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				@@ -143,10 +143,14 @@ 
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				       _attracter.fixed = true; 
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				       _repulser_center = _physics.makeParticle(100, _canvas.width/2, _canvas.height/2); 
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				       _repulser_center.fixed = true; 
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				 | 
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				-      _repulser_top = _physics.makeParticle(100, _canvas.width/2, 100); 
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				 | 
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				-      _repulser_top.fixed = true; 
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				 | 
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				-      _repulser_bottom = _physics.makeParticle(100, _canvas.width/2, _canvas.height-100); 
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				 | 
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				-      _repulser_bottom.fixed = true; 
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				 | 
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				+      _scrambler_TL = _physics.makeParticle(100, -100, -100); 
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				 | 
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				+      _scrambler_TL.fixed = true; 
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				 | 
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				+      _scrambler_TR = _physics.makeParticle(100, _canvas.width+100, -100); 
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				 | 
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				+      _scrambler_TR.fixed = true; 
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				 | 
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				+      _scrambler_BR = _physics.makeParticle(100, _canvas.width+100, _canvas.height+100); 
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				+      _scrambler_BR.fixed = true; 
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				 | 
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				+      _scrambler_BL = _physics.makeParticle(100, -100, _canvas.height+100); 
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				 | 
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				+      _scrambler_BL.fixed = true; 
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				 | 
				 | 
			
			
				       // TODO: move _attracter and _repulser on window resize 
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				 | 
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				     }; 
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				@@ -196,14 +200,14 @@ 
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				       this.velocity_threshold = 0.01; 
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				       // define radius regarding entries length 
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				       switch(true){ 
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				-        case this.entrees.length > 1 & this.entrees.length <= 3: 
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				 | 
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				-          this.r = 7.5; 
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				 | 
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				-          break; 
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				 | 
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				         case this.entrees.length > 3: 
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				 | 
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				           this.r = 10; 
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				 | 
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				           break; 
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				 | 
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				+        case this.entrees.length > 1 && this.entrees.length <= 3: 
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				 | 
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				+          this.r = 7; 
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				 | 
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				+          break; 
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				 | 
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				         default: 
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				 | 
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				-          this.r = 5; 
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				 | 
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				+          this.r = 4; 
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				           break; 
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				       } 
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				| 
					
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				@@ -214,6 +218,7 @@ 
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				       this.faded = false; 
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				       this.center = false; 
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				       this.aside = false; 
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				+      this.scrambling = false; 
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				       // prototypes 
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				       if (typeof Node.initialized == "undefined") { 
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				| 
					
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				@@ -224,7 +229,14 @@ 
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				           this.x = this.wall_limits.left + Math.random()*(this.wall_limits.right - this.wall_limits.left); 
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				 | 
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				           this.y = this.wall_limits.top  + Math.random()*(this.wall_limits.bottom - this.wall_limits.top); 
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				-          // physics 
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				+          this.initPhysics(); 
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				+ 
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				+          // if(this.id == '620'){ 
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				+          //   _node_pop_up.setNode(this); 
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				+          // } 
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				+        }; 
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				+ 
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				+        Node.prototype.initPhysics = function(){ 
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				           // particule 
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				           this.p = _physics.makeParticle(this.mass, this.x, this.y); 
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				 | 
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				           this.p.velocity = new Physics.Vector((Math.random()-0.5)*_p_velocity_factor, (Math.random()-0.5)*_p_velocity_factor); 
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				| 
					
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				@@ -234,14 +246,15 @@ 
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				           // repulsers 
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				           this.repulse_center = _physics.makeAttraction(_repulser_center, this.p, -100, _canvas.height/2); 
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				           this.repulse_center.on = false; 
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				 | 
				 | 
			
			
				-          // this.repulse_left = _physics.makeAttraction(_repulser_top, this.p, -100, _canvas.height/3); 
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				 | 
				 | 
			
			
				-          // this.repulse_left.on = false; 
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				 | 
				 | 
			
			
				-          // this.repulse_right = _physics.makeAttraction(_repulser_bottom, this.p, -100, _canvas.height/3); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-          // this.repulse_right.on = false; 
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				 | 
				 | 
			
			
				  
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				-          // if(this.id == '620'){ 
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				 | 
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				-          //   _node_pop_up.setNode(this); 
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				 | 
				 | 
			
			
				-          // } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          this.scramble_TL = _physics.makeAttraction(_scrambler_TL, this.p, -100, _canvas.height/3); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          this.scramble_TL.on = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          this.scramble_TR = _physics.makeAttraction(_scrambler_TR, this.p, -100, _canvas.height/3); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          this.scramble_TR.on = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          this.scramble_BR = _physics.makeAttraction(_scrambler_BR, this.p, -100, _canvas.height/3); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          this.scramble_BR.on = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          this.scramble_BL = _physics.makeAttraction(_scrambler_BL, this.p, -100, _canvas.height/3); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          this.scramble_BL.on = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
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				 | 
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				         Node.prototype.calcWallLimits = function(){ 
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				| 
					
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				@@ -262,11 +275,11 @@ 
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				 | 
				 | 
			
			
				  
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				 | 
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				           // this.p.velocity.multiplyScalar(0.99); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
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				 | 
				 | 
			
			
				-          // if(!this.p.resting()){ 
			 | 
		
	
		
			
				 | 
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				-          //   this.checkVelocityThreshold(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          if(!this.p.resting()){ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            // this.checkVelocityThreshold(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             this.checkWallBouncing(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             this.updatePos(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-          // } 
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				 | 
				 | 
			
			
				+          } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				           if(!this.aside) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             this.checkMouse(); 
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				 | 
				 | 
			
			
				  
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				| 
					
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				@@ -276,10 +289,12 @@ 
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				 | 
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				         }; 
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				 | 
			
			
				  
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				         Node.prototype.checkVelocityThreshold = function(){ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-          if (Math.abs(this.p.velocity.x) < this.velocity_threshold 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-           && Math.abs(this.p.velocity.y) < this.velocity_threshold){ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          if(!this.centered || !this.aside){ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (Math.abs(this.p.velocity.x) < this.velocity_threshold 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            && Math.abs(this.p.velocity.y) < this.velocity_threshold){ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				               this.p.velocity.multiplyScalar(0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				               // this.p.makeFixed(); 
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				 | 
				 | 
			
			
				+            } 
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				 | 
				 | 
			
			
				           } 
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				         }; 
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				| 
					
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				@@ -358,29 +373,50 @@ 
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				 | 
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				           this.faded = false; 
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				 | 
				 | 
			
			
				         }; 
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				 | 
				 | 
			
			
				  
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				 | 
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				+        Node.prototype.setCenteredOnEntree = function(tid){ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          this.e_color = 'e_col_'+tid; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          this.setCentered(); 
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				 | 
				 | 
			
			
				+        }; 
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				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
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				 | 
			
			
				         Node.prototype.setCentered = function(){ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				           this.center = true; 
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				 | 
			
			
				+          this.stopScrambling(); 
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				 | 
				 | 
			
			
				           this.unsetAside(); 
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				 | 
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				-          this.unFade(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				           this.attract.on = true; 
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				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         Node.prototype.unsetCentered = function(){ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				           this.center = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				           this.attract.on = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         Node.prototype.setAside = function(){ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				           this.aside = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				           this.fade(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          this.stopScrambling(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				           this.unsetCentered(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				           this.repulse_center.on = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-          // this.repulse_left.on = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-          // this.repulse_right.on = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         Node.prototype.unsetAside = function(){ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				           this.aside = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          this.unFade(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				           this.repulse_center.on = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-          // this.repulse_left.on = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-          // this.repulse_right.on = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        Node.prototype.scramble = function(){ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          this.scrambling = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          this.unsetCentered(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          this.unsetAside(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          this.scramble_TL.on = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          this.scramble_TR.on = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          this.scramble_BR.on = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          this.scramble_BL.on = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        Node.prototype.stopScrambling = function(){ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          this.scrambling = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          this.scramble_TL.on = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          this.scramble_TR.on = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          this.scramble_BR.on = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          this.scramble_BL.on = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         Node.prototype.draw = function(){ 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -421,6 +457,8 @@ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				       // colisions between _particules 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				       for (var n = 0; n < _nodes.length; n++) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if(_nodes[n].scrambling) continue; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         for (var q = n+1; q < _nodes.length; q++) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				           if(q===n) continue; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -458,8 +496,8 @@ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				           _nodes[q].p.velocity.y = newVelY2; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				           // slow down particule on impact 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-          _nodes[n].p.velocity.multiplyScalar(_nodes[n].center ? 0.95 : 0.90); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-          _nodes[q].p.velocity.multiplyScalar(_nodes[q].center ? 0.95 : 0.90); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          _nodes[n].p.velocity.multiplyScalar(_nodes[n].center ? 0.90 : 0.90); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          _nodes[q].p.velocity.multiplyScalar(_nodes[q].center ? 0.90 : 0.90); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				           // move particles if they overlap 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -500,31 +538,25 @@ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     // | _|| ' \  _| '_/ -_) -_|_-< 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     // |___|_||_\__|_| \___\___/__/ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     function filterEntree(t){ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-      // for (tid of _nodes_by_entries) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				       for (var n = 0; n < _nodes.length; n++) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         if(_nodes[n].entrees.indexOf(t) == -1){ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				           _nodes[n].setAside(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         }else{ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-          _nodes[n].setCentered(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          _nodes[n].setCenteredOnEntree(t); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				       } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-      // for (var i = 0; i < _nodes_by_entries[t].length; i++) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-      //   // _nodes_by_entries[t][i].unsetAside(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-      //   _nodes_by_entries[t][i].setCentered(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-      // } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-      // for (var tid in _nodes_by_entries) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-      //   if (tid == t) continue; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-      //   for (var i = 0; i < _nodes_by_entries[tid].length; i++) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-      //     // _nodes_by_entries[tid][i].unsetCentered(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-      //     _nodes_by_entries[tid][i].setAside(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-      //   } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-      // } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    function resetFilterEntree(){ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    function scrambleCollection(){ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      for (var i = 0; i < _nodes.length; i++) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        _nodes[i].scramble(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      setTimeout(stopScrambling, 5000); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    function stopScrambling(){ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				       for (var i = 0; i < _nodes.length; i++) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        _nodes[i].unsetAside(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        _nodes[i].stopScrambling(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				       } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -628,7 +660,7 @@ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				           filterEntree(tid); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         }else{ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				           $li.removeClass('opened'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-          resetFilterEntree(tid); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          scrambleCollection(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         return false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				       }); 
			 |