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- /**
- * Copyright (c) 2014, Facebook, Inc.
- * All rights reserved.
- *
- * This source code is licensed under the BSD-style license found in the
- * https://raw.github.com/facebook/regenerator/master/LICENSE file. An
- * additional grant of patent rights can be found in the PATENTS file in
- * the same directory.
- */
- !(function(global) {
- "use strict";
- var hasOwn = Object.prototype.hasOwnProperty;
- var undefined; // More compressible than void 0.
- var iteratorSymbol =
- typeof Symbol === "function" && Symbol.iterator || "@@iterator";
- var inModule = typeof module === "object";
- var runtime = global.regeneratorRuntime;
- if (runtime) {
- if (inModule) {
- // If regeneratorRuntime is defined globally and we're in a module,
- // make the exports object identical to regeneratorRuntime.
- module.exports = runtime;
- }
- // Don't bother evaluating the rest of this file if the runtime was
- // already defined globally.
- return;
- }
- // Define the runtime globally (as expected by generated code) as either
- // module.exports (if we're in a module) or a new, empty object.
- runtime = global.regeneratorRuntime = inModule ? module.exports : {};
- function wrap(innerFn, outerFn, self, tryLocsList) {
- return new Generator(innerFn, outerFn, self || null, tryLocsList || []);
- }
- runtime.wrap = wrap;
- // Try/catch helper to minimize deoptimizations. Returns a completion
- // record like context.tryEntries[i].completion. This interface could
- // have been (and was previously) designed to take a closure to be
- // invoked without arguments, but in all the cases we care about we
- // already have an existing method we want to call, so there's no need
- // to create a new function object. We can even get away with assuming
- // the method takes exactly one argument, since that happens to be true
- // in every case, so we don't have to touch the arguments object. The
- // only additional allocation required is the completion record, which
- // has a stable shape and so hopefully should be cheap to allocate.
- function tryCatch(fn, obj, arg) {
- try {
- return { type: "normal", arg: fn.call(obj, arg) };
- } catch (err) {
- return { type: "throw", arg: err };
- }
- }
- var GenStateSuspendedStart = "suspendedStart";
- var GenStateSuspendedYield = "suspendedYield";
- var GenStateExecuting = "executing";
- var GenStateCompleted = "completed";
- // Returning this object from the innerFn has the same effect as
- // breaking out of the dispatch switch statement.
- var ContinueSentinel = {};
- // Dummy constructor functions that we use as the .constructor and
- // .constructor.prototype properties for functions that return Generator
- // objects. For full spec compliance, you may wish to configure your
- // minifier not to mangle the names of these two functions.
- function GeneratorFunction() {}
- function GeneratorFunctionPrototype() {}
- var Gp = GeneratorFunctionPrototype.prototype = Generator.prototype;
- GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype;
- GeneratorFunctionPrototype.constructor = GeneratorFunction;
- GeneratorFunction.displayName = "GeneratorFunction";
- runtime.isGeneratorFunction = function(genFun) {
- var ctor = typeof genFun === "function" && genFun.constructor;
- return ctor
- ? ctor === GeneratorFunction ||
- // For the native GeneratorFunction constructor, the best we can
- // do is to check its .name property.
- (ctor.displayName || ctor.name) === "GeneratorFunction"
- : false;
- };
- runtime.mark = function(genFun) {
- genFun.__proto__ = GeneratorFunctionPrototype;
- genFun.prototype = Object.create(Gp);
- return genFun;
- };
- runtime.async = function(innerFn, outerFn, self, tryLocsList) {
- return new Promise(function(resolve, reject) {
- var generator = wrap(innerFn, outerFn, self, tryLocsList);
- var callNext = step.bind(generator.next);
- var callThrow = step.bind(generator["throw"]);
- function step(arg) {
- var record = tryCatch(this, null, arg);
- if (record.type === "throw") {
- reject(record.arg);
- return;
- }
- var info = record.arg;
- if (info.done) {
- resolve(info.value);
- } else {
- Promise.resolve(info.value).then(callNext, callThrow);
- }
- }
- callNext();
- });
- };
- function Generator(innerFn, outerFn, self, tryLocsList) {
- var generator = outerFn ? Object.create(outerFn.prototype) : this;
- var context = new Context(tryLocsList);
- var state = GenStateSuspendedStart;
- function invoke(method, arg) {
- if (state === GenStateExecuting) {
- throw new Error("Generator is already running");
- }
- if (state === GenStateCompleted) {
- // Be forgiving, per 25.3.3.3.3 of the spec:
- // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume
- return doneResult();
- }
- while (true) {
- var delegate = context.delegate;
- if (delegate) {
- var record = tryCatch(
- delegate.iterator[method],
- delegate.iterator,
- arg
- );
- if (record.type === "throw") {
- context.delegate = null;
- // Like returning generator.throw(uncaught), but without the
- // overhead of an extra function call.
- method = "throw";
- arg = record.arg;
- continue;
- }
- // Delegate generator ran and handled its own exceptions so
- // regardless of what the method was, we continue as if it is
- // "next" with an undefined arg.
- method = "next";
- arg = undefined;
- var info = record.arg;
- if (info.done) {
- context[delegate.resultName] = info.value;
- context.next = delegate.nextLoc;
- } else {
- state = GenStateSuspendedYield;
- return info;
- }
- context.delegate = null;
- }
- if (method === "next") {
- if (state === GenStateSuspendedStart &&
- typeof arg !== "undefined") {
- // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume
- throw new TypeError(
- "attempt to send " + JSON.stringify(arg) + " to newborn generator"
- );
- }
- if (state === GenStateSuspendedYield) {
- context.sent = arg;
- } else {
- delete context.sent;
- }
- } else if (method === "throw") {
- if (state === GenStateSuspendedStart) {
- state = GenStateCompleted;
- throw arg;
- }
- if (context.dispatchException(arg)) {
- // If the dispatched exception was caught by a catch block,
- // then let that catch block handle the exception normally.
- method = "next";
- arg = undefined;
- }
- } else if (method === "return") {
- context.abrupt("return", arg);
- }
- state = GenStateExecuting;
- var record = tryCatch(innerFn, self, context);
- if (record.type === "normal") {
- // If an exception is thrown from innerFn, we leave state ===
- // GenStateExecuting and loop back for another invocation.
- state = context.done
- ? GenStateCompleted
- : GenStateSuspendedYield;
- var info = {
- value: record.arg,
- done: context.done
- };
- if (record.arg === ContinueSentinel) {
- if (context.delegate && method === "next") {
- // Deliberately forget the last sent value so that we don't
- // accidentally pass it on to the delegate.
- arg = undefined;
- }
- } else {
- return info;
- }
- } else if (record.type === "throw") {
- state = GenStateCompleted;
- if (method === "next") {
- context.dispatchException(record.arg);
- } else {
- arg = record.arg;
- }
- }
- }
- }
- generator.next = invoke.bind(generator, "next");
- generator["throw"] = invoke.bind(generator, "throw");
- generator["return"] = invoke.bind(generator, "return");
- return generator;
- }
- Gp[iteratorSymbol] = function() {
- return this;
- };
- Gp.toString = function() {
- return "[object Generator]";
- };
- function pushTryEntry(locs) {
- var entry = { tryLoc: locs[0] };
- if (1 in locs) {
- entry.catchLoc = locs[1];
- }
- if (2 in locs) {
- entry.finallyLoc = locs[2];
- entry.afterLoc = locs[3];
- }
- this.tryEntries.push(entry);
- }
- function resetTryEntry(entry) {
- var record = entry.completion || {};
- record.type = "normal";
- delete record.arg;
- entry.completion = record;
- }
- function Context(tryLocsList) {
- // The root entry object (effectively a try statement without a catch
- // or a finally block) gives us a place to store values thrown from
- // locations where there is no enclosing try statement.
- this.tryEntries = [{ tryLoc: "root" }];
- tryLocsList.forEach(pushTryEntry, this);
- this.reset();
- }
- runtime.keys = function(object) {
- var keys = [];
- for (var key in object) {
- keys.push(key);
- }
- keys.reverse();
- // Rather than returning an object with a next method, we keep
- // things simple and return the next function itself.
- return function next() {
- while (keys.length) {
- var key = keys.pop();
- if (key in object) {
- next.value = key;
- next.done = false;
- return next;
- }
- }
- // To avoid creating an additional object, we just hang the .value
- // and .done properties off the next function object itself. This
- // also ensures that the minifier will not anonymize the function.
- next.done = true;
- return next;
- };
- };
- function values(iterable) {
- if (iterable) {
- var iteratorMethod = iterable[iteratorSymbol];
- if (iteratorMethod) {
- return iteratorMethod.call(iterable);
- }
- if (typeof iterable.next === "function") {
- return iterable;
- }
- if (!isNaN(iterable.length)) {
- var i = -1, next = function next() {
- while (++i < iterable.length) {
- if (hasOwn.call(iterable, i)) {
- next.value = iterable[i];
- next.done = false;
- return next;
- }
- }
- next.value = undefined;
- next.done = true;
- return next;
- };
- return next.next = next;
- }
- }
- // Return an iterator with no values.
- return { next: doneResult };
- }
- runtime.values = values;
- function doneResult() {
- return { value: undefined, done: true };
- }
- Context.prototype = {
- constructor: Context,
- reset: function() {
- this.prev = 0;
- this.next = 0;
- this.sent = undefined;
- this.done = false;
- this.delegate = null;
- this.tryEntries.forEach(resetTryEntry);
- // Pre-initialize at least 20 temporary variables to enable hidden
- // class optimizations for simple generators.
- for (var tempIndex = 0, tempName;
- hasOwn.call(this, tempName = "t" + tempIndex) || tempIndex < 20;
- ++tempIndex) {
- this[tempName] = null;
- }
- },
- stop: function() {
- this.done = true;
- var rootEntry = this.tryEntries[0];
- var rootRecord = rootEntry.completion;
- if (rootRecord.type === "throw") {
- throw rootRecord.arg;
- }
- return this.rval;
- },
- dispatchException: function(exception) {
- if (this.done) {
- throw exception;
- }
- var context = this;
- function handle(loc, caught) {
- record.type = "throw";
- record.arg = exception;
- context.next = loc;
- return !!caught;
- }
- for (var i = this.tryEntries.length - 1; i >= 0; --i) {
- var entry = this.tryEntries[i];
- var record = entry.completion;
- if (entry.tryLoc === "root") {
- // Exception thrown outside of any try block that could handle
- // it, so set the completion value of the entire function to
- // throw the exception.
- return handle("end");
- }
- if (entry.tryLoc <= this.prev) {
- var hasCatch = hasOwn.call(entry, "catchLoc");
- var hasFinally = hasOwn.call(entry, "finallyLoc");
- if (hasCatch && hasFinally) {
- if (this.prev < entry.catchLoc) {
- return handle(entry.catchLoc, true);
- } else if (this.prev < entry.finallyLoc) {
- return handle(entry.finallyLoc);
- }
- } else if (hasCatch) {
- if (this.prev < entry.catchLoc) {
- return handle(entry.catchLoc, true);
- }
- } else if (hasFinally) {
- if (this.prev < entry.finallyLoc) {
- return handle(entry.finallyLoc);
- }
- } else {
- throw new Error("try statement without catch or finally");
- }
- }
- }
- },
- _findFinallyEntry: function(finallyLoc) {
- for (var i = this.tryEntries.length - 1; i >= 0; --i) {
- var entry = this.tryEntries[i];
- if (entry.tryLoc <= this.prev &&
- hasOwn.call(entry, "finallyLoc") && (
- entry.finallyLoc === finallyLoc ||
- this.prev < entry.finallyLoc)) {
- return entry;
- }
- }
- },
- abrupt: function(type, arg) {
- var entry = this._findFinallyEntry();
- var record = entry ? entry.completion : {};
- record.type = type;
- record.arg = arg;
- if (entry) {
- this.next = entry.finallyLoc;
- } else {
- this.complete(record);
- }
- return ContinueSentinel;
- },
- complete: function(record, afterLoc) {
- if (record.type === "throw") {
- throw record.arg;
- }
- if (record.type === "break" ||
- record.type === "continue") {
- this.next = record.arg;
- } else if (record.type === "return") {
- this.rval = record.arg;
- this.next = "end";
- } else if (record.type === "normal" && afterLoc) {
- this.next = afterLoc;
- }
- return ContinueSentinel;
- },
- finish: function(finallyLoc) {
- var entry = this._findFinallyEntry(finallyLoc);
- return this.complete(entry.completion, entry.afterLoc);
- },
- "catch": function(tryLoc) {
- for (var i = this.tryEntries.length - 1; i >= 0; --i) {
- var entry = this.tryEntries[i];
- if (entry.tryLoc === tryLoc) {
- var record = entry.completion;
- if (record.type === "throw") {
- var thrown = record.arg;
- resetTryEntry(entry);
- }
- return thrown;
- }
- }
- // The context.catch method must only be called with a location
- // argument that corresponds to a known catch block.
- throw new Error("illegal catch attempt");
- },
- delegateYield: function(iterable, resultName, nextLoc) {
- this.delegate = {
- iterator: values(iterable),
- resultName: resultName,
- nextLoc: nextLoc
- };
- return ContinueSentinel;
- }
- };
- })(
- // Among the various tricks for obtaining a reference to the global
- // object, this seems to be the most reliable technique that does not
- // use indirect eval (which violates Content Security Policy).
- typeof global === "object" ? global :
- typeof window === "object" ? window : this
- );
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