| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205 | <?php/** * @file extension to imageapi, provide an overlay action for blending two * layers, preserving transparency. *//** * Places one image over another. * * @param stdClass $image *   A valid image object. * @param stdClass  $layer *   A valid image object to be placed over or under the $image image. * @param int $x *   Position of the overlay. * @param int $y *   Position of the overlay. * @param int $alpha *   Transparency of the overlay from 0-100. 0 is totally transparent. 100 *   (default) is totally opaque. * @param boolean $reverse *   Flag to indicate the 'overlay' actually goes under the image. * * @return boolean *   true on success, false otherwise. */function image_overlay(stdClass $image, stdClass $layer, $x, $y, $alpha = 100, $reverse = FALSE) {  if ($reverse) {    $x = imagecache_actions_keyword_filter($x, $layer->info['width'], $image->info['width']);    $y = imagecache_actions_keyword_filter($y, $layer->info['height'], $image->info['height']);  }  else {    $x = imagecache_actions_keyword_filter($x, $image->info['width'], $layer->info['width']);    $y = imagecache_actions_keyword_filter($y, $image->info['height'], $layer->info['height']);  }  return image_toolkit_invoke('overlay', $image, array($layer, $x, $y, $alpha, $reverse));}/** * GD toolkit specific implementation of the image overlay effect. * * NOTE that the PHP libraries are not great at merging images SO we include a * library that does it pixel-by-pixel which is INCREDIBLY inefficient. If this * can be improved, in a way that supports all transparency, please let us know! * * A watermark is layer onto image, return the image. An underlay is image onto * layer, return the layer. Almost identical, but seeing as we work with * resource handles, the handle needs to be swapped before returning. * * @param stdClass $image *   An image object. * @param stdClass $layer *   Image object to be placed over or under the $image image. * @param int $x *   Position of the overlay. * @param int $y *   Position of the overlay. * @param int $alpha *   Transparency of the overlay from 0-100. 0 is totally transparent. 100 *   (default) is totally opaque. * @param boolean $reverse *   Flag to indicate that the 'overlay' actually goes under the image. * * @return boolean *   true on success, false otherwise. */function image_gd_overlay(stdClass $image, stdClass $layer, $x, $y, $alpha = 100, $reverse = FALSE) {  // If the given alpha is 100%, we can use imagecopy - which actually works,  // is more efficient, and seems to retain the overlays partial transparency.  // Still does not work great for indexed gifs though?  if ($reverse) {    $upper = &$image;    $lower = &$layer;  }  else {    $upper = &$layer;    $lower = &$image;  }  if ($alpha == 100 && ($upper->info['mime_type'] != 'image/gif')) {    imagealphablending($lower->resource, TRUE);    imagesavealpha($lower->resource, TRUE);    imagealphablending($upper->resource, TRUE);    imagesavealpha($upper->resource, TRUE);    imagecopy($lower->resource, $upper->resource, $x, $y, 0, 0, $upper->info['width'], $upper->info['height']);    imagedestroy($upper->resource);    $image->resource = $lower->resource;    $image->info = $lower->info;  }  else {    // imagecopy() cannot be used and we have to use the slow library.    module_load_include('inc', 'imagecache_actions', 'watermark');    $watermark = new watermark();    $result_img = $watermark->create_watermark($lower->resource, $upper->resource, $x, $y, $alpha);    // Watermark creates a new image resource, so clean up both old images.    imagedestroy($lower->resource);    imagedestroy($upper->resource);    $image->resource = $result_img;    $image->info = $lower->info;  }  return TRUE;}/** * Imagemagick toolkit specific implementation of the image overlay effect. * * An underlay should can be created like: * -background None -extent 300x250-50-50 under.jpg -compose dst-over -composite * * Explanation: * - first enlarge the canvas, making any new part fully transparent. * - placing the "original" image on its requested position * - define the "source" image to IM * - compose the images placing the original over the source * * An overlay can be created like: * overlay.png -geometry 50x50+100+75 -compose  src-over -composite * * Explanation: * - define the overlay image to IM * - and define its size and position on the current image * - compose the images placing the original over the source * * Please be aware of the limitations of imagemagick libraries out there - the * versions distributed on hosted servers (if any) are often several years * behind. Using the latest imagemagick release features will make this function * unusable in real deployments. * * @param stdClass $image *   An image object. * @param stdClass $layer *   Image object to be placed over or under the $image image. * @param int $x *   Position of the overlay. * @param int $y *   Position of the overlay. * @param int $alpha *   Transparency of the overlay from 0-100. 0 is totally transparent. 100 *   (default) is totally opaque. * @param boolean $reverse *   Flag to indicate that the 'overlay' actually goes under the image. * * @return boolean *   true on success, false otherwise. */function image_imagemagick_overlay(stdClass $image, stdClass $layer, $x = 0, $y = 0, $alpha = 100, $reverse = FALSE) {  $realPath = imagecache_actions_find_file($layer->source);  if (!$realPath) {    return FALSE;  }  // Reset any gravity settings from earlier effects.  $image->ops[] = '-gravity None';  // In imagemagick terms:  // - $image is the destination (the image being constructed)  // - $layer is the source (the source of the current operation)  // Add the layer image to the imagemagick command line.  // Set the dimensions of the overlay. Use of the scale option means that we  // need to change the dimensions: always set them, they don't harm when the  // scale option is not used.  $sign = $reverse ? -1 : 1;  $geometry = sprintf('%ux%u%+d%+d', $layer->info['width'], $layer->info['height'], $sign * $x, $sign * $y);  $compose_operator = $reverse ? 'dst-over' : 'src-over';  // And compose it with the destination.  if ($alpha == 100) {    // Lay one image over the other. The transparency channel of the upper    // image and/or its dimensions (being smaller than the lower image) will    // determine what remains visible of the lower image).    //    // Note: In explicitly setting a -compose operator we reset/overwrite any    //   previously set one (former versions could produce erroneous results    //   in combination with other effects before this one).    if ($reverse) {      // Underlay.      $image->ops[] = '-background';      $image->ops[] = escapeshellarg('rgba(0,0,0,0)');      $image->ops[] = "-extent $geometry";      $image->ops[] = escapeshellarg($realPath);    }    else {      $image->ops[] = escapeshellarg($realPath);      $image->ops[] = "-geometry $geometry";    }    $image->ops[] = "-compose $compose_operator -composite";  }  else {    // Alpha is not 100, so this image effect turns into a blend operation.    // The alpha determines what percentage of the upper image pixel will be    // taken. From the lower image pixel, 100 - alpha percent will be taken.    //    // Note 1: I'm not sure if and how transparency of one or both images is    //   used in or after the blend operation.    // Note 2: As of IM v6.5.3-4 (around june 2009) we can use:    //   -compose blend -define compose:args=30[,70]    $image->ops[] = escapeshellarg($realPath);    $image->ops[] = "-geometry $geometry";    $image->ops[] = "-compose blend -define compose:args=$alpha -composite";  }  return TRUE;}
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