.size.z
  240. let rightBSP = new ThreeBSP(rightMesh)
  241. let leftMesh = rightMesh.clone()
  242. leftMesh.position.x = -0.5 * state.size.x
  243. // leftMesh.position.z = 0.5 * state.size.z
  244. let leftBSP = new ThreeBSP(leftMesh)
  245. let buildingBSP = frontWindowedBSP.union(rightBSP)
  246. buildingBSP = buildingBSP.union(backWindowedBSP)
  247. buildingBSP = buildingBSP.union(leftBSP)
  248. // convert back to three.js mesh
  249. let building = buildingBSP.toMesh()
  250. // create a classical material for building
  251. // let topColor = `hsla(201, 100%, 95%, 1)`
  252. let hTop = Math.round(190 + Math.random() * 20)
  253. let sTop = Math.round(20 + Math.random() * 60)
  254. let lTop = Math.round(75)
  255. // let hFloor = Math.round(205 + Math.random() * 10)
  256. let hFloor = hTop
  257. // let sFloor = Math.round(30 + Math.random() * 40)
  258. let sFloor = sTop
  259. // let lFloor = Math.round(10 + Math.random() * 20)
  260. let lFloor = Math.round(10)
  261. let topColor = `hsla(${hTop}, ${sTop}%, ${lTop}%, 1)`
  262. commit('setTopColor', topColor)
  263. let floorColor = `hsla(${hFloor}, ${sFloor}%, ${lFloor}%, 1)`
  264. commit('setFloorColor', floorColor)
  265. let gradientTexture = new THREE.CanvasTexture(getters.createGradientCanvas(topColor, floorColor))
  266. let materialOpts = {
  267. color: 0xffffff,
  268. side: THREE.DoubleSide,
  269. shininess: 30,
  270. map: gradientTexture
  271. }
  272. building.material = new THREE.MeshPhongMaterial(materialOpts)
  273. // commiting walls
  274. commit('setWalls3dObj', building)
  275. let buildingPos = { ...state.position, ...{ z: state.position.z + 0.5 * state.size.z } }
  276. commit('setWallsPos', buildingPos)
  277. // TOP & FLOOR
  278. let topGeom = new THREE.BoxGeometry(state.size.x, state.wall.wallW, state.size.z)
  279. let topOpts = {
  280. color: new THREE.Color(`hsl(${hTop}, ${sTop}%, ${lTop}%)`),
  281. shininess: 30
  282. }
  283. let topMat = new THREE.MeshPhongMaterial(topOpts)
  284. let topMesh = new THREE.Mesh(topGeom, topMat)
  285. commit('setTop3dObj', topMesh)
  286. let topPosition = { ...state.position, ...{ y: state.position.y + 0.5 * state.size.y } }
  287. commit('setTopPos', topPosition)
  288. let floorOpts = {
  289. color: new THREE.Color(`hsl(${hFloor}, ${sFloor}%, ${lFloor}%)`),
  290. shininess: 10
  291. }
  292. let floorMat = new THREE.MeshPhongMaterial(floorOpts)
  293. let floorMesh = new THREE.Mesh(topGeom, floorMat)
  294. commit('setFloor3dObj', floorMesh)
  295. let floorPosition = { ...state.position, ...{ y: state.position.y - 0.5 * state.size.y } }
  296. commit('setFloorPos', floorPosition)
  297. // LEVELS
  298. let levelGeom = new THREE.BoxGeometry(state.size.x - state.wall.wallW * 2, 0.1, state.size.z - state.wall.wallW * 2)
  299. let levelMesh = new THREE.Mesh(levelGeom)
  300. let levelBSP = new ThreeBSP(levelMesh)
  301. let levelHoleGeom = new THREE.BoxGeometry(state.size.x - state.wall.wallW * 2 - 3, 0.1, state.size.z - state.wall.wallW * 2 - 3)
  302. let levelHoleMesh = new THREE.Mesh(levelHoleGeom)
  303. let levelHoleBSP = new ThreeBSP(levelHoleMesh)
  304. levelBSP = levelBSP.subtract(levelHoleBSP)
  305. levelMesh = levelBSP.toMesh()
  306. let levelsGeom = new THREE.Geometry()
  307. for (var k = -1; k < 2; k++) {
  308. levelMesh.position.y = k * state.size.y * 0.25
  309. levelsGeom.mergeMesh(levelMesh)
  310. }
  311. let levelsOpts = {
  312. color: new THREE.Color(`hsl(${hTop}, ${sTop}%, ${lTop}%)`),
  313. shininess: 10
  314. }
  315. let levelsMat = new THREE.MeshPhongMaterial(levelsOpts)
  316. let levelsMesh = new THREE.Mesh(levelsGeom, levelsMat)
  317. commit('setLevels3dObj', levelsMesh)
  318. let levelsPos = { ...state.position }
  319. commit('setLevelsPos', levelsPos)
  320. // // repère
  321. // let repGeom = new THREE.BoxGeometry(1, 1, 1)
  322. // let repMesh = new THREE.Mesh(repGeom)
  323. // let repOpts = {
  324. // color: 0x0000ff,
  325. // shininess: 30
  326. // }
  327. // repMesh.material = new THREE.MeshPhongMaterial(repOpts)
  328. // repMesh.position = { ...state.position, ...{ y: 0 } }
  329. // commit('setRep3dObj', levelsMesh)
  330. },
  331. getContents ({ dispatch, commit, state }) {
  332. return new Promise((resolve, reject) => {
  333. // get the list of corpuses (aka authors)
  334. dispatch('loadContents')
  335. .then(({ data: { data: { project } = null } }) => {
  336. console.log('graphql contents', project)
  337. dispatch('computeContents', project)
  338. .then((contents) => {
  339. console.log('computed contents', contents)
  340. commit('setContents', project)
  341. })
  342. })
  343. .catch((error) => {
  344. console.warn('Issue with getContents', error)
  345. Promise.reject(error)
  346. })
  347. })
  348. },
  349. loadContents ({ dispatch, commit, state }) {
  350. console.log('loadContents')
  351. let contentsQuery = new Query('project', { id: state.id })
  352. let visiblesQuery = new Query('visibles')
  353. visiblesQuery.filter({ Published: true })
  354. visiblesQuery.find(['id', 'Name', 'Text2', 'Vimeo', 'Url', 'categories'])
  355. contentsQuery.find([visiblesQuery])
  356. console.log('contentsQuery', `${contentsQuery}`)
  357. return GRAPHQL.post('', { query: `query {
  358. project(id: "${state.id}") {
  359. visibles(where: { Published: "true" }){
  360. id
  361. Name
  362. Media {
  363. url
  364. size
  365. }
  366. Text2
  367. Vimeo
  368. Url
  369. categories
  370. }
  371. contexts(where: { Published: "true" }){
  372. id
  373. Name
  374. Images {
  375. url
  376. size
  377. }
  378. Text2
  379. Vimeo
  380. Url
  381. }
  382. processes(where: { Published: "true" }){
  383. id
  384. Name
  385. Media {
  386. url
  387. size
  388. }
  389. Text2
  390. Vimeo
  391. Url
  392. }
  393. concepts(where: { Published: "true" }){
  394. id
  395. Name
  396. Images {
  397. url
  398. size
  399. }
  400. Text2
  401. Vimeo
  402. }
  403. }
  404. }` })
  405. },
  406. computeContents ({ dispatch, commit, state }, contents) {
  407. console.log('computeContents')
  408. return Promise.all(Object.keys(contents).map(function (key) {
  409. return Promise.all(contents[key].map(function (content) {
  410. if (content.Vimeo) {
  411. console.log('Vimeo', content.Vimeo)
  412. // GET https://vimeo.com/api/oembed.json?url=https%3A//vimeo.com/286898202&width=480&height=360
  413. let params = {
  414. url: content.Vimeo,
  415. width: 1280,
  416. height: 720,
  417. responsive: true
  418. }
  419. let q = qs.stringify(params)
  420. return VIMEO.get('?' + q, {})
  421. .then(({ data }) => {
  422. console.log('Vimeo data', data)
  423. content.Vimeo = data// thumbnail_url_with_play_button
  424. return content
  425. })
  426. .catch((error) => {
  427. console.warn('Issue with vimeo', error)
  428. })
  429. } else {
  430. return content
  431. }
  432. })).then((cts) => {
  433. // return an object with the right key (visible, etc, ...)
  434. console.log(`${key} cts`, cts)
  435. let o = {}
  436. o[key] = cts
  437. return o
  438. })
  439. })).then((a) => {
  440. // return an object with the right keys (visible, etc, ...)
  441. console.log('a', a)
  442. let o = {}
  443. for (var i = 0; i < a.length; i++) {
  444. o = { ...o, ...a[i] }
  445. }
  446. return o
  447. })
  448. }
  449. // getGridPos ({ state, commit }) {
  450. // let p = state.grid[0]
  451. // commit('shiftGrid')
  452. // Promise.resolve(p)
  453. // }
  454. }
  455. }