ouatterrir-app/src/components/ConcernementMapItem.vue

472 lines
16 KiB
Vue

<script>
// https://brm.io/matter-js/docs/classes/Engine.html
// import {
// // Engine,
// // Render,
// // World,
// Bodies,
// Body,
// Events,
// Composite,
// // Composites,
// // Constraint,
// // Vertices,
// // Mouse,
// // MouseConstraint,
// // Query,
// // Common
// } from "matter-js";
import Matter from "matter-js";
import MatterAttractors from "matter-attractors";
// Matter.use(MatterAttractors);
// import { easeInOutQuad, easeInOutQuart } from 'easing-utils';
import Tween from "@tweenjs/tween.js";
import { mapState, mapActions } from 'pinia'
import { ConcernementsStore } from '@/stores/concernements'
export default {
inject: ['canvasMap', 'matterEngine'],
data() {
return {
id: null,
entities: null,
// opened_entite_id: null,
canvas: null,
ctx: null,
pos : {
x: 0,
y: 0
},
ray: 60,
time: 0,
salientPoints: [],
scale: 1,
opacity: 0,
tween: null,
body: null,
constraint: null
}
},
props: ['concernement', 'opened'],
computed: {
...mapState(ConcernementsStore,['map_mode']),
...mapState(ConcernementsStore,['concernementsByID']),
...mapState(ConcernementsStore,['opened_entite_id'])
},
created () {
// console.log(`ConcernementsMapItem ${this.concernement.id} created`, this.canvasMap, this.matterEngine);
this.id = this.concernement.id
this.entites = this.concernement.entites
this.entites_byid = this.concernement.entites_byid
// console.log(`ConcernementsMapItem ${this.concernement.id} $route`, this.id, this.$route);
// if (this.$route.name === 'concernement'
// && parseInt(this.$route.params.id) === this.id
// && typeof this.$route.params.eid !== "undefined") {
// // console.log("we have an entity");
// this.opened_entite_id = parseInt(this.$route.params.eid);
// }
this.parsePoints()
this.getSalientPoints()
if (this.canvasMap) {
this.initCanvasMap()
}
},
// mounted() {
// console.log(`ConcernementsMapItem ${this.concernement.id} mounted`, this.canvasMap.canvas);
// },
watch: {
// canvasMap (n, o) {
// console.log("concernementItem watch canvasMap", o, n);
// }
canvasMap: {
handler (n, o){
// console.log("concernementItem watch canvasMap.ctx", typeof this.canvas, o, n);
if (!this.canvas) {
this.initCanvasMap()
}
},
deep: true
},
opened: {
handler (n, o) {
if(n){ // opened
this.openClose(true);
}else{ // closed
this.openClose(false)
}
},
deep: true
}
},
methods: {
initCanvasMap (){
// console.log(`ConcernementsMapItem ${this.concernement.id} initCanvasMap`);
// record canvas and ctx for rendering (drawing)
this.canvas = this.canvasMap.canvas
this.ctx = this.canvasMap.ctx
// define init position of the item
this.pos = this.getRandomPos();
//
this.initMatterBody()
},
initMatterBody (){
// MATTER
// create the matter body and add it to the engine
if (!this.body) {
// console.log('concernementItem creating body');
// https://github.com/liabru/matter-attractors/issues/8
// https://github.com/liabru/matter-attractors/blob/master/index.js
// MatterAttractors.Attractors.gravityConstant = -5;
// Create parts of the body : main big circle & entities
var parts = [
Matter.Bodies.circle(0, 0, this.ray, {
item_type: 'concernement',
id: this.concernement.id,
})
];
for (let i = 0; i < this.entites.length; i++) {
// parts.push(Matter.Bodies.circle(this.pos.x+this.entites[i].display.pos.x, this.pos.y+this.entites[i].display.pos.y, 15, {
// item_type: 'entite',
// id: this.entites[i].id
// }))
parts.push(Matter.Bodies.circle(this.entites[i].display.pos.x, this.entites[i].display.pos.y, 0.8, {
item_type: 'entite',
id: this.entites[i].entite.id,
cid: this.concernement.id,
isSensor: true
}))
}
// create the body
this.body = Matter.Body.create({
parts: parts,
item_type: 'concernement',
id: this.concernement.id,
frictionAir: 0,
// mass: Math.pow(3, this.entites.length),
mass: 10,
restitution: 0.4,
collisionFilter: {
group: -1
},
plugin: {
attractors: [
// there is a built in helper function for Newtonian gravity!
// you can find out how it works in index.js
MatterAttractors.Attractors.gravity
]
}
});
Matter.Body.setPosition(this.body, this.pos);
// add init velocity
let delta = 10;
Matter.Body.setVelocity(this.body, {
x: -delta + Math.random()*delta*2,
y: -delta + Math.random()*delta*2
});
// console.log('concernementItem mass', this.body.mass);
Matter.Composite.add(this.matterEngine.world, this.body);
// console.log('concernement body', this.body);
// // listen for animate event dispatched from parent
// this.canvas.addEventListener('animate', this.animate)
// listen for afterUpdate event from Matter.Engine object
Matter.Events.on(this.matterEngine, "beforeUpdate", this.onBeforeEngineUpdate);
Matter.Events.on(this.matterEngine, "afterUpdate", this.onAfterEngineUpdate);
}
},
getRandomPos(){
return {
x: this.ray/2 + Math.random()*(this.canvas.width - this.ray),
y: this.ray/2 + Math.random()*(this.canvas.height - this.ray)
};
},
parsePoints (){
// converts data (menace/maintien, actuel/future, prise) into atcual position x,y
for (let i = 0; i < this.entites.length; i++) {
let entite = this.entites[i]
// console.log('entite', entite);
this.entites[i].display = {
alpha: null,
ray: null
}
// RAYON
// https://stackoverflow.com/questions/5731863/mapping-a-numeric-range-onto-another
// slope = (output_end - output_start) / (input_end - input_start)
// output = output_start + slope * (input - input_start)
// from range 0 -> 100 to range 0 -> this.ray
let init_max = 100
let slope = this.ray / init_max
this.entites[i].display.ray = slope * (init_max - entite.prise);
// if (this.concernement.id === 28) {
// console.log(`entity prise: ${entite.prise} | ray: ${this.entites[i].display.ray}`);
// }
// ANGLE
// -90 <= mm <= 90
if (entite.actuelfuture) {
// future en haut : 180 <= a <= 360
// from -90 -> 90 to range 180 -> 360
this.entites[i].display.alpha = entite.menacemaintien + 270
} else {
// actuel: en bas : O <= a <= 180
// from -90 -> 90 to range 180 -> 0
this.entites[i].display.alpha = -1 * entite.menacemaintien + 90
}
// POSITION X Y (par rapport au centre de l'entite)
this.entites[i].display.pos = {
x: this.entites[i].display.ray * Math.cos(this.entites[i].display.alpha * (Math.PI/180)),
y: this.entites[i].display.ray * Math.sin(this.entites[i].display.alpha * (Math.PI/180))
}
this.entites_byid[entite.entite.id].display = this.entites[i].display;
}
},
getSalientPoints () {
// debugger
// console.log(this.entites);
let arc = 360/10;
// loop through arcs
for (let i = 0; i <= 360/arc; i++) {
// loop through entities to find the farest on the arc
let max_r = 0;
let farest = null;
for (let j = 0; j < this.entites.length; j++) {
let entite = this.entites[j];
if(arc*i <= entite.display.alpha && entite.display.alpha <= arc*i+arc) {
// if entity is in arc
if (entite.display.ray > max_r) { // && entite.display.ray > this.ray/2 // and farest from minimu
// if entity is farest from precedent one
max_r = entite.display.ray;
farest = entite;
}
}
}
if (farest) {
this.salientPoints.push(farest.display)
}
}
// console.log(`this.salientPoints ${this.concernement.id}`, this.salientPoints);
},
// onBeforeEngineUpdate (event) {
// if (this.opened) {
// // Matter.Body.setPosition(this.body, this.pos);
// }
// },
openClose(open) {
// console.log(`ConcernementsMapItem ${this.concernement.id} openClose: ${open}`);
if (this.tween) {
this.tween.stop();
}
if (open) {
// opening tweening
this.tween = new Tween.Tween({s: this.scale, x: this.pos.x, y: this.pos.y, o: 0})
.to({
s: 7,
x: (this.canvas.width - 450) / 2,
y: this.canvas.height / 2,
o: 0.8
}, 800)
.onUpdate((obj) => {
// https://github.com/liabru/matter-js/issues/986#issuecomment-812488873
// revert to the original size (by reverting the previous scale)
Matter.Body.scale(this.body, 1 / this.scale, 1 / this.scale)
// then scale again to new scale
Matter.Body.scale(this.body, obj.s, obj.s)
// record new scale
this.scale = obj.s;
this.opacity = obj.o;
Matter.Body.setPosition(this.body, {x:obj.x, y:obj.y});
this.pos = {x:obj.x, y:obj.y};
})
.onComplete((obj) => {
this.constraint = Matter.Constraint.create({
pointA: this.pos,
bodyB: this.body,
stiffness: 1,
damping: 0,
length: 0
});
Matter.Composite.add(this.matterEngine.world, [this.body, this.constraint]);
});
// recreate the matter engine event to get it a the end of the events stack
Matter.Events.off(this.matterEngine, "afterUpdate", this.onAfterEngineUpdate);
Matter.Events.on(this.matterEngine, "afterUpdate", this.onAfterEngineUpdate);
} else {
// closing
if(this.constraint){
Matter.Composite.remove(this.matterEngine.world, this.constraint);
}
this.tween = new Tween.Tween({s: this.scale, o: 1})
.to({s: 1, o: 0}, 500)
.onUpdate((obj) => {
// https://github.com/liabru/matter-js/issues/986#issuecomment-812488873
// revert to the original size (by reverting the previous scale)
Matter.Body.scale(this.body, 1 / this.scale, 1 / this.scale)
// then scale again to new scale
Matter.Body.scale(this.body, obj.s, obj.s)
// record new scale
this.scale = obj.s;
this.opacity = obj.o;
});
}
this.tween.easing(Tween.Easing.Quadratic.InOut).start();
},
onBeforeEngineUpdate (event) {
if (this.tween) {
this.tween.update();
}
},
onAfterEngineUpdate (event) {
// respawn element if outside screen
if(this.pos.x < 0
|| this.pos.x > this.canvas.width
|| this.pos.y < 0
|| this.pos.y > this.canvas.height){
this.pos = this.getRandomPos()
Matter.Body.setPosition(this.body, {x:this.pos.x, y:this.pos.y});
}
this.draw()
},
draw() {
if (!this.ctx) return;
this.pos = this.body.position;
if (this.opened) {
// BOUSSOLE
// exterieur circle
this.ctx.beginPath();
this.ctx.lineWidth = 2;
this.ctx.strokeStyle = `rgba(255,255,255,${this.opacity})`;
// external circle is %8 less than max ray = (*0.92)
this.ctx.arc(this.pos.x, this.pos.y, this.ray*this.scale*0.92, 0, 2 * Math.PI, false);
// this.ctx.stroke();
// interieur circle
this.ctx.arc(this.pos.x, this.pos.y, this.ray/2*this.scale, 0, 2 * Math.PI, false);
// this.ctx.stroke();
// axes
// vertical
this.ctx.moveTo(this.pos.x, this.pos.y - this.ray*this.scale);
this.ctx.lineTo(this.pos.x, this.pos.y + this.ray*this.scale);
// horizontal
this.ctx.moveTo(this.pos.x - this.ray*this.scale, this.pos.y);
this.ctx.lineTo(this.pos.x + this.ray*this.scale, this.pos.y);
// this.ctx.stroke();
// fleches
// haute
this.ctx.moveTo(this.pos.x - (8*this.scale), this.pos.y - this.ray*this.scale*0.92 + (8*this.scale));
this.ctx.lineTo(this.pos.x, this.pos.y - this.ray*this.scale*0.92);
this.ctx.lineTo(this.pos.x + (8*this.scale), this.pos.y - this.ray*this.scale*0.92 + (8*this.scale));
// milieu
this.ctx.moveTo(this.pos.x - (8*this.scale), this.pos.y + (8*this.scale));
this.ctx.lineTo(this.pos.x, this.pos.y);
this.ctx.lineTo(this.pos.x + (8*this.scale), this.pos.y + (8*this.scale));
this.ctx.stroke();
// MOINS - PLUS
this.ctx.beginPath();
this.ctx.lineWidth = 8;
this.ctx.strokeStyle = `rgba(255,255,255,${this.opacity})`;;
// PLUS
// horizontal
this.ctx.moveTo(this.pos.x + this.ray*this.scale - (5 * this.scale), this.pos.y - this.ray*this.scale);
this.ctx.lineTo(this.pos.x + this.ray*this.scale + (5 * this.scale), this.pos.y - this.ray*this.scale);
// vertical
this.ctx.moveTo(this.pos.x + this.ray*this.scale, this.pos.y - this.ray*this.scale - (5 * this.scale));
this.ctx.lineTo(this.pos.x + this.ray*this.scale, this.pos.y - this.ray*this.scale + (5 * this.scale));
// MOINS
// horizontal
this.ctx.moveTo(this.pos.x - this.ray*this.scale - (5 * this.scale), this.pos.y - this.ray*this.scale);
this.ctx.lineTo(this.pos.x - this.ray*this.scale + (5 * this.scale), this.pos.y - this.ray*this.scale);
// vertical
this.ctx.stroke();
}
// contours
if (this.salientPoints.length > 3) {
this.ctx.beginPath();
this.ctx.lineWidth = 1;
this.ctx.strokeStyle = "#000";
this.ctx.fillStyle = "rgba(255,255,255,0.8)";
this.ctx.moveTo(this.pos.x+this.salientPoints[0].pos.x*this.scale*1.15, this.pos.y+this.salientPoints[0].pos.y*this.scale*1.15)
for (let j = 1; j < this.salientPoints.length; j++) {
this.ctx.lineTo(this.pos.x+this.salientPoints[j].pos.x*this.scale*1.15, this.pos.y+this.salientPoints[j].pos.y*this.scale*1.15)
}
this.ctx.lineTo(this.pos.x+this.salientPoints[0].pos.x*this.scale*1.15, this.pos.y+this.salientPoints[0].pos.y*this.scale*1.15)
this.ctx.fill();
this.ctx.stroke();
}
if (this.opened) {
// place all entities points
// using entities array
// for (let i = 0; i < this.entites.length; i++) {
// let entite = this.entites[i];
// // console.log('entite', entite);
// this.ctx.beginPath();
// this.ctx.arc(this.pos.x+entite.display.pos.x*this.scale, this.pos.y+entite.display.pos.y*this.scale, 5, 0, 2 * Math.PI, false);
// this.ctx.strokeStyle = "#F00";
// this.ctx.stroke();
// }
// OR using entitées matter bodies
for (let i = 0; i < this.body.parts.length; i++) {
if (this.body.parts[i].item_type === 'entite') {
let part = this.body.parts[i];
this.ctx.beginPath();
this.ctx.arc(part.position.x, part.position.y, 0.3*this.scale, 0, 2 * Math.PI, false);
// console.log(part.id, this.opened_entite_id);
if (part.id === this.opened_entite_id) {
this.ctx.fillStyle = "#F00";
} else {
this.ctx.fillStyle = "#000";
}
this.ctx.fill();
}
}
}
// // concernement id @center
// this.ctx.beginPath();
// // this.ctx.arc(this.pos.x, this.pos.y, 4, 0, 2 * Math.PI, false);
// this.ctx.fillStyle = "#000";
// this.ctx.fillText(this.concernement.id, this.pos.x, this.pos.y)
// this.ctx.fill();
}
},
render() {
// console.log('render()', this.ctx);
},
}
</script>