From 1d8e8f2d52da68fed9a88c4c565b3e491cce28e6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?K=C3=A9vin=20Tessier?= Date: Mon, 2 Jul 2018 11:47:08 +0200 Subject: [PATCH] update --- script/script.js | 160 ----------------------------------------------- 1 file changed, 160 deletions(-) diff --git a/script/script.js b/script/script.js index f7b1e01..2b70d31 100644 --- a/script/script.js +++ b/script/script.js @@ -55,163 +55,3 @@ var copy = path.clone(); copy.fullySelected = true; copy.position.x += 500; copy.smooth(); - - - - - - - - - - - - - - - - - - - - - - - - - -// function Ball(r, p, v) { -// -// this.radius = r; -// this.point = p; -// this.vector = v; -// this.maxVec = 0.1; -// this.numSegment = Math.floor(r / 1 + 1); -// this.boundOffset = []; -// this.boundOffsetBuff = []; -// this.sidePoints = []; -// this.path = new Path({ -// fillColor: { -// hue: Math.random() * 360, -// saturation: 1, -// brightness: 1 -// }, -// blendMode: 'lighter' -// }); -// -// for (var i = 0; i < this.numSegment; i ++) { -// this.boundOffset.push(this.radius); -// this.boundOffsetBuff.push(this.radius); -// this.path.add(new Point()); -// this.sidePoints.push(new Point({ -// angle: 360 / this.numSegment * i, -// length: 1 -// })); -// } -// } -// -// Ball.prototype = { -// iterate: function() { -// this.checkBorders(); -// if (this.vector.length > this.maxVec) -// this.vector.length = this.maxVec; -// this.point += this.vector; -// this.updateShape(); -// }, -// -// checkBorders: function() { -// var size = view.size; -// if (this.point.x < -this.radius) -// this.point.x = size.width + this.radius; -// if (this.point.x > size.width + this.radius) -// this.point.x = -this.radius; -// if (this.point.y < -this.radius) -// this.point.y = size.height + this.radius; -// if (this.point.y > size.height + this.radius) -// this.point.y = -this.radius; -// }, -// -// updateShape: function() { -// var segments = this.path.segments; -// for (var i = 0; i < this.numSegment; i ++) -// segments[i].point = this.getSidePoint(i); -// -// this.path.smooth(); -// for (var i = 0; i < this.numSegment; i ++) { -// if (this.boundOffset[i] < this.radius / 4) -// this.boundOffset[i] = this.radius / 4; -// var next = (i + 1) % this.numSegment; -// var prev = (i > 0) ? i - 1 : this.numSegment - 1; -// var offset = this.boundOffset[i]; -// offset += (this.radius - offset) / 15; -// offset += ((this.boundOffset[next] + this.boundOffset[prev]) / 2 - offset) / 3; -// this.boundOffsetBuff[i] = this.boundOffset[i] = offset; -// } -// }, -// -// react: function(b) { -// var dist = this.point.getDistance(b.point); -// if (dist < this.radius + b.radius && dist != 0) { -// var overlap = this.radius + b.radius - dist; -// var direc = (this.point - b.point).normalize(overlap * 0.015); -// this.vector += direc; -// b.vector -= direc; -// -// this.calcBounds(b); -// b.calcBounds(this); -// this.updateBounds(); -// b.updateBounds(); -// } -// }, -// -// getBoundOffset: function(b) { -// var diff = this.point - b; -// var angle = (diff.angle + 180) % 360; -// return this.boundOffset[Math.floor(angle / 360 * this.boundOffset.length)]; -// }, -// -// calcBounds: function(b) { -// for (var i = 0; i < this.numSegment; i ++) { -// var tp = this.getSidePoint(i); -// var bLen = b.getBoundOffset(tp); -// var td = tp.getDistance(b.point); -// if (td < bLen) { -// this.boundOffsetBuff[i] -= (bLen - td) / 2; -// } -// } -// }, -// -// getSidePoint: function(index) { -// return this.point + this.sidePoints[index] * this.boundOffset[index]; -// }, -// -// updateBounds: function() { -// for (var i = 0; i < this.numSegment; i ++) -// this.boundOffset[i] = this.boundOffsetBuff[i]; -// } -// }; -// -// //--------------------- main --------------------- -// -// var balls = []; -// var numBalls = 7; -// for (var i = 0; i < numBalls; i++) { -// var position = Point.random() * view.size; -// var vector = new Point({ -// angle: 360 * Math.random(), -// length: Math.random() * 10 -// }); -// var radius = Math.random() * 100 + 100; -// balls.push(new Ball(radius, position, vector)); -// -// } -// function onFrame() { -// for (var i = 0; i < balls.length - 1; i++) { -// for (var j = i + 1; j < balls.length; j++) { -// balls[i].react(balls[j]); -// } -// } -// for (var i = 0, l = balls.length; i < l; i++) { -// balls[i].iterate(); -// } -// }