190 lines
6.0 KiB
JavaScript
190 lines
6.0 KiB
JavaScript
// mode : terrain de vie, proximité, superposition....
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// profondeur : atlas, carte
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let modeAmount = 0,
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curentMode = 1, prevMode,
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currentProfondeur = "atlas",
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colors = {
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bg: {
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h: 29,
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s: 48,
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l: 48
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}
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};
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document.querySelectorAll('.mode').forEach(function(node, index) {
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modeAmount++;
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node.addEventListener('click', function() {
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document.querySelectorAll('.active').forEach(function(el) {
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el.classList.remove('active');
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if (currentProfondeur == "carte") { el.classList.add('collapsed'); }
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});
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node.classList.toggle('active');
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prevMode = curentMode;
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curentMode = index + 1;
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if (curentMode != prevMode) {
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changeColors(curentMode - prevMode);
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}
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})
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});
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// pb si on clique plusieurs fois d'affilé, revient pas sur les bonnes couleurs
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// le passage entre toutes les couleurs quand le diffAmount est élevé n'est pas bien
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// -> préférer ajouter un rectangle de la bonne couleur et lui augmenter l'opacité
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// -> ou peut-être changer le fond en css ?
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function changeColors(diffAmount) {
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let originColor = colors.bg.h,
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currentColor = originColor,
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newColor = originColor + (360 / modeAmount) * diffAmount,
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transitionTime = 50,
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stepAmount = (newColor - originColor) / transitionTime;
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let animation = setInterval(() => {
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if (
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(diffAmount > 0 && currentColor < newColor) ||
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(diffAmount < 0 && currentColor > newColor)) {
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currentColor = currentColor + stepAmount;
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colors.bg.h = currentColor;
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} else {
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clearInterval(animation);
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}
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}, transitionTime);
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}
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function toggleProfondeur(el) {
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if (el.classList.contains("selected")) {
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return;
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} else {
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for (let sibling of el.parentNode.children) {
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sibling.classList.remove('selected');
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}
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}
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el.classList.add("selected");
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if(el.innerHTML == "L'atlas") {
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currentProfondeur = "atlas";
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document.querySelectorAll('.mode').forEach(function(node) {
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if(node.classList.contains("collapsed")) {
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node.classList.remove("collapsed");
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}
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});
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} else {
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currentProfondeur = "carte";
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document.querySelectorAll('.mode').forEach(function(node) {
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if(!node.classList.contains("active")) {
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node.classList.add("collapsed");
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}
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});
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}
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}
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function toggleMode(direction) {
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let modes = [];
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let currentIndex;
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document.querySelectorAll('.mode').forEach(function(node, index) {
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modes.push(node);
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if (node.classList.contains("active")) {
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currentIndex = index;
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node.classList.remove("active");
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if (currentProfondeur == "carte") {
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node.classList.add("collapsed");
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}
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}
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});
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if (direction == "next" && currentIndex + 2 <= modeAmount) {
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modes[currentIndex + 1].classList.add('active');
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changeColors(1);
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} else if (direction == "prev" && currentIndex - 1 >= 0) {
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modes[currentIndex - 1].classList.add('active');
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changeColors(-1);
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} else if (direction == "next" && currentIndex + 1 == modeAmount) {
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modes[0].classList.add('active');
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changeColors(-modeAmount + 1);
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} else if (direction == "prev" && currentIndex == 0) {
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modes[modeAmount - 1].classList.add('active');
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changeColors(modeAmount - 1);
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}
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}
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// COULEURS DE FOND
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// basé sur https://codepen.io/ThreePixDroid/pen/MWeomWp
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// ajouter un grain fixe : cf
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// https://codepen.io/zadvorsky/pen/PwyoMm
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class GradientAnimation {
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constructor() {
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this.cnv = document.querySelector('canvas');
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this.ctx = this.cnv.getContext('2d');
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this.circlesNum = 5;
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this.minRadius = 800;
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this.maxRadius = 800;
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this.speed = 0.005;
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(window.onresize = () => {
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this.setCanvasSize();
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this.createCircles();
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})();
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this.drawAnimation();
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}
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setCanvasSize() {
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this.w = this.cnv.width = innerWidth * devicePixelRatio;
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this.h = this.cnv.height = innerHeight * devicePixelRatio;
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this.ctx.scale(devicePixelRatio, devicePixelRatio);
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}
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createCircles() {
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this.circles = [];
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for (let i = 0; i < this.circlesNum; i++) {
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this.circles.push(new Circle(this.w, this.h, this.minRadius, this.maxRadius));
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}
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}
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drawCircles() {
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this.circles.forEach(circle => circle.draw(this.ctx, this.speed));
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}
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drawBackground() {
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this.ctx.fillStyle = `hsl(${colors.bg.h} ${colors.bg.s}% ${colors.bg.l}%)`;
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this.ctx.fillRect(0, 0, this.w, this.h);
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}
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drawAnimation() {
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this.drawBackground();
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this.drawCircles();
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window.requestAnimationFrame(() => this.drawAnimation());
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}
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}
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class Circle {
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constructor(w, h, minR, maxR) {
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this.x = Math.random() * w;
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this.y = Math.random() * h;
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this.angle = Math.random() * Math.PI * 2;
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this.radius = Math.random() * (maxR - minR) + minR;
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this.firstColor = `hsla(${Math.random() * 360}, 100%, 50%, 0.5)`;
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this.secondColor = `hsla(${Math.random() * 360}, 100%, 50%, 0)`;
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}
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draw(ctx, speed) {
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this.angle += speed;
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const x = this.x + Math.cos(this.angle) * 200;
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const y = this.y + Math.sin(this.angle) * 200;
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const gradient = ctx.createRadialGradient(x, y, 0, x, y, this.radius);
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gradient.addColorStop(0, this.firstColor);
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gradient.addColorStop(1, this.secondColor);
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ctx.globalCompositionOperation = `overlay`;
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ctx.fillStyle = gradient;
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ctx.beginPath();
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ctx.arc(x, y, this.radius, 0, Math.PI * 2);
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ctx.fill();
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}
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}
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window.onload = () => {
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new GradientAnimation();
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} |