452 lines
15 KiB
Vue
452 lines
15 KiB
Vue
<script>
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// https://brm.io/matter-js/docs/classes/Engine.html
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// import {
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// // Engine,
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// // Render,
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// // World,
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// Bodies,
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// Body,
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// Events,
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// Composite,
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// // Composites,
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// // Constraint,
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// // Vertices,
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// // Mouse,
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// // MouseConstraint,
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// // Query,
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// // Common
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// } from "matter-js";
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import Matter from "matter-js";
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import MatterAttractors from "matter-attractors";
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// Matter.use(MatterAttractors);
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// import { easeInOutQuad, easeInOutQuart } from 'easing-utils';
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import Tween from "@tweenjs/tween.js";
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import { mapState, mapActions } from 'pinia'
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import { ConcernementsStore } from '@/stores/concernements'
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export default {
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inject: ['canvasMap', 'matterEngine'],
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data() {
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return {
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entities: null,
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// concernement: null,
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canvas: null,
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ctx: null,
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pos : {
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x: 0,
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y: 0
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},
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ray: 60,
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time: 0,
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salientPoints: [],
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scale: 1,
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opacity: 0,
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// anim: null,
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tween: null,
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// matter
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body: null,
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constraint: null
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}
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},
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props: ['concernement', 'opened'],
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computed: {
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...mapState(ConcernementsStore,['concernementsByID'])
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},
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created () {
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// console.log("ConcernementsMapItem concernement", this.canvasMap, this.matterEngine);
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this.entites = this.concernement.entites
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this.entites_byid = this.concernement.entites_byid
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this.parsePoints()
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this.getSalientPoints()
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},
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mounted() {
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console.log('concernementItem mounted', typeof this.canvasMap.canvas);
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if (this.canvasMap) {
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this.initCanvasMap()
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}
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},
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watch: {
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// canvasMap (n, o) {
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// console.log("concernementItem watch canvasMap", o, n);
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// }
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canvasMap: {
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handler (n, o){
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// console.log("concernementItem watch canvasMap.ctx", typeof this.canvas, o, n);
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if (!this.canvas) {
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this.initCanvasMap()
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}
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},
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deep: true
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},
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opened: {
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handler (n, o) {
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if(n){ // opened
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this.openClose(true);
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}else{ // closed
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this.openClose(false)
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}
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},
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deep: true
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}
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},
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methods: {
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initCanvasMap (){
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// console.log('initCanvasMap');
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// record canvas and ctx for rendering (drawing)
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this.canvas = this.canvasMap.canvas
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this.ctx = this.canvasMap.ctx
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// define init position of the item
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this.pos = this.getRandomPos();
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//
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this.initMatterBody()
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},
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initMatterBody (){
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// MATTER
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// create the matter body and add it to the engine
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if (!this.body) {
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// console.log('concernementItem creating body');
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// https://github.com/liabru/matter-attractors/issues/8
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// https://github.com/liabru/matter-attractors/blob/master/index.js
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// MatterAttractors.Attractors.gravityConstant = -5;
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// Create parts of the body : main big circle & entities
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var parts = [
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Matter.Bodies.circle(0, 0, this.ray, {
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item_type: 'concernement',
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id: this.concernement.id,
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})
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];
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for (let i = 0; i < this.entites.length; i++) {
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// parts.push(Matter.Bodies.circle(this.pos.x+this.entites[i].display.pos.x, this.pos.y+this.entites[i].display.pos.y, 15, {
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// item_type: 'entite',
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// id: this.entites[i].id
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// }))
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parts.push(Matter.Bodies.circle(this.entites[i].display.pos.x, this.entites[i].display.pos.y, 0.8, {
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item_type: 'entite',
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id: this.entites[i].entite.id,
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cid: this.concernement.id,
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isSensor: true
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}))
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}
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// create the body
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this.body = Matter.Body.create({
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parts: parts,
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item_type: 'concernement',
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id: this.concernement.id,
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frictionAir: 0,
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// mass: Math.pow(3, this.entites.length),
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mass: 10,
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restitution: 0.4,
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collisionFilter: {
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group: -1
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},
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plugin: {
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attractors: [
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// there is a built in helper function for Newtonian gravity!
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// you can find out how it works in index.js
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MatterAttractors.Attractors.gravity
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]
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}
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});
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Matter.Body.setPosition(this.body, this.pos);
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// add init velocity
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let delta = 10;
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Matter.Body.setVelocity(this.body, {
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x: -delta + Math.random()*delta*2,
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y: -delta + Math.random()*delta*2
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});
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// console.log('concernementItem mass', this.body.mass);
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Matter.Composite.add(this.matterEngine.world, this.body);
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// console.log('concernement body', this.body);
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// // listen for animate event dispatched from parent
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// this.canvas.addEventListener('animate', this.animate)
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// listen for afterUpdate event from Matter.Engine object
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Matter.Events.on(this.matterEngine, "beforeUpdate", this.onBeforeEngineUpdate);
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Matter.Events.on(this.matterEngine, "afterUpdate", this.onAfterEngineUpdate);
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}
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},
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getRandomPos(){
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return {
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x: this.ray/2 + Math.random()*(this.canvas.width - this.ray),
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y: this.ray/2 + Math.random()*(this.canvas.height - this.ray)
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};
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},
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parsePoints (){
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// converts data (menace/maintien, actuel/future, prise) into atcual position x,y
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for (let i = 0; i < this.entites.length; i++) {
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let entite = this.entites[i]
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// console.log('entite', entite);
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this.entites[i].display = {
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alpha: null,
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ray: null
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}
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// RAYON
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// https://stackoverflow.com/questions/5731863/mapping-a-numeric-range-onto-another
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// slope = (output_end - output_start) / (input_end - input_start)
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// output = output_start + slope * (input - input_start)
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// from range 0 -> 100 to range 0 -> this.ray
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let init_max = 100
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let slope = this.ray / init_max
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this.entites[i].display.ray = slope * (init_max - entite.prise);
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// if (this.concernement.id === 28) {
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// console.log(`entity prise: ${entite.prise} | ray: ${this.entites[i].display.ray}`);
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// }
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// ANGLE
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// -90 <= mm <= 90
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if (entite.actuelfuture) {
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// future en haut : 180 <= a <= 360
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// from -90 -> 90 to range 180 -> 360
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this.entites[i].display.alpha = entite.menacemaintien + 270
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} else {
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// actuel: en bas : O <= a <= 180
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// from -90 -> 90 to range 180 -> 0
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this.entites[i].display.alpha = -1 * entite.menacemaintien + 90
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}
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// POSITION X Y (par rapport au centre de l'entite)
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this.entites[i].display.pos = {
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x: this.entites[i].display.ray * Math.cos(this.entites[i].display.alpha * (Math.PI/180)),
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y: this.entites[i].display.ray * Math.sin(this.entites[i].display.alpha * (Math.PI/180))
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}
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this.entites_byid[entite.entite.id].display = this.entites[i].display;
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}
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},
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getSalientPoints () {
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// debugger
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// console.log(this.entites);
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let arc = 360/10;
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// loop through arcs
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for (let i = 0; i <= 360/arc; i++) {
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// loop through entities to find the farest on the arc
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let max_r = 0;
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let farest = null;
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for (let j = 0; j < this.entites.length; j++) {
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let entite = this.entites[j];
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if(arc*i <= entite.display.alpha && entite.display.alpha <= arc*i+arc) {
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// if entity is in arc
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if (entite.display.ray > max_r) { // && entite.display.ray > this.ray/2 // and farest from minimu
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// if entity is farest from precedent one
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max_r = entite.display.ray;
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farest = entite;
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}
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}
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}
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if (farest) {
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this.salientPoints.push(farest.display)
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}
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}
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// console.log(`this.salientPoints ${this.concernement.id}`, this.salientPoints);
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},
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// onBeforeEngineUpdate (event) {
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// if (this.opened) {
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// // Matter.Body.setPosition(this.body, this.pos);
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// }
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// },
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openClose(open) {
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if (this.tween) {
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this.tween.stop();
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}
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if (open) {
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// opening tweening
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this.tween = new Tween.Tween({s: this.scale, x: this.pos.x, y: this.pos.y, o: 0})
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.to({
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s: 7,
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x: (this.canvas.width - 450) / 2,
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y: this.canvas.height / 2,
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o: 0.8
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}, 800)
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.onUpdate((obj) => {
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// https://github.com/liabru/matter-js/issues/986#issuecomment-812488873
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// revert to the original size (by reverting the previous scale)
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Matter.Body.scale(this.body, 1 / this.scale, 1 / this.scale)
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// then scale again to new scale
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Matter.Body.scale(this.body, obj.s, obj.s)
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// record new scale
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this.scale = obj.s;
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this.opacity = obj.o;
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Matter.Body.setPosition(this.body, {x:obj.x, y:obj.y});
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this.pos = {x:obj.x, y:obj.y};
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})
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.onComplete((obj) => {
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this.constraint = Matter.Constraint.create({
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pointA: this.pos,
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bodyB: this.body,
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stiffness: 1,
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damping: 0,
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length: 0
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});
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Matter.Composite.add(this.matterEngine.world, [this.body, this.constraint]);
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});
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// recreate the matter engine event to get it a the end of the events stack
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Matter.Events.off(this.matterEngine, "afterUpdate", this.onAfterEngineUpdate);
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Matter.Events.on(this.matterEngine, "afterUpdate", this.onAfterEngineUpdate);
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} else {
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// closing
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if(this.constraint){
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Matter.Composite.remove(this.matterEngine.world, this.constraint);
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}
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this.tween = new Tween.Tween({s: this.scale, o: 1})
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.to({s: 1, o: 0}, 500)
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.onUpdate((obj) => {
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// https://github.com/liabru/matter-js/issues/986#issuecomment-812488873
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// revert to the original size (by reverting the previous scale)
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Matter.Body.scale(this.body, 1 / this.scale, 1 / this.scale)
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// then scale again to new scale
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Matter.Body.scale(this.body, obj.s, obj.s)
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// record new scale
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this.scale = obj.s;
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this.opacity = obj.o;
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});
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}
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this.tween.easing(Tween.Easing.Quadratic.InOut).start();
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},
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onBeforeEngineUpdate (event) {
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if (this.tween) {
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this.tween.update();
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}
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},
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onAfterEngineUpdate (event) {
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// respawn element if outside screen
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if(this.pos.x < 0
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|| this.pos.x > this.canvas.width
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|| this.pos.y < 0
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|| this.pos.y > this.canvas.height){
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this.pos = this.getRandomPos()
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Matter.Body.setPosition(this.body, {x:this.pos.x, y:this.pos.y});
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}
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this.draw()
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},
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draw() {
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if (!this.ctx) return;
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this.pos = this.body.position;
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if (this.opened) {
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// BOUSSOLE
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// exterieur circle
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this.ctx.beginPath();
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this.ctx.lineWidth = 2;
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this.ctx.strokeStyle = `rgba(255,255,255,${this.opacity})`;
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// external circle is %8 less than max ray = (*0.92)
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this.ctx.arc(this.pos.x, this.pos.y, this.ray*this.scale*0.92, 0, 2 * Math.PI, false);
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// this.ctx.stroke();
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// interieur circle
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this.ctx.arc(this.pos.x, this.pos.y, this.ray/2*this.scale, 0, 2 * Math.PI, false);
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// this.ctx.stroke();
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// axes
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// vertical
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this.ctx.moveTo(this.pos.x, this.pos.y - this.ray*this.scale);
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this.ctx.lineTo(this.pos.x, this.pos.y + this.ray*this.scale);
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// horizontal
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this.ctx.moveTo(this.pos.x - this.ray*this.scale, this.pos.y);
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this.ctx.lineTo(this.pos.x + this.ray*this.scale, this.pos.y);
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// this.ctx.stroke();
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// fleches
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// haute
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this.ctx.moveTo(this.pos.x - (8*this.scale), this.pos.y - this.ray*this.scale*0.92 + (8*this.scale));
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this.ctx.lineTo(this.pos.x, this.pos.y - this.ray*this.scale*0.92);
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this.ctx.lineTo(this.pos.x + (8*this.scale), this.pos.y - this.ray*this.scale*0.92 + (8*this.scale));
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// milieu
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this.ctx.moveTo(this.pos.x - (8*this.scale), this.pos.y + (8*this.scale));
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this.ctx.lineTo(this.pos.x, this.pos.y);
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this.ctx.lineTo(this.pos.x + (8*this.scale), this.pos.y + (8*this.scale));
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this.ctx.stroke();
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// MOINS - PLUS
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this.ctx.beginPath();
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this.ctx.lineWidth = 8;
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this.ctx.strokeStyle = `rgba(255,255,255,${this.opacity})`;;
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// PLUS
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// horizontal
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this.ctx.moveTo(this.pos.x + this.ray*this.scale - (5 * this.scale), this.pos.y - this.ray*this.scale);
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this.ctx.lineTo(this.pos.x + this.ray*this.scale + (5 * this.scale), this.pos.y - this.ray*this.scale);
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// vertical
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this.ctx.moveTo(this.pos.x + this.ray*this.scale, this.pos.y - this.ray*this.scale - (5 * this.scale));
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this.ctx.lineTo(this.pos.x + this.ray*this.scale, this.pos.y - this.ray*this.scale + (5 * this.scale));
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// MOINS
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// horizontal
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this.ctx.moveTo(this.pos.x - this.ray*this.scale - (5 * this.scale), this.pos.y - this.ray*this.scale);
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this.ctx.lineTo(this.pos.x - this.ray*this.scale + (5 * this.scale), this.pos.y - this.ray*this.scale);
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// vertical
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this.ctx.stroke();
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}
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// contours
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if (this.salientPoints.length > 3) {
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this.ctx.beginPath();
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this.ctx.lineWidth = 1;
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this.ctx.strokeStyle = "#000";
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this.ctx.fillStyle = "rgba(255,255,255,0.8)";
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this.ctx.moveTo(this.pos.x+this.salientPoints[0].pos.x*this.scale*1.15, this.pos.y+this.salientPoints[0].pos.y*this.scale*1.15)
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for (let j = 1; j < this.salientPoints.length; j++) {
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this.ctx.lineTo(this.pos.x+this.salientPoints[j].pos.x*this.scale*1.15, this.pos.y+this.salientPoints[j].pos.y*this.scale*1.15)
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}
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this.ctx.lineTo(this.pos.x+this.salientPoints[0].pos.x*this.scale*1.15, this.pos.y+this.salientPoints[0].pos.y*this.scale*1.15)
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this.ctx.fill();
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this.ctx.stroke();
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}
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if (this.opened) {
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// place all entities points
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// using entities array
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// for (let i = 0; i < this.entites.length; i++) {
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// let entite = this.entites[i];
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// // console.log('entite', entite);
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// this.ctx.beginPath();
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// this.ctx.arc(this.pos.x+entite.display.pos.x*this.scale, this.pos.y+entite.display.pos.y*this.scale, 5, 0, 2 * Math.PI, false);
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// this.ctx.strokeStyle = "#F00";
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// this.ctx.stroke();
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// }
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// OR using entitées matter bodies
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for (let i = 0; i < this.body.parts.length; i++) {
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if (this.body.parts[i].item_type === 'entite') {
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let part = this.body.parts[i];
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this.ctx.beginPath();
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this.ctx.arc(this.body.parts[i].position.x, this.body.parts[i].position.y, 0.3*this.scale, 0, 2 * Math.PI, false);
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this.ctx.fillStyle = "#000";
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this.ctx.fill();
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}
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}
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}
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// concernement id @center
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this.ctx.beginPath();
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// this.ctx.arc(this.pos.x, this.pos.y, 4, 0, 2 * Math.PI, false);
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this.ctx.fillStyle = "#000";
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this.ctx.fillText(this.concernement.id, this.pos.x, this.pos.y)
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this.ctx.fill();
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}
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},
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render() {
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// console.log('render()', this.ctx);
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},
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}
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</script>
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