1556 lines
58 KiB
Vue
1556 lines
58 KiB
Vue
<script>
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// https://brm.io/matter-js/docs/classes/Engine.html
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// import {
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// // Engine,
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// // Render,
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// // World,
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// Bodies,
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// Body,
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// Events,
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// Composite,
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// // Composites,
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// // Constraint,
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// // Vertices,
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// // Mouse,
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// // MouseConstraint,
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// // Query,
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// // Common
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// } from "matter-js";
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import Matter from "matter-js";
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import MatterAttractors from "matter-attractors";
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// Matter.use(MatterAttractors);
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// import polydecomp from "poly-decomp";
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import paper from 'paper';
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// import { easeInOutQuad, easeInOutQuart } from 'easing-utils';
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import Tween from "@tweenjs/tween.js";
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import { mapState, mapActions } from 'pinia'
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import { ConcernementsStore } from '@/stores/concernements'
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import { CommonStore } from '@/stores/common'
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export default {
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inject: ['canvasMap', 'matterEngine'],
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data() {
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return {
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id: null,
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entities: null,
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canvas: null,
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ctx: null,
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pos : {
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x: 0,
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y: 0
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},
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ray: 100,
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time: 0,
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salientPoints: [],
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scale: 1,
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prev_scale: 1,
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opacity: 0,
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tween: null,
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body: null,
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body_parts: [],
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constraint: null,
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is_hover: false,
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//
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paper_main_object: {},
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paper_groups: {}
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}
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},
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props: ['concernement', 'is_opened'],
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computed: {
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...mapState(ConcernementsStore,['map_mode',
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'concernementsByID',
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'opened_concernement',
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'opened_entite_id']),
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...mapState(CommonStore,['hover_elmt',
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'map_item_ray',
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'cartouch_width',
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'paper_symbol_definitions'])
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},
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created () {
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// console.log(`ConcernementsMapItem ${this.concernement.id} created`, this.canvasMap, this.matterEngine);
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this.id = this.concernement.id
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this.entites = this.concernement.entites
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this.entites_byid = this.concernement.entites_byid
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// disable concernement if less than 3 entite
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if(this.entites.length < 3){
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this.hideShowConcernement(this.concernement.id, false);
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} else{
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// record canvas and ctx for rendering (drawing)
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this.canvas = this.canvasMap.canvas
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this.ctx = this.canvasMap.ctx
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// define the ray regarding the width and height of screen
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this.ray = this.map_item_ray;
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console.log(`this.ray: ${this.ray}`);
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//
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this.parsePoints()
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// this.getSalientPoints()
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this.getJarvisEnvelopeConvexe()
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// if (this.canvasMap) {
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// define init position of the item
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this.pos = this.getRandomPos();
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//
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this.initMatterBody()
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//
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this.initPaperObjects()
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// }
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}
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},
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// mounted() {
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// console.log(`ConcernementsMapItem ${this.concernement.id} mounted`, this.canvasMap.canvas);
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// },
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watch: {
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// canvasMap (n, o) {
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// console.log("concernementItem watch canvasMap", o, n);
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// }
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canvasMap: {
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handler (n, o){
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// console.log("concernementItem watch canvasMap.ctx", typeof this.canvas, o, n);
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if (!this.canvas) {
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this.initCanvasMap()
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}
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},
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deep: true
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},
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is_opened: {
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handler (n, o) {
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// console.log('mapItem watch is_opened', n, this.is_opened);
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if(n){ // opened
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this.openClose(true);
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}else{ // closed
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this.openClose(false);
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}
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},
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deep: true
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},
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opened_concernement: {
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handler (n, o) {
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if (!n) {
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this.applyShuffleForces();
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}
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},
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deep: true
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},
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map_mode: {
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handler (n, o) {
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// console.log('watch map_mode', o, n);
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if (n === 'terraindevie' && !this.opened_concernement) {
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this.applyShuffleForces(); // apply a little force to check the map when returning to terrain de vie
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}
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},
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deep: true
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},
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hover_elmt: {
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handler (n, o) {
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// console.log(`watch hover_elmt ${this.id}`, o, n);
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if (n && n.type === 'concernement' && n.id === this.id) {
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this.is_hover = true;
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} else {
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this.is_hover = false;
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}
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},
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deep: true
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}
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},
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methods: {
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...mapActions(CommonStore,['setHoverElmt']),
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...mapActions(ConcernementsStore,['openCloseConcernements']),
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...mapActions(ConcernementsStore,['hideShowConcernement']),
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...mapActions(ConcernementsStore,['setBesoinPaperId']),
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// getResponsiveRay(){
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// return Math.min(this.canvas.width, this.canvas.height) * 0.08;
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// },
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parsePoints (){
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// converts data (menace/maintien, actuel/future, prise) into atcual position x,y
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for (let i = 0; i < this.entites.length; i++) {
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let entite = this.entites[i]
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// console.log('entite', entite);
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this.entites[i].display = {
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alpha: null,
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ray: null
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}
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// RAYON
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// https://stackoverflow.com/questions/5731863/mapping-a-numeric-range-onto-another
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// slope = (output_end - output_start) / (input_end - input_start)
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// output = output_start + slope * (input - input_start)
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// from range 0 -> 100 to range 0 -> this.ray
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let init_max = 100
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let slope = this.ray / init_max
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this.entites[i].display.ray = slope * (init_max - entite.prise);
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// if (this.concernement.id === 28) {
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// console.log(`entity prise: ${entite.prise} | ray: ${this.entites[i].display.ray}`);
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// }
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// ANGLE
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// -90 <= mm <= 90
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if (entite.actuelfuture) {
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// future en haut : 180 <= a <= 360
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// from -90 -> 90 to range 180 -> 360
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this.entites[i].display.alpha = entite.menacemaintien + 270
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} else {
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// actuel: en bas : O <= a <= 180
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// from -90 -> 90 to range 180 -> 0
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this.entites[i].display.alpha = -1 * entite.menacemaintien + 90
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}
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// POSITION X Y (par rapport au centre du concernement)
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this.entites[i].display.pos = {
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x: this.entites[i].display.ray * Math.cos(this.entites[i].display.alpha * (Math.PI/180)),
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y: this.entites[i].display.ray * Math.sin(this.entites[i].display.alpha * (Math.PI/180))
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}
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this.entites_byid[entite.entite.id].display = this.entites[i].display;
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}
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},
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getSalientPoints_OLD() {
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// debugger
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// console.log(this.entites);
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let arc = 360/30;
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// loop through arcs
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// for (let i = 360/arc; i >= 0 ; i--) {
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for (let i = 0; i <= 360/arc ; i++) {
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// loop through entities to find the farest on the arc
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let max_r = 0;
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let farest = null;
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for (let j = 0; j < this.entites.length; j++) {
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let entite = this.entites[j];
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if(arc*i <= entite.display.alpha && entite.display.alpha <= arc*i+arc) { // if entity is in arc
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if (entite.display.ray > max_r) { // && entite.display.ray > this.ray/2 // and farest from minimu
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// if entity is farest from precedent one
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max_r = entite.display.ray;
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// recalcul x & y to get a little padding between entite and contour by increasing ray
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farest = {
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alpha: entite.display.alpha,
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ray: entite.display.ray,
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pos: {
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x: (entite.display.ray + 3) * Math.cos(entite.display.alpha * (Math.PI/180)),
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y: (entite.display.ray + 3) * Math.sin(entite.display.alpha * (Math.PI/180))
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}
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};
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}
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}
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}
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if (farest) {
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this.salientPoints.push(farest)
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}
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}
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// console.log(`this.salientPoints ${this.concernement.id}`, this.salientPoints);
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},
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getJarvisEnvelopeConvexe(){
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// console.log(`getJarvisEnvelopeConvexe ${this.id}`, this.entites.length);
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// https://www.geeksforgeeks.org/convex-hull-using-jarvis-algorithm-or-wrapping/
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// find the most left point
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let l, min_x = null;
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for (let i = 0; i < this.entites.length; i++) {
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let entite = this.entites[i];
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let x = entite.display.ray * Math.cos(entite.display.alpha * (Math.PI/180));
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if(!min_x || min_x > x){
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l = i;
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min_x = x;
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}
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}
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// Start from leftmost point, keep moving clockwise
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// until reach the start point again. This loop runs O(h)
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// times where h is number of points in result or output.
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let p = l, q;
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do {
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// console.log(`do while ${this.id}`, p);
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// Add current point to result
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let entite = this.entites[p];
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let farest = {
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alpha: entite.display.alpha,
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ray: entite.display.ray,
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pos: {
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x: (entite.display.ray) * Math.cos(entite.display.alpha * (Math.PI/180)),
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y: (entite.display.ray) * Math.sin(entite.display.alpha * (Math.PI/180))
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}
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};
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this.salientPoints.push(farest);
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// Search for a point 'q' such that
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// orientation(p, q, x) is clockwise
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// for all points 'x'. The idea is to keep
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// track of last visited most clockwise
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// point in q. If any point 'i' is more
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// clockwise than q, then update q.
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q = (p + 1) % this.entites.length;
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for (let i = 0; i < this.entites.length; i++) {
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let p_x = (this.entites[p].display.ray) * Math.cos(this.entites[p].display.alpha * (Math.PI/180));
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let p_y = (this.entites[p].display.ray) * Math.sin(this.entites[p].display.alpha * (Math.PI/180));
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let i_x = (this.entites[i].display.ray) * Math.cos(this.entites[i].display.alpha * (Math.PI/180));
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let i_y = (this.entites[i].display.ray) * Math.sin(this.entites[i].display.alpha * (Math.PI/180));
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let q_x = (this.entites[q].display.ray) * Math.cos(this.entites[q].display.alpha * (Math.PI/180));
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let q_y = (this.entites[q].display.ray) * Math.sin(this.entites[q].display.alpha * (Math.PI/180));
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let val = (i_y - p_y) * (q_x - i_x) - (i_x - p_x) * (q_y - i_y);
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// If i is more clockwise than current q, then update q
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if (val > 0){
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q = i;
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}
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}
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// Now q is the most clockwise with
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// respect to p. Set p as q for next iteration,
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// so that q is added to result 'hull'
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p = q;
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} while (p != l);
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},
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getRandomPos(){
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let pad = 200;
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// if (this.concernement.id === 56) {
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// return {
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// x: Math.random() > 0.5 ? pad : this.canvas.width - pad,
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// y: pad + this.ray/2 + Math.random()*(this.canvas.height - this.ray - pad)
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// };
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// } else {
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return {
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x: pad + this.getGaussianRandom()*(this.canvas.width - pad*2),
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y: pad + this.getGaussianRandom()*(this.canvas.height - pad*2)
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};
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// }
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},
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getGaussianRandom(){
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// INFO https://stackoverflow.com/a/49434653
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let u = 0, v = 0;
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while(u === 0) u = Math.random(); //Converting [0,1) to (0,1)
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while(v === 0) v = Math.random();
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let num = Math.sqrt( -2.0 * Math.log( u ) ) * Math.cos( 2.0 * Math.PI * v );
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num = num / 10.0 + 0.5; // Translate to 0 -> 1
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if (num > 1 || num < 0) return this.getGaussianRandom() // resample between 0 and 1
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return num
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},
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// MATTER BODY
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initMatterBody (){
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// MATTER
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// create the matter body and add it to the engine
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if (!this.body) {
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// console.log('concernementItem creating body');
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// INFO https://github.com/liabru/matter-attractors/issues/8
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// INFO https://github.com/liabru/matter-attractors/blob/master/index.js
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// INFO https://github.com/liabru/matter-attractors/blob/master/build/matter-attractors.js#L180
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MatterAttractors.Attractors.gravityConstant = -20;
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// Create parts of the body : main big circle & entities
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// INFO map a range of numbers to another range of numbers https://stackoverflow.com/a/46462321
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let entite_range = [3, 100];
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let ray_range = [this.ray*0.8,this.ray*1.2];
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let ray = ray_range[0] + (this.entites.length - entite_range[0]) * (ray_range[1] - ray_range[0]) / (entite_range[1] - entite_range[0]);
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this.body_parts = [
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Matter.Bodies.circle(0, 0, ray, {
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item_type: 'concernement',
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id: this.concernement.id,
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})
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];
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// INFO map a range of numbers to another range of numbers https://stackoverflow.com/a/46462321
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let mass_range = [5,15];
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let mass = mass_range[0] + (this.entites.length - entite_range[0]) * (mass_range[1] - mass_range[0]) / (entite_range[1] - entite_range[0]);
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// create the body
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this.body = Matter.Body.create({
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parts: this.body_parts,
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item_type: 'concernement',
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id: this.concernement.id,
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frictionAir: 0,
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// mass: Math.pow(3, this.entites.length),
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// mass: 10,
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mass: mass,
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restitution: 0.06,
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collisionFilter: {
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group: -1
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},
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plugin: {
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attractors: [
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// // there is a built in helper function for Newtonian gravity!
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// // you can find out how it works in index.js
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MatterAttractors.Attractors.gravity
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// function(bodyA, bodyB) {
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// var force = {
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// x: (bodyA.position.x - bodyB.position.x) * 1e-6,
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// y: (bodyA.position.y - bodyB.position.y) * 1e-6
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// }
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// // apply force to both bodies
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// Matter.Body.applyForce(bodyA, bodyA.position, force);
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// Matter.Body.applyForce(bodyB, bodyB.position, Matter.Vector.neg(force));
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// }
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// INFO https://github.com/liabru/matter-attractors/blob/master/build/matter-attractors.js#L192
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// function (bodyA, bodyB){
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// // use Newton's law of gravitation
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// var bToA = Matter.Vector.sub(bodyB.position, bodyA.position),
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// distanceSq = Matter.Vector.magnitudeSquared(bToA) || 0.0001,
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// normal = Matter.Vector.normalise(bToA),
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// magnitude = -MatterAttractors.Attractors.gravityConstant * (bodyA.mass * bodyB.mass / distanceSq),
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// force = Matter.Vector.mult(normal, magnitude);
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// // to apply forces to both bodies
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// Matter.Body.applyForce(bodyA, bodyA.position, Matter.Vector.neg(force));
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// Matter.Body.applyForce(bodyB, bodyB.position, force);
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// }
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]
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}
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});
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Matter.Body.setPosition(this.body, this.pos);
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// add init velocity
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this.setInitBodyVelocity()
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// console.log('concernementItem mass', this.body.mass);
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Matter.Composite.add(this.matterEngine.world, this.body);
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// console.log('concernement body', this.body);
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// listen for afterUpdate event from Matter.Engine object
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Matter.Events.on(this.matterEngine, "beforeUpdate", this.onBeforeEngineUpdate);
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Matter.Events.on(this.matterEngine, "afterUpdate", this.onAfterEngineUpdate);
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}
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},
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setInitBodyVelocity(){
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let delta = 50;
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Matter.Body.setVelocity(this.body, {
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x: -delta + Math.random()*delta*2,
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y: -delta + Math.random()*delta*2
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});
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},
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// PAPER OBJECTS
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initPaperObjects(){
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// the main paper group containing all paper graphical items for one concernement
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this.paper_main_object = new paper.Group({
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pivot: new paper.Point(this.pos),
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cid: this.id
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});
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// the sub items for one concernement
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this.addNewPaperSymbolInstance('boussole_bg');
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this.paper_main_object.addChild(this.setPaperContour());
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this.paper_main_object.addChild(this.setPaperEntites());
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if (this.concernement.has_puissancedagir) {
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this.addNewPaperSymbolInstance('puissanceagir_bg');
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this.addNewPaperSymbolInstance('puissanceagir_icon');
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this.paper_main_object.addChild(this.setPaperPuissanceagirBesoins());
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}
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if (this.concernement.has_agissantes) {
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this.paper_main_object.addChild(this.setPaperAgissantes());
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}
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if (this.concernement.has_doleance) {
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this.addNewPaperSymbolInstance('doleance_bg');
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this.addNewPaperSymbolInstance('doleance_icon');
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this.paper_main_object.addChild(this.setPaperDoleanceSteps());
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}
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// console.log(`initPaperObjects ${this.id}`, this.paper_main_object);
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this.initPaperEvents()
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},
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addNewPaperSymbolInstance(name){
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let instance = new paper.SymbolItem(this.paper_symbol_definitions[name]); // , {x:0,y:0}
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instance.name = name;
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// instance.pivot = new paper.Point({x:0,y:0});
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instance.position = this.pos;
|
|
instance.scale = this.scale;
|
|
// instance.locked = true;
|
|
this.paper_main_object.addChild(instance);
|
|
},
|
|
setPaperContour(){
|
|
// console.log(`setPaperContour ${this.concernement.id}`);
|
|
let getPaddedRoundedSegments = (b,a,c,d) => {
|
|
const ac = { x: c.x - a.x, y: c.y - a.y } // get ac vecteur
|
|
const lac = Math.sqrt(Math.pow(ac.x, 2) + Math.pow(ac.y, 2)); // get ac longueur ac
|
|
const ab = { x: b.x - a.x, y: b.y - a.y } // get ab vecteur
|
|
const lab = Math.sqrt(Math.pow(ab.x, 2) + Math.pow(ab.y, 2)); // get ab longeur
|
|
const vab = { x: ab.x/lab, y: ab.y/lab } // get unit vecteur ab
|
|
const an = { x: vab.x*lac, y: vab.y*lac } // get an vecteur
|
|
const n = { x: a.x + an.x, y: a.y+an.y } // get n point
|
|
const m = { x: (c.x + n.x)/2, y: (c.y + n.y)/2 } // get nc midle point
|
|
const ma = { x:a.x - m.x, y: a.y - m.y } // get ma vecteur
|
|
const lma = Math.sqrt(Math.pow(ma.x, 2)+Math.pow(ma.y, 2)) // get longeur m->a
|
|
const vma = { x: ma.x/lma, y: ma.y/lma } // get ma vecteur unitaire
|
|
// console.log(`vma x:${vma.x}, y:${vma.y}`);
|
|
const pad = 4; // exterior padding
|
|
// the final padded point
|
|
const pa = [
|
|
this.pos.x+(a.x+vma.x*pad)*this.scale,
|
|
this.pos.y+(a.y+vma.y*pad)*this.scale
|
|
]
|
|
|
|
// handles
|
|
const delta = 0.05;
|
|
// handle IN
|
|
const hli = Math.abs(lab)*delta; // handle longeur
|
|
const vnai = { x: -vma.y, y: vma.x } // get the ma normal unit vector IN
|
|
const hai = [ vnai.x*hli, vnai.y*hli ]; // get the handleIn point
|
|
// handle OUT
|
|
const hlo = Math.abs(lac)*delta; // handle longeur
|
|
const vnao = { x: vma.y, y: -vma.x } // get the ma normal vector Out
|
|
const hao = [ vnao.x*hlo, vnao.y*hlo ]; // get the handleOut point
|
|
|
|
return new paper.Segment({
|
|
point: pa,
|
|
handleIn: hai,
|
|
handleOut: hao
|
|
})
|
|
|
|
}
|
|
const first_point = getPaddedRoundedSegments(
|
|
this.salientPoints[this.salientPoints.length-1].pos,
|
|
this.salientPoints[0].pos,
|
|
this.salientPoints[1].pos
|
|
);
|
|
let segments = [first_point];
|
|
for (let j = 1; j < this.salientPoints.length-1; j++) {
|
|
// segments.push([this.pos.x+this.salientPoints[j].pos.x*this.scale*gap, this.pos.y+this.salientPoints[j].pos.y*this.scale*gap])
|
|
segments.push(getPaddedRoundedSegments(
|
|
this.salientPoints[j-1].pos,
|
|
this.salientPoints[j].pos,
|
|
this.salientPoints[j+1].pos
|
|
))
|
|
}
|
|
const last_point = getPaddedRoundedSegments(
|
|
this.salientPoints[this.salientPoints.length-2].pos,
|
|
this.salientPoints[this.salientPoints.length-1].pos,
|
|
this.salientPoints[0].pos
|
|
);
|
|
segments.push(last_point)
|
|
segments.push(first_point)
|
|
|
|
|
|
const contrs = new paper.Path({
|
|
name: 'contours',
|
|
segments: segments,
|
|
fillColor: 'rgba(255,255,255,0.4)',
|
|
// selected: true,
|
|
strokeColor: '#fff',
|
|
strokeWidth: 1,
|
|
pivot: new paper.Point(this.pos),
|
|
cid: this.id
|
|
});
|
|
|
|
return contrs;
|
|
},
|
|
setPaperEntites(){
|
|
let g = new paper.Group({
|
|
pivot: new paper.Point(this.pos),
|
|
name: 'entites'
|
|
});
|
|
for (let i = 0; i < this.entites.length; i++) {
|
|
// use paper symbol
|
|
let instance = new paper.SymbolItem(this.paper_symbol_definitions['entite']);
|
|
instance.name = 'entite';
|
|
instance.position = new paper.Point([this.pos.x + this.entites[i].display.pos.x, this.pos.y + this.entites[i].display.pos.y]);
|
|
instance.fillColor = '#000';
|
|
instance.item_id = this.entites[i].entite.id;
|
|
instance.item_type = 'entite';
|
|
instance.is_symbol_instance = true;
|
|
g.addChild(instance)
|
|
}
|
|
return g;
|
|
},
|
|
setPaperAgissantes(){
|
|
let g = new paper.Group({
|
|
pivot: new paper.Point(this.pos),
|
|
name: 'agissantes'
|
|
});
|
|
for (let i = 0; i < this.entites.length; i++) {
|
|
if (this.entites[i].entite.agissante) {
|
|
let instance = new paper.SymbolItem(this.paper_symbol_definitions['entite_action']);
|
|
instance.name = 'entite_action';
|
|
instance.position = new paper.Point([this.pos.x + this.entites[i].display.pos.x, this.pos.y + this.entites[i].display.pos.y]);
|
|
instance.fillColor = '#000';
|
|
instance.scale(0.2);
|
|
instance.item_id = this.entites[i].entite.id;
|
|
instance.item_type = 'entite_action';
|
|
instance.is_symbol_instance = true;
|
|
g.addChild(instance)
|
|
}
|
|
}
|
|
return g;
|
|
},
|
|
setPaperPuissanceagirBesoins(){
|
|
let g = new paper.Group({
|
|
pivot: new paper.Point(this.pos),
|
|
name: 'puissanceagir_besoins'
|
|
});
|
|
|
|
let res_fields = ['qui','quoi','ou','avec'];
|
|
let arc = (360 / 16); // unit arc
|
|
let r = (this.ray * this.scale)/5; // unit ray
|
|
let br = r - r/3; // besoin ray
|
|
|
|
for (let i = 0; i < this.concernement.besoins.length; i++) {
|
|
let start_a = arc * i; // angle depart (for reponses)
|
|
let center_a = start_a + arc/2; // angle central
|
|
let x = Math.cos(center_a*(Math.PI/180)) * br;
|
|
let y = Math.sin(center_a*(Math.PI/180)) * br;
|
|
|
|
// use paper symbol
|
|
let besoin = new paper.SymbolItem(this.paper_symbol_definitions['besoin']);
|
|
besoin.position = new paper.Point([this.pos.x + x, this.pos.y + y]);
|
|
besoin.item_id = this.concernement.besoins[i].id;
|
|
besoin.item_cid = this.concernement.id;
|
|
besoin.item_type = 'besoin';
|
|
besoin.is_symbol_instance = true;
|
|
console.log(`paper besoin id:${besoin.id}`);
|
|
this.setBesoinPaperId(besoin.id, this.id, this.concernement.besoins[i].id);
|
|
g.addChild(besoin)
|
|
|
|
let res_arc = arc / (1 + this.concernement.besoins[i].reponses.length); // unit arc for responses depending responses number
|
|
for (let j = 0; j < this.concernement.besoins[i].reponses.length; j++) {
|
|
let res_a = start_a + res_arc * (j+1); // angle for response line
|
|
for (let f = 0; f < res_fields.length; f++) { // loop through all 4 fields, keep only the last one filled
|
|
if( this.concernement.besoins[i].reponses[j][res_fields[f]] // if field filled
|
|
&& (f === res_fields.length -1 || !this.concernement.besoins[i].reponses[j][res_fields[f+1]]) // and is last field or last field filled
|
|
){
|
|
let rr = this.ray * this.scale - r*f - r/2; // reponse field ray
|
|
let rx = Math.cos(res_a*(Math.PI/180)) * rr;
|
|
let ry = Math.sin(res_a*(Math.PI/180)) * rr;
|
|
|
|
// use paper symbol
|
|
let reponse = new paper.SymbolItem(this.paper_symbol_definitions['reponse']);
|
|
reponse.position = new paper.Point([this.pos.x + rx, this.pos.y + ry]);
|
|
reponse.item_id = this.concernement.besoins[i].reponses[j].id;
|
|
reponse.item_bid = this.concernement.besoins[i].id;
|
|
reponse.item_cid = this.concernement.id;
|
|
reponse.item_type = 'reponse';
|
|
reponse.is_symbol_instance = true;
|
|
this.setBesoinPaperId(reponse.id, this.id, this.concernement.besoins[i].id, this.concernement.besoins[i].reponses[j].id);
|
|
g.addChild(reponse)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return g;
|
|
},
|
|
setPaperDoleanceSteps(){
|
|
let g = new paper.Group({
|
|
pivot: new paper.Point({x:0,y:0}),
|
|
name: 'doleance_steps'
|
|
});
|
|
let doleance = this.concernement.doleances[0];
|
|
let all_fields = [
|
|
[
|
|
'leprobleme',
|
|
'lenquete',
|
|
{
|
|
fieldname: 'groupesinterets',
|
|
fields: [
|
|
'groupe_interets',
|
|
'accorder_interets',
|
|
'formuler',
|
|
]
|
|
}
|
|
],
|
|
[
|
|
'entite_addresse_doleance',
|
|
'comment_ennonce_doleance',
|
|
'aqui_addresse_doleance',
|
|
{
|
|
fieldname: 'reception_traitement',
|
|
fields: [
|
|
'entite_adressee',
|
|
'doleance_formulee',
|
|
'traite_doleance',
|
|
'entite_recoit_doleance',
|
|
]
|
|
}
|
|
],
|
|
[
|
|
'entites_decisionnaires',
|
|
'decision_formule',
|
|
{
|
|
fieldname: 'mise_en_oeuvre_decision',
|
|
fields: [
|
|
'entite_adresse_decision',
|
|
'formule_decision',
|
|
'entite_metenoeuvre_decisio',
|
|
]
|
|
}
|
|
],
|
|
[
|
|
'entite_adresse_application',
|
|
'aqui_adresse_decision',
|
|
'comment_formule_decision',
|
|
{
|
|
fieldname: 'receptions_et_applications',
|
|
fields: [
|
|
'applique_decision',
|
|
'formule_decision_applic',
|
|
'entite_recoit_decision',
|
|
]
|
|
},
|
|
'probleme_initial_resolu',
|
|
'oui_nouvelle_situation',
|
|
'non_adresse_doleance',
|
|
]
|
|
];
|
|
|
|
var r = this.ray * this.scale * 0.8; // ray
|
|
var dr = r/2; // demi ray
|
|
// var pcr = 2*this.scale; // petits cercle rayon
|
|
|
|
// https://fr.wikipedia.org/wiki/Trigonom%C3%A9trie#/media/Fichier:Unit_circle_angles_color.svg
|
|
// https://fr.wikipedia.org/wiki/Identit%C3%A9_trigonom%C3%A9trique_pythagoricienne#Preuve_utilisant_le_cercle_unit%C3%A9
|
|
// radians = degrees * (pi/180)
|
|
// degrees = radians * (180/pi)
|
|
// Points for 45° axes
|
|
let m = Math.sin(45*(Math.PI/180)) * r; // x = y for rayon
|
|
let n = Math.sin(45*(Math.PI/180)) * r/2; // x = y for demi rayon
|
|
|
|
let o = Math.cos(22.5*(Math.PI/180)) * r; // x @ 22.5° for rayon
|
|
let p = Math.sin(22.5*(Math.PI/180)) * r; // y @ 22.5° for rayon
|
|
let o_d = Math.cos(22.5*(Math.PI/180)) * r/2; // x @ 22.5° for demi rayon
|
|
let p_d = Math.sin(22.5*(Math.PI/180)) * r/2; // y @ 22.5° for demi rayon
|
|
|
|
// let fontsize = 4;
|
|
|
|
// //
|
|
// // POINTS CARDINAUX
|
|
// //
|
|
// // le problème
|
|
// //
|
|
// g.addChild(new paper.Path.Circle({
|
|
// center: [this.pos.x, this.pos.y + r],
|
|
// radius: 0.5,
|
|
// style: {
|
|
// fillColor: '#fff'
|
|
// }
|
|
// }));
|
|
// g.addChild(new paper.Path.Line({
|
|
// from: [this.pos.x, this.pos.y + r],
|
|
// to: [this.pos.x, this.pos.y + r + 8],
|
|
// strokeColor: '#fff'
|
|
// }));
|
|
// g.addChild(new paper.PointText({
|
|
// point: [this.pos.x, this.pos.y + r + 10],
|
|
// content: "Début du cercle\nLe problème (injustice, indignation, plainte...)",
|
|
// fontSize: fontsize,
|
|
// fillColor: '#000',
|
|
// justification: 'center'
|
|
// }));
|
|
// g.addChild(new paper.PointText({
|
|
// point: [this.pos.x, this.pos.y + r + 16],
|
|
// content: doleance['leprobleme'],
|
|
// fontSize: 2.3,
|
|
// fillColor: '#fff',
|
|
// justification: 'center'
|
|
// }));
|
|
|
|
//
|
|
// CAMENBERT STATIQUES
|
|
//
|
|
// l'enquete
|
|
//
|
|
// camenbert
|
|
let cam = new paper.Path({
|
|
strokeColor: '#fff',
|
|
strokeWidth: 2,
|
|
fillColor: "rgba(255, 255, 255, 0.4)",
|
|
item_type: 'doleance_step',
|
|
item_id: 'lenquete'
|
|
});
|
|
cam.add({x: this.pos.x , y: this.pos.y + dr});
|
|
cam.lineTo({x: this.pos.x, y: this.pos.y + r});
|
|
cam.arcTo({x: this.pos.x - p, y: this.pos.y + o}, {x: this.pos.x - m, y: this.pos.y + m});
|
|
cam.lineTo({x: this.pos.x - n, y: this.pos.y + n});
|
|
cam.arcTo({x: this.pos.x - p_d, y: this.pos.y + o_d}, {x: this.pos.x , y: this.pos.y + dr});
|
|
// texte
|
|
// enquete.addChild(new paper.PointText({
|
|
// point: {
|
|
// x:this.pos.x + Math.sin(22.5*(Math.PI/180)) * r*0.75,
|
|
// y:this.pos.y + Math.cos(22.5*(Math.PI/180)) * r*0.75
|
|
// },
|
|
// content: doleance['lenquete'],
|
|
// fontSize: fontsize,
|
|
// fillColor: '#fff',
|
|
// justification: 'center',
|
|
// locked: true
|
|
// }));
|
|
g.addChild(cam);
|
|
|
|
//
|
|
// probleme_initial_resolu
|
|
//
|
|
// camenbert
|
|
let rescam = new paper.Path({
|
|
strokeColor: '#fff',
|
|
strokeWidth: 2,
|
|
fillColor: "rgba(255, 255, 255, 0.4)",
|
|
closed: true,
|
|
item_type: 'doleance_step',
|
|
item_id: 'probleme_initial_resolu',
|
|
});
|
|
rescam.add({x: this.pos.x + n, y: this.pos.y + n});
|
|
rescam.lineTo({x: this.pos.x + m , y: this.pos.y + m});
|
|
rescam.arcTo({x: this.pos.x + p, y: this.pos.y + o}, {x: this.pos.x, y: this.pos.y + r});
|
|
rescam.lineTo({x: this.pos.x, y: this.pos.y + dr});
|
|
rescam.arcTo({x: this.pos.x + p_d, y: this.pos.y + o_d}, {x: this.pos.x + n, y: this.pos.y + n});
|
|
// texte
|
|
// resolution.addChild(new paper.PointText({
|
|
// point: {
|
|
// x:this.pos.x - Math.sin(22.5*(Math.PI/180)) * r*0.75,
|
|
// y:this.pos.y + Math.cos(22.5*(Math.PI/180)) * r*0.75
|
|
// },
|
|
// content: doleance['probleme_initial_resolu'] ? doleance['oui_nouvelle_situation'] : doleance['non_adresse_doleance'],
|
|
// fontSize: fontsize,
|
|
// fillColor: '#fff',
|
|
// justification: 'center'
|
|
// }));
|
|
g.addChild(rescam)
|
|
|
|
//
|
|
// MULTIPLE FIELDS
|
|
//
|
|
let multiple_fields = [
|
|
{ field_name: 'groupesinterets', arc: 45, decalage: -45 },
|
|
{ field_name: 'reception_traitement', arc: 90, decalage: -90 },
|
|
{ field_name: 'mise_en_oeuvre_decision', arc: 90, decalage: -180 },
|
|
{ field_name: 'receptions_et_applications', arc: 45, decalage: 90 }
|
|
]
|
|
|
|
multiple_fields.forEach((mf, j) => {
|
|
for (let i = 0, l = doleance[mf.field_name].length, a = mf.arc/l; i < l; i++) {
|
|
// let gi = new paper.Group({
|
|
// item_type: 'doleance_step',
|
|
// item_id: 'lenquete',
|
|
// item_field: mf.field_name,
|
|
// item_index: i
|
|
// });
|
|
//camenbert
|
|
let x1= this.pos.x + Math.sin((mf.decalage- a*i)*(Math.PI/180)) * dr,
|
|
y1= this.pos.y + Math.cos((mf.decalage- a*i)*(Math.PI/180)) * dr;
|
|
let x2= this.pos.x + Math.sin((mf.decalage- a*i)*(Math.PI/180)) * r,
|
|
y2= this.pos.y + Math.cos((mf.decalage- a*i)*(Math.PI/180)) * r;
|
|
let x3= this.pos.x + Math.sin((mf.decalage- a*(i+1))*(Math.PI/180)) * r,
|
|
y3= this.pos.y + Math.cos((mf.decalage- a*(i+1))*(Math.PI/180)) * r;
|
|
let x3t= this.pos.x + Math.sin((mf.decalage- a*(i+0.5))*(Math.PI/180)) * r,
|
|
y3t= this.pos.y + Math.cos((mf.decalage- a*(i+0.5))*(Math.PI/180)) * r;
|
|
let x4= this.pos.x + Math.sin((mf.decalage- a*(i+1))*(Math.PI/180)) * dr,
|
|
y4= this.pos.y + Math.cos((mf.decalage- a*(i+1))*(Math.PI/180)) * dr;
|
|
let x4t= this.pos.x + Math.sin((mf.decalage- a*(i+0.5))*(Math.PI/180)) * dr,
|
|
y4t= this.pos.y + Math.cos((mf.decalage- a*(i+0.5))*(Math.PI/180)) * dr;
|
|
let x5= this.pos.x + Math.sin((mf.decalage- a*(i+0.5))*(Math.PI/180)) * r*0.75,
|
|
y5= this.pos.y + Math.cos((mf.decalage- a*(i+0.5))*(Math.PI/180)) * r*0.75;
|
|
let p = new paper.Path({
|
|
strokeColor: '#fff',
|
|
strokeWidth: 2,
|
|
fillColor: "rgba(255, 255, 255, 0.4)",
|
|
item_type: 'doleance_step',
|
|
item_id: `${mf.field_name}-${i}`,
|
|
item_field: mf.field_name
|
|
});
|
|
p.add([x1,y1]);
|
|
p.lineTo([x2,y2]);
|
|
p.arcTo([x3t,y3t], [x3,y3]);
|
|
p.lineTo([x4,y4]);
|
|
p.arcTo([x4t,y4t], [x1,y1]);
|
|
g.addChild(p);
|
|
// gi.addChild(p);
|
|
// // text
|
|
// gi.addChild(new paper.PointText({
|
|
// point: {x:x5,y:y5},
|
|
// content: `${j}-${i}`,
|
|
// fontSize: fontsize,
|
|
// fillColor: '#fff',
|
|
// justification: 'center'
|
|
// }))
|
|
|
|
// g.addChild(gi)
|
|
}
|
|
});
|
|
|
|
return g;
|
|
},
|
|
// PAPER VISIBILITY
|
|
handlePaperVisibility(){
|
|
// contours focused
|
|
if (!this.isFocused()){
|
|
this.paper_main_object.children['contours'].fillColor = "rgba(255,255,255,0.1)";
|
|
}else{
|
|
this.paper_main_object.children['contours'].fillColor = "rgba(255,255,255,0.4)";
|
|
if (this.is_hover) {
|
|
this.paper_main_object.children['contours'].strokeColor = "#01ffe2";
|
|
this.paper_main_object.children['contours'].strokeWidth = 2;
|
|
}else{
|
|
this.paper_main_object.children['contours'].strokeColor = "#fff";
|
|
this.paper_main_object.children['contours'].strokeWidth = 1;
|
|
}
|
|
}
|
|
|
|
// contours visibility
|
|
if (!this.is_opened
|
|
|| (this.is_opened && this.map_mode !== "puissancedagir" && this.map_mode !== "doleancer")) {
|
|
this.paper_main_object.children['contours'].visible = true;
|
|
} else {
|
|
this.paper_main_object.children['contours'].visible = false;
|
|
}
|
|
|
|
// backgrounds
|
|
if (this.is_opened) {
|
|
// hide all bgs
|
|
this.paper_main_object.children.boussole_bg.visible = false;
|
|
if (this.concernement.has_puissancedagir) {
|
|
this.paper_main_object.children.puissanceagir_bg.visible = false;
|
|
}
|
|
if (this.concernement.has_doleance) {
|
|
this.paper_main_object.children.doleance_bg.visible = false;
|
|
}
|
|
// choose wich one to show, if one
|
|
switch (this.map_mode) {
|
|
case 'terraindevie':
|
|
case 'action':
|
|
this.paper_main_object.children.boussole_bg.visible = true;
|
|
break;
|
|
case 'puissancedagir':
|
|
if (this.concernement.has_puissancedagir) {
|
|
this.paper_main_object.children.puissanceagir_bg.visible = true;
|
|
}
|
|
break;
|
|
case 'doleancer':
|
|
if (this.concernement.has_doleance) {
|
|
this.paper_main_object.children.doleance_bg.visible = true;
|
|
}
|
|
break;
|
|
}
|
|
}else{
|
|
this.paper_main_object.children.boussole_bg.visible = false;
|
|
if (this.concernement.has_puissancedagir) {
|
|
this.paper_main_object.children.puissanceagir_bg.visible = false;
|
|
}
|
|
if (this.concernement.has_doleance) {
|
|
this.paper_main_object.children.doleance_bg.visible = false;
|
|
}
|
|
}
|
|
|
|
// entites
|
|
if (this.is_opened
|
|
&& this.map_mode !== 'puissancedagir'
|
|
&& this.map_mode !== 'doleancer'
|
|
&& this.map_mode !== 'action' ) {
|
|
this.paper_main_object.children.entites.visible = true;
|
|
} else {
|
|
this.paper_main_object.children.entites.visible = false;
|
|
}
|
|
|
|
|
|
// puissance d'agir
|
|
if (this.concernement.has_puissancedagir) {
|
|
if (this.map_mode === "puissancedagir") {
|
|
if (!this.is_opened) {
|
|
this.paper_main_object.children.puissanceagir_icon.visible = true; // if not opened and has_puissancedagir draw the puissance d'agir icone
|
|
this.paper_main_object.children.puissanceagir_besoins.visible = false;
|
|
} else {
|
|
this.paper_main_object.children.puissanceagir_icon.visible = false;
|
|
this.paper_main_object.children.puissanceagir_besoins.visible = true;
|
|
// this.drawBesoins();
|
|
}
|
|
} else {
|
|
this.paper_main_object.children.puissanceagir_icon.visible = false;
|
|
this.paper_main_object.children.puissanceagir_besoins.visible = false;
|
|
}
|
|
}
|
|
|
|
// agissantes
|
|
// console.log('this.concernement.has_agissantes', this.concernement.has_agissantes);
|
|
if (this.concernement.has_agissantes) {
|
|
if (this.map_mode === "action") {
|
|
this.paper_main_object.children.agissantes.visible = true;
|
|
} else {
|
|
this.paper_main_object.children.agissantes.visible = false;
|
|
}
|
|
}
|
|
|
|
// doleance
|
|
if (this.concernement.has_doleance) {
|
|
if (this.map_mode === "doleancer") {
|
|
if (!this.is_opened) {
|
|
this.paper_main_object.children.doleance_icon.visible = true;
|
|
this.paper_main_object.children.doleance_steps.visible = false;
|
|
} else {
|
|
this.paper_main_object.children.doleance_icon.visible = false;
|
|
this.paper_main_object.children.doleance_steps.visible = true;
|
|
}
|
|
} else {
|
|
this.paper_main_object.children.doleance_icon.visible = false;
|
|
this.paper_main_object.children.doleance_steps.visible = false;
|
|
}
|
|
}
|
|
|
|
},
|
|
// PAPER EVENTS
|
|
initPaperEvents(){
|
|
|
|
this.paper_main_object.onMouseEnter = function(event){
|
|
if (!this.opened_concernement && this.isFocused()) { // only if no concernement is opened and is this focused
|
|
this.setHoverElmt({
|
|
type: 'concernement',
|
|
id: this.id
|
|
});
|
|
document.body.style.cursor = "pointer";
|
|
}
|
|
}.bind(this);
|
|
|
|
this.paper_main_object.onMouseLeave = function(event){
|
|
if (!this.opened_concernement && this.isFocused()) { // only if no concernement is opened
|
|
this.resetHoverElmt();
|
|
document.body.style.cursor = "auto";
|
|
}
|
|
}.bind(this);
|
|
|
|
this.paper_main_object.onMouseMove = function(event){
|
|
// console.log(`onmousemove ${this.id}`);
|
|
// TODO besoins & actions & doleances
|
|
if (this.is_opened) {
|
|
|
|
// lets define some options regarding the map_mode
|
|
let paper_group_tohit;
|
|
switch (this.map_mode) {
|
|
case "terraindevie":
|
|
paper_group_tohit = 'entites';
|
|
break;
|
|
case "action":
|
|
paper_group_tohit = 'agissantes';
|
|
break;
|
|
case "puissancedagir":
|
|
paper_group_tohit = 'puissanceagir_besoins';
|
|
break;
|
|
case "doleancer":
|
|
paper_group_tohit = 'doleance_steps';
|
|
break;
|
|
}
|
|
|
|
let result = this.paper_main_object.children[paper_group_tohit].hitTest(event.point);
|
|
// console.log('move result', result);
|
|
if (result && result.item.item_id) {
|
|
// console.log('move has result', result);
|
|
let new_hover_elmt = {
|
|
paper_id: result.item.id,
|
|
type: result.item.item_type,
|
|
id: result.item.item_id
|
|
};
|
|
switch (result.item.item_type) {
|
|
case "besoin":
|
|
new_hover_elmt.no_popup = true;
|
|
break;
|
|
case "reponse":
|
|
new_hover_elmt.bid = result.item.item_bid;
|
|
new_hover_elmt.cid = result.item.item_cid;
|
|
new_hover_elmt.no_popup = true;
|
|
break;
|
|
}
|
|
if (!this.hover_elmt || new_hover_elmt.paper_id !== this.hover_elmt.paper_id) {
|
|
// console.log(`before setHoverElmt ${this.id}`);
|
|
this.setHoverElmt(new_hover_elmt);
|
|
}
|
|
document.body.style.cursor = "pointer";
|
|
} else {
|
|
// console.log('move no result');
|
|
this.resetHoverElmt();
|
|
document.body.style.cursor = "auto";
|
|
}
|
|
}
|
|
}.bind(this);
|
|
|
|
this.paper_main_object.onClick = function(event){
|
|
console.log('paper concernement onClick');
|
|
if (!this.is_opened) {
|
|
if (!this.opened_concernement) {
|
|
console.log(`Open me ${this.id}`);
|
|
// open/close all concernements
|
|
this.openCloseConcernements(this.id)
|
|
// push route (keep the hash for map_mode)
|
|
this.$router.push({
|
|
name: 'concernement',
|
|
hash: `#${this.map_mode}`,
|
|
params: {id: this.id}
|
|
});
|
|
// reset the mousehover
|
|
this.resetHoverElmt();
|
|
}
|
|
} else {
|
|
// lets define some options regarding the map_mode
|
|
// debugger;
|
|
let op = {pg: null};
|
|
switch (this.map_mode) {
|
|
case "terraindevie":
|
|
op = {
|
|
pg: 'entites', // paper group to hittest
|
|
}
|
|
break;
|
|
case "action":
|
|
op = {
|
|
pg: 'agissantes', // paper group to hittest
|
|
}
|
|
break;
|
|
}
|
|
if (op.pg) {
|
|
let result = this.paper_main_object.children[op.pg].hitTest(event.point);
|
|
// console.log('click result', result);
|
|
if (result) {
|
|
// we have clicked on an entite
|
|
this.$router.push({
|
|
name: 'concernement',
|
|
hash: `#${this.map_mode}`,
|
|
params: {id: this.opened_concernement.id, eid: result.item.item_id}
|
|
});
|
|
} else {
|
|
// otherwise we close the entite and come back to the concernement
|
|
this.$router.push({
|
|
name: 'concernement',
|
|
hash: `#${this.map_mode}`,
|
|
params: {id: this.id}
|
|
});
|
|
// reset the mousehover
|
|
this.resetHoverElmt();
|
|
}
|
|
}
|
|
}
|
|
}.bind(this);
|
|
|
|
},
|
|
resetHoverElmt(){
|
|
// console.log('resetHoverElmt');
|
|
setTimeout(()=>{
|
|
this.setHoverElmt(null);
|
|
}, 100);
|
|
},
|
|
openClose(open) {
|
|
// console.log(`ConcernementsMapItem ${this.concernement.id} openClose: ${open}`);
|
|
if (this.tween) {
|
|
this.tween.stop();
|
|
}
|
|
if (open) {
|
|
// paper bring to front
|
|
this.paper_main_object.bringToFront();
|
|
// calcul opened size regarding window size
|
|
// let ch = this.canvas.height;
|
|
// let s = this.canvas.height / (this.ray*2.8)
|
|
let s = Math.min(this.canvas.height, this.canvas.width - this.cartouch_width) / (this.ray*2.8)
|
|
|
|
|
|
// opening tweening
|
|
this.tween = new Tween.Tween({s: this.scale, x: this.pos.x, y: this.pos.y, o: 0})
|
|
.to({
|
|
s: s,
|
|
x: (this.canvas.width - this.cartouch_width) / 2,
|
|
y: this.canvas.height / 2,
|
|
o: 0.8
|
|
}, 800)
|
|
.onUpdate((obj) => {
|
|
// https://github.com/liabru/matter-js/issues/986#issuecomment-812488873
|
|
// revert to the original size (by reverting the previous scale)
|
|
Matter.Body.scale(this.body, 1 / this.scale, 1 / this.scale)
|
|
this.paper_main_object.scale(1 / this.scale);
|
|
// then scale again to new scale
|
|
Matter.Body.scale(this.body, obj.s, obj.s)
|
|
this.paper_main_object.scale(obj.s);
|
|
|
|
// record new scale
|
|
this.prev_scale = this.scale;
|
|
this.scale = obj.s;
|
|
this.opacity = obj.o;
|
|
|
|
Matter.Body.setPosition(this.body, {x:obj.x, y:obj.y});
|
|
this.pos = {x:obj.x, y:obj.y};
|
|
})
|
|
.onComplete((obj) => {
|
|
this.constraint = Matter.Constraint.create({
|
|
pointA: this.pos,
|
|
bodyB: this.body,
|
|
stiffness: 1,
|
|
damping: 0,
|
|
length: 0
|
|
});
|
|
Matter.Composite.add(this.matterEngine.world, [this.body, this.constraint]);
|
|
this.prev_scale = this.scale;
|
|
});
|
|
// recreate the matter engine event to get it a the end of the events stack
|
|
Matter.Events.off(this.matterEngine, "afterUpdate", this.onAfterEngineUpdate);
|
|
Matter.Events.on(this.matterEngine, "afterUpdate", this.onAfterEngineUpdate);
|
|
} else {
|
|
// closing
|
|
if(this.constraint){
|
|
Matter.Composite.remove(this.matterEngine.world, this.constraint);
|
|
}
|
|
this.tween = new Tween.Tween({s: this.scale, o: 1})
|
|
.to({s: 1, o: 0}, 500)
|
|
.onUpdate((obj) => {
|
|
// https://github.com/liabru/matter-js/issues/986#issuecomment-812488873
|
|
// revert to the original size (by reverting the previous scale)
|
|
Matter.Body.scale(this.body, 1 / this.scale, 1 / this.scale)
|
|
this.paper_main_object.scale(1 / this.scale);
|
|
// then scale again to new scale
|
|
Matter.Body.scale(this.body, obj.s, obj.s)
|
|
this.paper_main_object.scale(obj.s);
|
|
|
|
// record new scale
|
|
this.prev_scale = this.scale;
|
|
this.scale = obj.s;
|
|
this.opacity = obj.o;
|
|
})
|
|
.onComplete((obj) => {
|
|
this.prev_scale = this.scale = 1;
|
|
});
|
|
}
|
|
this.tween.easing(Tween.Easing.Quadratic.InOut).start();
|
|
},
|
|
// ENGINE UPDATE
|
|
onBeforeEngineUpdate (event) {
|
|
|
|
// TODO stop item on mouse hover
|
|
if (this.hover_elmt && this.hover_elmt.id === this.id) {
|
|
// Matter.Body.setStatic(this.body, true);
|
|
} else {
|
|
// Matter.Body.setStatic(this.body, false);
|
|
}
|
|
|
|
// update the opening/closing tweening
|
|
if (this.tween) {
|
|
this.tween.update();
|
|
}
|
|
|
|
if (this.opened_concernement) {
|
|
if (this.opened_concernement.id !== this.id) {
|
|
this.pushAside()
|
|
}
|
|
} else if (this.map_mode === 'puissancedagir'
|
|
|| this.map_mode === 'action'
|
|
|| this.map_mode === 'doleancer'){ // apply focus forces : move unfocused on the sides and focused on the center
|
|
this.applyFocusForces(); //
|
|
} else {
|
|
this.applyNormalForces(); // if terrain de vie apply force to gently reject items from the sides and so create a continuasly mvmt
|
|
}
|
|
|
|
// reset all matter rotation forces otherwise items will spin when colide
|
|
// Matter.Body.setAngle(this.body, 0);
|
|
// Matter.Body.setAngularSpeed(this.body, 0);
|
|
},
|
|
applyFocusForces(){
|
|
if(!this.isFocused()) {
|
|
this.pushAside()
|
|
}else{
|
|
this.bringToCenter()
|
|
}
|
|
},
|
|
isFocused(){
|
|
return this.map_mode === 'terraindevie'
|
|
|| (this.map_mode === 'action' && this.concernement.has_agissantes)
|
|
|| (this.map_mode === 'puissancedagir' && this.concernement.has_puissancedagir)
|
|
|| (this.map_mode === 'doleancer' && this.concernement.has_doleance);
|
|
},
|
|
pushAside(){
|
|
// console.log('pushAside', this.opened_concernement);
|
|
// apply a force in direction of one side or an other depending of the start position
|
|
// the force is exponentialy proportional to the distance from the side
|
|
// INFO logarithmic force : https://stackoverflow.com/questions/846221/logarithmic-slider/846249#846249
|
|
// TODO cartouch width should change regarding actual cartouch is opened or not (and how many cartouch are opened)
|
|
let pseudo_center_x = this.opened_concernement
|
|
? (this.canvas.width - this.cartouch_width) / 2
|
|
: this.canvas.width / 2;
|
|
// get the direction to the closest side
|
|
let dir = this.pos.x > pseudo_center_x
|
|
? 1 // to the right
|
|
: -1; // to the left
|
|
// max and min item position
|
|
let minp = 0;
|
|
let maxp = dir < 0
|
|
? pseudo_center_x
|
|
: this.canvas.width - pseudo_center_x;
|
|
// max and min force
|
|
let minf = 0;
|
|
let maxf = 6;
|
|
// scale factor
|
|
let scale = (maxf-minf) / (maxp-minp);
|
|
// get the inversed distance
|
|
let dist = dir < 0
|
|
? this.pos.x
|
|
: this.canvas.width - this.pos.x; // get the distance from the side
|
|
// // calculate the force
|
|
// let x_force = Math.pow(dist/700,100) * dir;
|
|
// calculate the logarithmic force
|
|
let x_force = Math.exp(minf + scale*(dist-minp)) * dir;
|
|
|
|
let ori_pos = {x:pseudo_center_x, y:this.body.position.y};
|
|
|
|
Matter.Body.applyForce(
|
|
this.body,
|
|
ori_pos,
|
|
{
|
|
x: x_force,
|
|
y: 0
|
|
}
|
|
);
|
|
|
|
this.body.frictionAir = 0.01;
|
|
},
|
|
bringToCenter(){
|
|
// bring to the centre
|
|
// apply a force in direction of one side or an other depending of the start position
|
|
// the force is exponentialy inversed proportional to the distance from the side
|
|
// INFO logarithmic force : https://stackoverflow.com/questions/846221/logarithmic-slider/846249#846249
|
|
// TODO cartouch width should change regarding actual cartouch is opened or not (and how many cartouch are opened)
|
|
let pseudo_center_x = this.opened_concernement
|
|
? (this.canvas.width - this.cartouch_width) / 2
|
|
: this.canvas.width / 2;
|
|
let dir = this.pos.x > pseudo_center_x
|
|
? -1 // to left
|
|
: 1; // to right
|
|
// get the inversed distance from the side
|
|
let dist = dir < 0
|
|
? this.pos.x - pseudo_center_x
|
|
: pseudo_center_x - this.pos.x;
|
|
|
|
if (dist > this.canvas.width/6) { // apply decreasing forces and increasing friction air only out of center to let the items float in the center zone
|
|
// max & min item position
|
|
let minp = 0;
|
|
let maxp = dir < 0
|
|
? this.canvas.width - pseudo_center_x
|
|
: pseudo_center_x;
|
|
|
|
// X force decrsinsing near the center
|
|
// max and min force
|
|
let xminf = 0;
|
|
let xmaxf = 1 + Math.random()*4;
|
|
// scale factor
|
|
let xscale = (xmaxf-xminf) / (maxp-minp);
|
|
let x_force = Math.exp(xminf + xscale*(dist-minp)) * dir;
|
|
let ori_pos = dir < 0
|
|
? {x:this.canvas.width, y:this.body.position.y}
|
|
: {x:0, y:this.body.position.y};
|
|
Matter.Body.applyForce(
|
|
this.body,
|
|
ori_pos,
|
|
{
|
|
x: x_force,
|
|
y: 0
|
|
}
|
|
);
|
|
|
|
// Friction air fa (increasing near the center)
|
|
let fa_minf = 0;
|
|
let fa_maxf = 6;
|
|
// scale factor
|
|
let fa_scale = (fa_maxf-fa_minf) / (maxp-minp);
|
|
let fa = Math.exp(fa_minf + fa_scale*(dist-minp)*-1);
|
|
this.body.frictionAir = fa;
|
|
|
|
// console.log(`bringToCenter dist:${dist}, x_force:${x_force}, friction air:${fa}`);
|
|
} else { // in the ceneter zone let items floats freely
|
|
let fa = 0.01;
|
|
let velocity = Matter.Body.getVelocity(this.body);
|
|
if (velocity.x) {
|
|
let velocityx = Math.abs(velocity.x);
|
|
// map a range of numbers to another range of numbers
|
|
// INFO https://stackoverflow.com/a/46462321
|
|
let velocity_range = [50, 1000];
|
|
let fa_range = [0,3];
|
|
fa = fa_range[0] + (velocityx - velocity_range[0]) * (fa_range[1] - fa_range[0]) / (velocity_range[1] - velocity_range[0]);
|
|
// console.log(`bringToCenter velocityx:${velocityx}, fa:${fa}, velocity`, velocity);
|
|
} else {
|
|
console.warn(`bringToCenter no velocity`, velocity);
|
|
}
|
|
|
|
this.body.frictionAir = fa;
|
|
}
|
|
|
|
},
|
|
applyShuffleForces() {
|
|
// console.log('applyShuffleForces');
|
|
// var dist, dir, x_velocity;
|
|
// dir = this.pos.x > this.canvas.width/2 ? -1 : 1; // get the direction to the centre
|
|
// dist = (dir < 0 ? this.pos.x - this.canvas.width/2 : this.canvas.width/2 - this.pos.x); // get the distance from the side
|
|
// x_velocity = Math.pow(dist/650,10) * dir;
|
|
// TODO cartouch width should change regarding actual cartouch is opened or not (and how many cartouch are opened)
|
|
let pseudo_center_x = this.opened_concernement
|
|
? (this.canvas.width - this.cartouch_width) / 2
|
|
: this.canvas.width / 2;
|
|
// get the direction to the centre
|
|
let dir = this.pos.x > pseudo_center_x
|
|
? -1 // to left
|
|
: 1; // to right
|
|
// get the inversed distance from the side
|
|
let dist = dir < 0
|
|
? this.pos.x - pseudo_center_x
|
|
: pseudo_center_x - this.pos.x;
|
|
|
|
dist = dist > 1000 ? 1000 : dist;
|
|
|
|
if (dist > this.canvas.width/6) { // apply decreasing forces and increasing friction air only out of center to let the items float in the center zone
|
|
// max & min item position
|
|
let minp = 0;
|
|
let maxp = dir < 0
|
|
? this.canvas.width - pseudo_center_x
|
|
: pseudo_center_x;
|
|
|
|
// X max and min force
|
|
let xminf = 0;
|
|
let xmaxf = 4 + Math.random()*3;
|
|
// scale factor
|
|
let xscale = (xmaxf-xminf) / (maxp-minp);
|
|
|
|
let x_velocity = Math.exp(xminf + xscale*(dist-minp))*dir;
|
|
|
|
// let y_velocity = 30 + Math.random() * 50;
|
|
// y_velocity = Math.random() > 0.5 ? -y_velocity : y_velocity;
|
|
// X max and min force
|
|
let yminf = 1;
|
|
let ymaxf = 2 + Math.random()*4;
|
|
// scale factor
|
|
let yscale = (ymaxf-yminf) / (maxp-minp);
|
|
|
|
let y_velocity = Math.exp(yminf + yscale*(dist-minp)) * (Math.random() > 0.5 ? 1 : -1); // let ori_pos = dir < 0
|
|
|
|
// ? {x:this.canvas.width, y:this.body.position.y}
|
|
// : {x:0, y:this.body.position.y};
|
|
// let x_force = Math.pow(dist/800,10) * dir;
|
|
console.log(`applyShuffleForces dir:${dir}, maxp:${maxp}, dist:${dist}, x_velocity:${x_velocity}, y_velocity:${y_velocity}`);
|
|
Matter.Body.setVelocity(this.body, {x: x_velocity, y: y_velocity});
|
|
} else { // if in center zone real shuffle velocity
|
|
// x_velocity = -50 + Math.random()*100;
|
|
// y_velocity = -50 + Math.random()*100;
|
|
// this.setInitBodyVelocity();
|
|
}
|
|
|
|
this.body.frictionAir = 0.01;
|
|
},
|
|
applyNormalForces () {
|
|
// bring gently to the centre
|
|
// apply a force in direction of one side or an other depending of the start position
|
|
// the force is exponentialy inversed proportional to the distance from the side
|
|
// INFO logarithmic force : https://stackoverflow.com/questions/846221/logarithmic-slider/846249#846249
|
|
// TODO cartouch width should change regarding actual cartouch is opened or not (and how many cartouch are opened)
|
|
// X
|
|
let pseudo_center_x = this.opened_concernement
|
|
? (this.canvas.width - this.cartouch_width) / 2
|
|
: this.canvas.width / 2;
|
|
let xdir = this.pos.x > pseudo_center_x
|
|
? -1 // to left
|
|
: 1; // to right
|
|
// get the inversed distance from the side
|
|
let xdist = xdir < 0
|
|
? this.pos.x - pseudo_center_x
|
|
: pseudo_center_x - this.pos.x;
|
|
|
|
// Y
|
|
let pseudo_center_y = this.canvas.height / 2;
|
|
let ydir = this.pos.y > pseudo_center_y
|
|
? -1 // to top
|
|
: 1; // to bottom
|
|
// get the inversed distance from the side
|
|
let ydist = ydir < 0
|
|
? this.pos.y - pseudo_center_y
|
|
: pseudo_center_y - this.pos.y;
|
|
|
|
let k = 4;
|
|
if (xdist > this.canvas.width/k || ydist > this.canvas.height/k) { // apply decreasing forces and increasing friction air only out of center to let the items float in the center zone
|
|
// max and min force
|
|
let minf = 0;
|
|
let maxf = 0.1;
|
|
|
|
// X
|
|
// max & min item position
|
|
let xminp = 0;
|
|
let xmaxp = xdir < 0
|
|
? this.canvas.width - pseudo_center_x
|
|
: pseudo_center_x;
|
|
// X force decrsinsing near the center
|
|
// scale factor
|
|
let xscale = (maxf-minf) / (xmaxp-xminp);
|
|
let x_force = Math.exp(minf + xscale*(xdist-xminp)) * xdir;
|
|
let xori_pos = xdir < 0
|
|
? {x:this.canvas.width, y:this.body.position.y}
|
|
: {x:0, y:this.body.position.y};
|
|
Matter.Body.applyForce(
|
|
this.body,
|
|
xori_pos,
|
|
{
|
|
x: x_force,
|
|
y: 0
|
|
}
|
|
);
|
|
|
|
// Y
|
|
// max & min item position
|
|
let yminp = 0;
|
|
let ymaxp = ydir < 0
|
|
? this.canvas.height - pseudo_center_y
|
|
: pseudo_center_y;
|
|
// X force decrsinsing near the center
|
|
// scale factor
|
|
let yscale = (maxf-minf) / (ymaxp-yminp);
|
|
let y_force = Math.exp(minf + yscale*(ydist-xminp)) * ydir;
|
|
let yori_pos = ydir < 0
|
|
? {x:this.body.position.x, y:this.canvas.height}
|
|
: {x:this.body.position.x, y:0};
|
|
Matter.Body.applyForce(
|
|
this.body,
|
|
yori_pos,
|
|
{
|
|
x: 0,
|
|
y: y_force
|
|
}
|
|
);
|
|
|
|
// // Friction air fa (increasing near the center)
|
|
// let fa_minf = 0;
|
|
// let fa_maxf = 6;
|
|
// // scale factor
|
|
// let fa_scale = (fa_maxf-fa_minf) / (maxp-minp);
|
|
// let fa = Math.exp(fa_minf + fa_scale*(dist-minp)*-1);
|
|
// this.body.frictionAir = fa;
|
|
|
|
// console.log(`bringToCenter dist:${xdist}, x_force:${x_force}`);
|
|
} else { // in the ceneter zone let items floats freely
|
|
// let velocity = Matter.Body.getVelocity(this.body);
|
|
// let velocityx = Math.abs(velocity.x);
|
|
// // map a range of numbers to another range of numbers
|
|
// // INFO https://stackoverflow.com/a/46462321
|
|
// let velocity_range = [50, 1000];
|
|
// let fa_range = [0,3];
|
|
// let fa = fa_range[0] + (velocityx - velocity_range[0]) * (fa_range[1] - fa_range[0]) / (velocity_range[1] - velocity_range[0]);
|
|
// console.log(`bringToCenter velocity.x:${velocity.x}, fa:${fa}`);
|
|
|
|
// this.body.frictionAir = fa;
|
|
this.body.frictionAir = 0.1;
|
|
}
|
|
|
|
},
|
|
respawn() {
|
|
// respawn element if outside screen
|
|
if(this.pos.x <= 0
|
|
|| this.pos.x >= this.canvas.width
|
|
|| this.pos.y <= 0
|
|
|| this.pos.y >= this.canvas.height){
|
|
this.pos = this.getRandomPos()
|
|
Matter.Body.setPosition(this.body, {x:this.pos.x, y:this.pos.y});
|
|
this.setInitBodyVelocity();
|
|
}
|
|
|
|
},
|
|
onAfterEngineUpdate (event) {
|
|
this.respawn();
|
|
|
|
this.paper_main_object.position = this.pos = this.body.position;
|
|
|
|
this.handlePaperVisibility()
|
|
},
|
|
},
|
|
render() {
|
|
// console.log('render()', this.ctx);
|
|
},
|
|
}
|
|
|
|
</script> |