// player & autoPlay ( function( window, factory ) { // universal module definition /* jshint strict: false */ if ( typeof define == 'function' && define.amd ) { // AMD define( [ 'ev-emitter/ev-emitter', 'fizzy-ui-utils/utils', './flickity' ], function( EvEmitter, utils, Flickity ) { return factory( EvEmitter, utils, Flickity ); }); } else if ( typeof module == 'object' && module.exports ) { // CommonJS module.exports = factory( require('ev-emitter'), require('fizzy-ui-utils'), require('./flickity') ); } else { // browser global factory( window.EvEmitter, window.fizzyUIUtils, window.Flickity ); } }( window, function factory( EvEmitter, utils, Flickity ) { 'use strict'; // -------------------------- Player -------------------------- // function Player( parent ) { this.parent = parent; this.state = 'stopped'; // visibility change event handler this.onVisibilityChange = this.visibilityChange.bind( this ); this.onVisibilityPlay = this.visibilityPlay.bind( this ); } Player.prototype = Object.create( EvEmitter.prototype ); // start play Player.prototype.play = function() { if ( this.state == 'playing' ) { return; } // do not play if page is hidden, start playing when page is visible var isPageHidden = document.hidden; if ( isPageHidden ) { document.addEventListener( 'visibilitychange', this.onVisibilityPlay ); return; } this.state = 'playing'; // listen to visibility change document.addEventListener( 'visibilitychange', this.onVisibilityChange ); // start ticking this.tick(); }; Player.prototype.tick = function() { // do not tick if not playing if ( this.state != 'playing' ) { return; } var time = this.parent.options.autoPlay; // default to 3 seconds time = typeof time == 'number' ? time : 3000; var _this = this; // HACK: reset ticks if stopped and started within interval this.clear(); this.timeout = setTimeout( function() { _this.parent.next( true ); _this.tick(); }, time ); }; Player.prototype.stop = function() { this.state = 'stopped'; this.clear(); // remove visibility change event document.removeEventListener( 'visibilitychange', this.onVisibilityChange ); }; Player.prototype.clear = function() { clearTimeout( this.timeout ); }; Player.prototype.pause = function() { if ( this.state == 'playing' ) { this.state = 'paused'; this.clear(); } }; Player.prototype.unpause = function() { // re-start play if paused if ( this.state == 'paused' ) { this.play(); } }; // pause if page visibility is hidden, unpause if visible Player.prototype.visibilityChange = function() { var isPageHidden = document.hidden; this[ isPageHidden ? 'pause' : 'unpause' ](); }; Player.prototype.visibilityPlay = function() { this.play(); document.removeEventListener( 'visibilitychange', this.onVisibilityPlay ); }; // -------------------------- Flickity -------------------------- // utils.extend( Flickity.defaults, { pauseAutoPlayOnHover: true }); Flickity.createMethods.push('_createPlayer'); var proto = Flickity.prototype; proto._createPlayer = function() { this.player = new Player( this ); this.on( 'activate', this.activatePlayer ); this.on( 'uiChange', this.stopPlayer ); this.on( 'pointerDown', this.stopPlayer ); this.on( 'deactivate', this.deactivatePlayer ); }; proto.activatePlayer = function() { if ( !this.options.autoPlay ) { return; } this.player.play(); this.element.addEventListener( 'mouseenter', this ); }; // Player API, don't hate the ... thanks I know where the door is proto.playPlayer = function() { this.player.play(); }; proto.stopPlayer = function() { this.player.stop(); }; proto.pausePlayer = function() { this.player.pause(); }; proto.unpausePlayer = function() { this.player.unpause(); }; proto.deactivatePlayer = function() { this.player.stop(); this.element.removeEventListener( 'mouseenter', this ); }; // ----- mouseenter/leave ----- // // pause auto-play on hover proto.onmouseenter = function() { if ( !this.options.pauseAutoPlayOnHover ) { return; } this.player.pause(); this.element.addEventListener( 'mouseleave', this ); }; // resume auto-play on hover off proto.onmouseleave = function() { this.player.unpause(); this.element.removeEventListener( 'mouseleave', this ); }; // ----- ----- // Flickity.Player = Player; return Flickity; }));