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- (function ($) {
- /**
- * The base States namespace.
- *
- * Having the local states variable allows us to use the States namespace
- * without having to always declare "Drupal.states".
- */
- var states = Drupal.states = {
- // An array of functions that should be postponed.
- postponed: []
- };
- /**
- * Attaches the states.
- */
- Drupal.behaviors.states = {
- attach: function (context, settings) {
- var $context = $(context);
- for (var selector in settings.states) {
- for (var state in settings.states[selector]) {
- new states.Dependent({
- element: $context.find(selector),
- state: states.State.sanitize(state),
- constraints: settings.states[selector][state]
- });
- }
- }
- // Execute all postponed functions now.
- while (states.postponed.length) {
- (states.postponed.shift())();
- }
- }
- };
- /**
- * Object representing an element that depends on other elements.
- *
- * @param args
- * Object with the following keys (all of which are required):
- * - element: A jQuery object of the dependent element
- * - state: A State object describing the state that is dependent
- * - constraints: An object with dependency specifications. Lists all elements
- * that this element depends on. It can be nested and can contain arbitrary
- * AND and OR clauses.
- */
- states.Dependent = function (args) {
- $.extend(this, { values: {}, oldValue: null }, args);
- this.dependees = this.getDependees();
- for (var selector in this.dependees) {
- this.initializeDependee(selector, this.dependees[selector]);
- }
- };
- /**
- * Comparison functions for comparing the value of an element with the
- * specification from the dependency settings. If the object type can't be
- * found in this list, the === operator is used by default.
- */
- states.Dependent.comparisons = {
- 'RegExp': function (reference, value) {
- return reference.test(value);
- },
- 'Function': function (reference, value) {
- // The "reference" variable is a comparison function.
- return reference(value);
- },
- 'Number': function (reference, value) {
- // If "reference" is a number and "value" is a string, then cast reference
- // as a string before applying the strict comparison in compare(). Otherwise
- // numeric keys in the form's #states array fail to match string values
- // returned from jQuery's val().
- return (typeof value === 'string') ? compare(reference.toString(), value) : compare(reference, value);
- }
- };
- states.Dependent.prototype = {
- /**
- * Initializes one of the elements this dependent depends on.
- *
- * @param selector
- * The CSS selector describing the dependee.
- * @param dependeeStates
- * The list of states that have to be monitored for tracking the
- * dependee's compliance status.
- */
- initializeDependee: function (selector, dependeeStates) {
- var state;
- // Cache for the states of this dependee.
- this.values[selector] = {};
- for (var i in dependeeStates) {
- if (dependeeStates.hasOwnProperty(i)) {
- state = dependeeStates[i];
- // Make sure we're not initializing this selector/state combination twice.
- if ($.inArray(state, dependeeStates) === -1) {
- continue;
- }
- state = states.State.sanitize(state);
- // Initialize the value of this state.
- this.values[selector][state.name] = null;
- // Monitor state changes of the specified state for this dependee.
- $(selector).bind('state:' + state, $.proxy(function (e) {
- this.update(selector, state, e.value);
- }, this));
- // Make sure the event we just bound ourselves to is actually fired.
- new states.Trigger({ selector: selector, state: state });
- }
- }
- },
- /**
- * Compares a value with a reference value.
- *
- * @param reference
- * The value used for reference.
- * @param selector
- * CSS selector describing the dependee.
- * @param state
- * A State object describing the dependee's updated state.
- *
- * @return
- * true or false.
- */
- compare: function (reference, selector, state) {
- var value = this.values[selector][state.name];
- if (reference.constructor.name in states.Dependent.comparisons) {
- // Use a custom compare function for certain reference value types.
- return states.Dependent.comparisons[reference.constructor.name](reference, value);
- }
- else {
- // Do a plain comparison otherwise.
- return compare(reference, value);
- }
- },
- /**
- * Update the value of a dependee's state.
- *
- * @param selector
- * CSS selector describing the dependee.
- * @param state
- * A State object describing the dependee's updated state.
- * @param value
- * The new value for the dependee's updated state.
- */
- update: function (selector, state, value) {
- // Only act when the 'new' value is actually new.
- if (value !== this.values[selector][state.name]) {
- this.values[selector][state.name] = value;
- this.reevaluate();
- }
- },
- /**
- * Triggers change events in case a state changed.
- */
- reevaluate: function () {
- // Check whether any constraint for this dependent state is satisifed.
- var value = this.verifyConstraints(this.constraints);
- // Only invoke a state change event when the value actually changed.
- if (value !== this.oldValue) {
- // Store the new value so that we can compare later whether the value
- // actually changed.
- this.oldValue = value;
- // Normalize the value to match the normalized state name.
- value = invert(value, this.state.invert);
- // By adding "trigger: true", we ensure that state changes don't go into
- // infinite loops.
- this.element.trigger({ type: 'state:' + this.state, value: value, trigger: true });
- }
- },
- /**
- * Evaluates child constraints to determine if a constraint is satisfied.
- *
- * @param constraints
- * A constraint object or an array of constraints.
- * @param selector
- * The selector for these constraints. If undefined, there isn't yet a
- * selector that these constraints apply to. In that case, the keys of the
- * object are interpreted as the selector if encountered.
- *
- * @return
- * true or false, depending on whether these constraints are satisfied.
- */
- verifyConstraints: function(constraints, selector) {
- var result;
- if ($.isArray(constraints)) {
- // This constraint is an array (OR or XOR).
- var hasXor = $.inArray('xor', constraints) === -1;
- for (var i = 0, len = constraints.length; i < len; i++) {
- if (constraints[i] != 'xor') {
- var constraint = this.checkConstraints(constraints[i], selector, i);
- // Return if this is OR and we have a satisfied constraint or if this
- // is XOR and we have a second satisfied constraint.
- if (constraint && (hasXor || result)) {
- return hasXor;
- }
- result = result || constraint;
- }
- }
- }
- // Make sure we don't try to iterate over things other than objects. This
- // shouldn't normally occur, but in case the condition definition is bogus,
- // we don't want to end up with an infinite loop.
- else if ($.isPlainObject(constraints)) {
- // This constraint is an object (AND).
- for (var n in constraints) {
- if (constraints.hasOwnProperty(n)) {
- result = ternary(result, this.checkConstraints(constraints[n], selector, n));
- // False and anything else will evaluate to false, so return when any
- // false condition is found.
- if (result === false) { return false; }
- }
- }
- }
- return result;
- },
- /**
- * Checks whether the value matches the requirements for this constraint.
- *
- * @param value
- * Either the value of a state or an array/object of constraints. In the
- * latter case, resolving the constraint continues.
- * @param selector
- * The selector for this constraint. If undefined, there isn't yet a
- * selector that this constraint applies to. In that case, the state key is
- * propagates to a selector and resolving continues.
- * @param state
- * The state to check for this constraint. If undefined, resolving
- * continues.
- * If both selector and state aren't undefined and valid non-numeric
- * strings, a lookup for the actual value of that selector's state is
- * performed. This parameter is not a State object but a pristine state
- * string.
- *
- * @return
- * true or false, depending on whether this constraint is satisfied.
- */
- checkConstraints: function(value, selector, state) {
- // Normalize the last parameter. If it's non-numeric, we treat it either as
- // a selector (in case there isn't one yet) or as a trigger/state.
- if (typeof state !== 'string' || (/[0-9]/).test(state[0])) {
- state = null;
- }
- else if (typeof selector === 'undefined') {
- // Propagate the state to the selector when there isn't one yet.
- selector = state;
- state = null;
- }
- if (state !== null) {
- // constraints is the actual constraints of an element to check for.
- state = states.State.sanitize(state);
- return invert(this.compare(value, selector, state), state.invert);
- }
- else {
- // Resolve this constraint as an AND/OR operator.
- return this.verifyConstraints(value, selector);
- }
- },
- /**
- * Gathers information about all required triggers.
- */
- getDependees: function() {
- var cache = {};
- // Swivel the lookup function so that we can record all available selector-
- // state combinations for initialization.
- var _compare = this.compare;
- this.compare = function(reference, selector, state) {
- (cache[selector] || (cache[selector] = [])).push(state.name);
- // Return nothing (=== undefined) so that the constraint loops are not
- // broken.
- };
- // This call doesn't actually verify anything but uses the resolving
- // mechanism to go through the constraints array, trying to look up each
- // value. Since we swivelled the compare function, this comparison returns
- // undefined and lookup continues until the very end. Instead of lookup up
- // the value, we record that combination of selector and state so that we
- // can initialize all triggers.
- this.verifyConstraints(this.constraints);
- // Restore the original function.
- this.compare = _compare;
- return cache;
- }
- };
- states.Trigger = function (args) {
- $.extend(this, args);
- if (this.state in states.Trigger.states) {
- this.element = $(this.selector);
- // Only call the trigger initializer when it wasn't yet attached to this
- // element. Otherwise we'd end up with duplicate events.
- if (!this.element.data('trigger:' + this.state)) {
- this.initialize();
- }
- }
- };
- states.Trigger.prototype = {
- initialize: function () {
- var trigger = states.Trigger.states[this.state];
- if (typeof trigger == 'function') {
- // We have a custom trigger initialization function.
- trigger.call(window, this.element);
- }
- else {
- for (var event in trigger) {
- if (trigger.hasOwnProperty(event)) {
- this.defaultTrigger(event, trigger[event]);
- }
- }
- }
- // Mark this trigger as initialized for this element.
- this.element.data('trigger:' + this.state, true);
- },
- defaultTrigger: function (event, valueFn) {
- var oldValue = valueFn.call(this.element);
- // Attach the event callback.
- this.element.bind(event, $.proxy(function (e) {
- var value = valueFn.call(this.element, e);
- // Only trigger the event if the value has actually changed.
- if (oldValue !== value) {
- this.element.trigger({ type: 'state:' + this.state, value: value, oldValue: oldValue });
- oldValue = value;
- }
- }, this));
- states.postponed.push($.proxy(function () {
- // Trigger the event once for initialization purposes.
- this.element.trigger({ type: 'state:' + this.state, value: oldValue, oldValue: null });
- }, this));
- }
- };
- /**
- * This list of states contains functions that are used to monitor the state
- * of an element. Whenever an element depends on the state of another element,
- * one of these trigger functions is added to the dependee so that the
- * dependent element can be updated.
- */
- states.Trigger.states = {
- // 'empty' describes the state to be monitored
- empty: {
- // 'keyup' is the (native DOM) event that we watch for.
- 'keyup': function () {
- // The function associated to that trigger returns the new value for the
- // state.
- return this.val() == '';
- }
- },
- checked: {
- 'change': function () {
- return this.attr('checked');
- }
- },
- // For radio buttons, only return the value if the radio button is selected.
- value: {
- 'keyup': function () {
- // Radio buttons share the same :input[name="key"] selector.
- if (this.length > 1) {
- // Initial checked value of radios is undefined, so we return false.
- return this.filter(':checked').val() || false;
- }
- return this.val();
- },
- 'change': function () {
- // Radio buttons share the same :input[name="key"] selector.
- if (this.length > 1) {
- // Initial checked value of radios is undefined, so we return false.
- return this.filter(':checked').val() || false;
- }
- return this.val();
- }
- },
- collapsed: {
- 'collapsed': function(e) {
- return (typeof e !== 'undefined' && 'value' in e) ? e.value : this.is('.collapsed');
- }
- }
- };
- /**
- * A state object is used for describing the state and performing aliasing.
- */
- states.State = function(state) {
- // We may need the original unresolved name later.
- this.pristine = this.name = state;
- // Normalize the state name.
- while (true) {
- // Iteratively remove exclamation marks and invert the value.
- while (this.name.charAt(0) == '!') {
- this.name = this.name.substring(1);
- this.invert = !this.invert;
- }
- // Replace the state with its normalized name.
- if (this.name in states.State.aliases) {
- this.name = states.State.aliases[this.name];
- }
- else {
- break;
- }
- }
- };
- /**
- * Creates a new State object by sanitizing the passed value.
- */
- states.State.sanitize = function (state) {
- if (state instanceof states.State) {
- return state;
- }
- else {
- return new states.State(state);
- }
- };
- /**
- * This list of aliases is used to normalize states and associates negated names
- * with their respective inverse state.
- */
- states.State.aliases = {
- 'enabled': '!disabled',
- 'invisible': '!visible',
- 'invalid': '!valid',
- 'untouched': '!touched',
- 'optional': '!required',
- 'filled': '!empty',
- 'unchecked': '!checked',
- 'irrelevant': '!relevant',
- 'expanded': '!collapsed',
- 'readwrite': '!readonly'
- };
- states.State.prototype = {
- invert: false,
- /**
- * Ensures that just using the state object returns the name.
- */
- toString: function() {
- return this.name;
- }
- };
- /**
- * Global state change handlers. These are bound to "document" to cover all
- * elements whose state changes. Events sent to elements within the page
- * bubble up to these handlers. We use this system so that themes and modules
- * can override these state change handlers for particular parts of a page.
- */
- $(document).bind('state:disabled', function(e) {
- // Only act when this change was triggered by a dependency and not by the
- // element monitoring itself.
- if (e.trigger) {
- $(e.target)
- .attr('disabled', e.value)
- .filter('.form-element')
- .closest('.form-item, .form-submit, .form-wrapper').toggleClass('form-disabled', e.value);
- // Note: WebKit nightlies don't reflect that change correctly.
- // See https://bugs.webkit.org/show_bug.cgi?id=23789
- }
- });
- $(document).bind('state:required', function(e) {
- if (e.trigger) {
- if (e.value) {
- $(e.target).closest('.form-item, .form-wrapper').find('label').append('<span class="form-required">*</span>');
- }
- else {
- $(e.target).closest('.form-item, .form-wrapper').find('label .form-required').remove();
- }
- }
- });
- $(document).bind('state:visible', function(e) {
- if (e.trigger) {
- $(e.target).closest('.form-item, .form-submit, .form-wrapper').toggle(e.value);
- }
- });
- $(document).bind('state:checked', function(e) {
- if (e.trigger) {
- $(e.target).attr('checked', e.value);
- }
- });
- $(document).bind('state:collapsed', function(e) {
- if (e.trigger) {
- if ($(e.target).is('.collapsed') !== e.value) {
- $('> legend a', e.target).click();
- }
- }
- });
- /**
- * These are helper functions implementing addition "operators" and don't
- * implement any logic that is particular to states.
- */
- // Bitwise AND with a third undefined state.
- function ternary (a, b) {
- return typeof a === 'undefined' ? b : (typeof b === 'undefined' ? a : a && b);
- }
- // Inverts a (if it's not undefined) when invert is true.
- function invert (a, invert) {
- return (invert && typeof a !== 'undefined') ? !a : a;
- }
- // Compares two values while ignoring undefined values.
- function compare (a, b) {
- return (a === b) ? (typeof a === 'undefined' ? a : true) : (typeof a === 'undefined' || typeof b === 'undefined');
- }
- })(jQuery);
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