ouatterrir-app/src/components/MapGranimBackground.vue

154 lines
4.8 KiB
Vue

<script>
import Granim from 'granim'
export default {
data() {
return {
granim1: null,
granim2: null
}
},
mounted() {
this.initGradients()
this.initTrame()
window.addEventListener("resize", this.onWindowResize.bind(this));
},
// computed: {
// },
// created () {
// },
methods: {
initGradients () {
let canvasBackground1 = this.$refs['canvas-background-gradient1'];
canvasBackground1.width = canvasBackground1.parentElement.clientWidth;
canvasBackground1.height = canvasBackground1.parentElement.clientHeight;
this.granim1 = this.createGranim(canvasBackground1, 1)
let canvasBackground2 = this.$refs['canvas-background-gradient2'];
canvasBackground2.width = canvasBackground2.parentElement.clientWidth;
canvasBackground2.height = canvasBackground2.parentElement.clientHeight;
this.granim2 = this.createGranim(canvasBackground2, 2)
},
createGranim(canvas, direction){
let gradients = [];
let num_colors = Math.floor(2 + Math.random()*2);
for (let i = 0; i < Math.floor(2 + Math.random()*4); i++) {
let colors = [];
// let hue = Math.floor(Math.random()*360)
for (let j = 0; j < num_colors; j++) {
let pos = 1/num_colors*j + 1/num_colors/3 + Math.random()*1/num_colors/3
colors.push({
color: this.getRandBGColor(),
// pos: parseFloat(`${parseFloat(Math.random()).toFixed(2)}`.slice(1))
pos: parseFloat(`${parseFloat(pos).toFixed(2)}`.slice(1))
})
}
// colors.sort((a,b) => {
// return a.pos > b.pos ? 1 : -1
// })
gradients.push(colors)
}
console.log(gradients);
let custDir;
// switch (direction) {
// case 1:
// custDir = {
// x0: `${Math.random() * canvas.width}px`,
// y0: `-100px`,
// x1: `${Math.random() * canvas.width}px`,
// y1: `${canvas.height + 100}px`
// }
// break;
// case 2:
// custDir = {
// x0: `-100px`,
// y0: `${Math.random() * canvas.height}px`,
// x1: `${canvas.width + 100}px`,
// y1: `${Math.random() * canvas.height}px`
// }
// break;
// }
switch (direction) {
case 1:
custDir = {
x0: `${Math.random() * canvas.width/3}px`,
y0: `-100px`,
x1: `${canvas.width/3*2 + Math.random() * canvas.width/3}px`,
y1: `${canvas.height + 100}px`
}
break;
case 2:
custDir = {
x0: `${canvas.width/3*2 + Math.random() * canvas.width/3}px`,
y0: `-100px`,
x1: `${Math.random() * canvas.width/3}px`,
y1: `${canvas.height + 100}px`
}
break;
}
return new Granim({
element: canvas,
direction: 'custom',
customDirection: custDir,
isPausedWhenNotInView: true,
states : {
"default-state": {
gradients: gradients,
transitionSpeed: 20000 + Math.random() * 20000
}
},
})
},
getRandBGColor (hue) {
let h = !hue ? Math.floor(Math.random()*360) : hue + -30 + Math.floor(Math.random()*60);
let s = 25 + Math.floor(Math.random()*5);
let l = 40 + Math.floor(Math.random()*10);
let a = `${parseFloat(0.2 + Math.random()*.4).toFixed(3)}`.slice(1);
let hsla = `hsla(${h}, ${s}%, ${l}%, ${a})`;
// console.log(hsla);
return hsla;
},
initTrame () {
let canvasBackgroundTrame = this.$refs['canvas-background-trame'];
canvasBackgroundTrame.width = canvasBackgroundTrame.parentElement.clientWidth;
canvasBackgroundTrame.height = canvasBackgroundTrame.parentElement.clientHeight;
let ctx = canvasBackgroundTrame.getContext('2d');
ctx.clearRect(0,0, canvasBackgroundTrame.width, canvasBackgroundTrame.height);
let step = 1;
for (let i = 0; i < parseInt(canvasBackgroundTrame.width); i+=step) {
for (let j = 0; j < parseInt(canvasBackgroundTrame.height); j+=step) {
if (Math.random() > 0.6) {
ctx.beginPath();
// ctx.arc(i, j, 0.5, 0, 2 * Math.PI, false);
ctx.rect(i, j, 1, 1);
ctx.fillStyle = "rgba(0,0,0,0.1)";
ctx.fill();
}
}
}
},
onWindowResize () {
this.initTrame()
}
}
}
</script>
<template>
<canvas class="map-bg-canvas gradient" ref="canvas-background-gradient1"></canvas>
<canvas class="map-bg-canvas trame" ref="canvas-background-trame"></canvas>
<canvas class="map-bg-canvas gradient" ref="canvas-background-gradient2"></canvas>
</template>
<style lang="css" scoped>
</style>