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@@ -266,42 +266,42 @@
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this.ori_pos = {x:this.x,y:this.y};
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// TODO: don't forget to move ori_pos on window resize
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- this.draw();
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+ //this.drawSprite();
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this.initPhysics();
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};
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- Node.prototype.draw = function(){
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- _ctx.clearRect(0, 0, this.w, this.w);
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-
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- this.canvas_ctx.beginPath();
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- // white background
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- this.canvas_ctx.fillRect(0,0,this.w,this.w);
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-
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- this.canvas_ctx.globalAlpha = this.faded ? 0.15 : 1;
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-
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- if(this.opened){
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- // carre plein
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- // this.canvas_ctx.lineWidth = '1px';
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- // this.canvas_ctx.strokeStyle = 'rgb(255,0,0)';
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- // this.canvas_ctx.strokeRect(this.x - this.r-3,this.y - this.r-3,this.r*2+6,this.r*2+6);
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- // ou carre contour
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- this.canvas_ctx.save(); // save the normal context state (fill white)
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- this.canvas_ctx.fillStyle = _ecolors[this.e_color];
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- this.canvas_ctx.fillRect(this.line_width,this.line_width,this.d,this.d);
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- this.canvas_ctx.restore(); // restore the normal context state (fill white)
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- }
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- // else{
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- // // carre plein
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- // // this.canvas_ctx.fillStyle = _ecolors[this.e_color];
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- // // this.canvas_ctx.fillRect(this.x - this.r,this.y - this.r,this.d,this.d);
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- // // ou carre contour
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- // this.canvas_ctx.fillRect(this.line_width,this.line_width,this.d,this.d);
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- // }
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- this.canvas_ctx.strokeStyle = _ecolors[this.e_color];
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- this.canvas_ctx.strokeRect(this.line_width,this.line_width,this.d,this.d);
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- // this.canvas_ctx.globalAlpha = 1;
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- this.canvas_ctx.closePath();
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- };
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+ // Node.prototype.drawSprite = function(){
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+ // _ctx.clearRect(0, 0, this.w, this.w);
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+ //
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+ // this.canvas_ctx.beginPath();
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+ // // white background
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+ // this.canvas_ctx.fillRect(0,0,this.w,this.w);
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+ //
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+ // this.canvas_ctx.globalAlpha = this.faded ? 0.15 : 1;
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+ //
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+ // if(this.opened){
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+ // // carre plein
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+ // // this.canvas_ctx.lineWidth = '1px';
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+ // // this.canvas_ctx.strokeStyle = 'rgb(255,0,0)';
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+ // // this.canvas_ctx.strokeRect(this.x - this.r-3,this.y - this.r-3,this.r*2+6,this.r*2+6);
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+ // // ou carre contour
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+ // this.canvas_ctx.save(); // save the normal context state (fill white)
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+ // this.canvas_ctx.fillStyle = _ecolors[this.e_color];
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+ // this.canvas_ctx.fillRect(this.line_width,this.line_width,this.d,this.d);
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+ // this.canvas_ctx.restore(); // restore the normal context state (fill white)
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+ // }
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+ // // else{
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+ // // // carre plein
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+ // // // this.canvas_ctx.fillStyle = _ecolors[this.e_color];
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+ // // // this.canvas_ctx.fillRect(this.x - this.r,this.y - this.r,this.d,this.d);
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+ // // // ou carre contour
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+ // // this.canvas_ctx.fillRect(this.line_width,this.line_width,this.d,this.d);
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+ // // }
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+ // this.canvas_ctx.strokeStyle = _ecolors[this.e_color];
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+ // this.canvas_ctx.strokeRect(this.line_width,this.line_width,this.d,this.d);
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+ // // this.canvas_ctx.globalAlpha = 1;
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+ // this.canvas_ctx.closePath();
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+ // };
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Node.prototype.initPhysics = function(){
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// particule
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@@ -346,26 +346,25 @@
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this.p.fixed = true;
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}else{
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this.p.fixed = false;
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- }
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- if(this.center)
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+ if(this.center)
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this.limitEvolutionZone();
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- if(!this.p.resting()){
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+ // if(!this.p.resting()){
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// this.checkVelocityThreshold();
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this.checkWallBouncing();
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this.updatePos();
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if(this.scrambling){
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this.checkOriPDist();
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}
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+ // }
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}
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if(_mouse_in && !this.aside && !this.faded)
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this.checkMouse();
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- // if(this.debug)
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- // console.log("Node pos: ", {x:this.x, y:this.y});
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- this.move();
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+ // this.move();
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+ this.redraw();
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};
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Node.prototype.checkVelocityThreshold = function(){
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@@ -443,20 +442,20 @@
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Node.prototype.open = function(){
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this.opened = true;
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_node_opened_id = this.id;
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- this.draw();
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+ //this.drawSprite();
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};
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Node.prototype.close = function(){
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this.opened = false;
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- this.draw();
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+ //this.drawSprite();
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};
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Node.prototype.fade = function(){
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this.faded = true;
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- this.draw();
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+ //this.drawSprite();
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};
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Node.prototype.unFade = function(){
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this.faded = false;
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- this.draw();
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+ //this.drawSprite();
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};
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Node.prototype.setCenteredOnEntree = function(tid){
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@@ -469,7 +468,7 @@
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this.stopScrambling();
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this.unsetAside();
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this.attract.on = true;
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- this.draw();
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+ //this.drawSprite();
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}
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Node.prototype.unsetCentered = function(){
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this.center = false;
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@@ -483,11 +482,11 @@
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this.dist_to_attracter = this.p.distanceTo(_attracter);
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if( this.dist_to_attracter < _scene_props.width/4){
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if( this.p.velocity.length() > 0.4 ){
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- this.p.velocity.multiplyScalar(0.995);
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+ this.p.velocity.multiplyScalar(0.99); // 0.995
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}
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}
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- if( Math.abs(_attracter.position.x - this.x) > _scene_props.width/3
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- || Math.abs(_attracter.position.y - this.y) > _scene_props.height/3){
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+ if( Math.abs(_attracter.position.x - this.x) > _scene_props.width/4
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+ || Math.abs(_attracter.position.y - this.y) > _scene_props.height/4){
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this.attract.on = true;
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}else{
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this.attract.on = false;
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@@ -541,6 +540,38 @@
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_ctx.drawImage(this.canvas, this.x-this.w_2, this.y-this.w_2);
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};
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+ Node.prototype.redraw = function(){
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+ _ctx.beginPath();
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+ // white background
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+ _ctx.fillStyle = 'rgb(255,255,255)';
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+ _ctx.fillRect(this.x-this.r,this.y-this.r,this.d,this.d);
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+
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+ _ctx.globalAlpha = this.faded ? 0.15 : 1;
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+
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+ if(this.opened){
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+ // carre plein
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+ // _ctx.lineWidth = '1px';
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+ // _ctx.strokeStyle = 'rgb(255,0,0)';
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+ // _ctx.strokeRect(this.x - this.r-3,this.y - this.r-3,this.r*2+6,this.r*2+6);
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+ // ou carre contour
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+ // _ctx.save(); // save the normal context state (fill white)
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+ _ctx.fillStyle = _ecolors[this.e_color];
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+ _ctx.fillRect(this.x-this.r,this.y-this.r,this.d,this.d);
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+ // _ctx.restore(); // restore the normal context state (fill white)
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+ }
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+ // else{
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+ // // carre plein
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+ // // _ctx.fillStyle = _ecolors[this.e_color];
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+ // // _ctx.fillRect(this.x - this.r,this.y - this.r,this.d,this.d);
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+ // // ou carre contour
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+ // _ctx.fillRect(this.line_width,this.line_width,this.d,this.d);
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+ // }
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+ _ctx.strokeStyle = _ecolors[this.e_color];
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+ _ctx.strokeRect(this.x-this.r,this.y-this.r,this.d,this.d);
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+ // _ctx.globalAlpha = 1;
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+ _ctx.closePath();
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+ };
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+
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Node.initialized = true;
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}
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@@ -569,9 +600,9 @@
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// colisions between _particules
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for (var n = 0, l = _nodes.length; n < l; n++) {
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na = _nodes[n];
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- // avoid colliding for centered nodes
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- // if(_nodes[n].center) continue;
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// avoid colliding for scrambling nodes
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+ // avoid colliding for aside nodes
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+ // avoid colliding for centered nodes
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if(na.scrambling || na.aside || na.center) continue;
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ma = na.p.mass;
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