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some cleaning on edlp_corpus js file

Bachir Soussi Chiadmi 6 years ago
parent
commit
efac93e50d

+ 2 - 9
sites/all/modules/figli/edlp_corpus/assets/dist/scripts/corpus.min.js

@@ -142,7 +142,6 @@
       this.debug = d;
       this.mass = 8;
       this.velocity_threshold = 0.01;
-      this.moving = true;
       // define radius regarding entries length
       switch(true){
         case this.entrees.length > 1 & this.entrees.length <= 3:
@@ -208,7 +207,7 @@
             // console.log(_physics.playing);
           // }
           if(!this.p.resting()){
-            this.checkVelocity();
+            this.checkVelocityThreshold();
             this.checkWallBouncing();
             this.updatePos();
           }
@@ -218,17 +217,11 @@
           this.draw();
         };
 
-        Node.prototype.checkVelocity = function(){
+        Node.prototype.checkVelocityThreshold = function(){
           if (Math.abs(this.p.velocity.x) < this.velocity_threshold
            && Math.abs(this.p.velocity.y) < this.velocity_threshold){
-              // console.log('checkVelocity stoping',this.p.velocity);
               this.p.velocity.multiplyScalar(0);
-              // this.moving = false;
-              // console.log('checkVelocity particule is resting',this.p.resting());
           }
-          // else{
-          //   this.moving = true;
-          // }
         };
 
         Node.prototype.checkWallBouncing = function(){

+ 2 - 9
sites/all/modules/figli/edlp_corpus/assets/scripts/corpus.js

@@ -142,7 +142,6 @@
       this.debug = d;
       this.mass = 8;
       this.velocity_threshold = 0.01;
-      this.moving = true;
       // define radius regarding entries length
       switch(true){
         case this.entrees.length > 1 & this.entrees.length <= 3:
@@ -208,7 +207,7 @@
             // console.log(_physics.playing);
           // }
           if(!this.p.resting()){
-            this.checkVelocity();
+            this.checkVelocityThreshold();
             this.checkWallBouncing();
             this.updatePos();
           }
@@ -218,17 +217,11 @@
           this.draw();
         };
 
-        Node.prototype.checkVelocity = function(){
+        Node.prototype.checkVelocityThreshold = function(){
           if (Math.abs(this.p.velocity.x) < this.velocity_threshold
            && Math.abs(this.p.velocity.y) < this.velocity_threshold){
-              // console.log('checkVelocity stoping',this.p.velocity);
               this.p.velocity.multiplyScalar(0);
-              // this.moving = false;
-              // console.log('checkVelocity particule is resting',this.p.resting());
           }
-          // else{
-          //   this.moving = true;
-          // }
         };
 
         Node.prototype.checkWallBouncing = function(){