first import

This commit is contained in:
Bachir Soussi Chiadmi
2015-04-08 11:40:19 +02:00
commit 1bc61b12ad
8435 changed files with 1582817 additions and 0 deletions

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package {
import flash.external.ExternalInterface;
internal class ExternalCall
{
/*public function ExternalCall()
{
}
*/
public static function Simple(callback:String):void {
ExternalInterface.call(callback);
}
public static function FileQueued(callback:String, file_object:Object):void {
ExternalInterface.call(callback, EscapeMessage(file_object));
}
public static function FileQueueError(callback:String, error_code:Number, file_object:Object, message:String):void {
ExternalInterface.call(callback, EscapeMessage(file_object), EscapeMessage(error_code), EscapeMessage(message));
}
public static function FileDialogComplete(callback:String, num_files_selected:Number, num_files_queued:Number, total_num_files_queued:Number):void {
ExternalInterface.call(callback, EscapeMessage(num_files_selected), EscapeMessage(num_files_queued), EscapeMessage(total_num_files_queued));
}
public static function UploadStart(callback:String, file_object:Object):void {
ExternalInterface.call(callback, EscapeMessage(file_object));
}
public static function UploadProgress(callback:String, file_object:Object, bytes_loaded:uint, bytes_total:uint):void {
ExternalInterface.call(callback, EscapeMessage(file_object), EscapeMessage(bytes_loaded), EscapeMessage(bytes_total));
}
public static function UploadSuccess(callback:String, file_object:Object, server_data:String, responseReceived:Boolean):void {
ExternalInterface.call(callback, EscapeMessage(file_object), EscapeMessage(server_data), EscapeMessage(responseReceived));
}
public static function UploadError(callback:String, error_code:Number, file_object:Object, message:String):void {
ExternalInterface.call(callback, EscapeMessage(file_object), EscapeMessage(error_code), EscapeMessage(message));
}
public static function UploadComplete(callback:String, file_object:Object):void {
ExternalInterface.call(callback, EscapeMessage(file_object));
}
public static function Debug(callback:String, message:String):void {
ExternalInterface.call(callback, EscapeMessage(message));
}
public static function Bool(callback:String):Boolean {
return ExternalInterface.call(callback);
}
/* Escapes all the backslashes which are not translated correctly in the Flash -> JavaScript Interface
*
* These functions had to be developed because the ExternalInterface has a bug that simply places the
* value a string in quotes (except for a " which is escaped) in a JavaScript string literal which
* is executed by the browser. These often results in improperly escaped string literals if your
* input string has any backslash characters. For example the string:
* "c:\Program Files\uploadtools\"
* is placed in a string literal (with quotes escaped) and becomes:
* var __flash__temp = "\"c:\Program Files\uploadtools\\"";
* This statement will cause errors when executed by the JavaScript interpreter:
* 1) The first \" is succesfully transformed to a "
* 2) \P is translated to P and the \ is lost
* 3) \u is interpreted as a unicode character and causes an error in IE
* 4) \\ is translated to \
* 5) leaving an unescaped " which causes an error
*
* I fixed this by escaping \ characters in all outgoing strings. The above escaped string becomes:
* var __flash__temp = "\"c:\\Program Files\\uploadtools\\\"";
* which contains the correct string literal.
*
* Note: The "var __flash__temp = " portion of the example is part of the ExternalInterface not part of
* my escaping routine.
*/
private static function EscapeMessage(message:*):* {
if (message is String) {
message = EscapeString(message);
}
else if (message is Array) {
message = EscapeArray(message);
}
else if (message is Object) {
message = EscapeObject(message);
}
return message;
}
private static function EscapeString(message:String):String {
var replacePattern:RegExp = /\\/g; //new RegExp("/\\/", "g");
return message.replace(replacePattern, "\\\\");
}
private static function EscapeArray(message_array:Array):Array {
var length:uint = message_array.length;
var i:uint = 0;
for (i; i < length; i++) {
message_array[i] = EscapeMessage(message_array[i]);
}
return message_array;
}
private static function EscapeObject(message_obj:Object):Object {
for (var name:String in message_obj) {
message_obj[name] = EscapeMessage(message_obj[name]);
}
return message_obj;
}
}
}

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package {
import flash.net.FileReference;
internal class FileItem
{
private static var file_id_sequence:Number = 0; // tracks the file id sequence
private var postObject:Object;
public var file_reference:FileReference;
public var id:String;
public var index:Number = -1;
public var file_status:int = 0;
private var js_object:Object;
public static var FILE_STATUS_QUEUED:int = -1;
public static var FILE_STATUS_IN_PROGRESS:int = -2;
public static var FILE_STATUS_ERROR:int = -3;
public static var FILE_STATUS_SUCCESS:int = -4;
public static var FILE_STATUS_CANCELLED:int = -5;
public static var FILE_STATUS_NEW:int = -6; // This file status should never be sent to JavaScript
public function FileItem(file_reference:FileReference, control_id:String, index:Number)
{
this.postObject = {};
this.file_reference = file_reference;
this.id = control_id + "_" + (FileItem.file_id_sequence++);
this.file_status = FileItem.FILE_STATUS_NEW;
this.index = index;
this.js_object = {
id: this.id,
index: this.index,
post: this.GetPostObject()
};
// Cleanly attempt to retrieve the FileReference info
// this can fail and so is wrapped in try..catch
try {
this.js_object.name = this.file_reference.name;
this.js_object.size = this.file_reference.size;
this.js_object.type = this.file_reference.type || "";
this.js_object.creationdate = this.file_reference.creationDate || new Date(0);
this.js_object.modificationdate = this.file_reference.modificationDate || new Date(0);
} catch (ex:Error) {
this.file_status = FileItem.FILE_STATUS_ERROR;
}
this.js_object.filestatus = this.file_status;
}
public function AddParam(name:String, value:String):void {
this.postObject[name] = value;
}
public function RemoveParam(name:String):void {
delete this.postObject[name];
}
public function GetPostObject(escape:Boolean = false):Object {
if (escape) {
var escapedPostObject:Object = { };
for (var k:String in this.postObject) {
if (this.postObject.hasOwnProperty(k)) {
var escapedName:String = FileItem.EscapeParamName(k);
escapedPostObject[escapedName] = this.postObject[k];
}
}
return escapedPostObject;
} else {
return this.postObject;
}
}
// Create the simply file object that is passed to the browser
public function ToJavaScriptObject():Object {
this.js_object.filestatus = this.file_status;
this.js_object.post = this.GetPostObject(true);
return this.js_object;
}
public function toString():String {
return "FileItem - ID: " + this.id;
}
/*
// The purpose of this function is to escape the property names so when Flash
// passes them back to javascript they can be interpretted correctly.
// ***They have to be unescaped again by JavaScript.**
//
// This works around a bug where Flash sends objects this way:
// object.parametername = "value";
// instead of
// object["parametername"] = "value";
// This can be a problem if the parameter name has characters that are not
// allowed in JavaScript identifiers:
// object.parameter.name! = "value";
// does not work but,
// object["parameter.name!"] = "value";
// would have worked.
*/
public static function EscapeParamName(name:String):String {
name = name.replace(/[^a-z0-9_]/gi, FileItem.EscapeCharacter);
name = name.replace(/^[0-9]/, FileItem.EscapeCharacter);
return name;
}
public static function EscapeCharacter():String {
return "$" + ("0000" + arguments[0].charCodeAt(0).toString(16)).substr(-4, 4);
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- Output SWF options -->
<output>
<movie disabled="False" />
<movie input="" />
<movie path="swfupload.swf" />
<movie fps="15" />
<movie width="300" />
<movie height="300" />
<movie version="9" />
<movie background="#FFFFFF" />
</output>
<!-- Other classes to be compiled into your SWF -->
<classpaths>
<class path="." />
</classpaths>
<!-- Build options -->
<build>
<option accessible="False" />
<option allowSourcePathOverlap="False" />
<option benchmark="False" />
<option es="False" />
<option loadConfig="" />
<option optimize="True" />
<option showActionScriptWarnings="True" />
<option showBindingWarnings="True" />
<option showDeprecationWarnings="True" />
<option showUnusedTypeSelectorWarnings="True" />
<option strict="True" />
<option useNetwork="True" />
<option useResourceBundleMetadata="True" />
<option warnings="True" />
<option verboseStackTraces="False" />
<option additional="" />
<option customSDK="" />
</build>
<!-- SWC Include Libraries -->
<includeLibraries>
<!-- example: <element path="..." /> -->
</includeLibraries>
<!-- SWC Libraries -->
<libraryPaths>
<!-- example: <element path="..." /> -->
</libraryPaths>
<!-- External Libraries -->
<externalLibraryPaths>
<!-- example: <element path="..." /> -->
</externalLibraryPaths>
<!-- Runtime Shared Libraries -->
<rslPaths>
<!-- example: <element path="..." /> -->
</rslPaths>
<!-- Intrinsic Libraries -->
<intrinsics>
<!-- example: <element path="..." /> -->
</intrinsics>
<!-- Assets to embed into the output SWF -->
<library>
<!-- example: <asset path="..." id="..." update="..." glyphs="..." mode="..." place="..." sharepoint="..." /> -->
</library>
<!-- Class files to compile (other referenced classes will automatically be included) -->
<compileTargets>
<compile path="SWFUpload.as" />
</compileTargets>
<!-- Paths to exclude from the Project Explorer tree -->
<hiddenPaths>
<!-- example: <hidden path="..." /> -->
</hiddenPaths>
<!-- Executed before build -->
<preBuildCommand />
<!-- Executed after build -->
<postBuildCommand alwaysRun="True">deploy.bat</postBuildCommand>
<!-- Other project options -->
<options>
<option showHiddenPaths="False" />
<option testMovie="NewWindow" />
</options>
</project>

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@echo off
copy ..\swfupload.js ..\..\samples\demos\swfupload
copy swfupload.swf ..\..\samples\demos\swfupload

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<?xml version="1.0" encoding="utf-8"?>
<!--Flex compiler config for project SWFUpload-v2 generated by FDBuild-->
<!--============-->
<!--This file was generated by a tool.-->
<!--Any modifications you make may be lost.-->
<flex-config>
<compiler>
<source-path append="true">
<path-element>C:\inetpub\wwwroot\other\swfupload\core\Flash</path-element>
<path-element>C:\Program Files (x86)\FlashDevelop\Library\AS3\classes</path-element>
</source-path>
</compiler>
<file-specs>
<path-element>C:\inetpub\wwwroot\other\swfupload\core\Flash\SWFUpload.as</path-element>
</file-specs>
<default-background-color>#FFFFFF</default-background-color>
<default-frame-rate>15</default-frame-rate>
<default-size>
<width>300</width>
<height>300</height>
</default-size>
</flex-config>

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<?xml version="1.0" encoding="utf-8"?>
<!--Flex compiler config for project SWFUpload-v2 generated by FDBuild-->
<!--============-->
<!--This file was generated by a tool.-->
<!--Any modifications you make may be lost.-->
<flex-config>
<compiler>
<source-path append="true">
<path-element>C:\inetpub\wwwroot\other\swfupload\core\Flash</path-element>
<path-element>C:\Program Files (x86)\FlashDevelop\Library\AS3\classes</path-element>
</source-path>
</compiler>
<file-specs>
<path-element>C:\inetpub\wwwroot\other\swfupload\core\Flash\SWFUpload.as</path-element>
</file-specs>
<default-background-color>#FFFFFF</default-background-color>
<default-frame-rate>15</default-frame-rate>
<default-size>
<width>300</width>
<height>300</height>
</default-size>
</flex-config>

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