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@@ -125,104 +125,39 @@ function scrollto(){
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});
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}
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-function callPlayer(frame_id, func, args) {
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-
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- if (window.jQuery && frame_id instanceof jQuery) frame_id = frame_id.get(0).id;
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- var iframe = document.getElementById(frame_id);
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- if (iframe && iframe.tagName.toUpperCase() != 'IFRAME') {
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- iframe = iframe.getElementsByTagName('iframe')[0];
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- }
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- // When the player is not ready yet, add the event to a queue
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- // Each frame_id is associated with an own queue.
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- // Each queue has three possible states:
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- // undefined = uninitialised / array = queue / .ready=true = ready
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-
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- console.log('domReady',iframe);
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-
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- if (!callPlayer.queue) callPlayer.queue = {};
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- var queue = callPlayer.queue[frame_id],
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- domReady = document.readyState == 'complete';
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- if (domReady && !iframe) {
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- // DOM is ready and iframe does not exist. Log a message
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- window.console && console.log('callPlayer: Frame not found; id=' + frame_id);
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- if (queue) clearInterval(queue.poller);
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- } else if (func === 'listening') {
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- // Sending the "listener" message to the frame, to request status updates
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- if (iframe && iframe.contentWindow) {
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- func = '{"event":"listening","id":' + JSON.stringify(''+frame_id) + '}';
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- iframe.contentWindow.postMessage(func, '*');
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- }
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- } else if ((!queue || !queue.ready) && (
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- !domReady ||
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- iframe && !iframe.contentWindow ||
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- typeof func === 'function')) {
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- if (!queue) queue = callPlayer.queue[frame_id] = [];
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- queue.push([func, args]);
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- if (!('poller' in queue)) {
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- // keep polling until the document and frame is ready
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- queue.poller = setInterval(function() {
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- callPlayer(frame_id, 'listening');
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- }, 250);
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- // Add a global "message" event listener, to catch status updates:
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- messageEvent(1, function runOnceReady(e) {
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- if (!iframe) {
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- iframe = document.getElementById(frame_id);
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- if (!iframe) return;
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- if (iframe.tagName.toUpperCase() != 'IFRAME') {
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- iframe = iframe.getElementsByTagName('iframe')[0];
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- if (!iframe) return;
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- }
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- }
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- if (e.source === iframe.contentWindow) {
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- // Assume that the player is ready if we receive a
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- // message from the iframe
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- clearInterval(queue.poller);
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- queue.ready = true;
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- messageEvent(0, runOnceReady);
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- // .. and release the queue:
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- while (tmp = queue.shift()) {
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- callPlayer(frame_id, tmp[0], tmp[1]);
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- }
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- }
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- }, false);
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- }
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- } else if (iframe && iframe.contentWindow) {
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- // When a function is supplied, just call it (like "onYouTubePlayerReady")
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- if (func.call) return func();
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- // Frame exists, send message
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- iframe.contentWindow.postMessage(JSON.stringify({
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- "event": "command",
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- "func": func,
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- "args": args || [],
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- "id": frame_id
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- }), "*");
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- }
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- function messageEvent(add, listener) {
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- var w3 = add ? window.addEventListener : window.removeEventListener;
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- w3 ?
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- w3('message', listener, !1)
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- :
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- (add ? window.attachEvent : window.detachEvent)('onmessage', listener);
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- }
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-}
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-
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-
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-function setupPlayers() {
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- $('#section_MineVideo .cover').click(function(){
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- $(this).fadeOut();
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- var id = $(this).parent().find('iframe').attr('id');
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- callPlayer(id, function() {
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- callPlayer(id, "playVideo");
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- });
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- });
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-}
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+// function setupPlayers() {
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+// // $('#section_MineVideo .cover').click(function(){
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+// // $(this).fadeOut();
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+// // var id = $(this).parent().find('iframe').attr('id');
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+// // callPlayer(id, function() {
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+// // callPlayer(id, "playVideo");
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+// // });
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+// // });
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+// // Load the IFrame Player API code asynchronously.
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+// var tag = document.createElement('script');
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+// tag.src = "https://www.youtube.com/player_api";
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+// var firstScriptTag = document.getElementsByTagName('script')[0];
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+// firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
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+//
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+// // Replace the 'ytplayer' element with an <iframe> and
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+// // YouTube player after the API code downloads.
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+// var player;
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+// function onYouTubePlayerAPIReady() {
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+// console.log('cc');
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+// player = new YT.Player('ytplayer', {
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+// height: '360',
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+// width: '640',
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+// videoId: 'XUsBV5mXJGs'
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+// });
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+// }
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+// }
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$( document ).ready(function() {
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+ // setupPlayers();
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burger();
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click_nav();
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slides();
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isotope();
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- setupPlayers();
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// custom_player();
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// masonry();
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paralax();
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