ouatterrir-app/src/components/ConcernementMapItem.vue
2023-06-16 11:01:40 +02:00

1991 lines
67 KiB
Vue

<script>
// https://brm.io/matter-js/docs/classes/Engine.html
// import {
// // Engine,
// // Render,
// // World,
// Bodies,
// Body,
// Events,
// Composite,
// // Composites,
// // Constraint,
// // Vertices,
// // Mouse,
// // MouseConstraint,
// // Query,
// // Common
// } from "matter-js";
import Matter from "matter-js";
import MatterAttractors from "matter-attractors";
// Matter.use(MatterAttractors);
// import polydecomp from "poly-decomp";
import paper from 'paper';
// import { easeInOutQuad, easeInOutQuart } from 'easing-utils';
import Tween from "@tweenjs/tween.js";
import { mapState, mapActions } from 'pinia'
import { ConcernementsStore } from '@/stores/concernements'
import { CommonStore } from '@/stores/common'
import iconAction from "@/assets/icons/action.svg"
import iconDoleancer from "@/assets/icons/doleancer.svg"
import iconProximite from "@/assets/icons/proximite.svg"
import iconPuissanceagir from "@/assets/icons/puissancedagir.svg"
import iconSuperposition from "@/assets/icons/superposition.svg"
import iconTerraindevie from "@/assets/icons/terraindevie.svg"
export default {
inject: ['canvasMap', 'matterEngine'],
data() {
return {
id: null,
entities: null,
canvas: null,
ctx: null,
pos : {
x: 0,
y: 0
},
ray: 100,
time: 0,
salientPoints: [],
scale: 1,
prev_scale: 1,
opacity: 0,
tween: null,
body: null,
body_parts: [],
constraint: null,
is_hover: false,
//
paper_objects: {}
}
},
props: ['concernement', 'is_opened'],
computed: {
...mapState(ConcernementsStore,['map_mode']),
...mapState(ConcernementsStore,['concernementsByID']),
...mapState(ConcernementsStore,['opened']),
...mapState(ConcernementsStore,['opened_entite_id']),
...mapState(CommonStore,['hover_elmt'])
},
created () {
// console.log(`ConcernementsMapItem ${this.concernement.id} created`, this.canvasMap, this.matterEngine);
this.id = this.concernement.id
this.entites = this.concernement.entites
this.entites_byid = this.concernement.entites_byid
// console.log(`ConcernementsMapItem ${this.concernement.id} $route`, this.id, this.$route);
// if (this.$route.name === 'concernement'
// && parseInt(this.$route.params.id) === this.id
// && typeof this.$route.params.eid !== "undefined") {
// // console.log("we have an entity");
// this.opened_entite_id = parseInt(this.$route.params.eid);
// }
// disable concernement if less than 3 entite
if(this.entites.length < 3){
this.hideShowConcernement(this.concernement.id, false);
} else{
this.parsePoints()
// this.getSalientPoints()
this.getJarvisEnvelopeConvexe()
if (this.canvasMap) {
this.initCanvasMap()
}
}
// if (this.salientPoints.length > 3) { // do not build item if it doesn't get enougth salient points
// } else {
// this.hideShowConcernement(this.concernement.id, false);
// }
},
// mounted() {
// console.log(`ConcernementsMapItem ${this.concernement.id} mounted`, this.canvasMap.canvas);
// },
watch: {
// canvasMap (n, o) {
// console.log("concernementItem watch canvasMap", o, n);
// }
canvasMap: {
handler (n, o){
// console.log("concernementItem watch canvasMap.ctx", typeof this.canvas, o, n);
if (!this.canvas) {
this.initCanvasMap()
}
},
deep: true
},
is_opened: {
handler (n, o) {
if(n){ // opened
this.openClose(true);
}else{ // closed
this.openClose(false)
}
},
deep: true
},
map_mode: {
handler (n, o) {
console.log('watch map_mode', o, n);
if (n === 'terraindevie' && !this.opened) {
this.applyShuffleForces(); // apply a little force to check the map when returning to terrain de vie
}
},
deep: true
},
hover_elmt: {
handler (n, o) {
// console.log(`watch hover_elmt ${this.id}`, o, n);
if (n && n.type === 'concernement' && n.id === this.id) {
this.is_hover = true;
} else {
this.is_hover = false;
}
},
deep: true
}
},
methods: {
...mapActions(CommonStore,['setHoverElmt']),
...mapActions(ConcernementsStore,['openCloseConcernements']),
...mapActions(ConcernementsStore,['hideShowConcernement']),
parsePoints (){
// converts data (menace/maintien, actuel/future, prise) into atcual position x,y
for (let i = 0; i < this.entites.length; i++) {
let entite = this.entites[i]
// console.log('entite', entite);
this.entites[i].display = {
alpha: null,
ray: null
}
// RAYON
// https://stackoverflow.com/questions/5731863/mapping-a-numeric-range-onto-another
// slope = (output_end - output_start) / (input_end - input_start)
// output = output_start + slope * (input - input_start)
// from range 0 -> 100 to range 0 -> this.ray
let init_max = 100
let slope = this.ray / init_max
this.entites[i].display.ray = slope * (init_max - entite.prise);
// if (this.concernement.id === 28) {
// console.log(`entity prise: ${entite.prise} | ray: ${this.entites[i].display.ray}`);
// }
// ANGLE
// -90 <= mm <= 90
if (entite.actuelfuture) {
// future en haut : 180 <= a <= 360
// from -90 -> 90 to range 180 -> 360
this.entites[i].display.alpha = entite.menacemaintien + 270
} else {
// actuel: en bas : O <= a <= 180
// from -90 -> 90 to range 180 -> 0
this.entites[i].display.alpha = -1 * entite.menacemaintien + 90
}
// POSITION X Y (par rapport au centre du concernement)
this.entites[i].display.pos = {
x: this.entites[i].display.ray * Math.cos(this.entites[i].display.alpha * (Math.PI/180)),
y: this.entites[i].display.ray * Math.sin(this.entites[i].display.alpha * (Math.PI/180))
}
this.entites_byid[entite.entite.id].display = this.entites[i].display;
}
},
getSalientPoints_OLD() {
// debugger
// console.log(this.entites);
let arc = 360/30;
// loop through arcs
// for (let i = 360/arc; i >= 0 ; i--) {
for (let i = 0; i <= 360/arc ; i++) {
// loop through entities to find the farest on the arc
let max_r = 0;
let farest = null;
for (let j = 0; j < this.entites.length; j++) {
let entite = this.entites[j];
if(arc*i <= entite.display.alpha && entite.display.alpha <= arc*i+arc) { // if entity is in arc
if (entite.display.ray > max_r) { // && entite.display.ray > this.ray/2 // and farest from minimu
// if entity is farest from precedent one
max_r = entite.display.ray;
// recalcul x & y to get a little padding between entite and contour by increasing ray
farest = {
alpha: entite.display.alpha,
ray: entite.display.ray,
pos: {
x: (entite.display.ray + 3) * Math.cos(entite.display.alpha * (Math.PI/180)),
y: (entite.display.ray + 3) * Math.sin(entite.display.alpha * (Math.PI/180))
}
};
}
}
}
if (farest) {
this.salientPoints.push(farest)
}
}
// console.log(`this.salientPoints ${this.concernement.id}`, this.salientPoints);
},
getJarvisEnvelopeConvexe(){
console.log(`getJarvisEnvelopeConvexe ${this.id}`, this.entites.length);
// https://www.geeksforgeeks.org/convex-hull-using-jarvis-algorithm-or-wrapping/
// the most left point
let l, min_x = null;
for (let i = 0; i < this.entites.length; i++) {
let entite = this.entites[i];
let x = entite.display.ray * Math.cos(entite.display.alpha * (Math.PI/180));
if(!min_x || min_x > x){
l = i;
min_x = x;
}
}
let p = l, q;
do {
console.log(`do while ${this.id}`, p);
// Add current point to result
let entite = this.entites[p];
let farest = {
alpha: entite.display.alpha,
ray: entite.display.ray,
pos: {
x: (entite.display.ray) * Math.cos(entite.display.alpha * (Math.PI/180)),
y: (entite.display.ray) * Math.sin(entite.display.alpha * (Math.PI/180))
}
};
this.salientPoints.push(farest);
// Search for a point 'q' such that
// orientation(p, q, x) is counterclockwise
// for all points 'x'. The idea is to keep
// track of last visited most counterclock-
// wise point in q. If any point 'i' is more
// counterclock-wise than q, then update q.
q = (p + 1) % this.entites.length;
for (let i = 0; i < this.entites.length; i++) {
let p_x = (this.entites[p].display.ray + 3) * Math.cos(this.entites[p].display.alpha * (Math.PI/180));
let p_y = (this.entites[p].display.ray + 3) * Math.sin(this.entites[p].display.alpha * (Math.PI/180));
let i_x = (this.entites[i].display.ray + 3) * Math.cos(this.entites[i].display.alpha * (Math.PI/180));
let i_y = (this.entites[i].display.ray + 3) * Math.sin(this.entites[i].display.alpha * (Math.PI/180));
let q_x = (this.entites[q].display.ray + 3) * Math.cos(this.entites[q].display.alpha * (Math.PI/180));
let q_y = (this.entites[q].display.ray + 3) * Math.sin(this.entites[q].display.alpha * (Math.PI/180));
let val = (i_y - p_y) * (q_x - i_x) - (i_x - p_x) * (q_y - i_y);
// If i is more counterclockwise than current q, then update q
if (val > 0){
q = i;
}
}
// Now q is the most counterclockwise with
// respect to p. Set p as q for next iteration,
// so that q is added to result 'hull'
p = q;
} while (p != l);
},
initCanvasMap (){
// console.log(`ConcernementsMapItem ${this.concernement.id} initCanvasMap`);
// record canvas and ctx for rendering (drawing)
this.canvas = this.canvasMap.canvas
this.ctx = this.canvasMap.ctx
// this.paper = this.canvasMap.paper
// define init position of the item
this.pos = this.getRandomPos();
//
this.initMatterBody()
//
this.initPaperObjects()
},
getRandomPos(){
let pad = 200;
return {
x: pad + this.ray/2 + Math.random()*(this.canvas.width - this.ray - pad),
y: pad + this.ray/2 + Math.random()*(this.canvas.height - this.ray - pad)
};
},
initMatterBody (){
// MATTER
// create the matter body and add it to the engine
if (!this.body) {
// console.log('concernementItem creating body');
// https://github.com/liabru/matter-attractors/issues/8
// https://github.com/liabru/matter-attractors/blob/master/index.js
// MatterAttractors.Attractors.gravityConstant = -5;
// Create parts of the body : main big circle & entities
this.body_parts = [
Matter.Bodies.circle(0, 0, this.ray, {
item_type: 'concernement',
id: this.concernement.id,
})
];
// Create parts of the body : entities
for (let i = 0; i < this.entites.length; i++) {
// parts.push(Matter.Bodies.circle(this.pos.x+this.entites[i].display.pos.x, this.pos.y+this.entites[i].display.pos.y, 15, {
// item_type: 'entite',
// id: this.entites[i].id
// }))
this.body_parts.push(Matter.Bodies.circle(this.entites[i].display.pos.x, this.entites[i].display.pos.y, 0.8, {
item_type: 'entite',
id: this.entites[i].entite.id,
cid: this.concernement.id,
agissante: this.entites[i].entite.agissante,
isSensor: true
}))
}
// Create parts of the body : besoins and responses
this.createBesoinsBodyParts();
// create the body
this.body = Matter.Body.create({
parts: this.body_parts,
item_type: 'concernement',
id: this.concernement.id,
frictionAir: 0,
// mass: Math.pow(3, this.entites.length),
mass: 10,
restitution: 0.15,
collisionFilter: {
group: -1
},
plugin: {
attractors: [
// there is a built in helper function for Newtonian gravity!
// you can find out how it works in index.js
MatterAttractors.Attractors.gravity
]
}
});
Matter.Body.setPosition(this.body, this.pos);
// add init velocity
this.setInitBodyVelocity()
// console.log('concernementItem mass', this.body.mass);
Matter.Composite.add(this.matterEngine.world, this.body);
// console.log('concernement body', this.body);
// // listen for animate event dispatched from parent
// this.canvas.addEventListener('animate', this.animate)
// listen for afterUpdate event from Matter.Engine object
Matter.Events.on(this.matterEngine, "beforeUpdate", this.onBeforeEngineUpdate);
Matter.Events.on(this.matterEngine, "afterUpdate", this.onAfterEngineUpdate);
}
},
setInitBodyVelocity(){
let delta = 10;
Matter.Body.setVelocity(this.body, {
x: -delta + Math.random()*delta*2,
y: -delta + Math.random()*delta*2
});
},
createBesoinsBodyParts(){
let res_fields = ['qui','quoi','ou','avec'];
let arc = (360 / 16); // unit arc
let r = (this.ray * this.scale)/5; // unit ray
let br = r - r/3; // besoin ray
for (let i = 0; i < this.concernement.besoins.length; i++) {
let start_a = arc * i; // angle depart (for reponses)
let center_a = start_a + arc/2; // angle central
let x = Math.cos(center_a*(Math.PI/180)) * br;
let y = Math.sin(center_a*(Math.PI/180)) * br;
this.body_parts.push(Matter.Bodies.circle(x, y, 0.8, {
item_type: 'besoin',
id: this.concernement.besoins[i].id,
cid: this.concernement.id,
isSensor: true
}));
let res_arc = arc / (1 + this.concernement.besoins[i].reponses.length); // unit arc for responses depending responses number
for (let j = 0; j < this.concernement.besoins[i].reponses.length; j++) {
let res_a = start_a + res_arc * (j+1); // angle for response line
for (let f = 0; f < res_fields.length; f++) { // loop through all 4 fields, keep only the last one filled
if( this.concernement.besoins[i].reponses[j][res_fields[f]] // if field filled
&& (f === res_fields.length -1 || !this.concernement.besoins[i].reponses[j][res_fields[f+1]]) // and is last field or last field filled
){
let rr = this.ray * this.scale - r*f - r/2; // reponse field ray
let rx = Math.cos(res_a*(Math.PI/180)) * rr;
let ry = Math.sin(res_a*(Math.PI/180)) * rr;
this.body_parts.push(Matter.Bodies.circle(rx, ry, 0.8, {
item_type: 'reponse',
// field: res_fields[f],
id: this.concernement.besoins[i].reponses[j].id,
bid: this.concernement.besoins[i].id,
cid: this.concernement.id,
isSensor: true
}));
}
}
}
}
},
// PAPER OBJECTS
initPaperObjects(){
this.paper_objects = new paper.Group({
pivot: new paper.Point(this.pos),
cid: this.id
});
this.paper_objects.addChild(this.setPaperBoussoleBG());
this.paper_objects.addChild(this.setPaperContour());
this.paper_objects.addChild(this.setPaperEntites());
if (this.concernement.has_puissancedagir) {
this.paper_objects.addChild(this.setPaperPuissanceagirBG());
this.paper_objects.addChild(this.setPaperPuissanceagirICON());
this.paper_objects.addChild(this.setPaperPuissanceagirBesoins());
}
if (this.concernement.has_agissantes) {
this.paper_objects.addChild(this.setPaperAgissantes());
}
if (this.concernement.has_doleance) {
this.paper_objects.addChild(this.setPaperDoleanceBG());
this.paper_objects.addChild(this.setPaperDoleanceICON());
this.paper_objects.addChild(this.setPaperDoleanceSteps());
}
console.log(`initPaperObjects ${this.id}`, this.paper_objects);
this.initPaperEvents()
},
setPaperBoussoleBG(){
// BOUSSOLE
let children = [];
let ray = this.ray*0.92*this.scale;
// // // exterieur circle
// children.push(new paper.Path.Circle({
// center: [this.pos.x, this.pos.y],
// radius: ray,
// strokeWidth: 2
// }));
// // interieur circle
// children.push(new paper.Path.Circle({
// center: [this.pos.x, this.pos.y],
// radius: this.ray/2*this.scale,
// strokeWidth: 2
// }));
// cercles pointillés
for (let i = 1; i < 9; i++) {
let sw = i === 4 || i === 8 ? 2 : 1;
let da = i === 4 || i === 8 ? null : [5,5];
children.push(new paper.Path.Circle({
center: [this.pos.x, this.pos.y],
radius: ray/8*i,
strokeColor: '#fff',
strokeWidth: sw,
dashArray: da
}));
}
// axes
// vertical
children.push(new paper.Path.Line({
from: [this.pos.x, this.pos.y - ray],
to: [this.pos.x, this.pos.y + ray],
strokeColor: '#fff',
strokeWidth: 2
}));
// horizontal
children.push(new paper.Path.Line({
from: [this.pos.x - ray, this.pos.y],
to: [this.pos.x + ray, this.pos.y],
strokeColor: '#fff',
strokeWidth: 2
}))
// fleches
// haute
children.push(new paper.Path({
segments: [
[this.pos.x - (8*this.scale), this.pos.y - ray + (8*this.scale)],
[this.pos.x, this.pos.y - ray],
[this.pos.x + (8*this.scale), this.pos.y - ray + (8*this.scale)],
],
strokeWidth: 2,
strokeColor: '#fff',
}));
// milieu
children.push(new paper.Path({
segments: [
[this.pos.x - (8*this.scale), this.pos.y + (8*this.scale)],
[this.pos.x, this.pos.y],
[this.pos.x + (8*this.scale), this.pos.y + (8*this.scale)],
],
strokeWidth: 2,
strokeColor: '#fff',
}));
// MOINS - PLUS
// PLUS
// horizontal
children.push(new paper.Path.Line({
from: [this.pos.x + ray - (5 * this.scale), this.pos.y - ray],
to: [this.pos.x + ray + (5 * this.scale), this.pos.y - ray],
strokeWidth: 8,
strokeColor: '#fff',
}))
// vertical
children.push(new paper.Path.Line({
from: [this.pos.x + ray, this.pos.y - ray - (5 * this.scale)],
to: [this.pos.x + ray, this.pos.y - ray + (5 * this.scale)],
strokeWidth: 8,
strokeColor: '#fff',
}))
// MOINS
// horizontal
children.push(new paper.Path.Line({
from: [this.pos.x - ray - (5 * this.scale), this.pos.y - ray],
to: [this.pos.x - ray + (5 * this.scale), this.pos.y - ray],
strokeWidth: 8,
strokeColor: '#fff',
}))
let fontsize = 4;
children.push(new paper.PointText({
point: [this.pos.x + 4.5, this.pos.y - ray - 5],
content: `entités qui menacent \u2194 entités qui maintiennent`,
fontSize: fontsize,
justification: 'center',
fillColor: '#000',
}))
children.push(new paper.PointText({
point: [this.pos.x - ray - 5, this.pos.y + 1],
content: "axe d'intensité",
fontSize: fontsize,
justification: 'right',
fillColor: '#000',
}))
children.push(new paper.PointText({
point: [this.pos.x + ray + 5, this.pos.y - 4],
content: "situation future",
fontSize: fontsize,
justification: 'left',
fillColor: '#000',
}))
children.push(new paper.PointText({
point: [this.pos.x + ray + 5, this.pos.y + 6],
content: "situation actuelle",
fontSize: fontsize,
justification: 'left',
fillColor: '#000',
}))
let t1 = new paper.PointText({
point: [this.pos.x - ray/8*2.3, this.pos.y - ray/8*2.3],
content: "avec prise",
fontSize: fontsize,
justification: 'center',
fillColor: '#000',
})
t1.rotate(-45)
children.push(t1)
let t2 = new paper.PointText({
point: [this.pos.x - ray/8*2.95, this.pos.y - ray/8*2.95],
content: "sans prise",
fontSize: fontsize,
justification: 'center',
fillColor: '#000',
})
t2.rotate(-45)
children.push(t2)
return new paper.Group({
children: children,
pivot: new paper.Point(this.pos),
name: 'boussole_bg',
locked: true,
});
},
setPaperContour(){
let getPaddedRoundedSegments = (b,a,c) => {
const ac = { x: c.x - a.x, y: c.y - a.y } // get ac vecteur
const lac = Math.sqrt(Math.pow(ac.x, 2) + Math.pow(ac.y, 2)); // get ac longueur ac
const ab = { x: b.x - a.x, y: b.y - a.y } // get ab vecteur
const lab = Math.sqrt(Math.pow(ab.x, 2) + Math.pow(ab.y, 2)); // get ab longeur
const vab = { x: ab.x/lab, y: ab.y/lab } // get unit vecteur ab
const an = { x: vab.x*lac, y: vab.y*lac } // get an vecteur
const n = { x: a.x + an.x, y: a.y+an.y } // get n point
const m = { x: (c.x + n.x)/2, y: (c.y + n.y)/2 } // get nc midle point
const ma = { x:a.x - m.x, y: a.y - m.y } // get ma vecteur
const lma = Math.sqrt(Math.pow(ma.x, 2)+Math.pow(ma.y, 2)) // get longeur m->a
const vma = { x: ma.x/lma, y: ma.y / lma } // get ma vecteur unitaire
const pad = 4; // exterior padding
// the final padded point
const pa = [
this.pos.x+(a.x+vma.x*pad)*this.scale,
this.pos.y+(a.y+vma.y*pad)*this.scale
]
// handles
const delta = 0.05;
// handle IN
const hli = Math.abs(lab)*delta; // handle longeur
const vnai = { x: -vma.y, y: vma.x } // get the ma normal unit vector IN
const hai = [ vnai.x*hli, vnai.y*hli ]; // get the handleIn point
// handle OUT
const hlo = Math.abs(lac)*delta; // handle longeur
const vnao = { x: vma.y, y: -vma.x } // get the ma normal vector Out
const hao = [ vnao.x*hlo, vnao.y*hlo ]; // get the handleOut point
return new paper.Segment({
point: pa,
handleIn: hai,
handleOut: hao
})
}
const first_point = getPaddedRoundedSegments(
this.salientPoints[this.salientPoints.length-1].pos,
this.salientPoints[0].pos,
this.salientPoints[1].pos
);
let segments = [first_point];
for (let j = 1; j < this.salientPoints.length-1; j++) {
// segments.push([this.pos.x+this.salientPoints[j].pos.x*this.scale*gap, this.pos.y+this.salientPoints[j].pos.y*this.scale*gap])
segments.push(getPaddedRoundedSegments(
this.salientPoints[j-1].pos,
this.salientPoints[j].pos,
this.salientPoints[j+1].pos,
))
}
const last_point = getPaddedRoundedSegments(
this.salientPoints[this.salientPoints.length-2].pos,
this.salientPoints[this.salientPoints.length-1].pos,
this.salientPoints[0].pos
);
segments.push(last_point)
segments.push(first_point)
const contrs = new paper.Path({
name: 'contours',
segments: segments,
fillColor: 'rgba(255,255,255,0.4)',
// selected: true,
strokeColor: '#fff',
strokeWidth: 1,
pivot: new paper.Point(this.pos),
cid: this.id
});
// contrs.segments[0].selected = true;
// contrs.segments[1].selected = true;
return contrs;
},
setPaperEntites(){
let g = new paper.Group({
pivot: new paper.Point(this.pos),
name: 'entites'
});
for (let i = 0; i < this.body.parts.length; i++) {
if (this.body.parts[i].item_type === 'entite') {
let part = this.body.parts[i];
g.addChild(new paper.Path.Circle({
center: [part.position.x, part.position.y],
radius: 0.5, //0.3
fillColor: '#000',
item_id: part.id,
item_type: 'entite'
}))
}
}
return g;
},
setPaperPuissanceagirBG(){
let children = [];
for (let i = 1; i < 6; i++) {
children.push(new paper.Path.Circle({
center: [this.pos.x, this.pos.y],
radius: ((this.ray*this.scale)/5)*i,
strokeWidth: 0.5
}));
}
for (let j = 0; j < 4; j++) {
let a = (90 / 4) * j;
// diagonale
// https://fr.wikipedia.org/wiki/Trigonom%C3%A9trie#/media/Fichier:Unit_circle_angles_color.svg
// https://fr.wikipedia.org/wiki/Identit%C3%A9_trigonom%C3%A9trique_pythagoricienne#Preuve_utilisant_le_cercle_unit%C3%A9
// radians = degrees * (pi/180)
// degrees = radians * (180/pi)
let x = Math.cos(a*(Math.PI/180)) * this.ray * this.scale;
let y = Math.sin(a*(Math.PI/180)) * this.ray * this.scale;
children.push(new paper.Path.Line({
from: [this.pos.x + x, this.pos.y + y],
to: [this.pos.x - x, this.pos.y - y],
strokeWidth: 1,
dashArray: [5,5]
}))
children.push(new paper.Path.Line({
from: [this.pos.x - y, this.pos.y + x],
to: [this.pos.x + y, this.pos.y - x],
strokeWidth: 1,
dashArray: [5,5]
}))
}
children.push(new paper.Path.Circle({
center: [this.pos.x, this.pos.y],
radius: this.ray*this.scale,
strokeWidth: 2,
fillColor: `rgba(255,255,255,0.6)`
}));
return new paper.Group({
children: children,
pivot: new paper.Point(this.pos),
name: 'puissanceagir_bg',
// locked: true,
style: {
strokeColor: '#fff'
}
});
},
setPaperPuissanceagirICON(){
let children = [];
let svgIcon = paper.project.importSVG(iconPuissanceagir);
children.push(svgIcon);
svgIcon.position = this.pos;
return new paper.Group({
children: children,
pivot: new paper.Point(this.pos),
name: 'puissanceagir_icon',
locked: true,
style: {
strokeColor: '#000',
strokeWidth: 1,
fillColor: null
}
});
},
setPaperPuissanceagirBesoins(){
let g = new paper.Group({
pivot: new paper.Point(this.pos),
name: 'puissanceagir_besoins'
});
for (let i = 0; i < this.body.parts.length; i++) {
if (this.body.parts[i].item_type === 'besoin' || this.body.parts[i].item_type === 'reponse') {
let part = this.body.parts[i];
switch (part.item_type) {
case 'besoin':
g.addChild(
new paper.Path({
segments: this.getDiamondSegments(part.position.x, part.position.y, 1),
fillColor: '#000',
pivot: new paper.Point(this.pos),
item_id: part.id,
item_type: 'besoin'
})
)
break;
case 'reponse':
g.addChild(
new paper.Path({
segments: this.getDiamondSegments(part.position.x, part.position.y, 1),
fillColor: '#eee',
strokeColor: "#000",
strokeWidth: 1,
pivot: new paper.Point(this.pos),
item_id: part.id,
item_bid: part.bid,
item_cid: part.cid,
item_type: 'reponse'
})
)
break;
}
}
}
return g;
},
getDiamondSegments(x,y,r){
return [
[x, y - r],
[x + r, y],
[x, y + r],
[x - r, y],
[x, y - r]
];
},
setPaperAgissantes(){
let g = new paper.Group({
pivot: new paper.Point(this.pos),
name: 'agissantes'
});
for (let i = 0; i < this.body.parts.length; i++) {
if (this.body.parts[i].item_type === 'entite' && this.body.parts[i].agissante) {
let part = this.body.parts[i];
g.addChild(new paper.Path.Circle({
center: [part.position.x, part.position.y],
radius: 0.3, //0.3
fillColor: '#000',
strokeColor: '#000',
strokeWidth: 3,
item_id: part.id,
item_type: 'entite'
}))
}
}
return g;
},
setPaperDoleanceBG(){
var r = this.ray * this.scale * 0.8; // ray
var dr = r/2; // demi ray
var pcr = 2*this.scale; // petits cercle rayon
// https://fr.wikipedia.org/wiki/Trigonom%C3%A9trie#/media/Fichier:Unit_circle_angles_color.svg
// https://fr.wikipedia.org/wiki/Identit%C3%A9_trigonom%C3%A9trique_pythagoricienne#Preuve_utilisant_le_cercle_unit%C3%A9
// radians = degrees * (pi/180)
// degrees = radians * (180/pi)
// Points for 45° axes
let m = Math.sin(45*(Math.PI/180)) * r; // x = y for rayon
let n = Math.sin(45*(Math.PI/180)) * r/2; // x = y for demi rayon
// console.log('m', m);
// points for legende arcs
var lar = r*1.1; // legendes arcs rayon
let o = Math.cos(22.5*(Math.PI/180)) * lar; // x @ 22.5° for legende arc rayon
let p = Math.sin(22.5*(Math.PI/180)) * lar; // y @ 22.5° for legende arc rayon
let q = Math.sin(45*(Math.PI/180)) * lar; // x = y @ 45° for legende arc rayon
var ltr = lar + 4; // legendes texts rayon
let o_t = Math.cos(22.5*(Math.PI/180)) * ltr; // x @ 22.5° for legende text rayon
let p_t = Math.sin(22.5*(Math.PI/180)) * ltr; // y @ 22.5° for legende text rayon
let q_t = Math.sin(45*(Math.PI/180)) * ltr; // x = y @ 45° for legende text rayon
let style = {
strokeColor: '#fff',
strokeWidth: 1
}
let felchesstyle = {
strokeColor: '#fff',
strokeWidth: 2
}
let legende_style = {
strokeColor: '#000',
strokeWidth: 1
}
let fontsize = 4;
let children = [
// ARCS EXTERIEURS
// haut gauche
new paper.Path.Arc({
from: [this.pos.x - r, this.pos.y - pcr],
through: [this.pos.x - m, this.pos.y - m],
to: [this.pos.x - pcr, this.pos.y - r],
style: style
}),
// haut droite
new paper.Path.Arc({
from: [this.pos.x + pcr, this.pos.y - r],
through: [this.pos.x + m, this.pos.y - m],
to: [this.pos.x + r, this.pos.y - pcr],
style: style
}),
// bas droite
new paper.Path.Arc({
from: [this.pos.x + r, this.pos.y + pcr],
through: [this.pos.x + m, this.pos.y + m],
to: [this.pos.x + pcr, this.pos.y + r],
style: style
}),
// bas gauche
new paper.Path.Arc({
from: [this.pos.x - pcr, this.pos.y + r],
through: [this.pos.x - m, this.pos.y + m],
to: [this.pos.x - r, this.pos.y + pcr],
style: style
}),
//
// cercle interieur
new paper.Path.Circle({
center: [this.pos.x, this.pos.y],
radius: dr,
style: style
}),
//
// petit cercles
new paper.Path.Circle({
center: [this.pos.x, this.pos.y -r],
radius: pcr,
style: style
}),
new paper.Path.Circle({
center: [this.pos.x, this.pos.y + r],
radius: pcr,
style: style
}),
new paper.Path.Circle({
center: [this.pos.x + r, this.pos.y],
radius: pcr,
style: style
}),
new paper.Path.Circle({
center: [this.pos.x -r, this.pos.y],
radius: pcr,
style: style
}),
//
// AXES
// vertical haut
new paper.Path.Line({
from: [this.pos.x, this.pos.y - r + pcr],
to: [this.pos.x , this.pos.y - dr],
style: style
}),
// vertical bas
new paper.Path.Line({
from: [this.pos.x, this.pos.y + r - pcr],
to: [this.pos.x , this.pos.y + dr],
style: style
}),
// horizontal gauche
new paper.Path.Line({
from: [this.pos.x - r + pcr, this.pos.y],
to: [this.pos.x - dr, this.pos.y],
style: style
}),
// horizontal droite
new paper.Path.Line({
from: [this.pos.x + r - pcr, this.pos.y],
to: [this.pos.x + dr, this.pos.y],
style: style
}),
//
// DIAGONALES
// bas droite
new paper.Path.Line({
from: [this.pos.x + m, this.pos.y + m],
to: [this.pos.x + n, this.pos.y + n],
style: style
}),
// bas gauche
new paper.Path.Line({
from: [this.pos.x - m, this.pos.y + m],
to: [this.pos.x - n, this.pos.y + n],
style: style
}),
// // haut droite
// new paper.Path.Line({
// from: [this.pos.x + m, this.pos.y - m],
// to: [this.pos.x + n, this.pos.y - n],
// style: style
// }),
// // haut gauche
// new paper.Path.Line({
// from: [this.pos.x - m, this.pos.y - m],
// to: [this.pos.x - n, this.pos.y - n],
// style: style
// }),
// fleches
// haut
new paper.Path({
segments: [
[this.pos.x - 2, this.pos.y - dr*1.5 - 2],
[this.pos.x, this.pos.y - dr*1.5],
[this.pos.x - 2, this.pos.y - dr*1.5 + 2]
],
style: felchesstyle
}),
// bas
new paper.Path({
segments: [
[this.pos.x + 2, this.pos.y + dr*1.5 - 2],
[this.pos.x, this.pos.y + dr*1.5],
[this.pos.x + 2, this.pos.y + dr*1.5 + 2]
],
style: felchesstyle
}),
// gauche
new paper.Path({
segments: [
[this.pos.x - dr*1.5 - 2, this.pos.y + 2],
[this.pos.x - dr*1.5, this.pos.y],
[this.pos.x - dr*1.5 + 2, this.pos.y + 2]
],
style: felchesstyle
}),
// droite
new paper.Path({
segments: [
[this.pos.x + dr*1.5 - 2, this.pos.y - 2],
[this.pos.x + dr*1.5, this.pos.y],
[this.pos.x + dr*1.5 + 2, this.pos.y - 2]
],
style: felchesstyle
}),
//
// LEGENDES
//
// arc bas gauche 1
new paper.Path.Arc({
from: [this.pos.x - pcr, this.pos.y + lar],
through: [this.pos.x - p, this.pos.y + o],
to: [this.pos.x - q + pcr/2, this.pos.y + q + pcr/2],
style: legende_style
}),
// tiret
new paper.Path.Line({
from: [this.pos.x - p, this.pos.y + o],
to: [this.pos.x - p_t, this.pos.y + o_t],
style: legende_style
}),
//text
new paper.PointText({
point: [this.pos.x - p_t - 1, this.pos.y + o_t],
content: "Enquête menée\nsur le terrain de vie",
fontSize: fontsize,
justification: 'right'
}),
// arc bas gauche 2
new paper.Path.Arc({
from: [this.pos.x - q - pcr/2, this.pos.y + q - pcr/2],
through: [this.pos.x - o, this.pos.y + p],
to: [this.pos.x - lar, this.pos.y + pcr],
style: legende_style
}),
// tiret
new paper.Path.Line({
from: [this.pos.x - o, this.pos.y + p],
to: [this.pos.x - o_t, this.pos.y + p_t],
style: legende_style
}),
// texte
new paper.PointText({
point: [this.pos.x - o_t - 1, this.pos.y + p_t],
content: "Construction de groupes d'intérets\navec qui composer la doléance",
fontSize: fontsize,
justification: 'right'
}),
// arc haut gauche
new paper.Path.Arc({
from: [this.pos.x - lar, this.pos.y - pcr],
through: [this.pos.x - q, this.pos.y - q],
to: [this.pos.x - pcr, this.pos.y - lar],
style: legende_style
}),
// tiret
new paper.Path.Line({
from: [this.pos.x - q, this.pos.y - q],
to: [this.pos.x - q_t, this.pos.y - q_t],
style: legende_style
}),
// texte
new paper.PointText({
point: [this.pos.x - q_t - 1, this.pos.y - q_t],
content: "Réception et traitement\nde la doléance",
fontSize: fontsize,
justification: 'right'
}),
// arc haut droite
new paper.Path.Arc({
from: [this.pos.x + pcr, this.pos.y - lar],
through: [this.pos.x + q, this.pos.y - q],
to: [this.pos.x + lar, this.pos.y - pcr],
style: legende_style
}),
// tiret
new paper.Path.Line({
from: [this.pos.x + q, this.pos.y - q],
to: [this.pos.x + q_t, this.pos.y - q_t],
style: legende_style
}),
// texte
new paper.PointText({
point: [this.pos.x + q_t + 1, this.pos.y - q_t],
content: "Mise-en-œuvre\nde la décision",
fontSize: fontsize,
justification: 'left'
}),
// arc bas droite 1
new paper.Path.Arc({
from: [this.pos.x + lar, this.pos.y + pcr],
through: [this.pos.x + o, this.pos.y + p],
to: [this.pos.x + q + pcr/2, this.pos.y + q - pcr/2],
style: legende_style
}),
// tiret
new paper.Path.Line({
from: [this.pos.x + o, this.pos.y + p],
to: [this.pos.x + o_t, this.pos.y + p_t],
style: legende_style
}),
// texte
new paper.PointText({
point: [this.pos.x + o_t + 1, this.pos.y + p_t],
content: "Réception et application\nde la décision",
fontSize: fontsize,
justification: 'left'
}),
// arc bas droite 2
new paper.Path.Arc({
from: [this.pos.x + q - pcr/2, this.pos.y + q + pcr/2],
through: [this.pos.x + p, this.pos.y + o],
to: [this.pos.x + pcr, this.pos.y + lar],
style: legende_style
}),
// tiret
new paper.Path.Line({
from: [this.pos.x + p, this.pos.y + o],
to: [this.pos.x + p_t, this.pos.y + o_t],
style: legende_style
}),
// texte
new paper.PointText({
point: [this.pos.x + p_t + 1, this.pos.y + o_t],
content: "Réussite / échec / reprise\ndu cercle politique",
fontSize: fontsize,
justification: 'left'
}),
//
// Points Cardinaux
//
// haut
new paper.Path.Circle({
center: [this.pos.x, this.pos.y -r],
radius: 0.5,
style: {
fillColor: '#000'
}
}),
new paper.Path.Line({
from: [this.pos.x, this.pos.y -r],
to: [this.pos.x, this.pos.y - r - 8],
style: legende_style
}),
new paper.PointText({
point: [this.pos.x, this.pos.y - r - 9],
content: "Décision",
fontSize: fontsize,
justification: 'center'
}),
// bas
// new paper.Path.Circle({
// center: [this.pos.x, this.pos.y + r],
// radius: 0.5,
// style: {
// fillColor: '#000'
// }
// }),
// new paper.Path.Line({
// from: [this.pos.x, this.pos.y + r],
// to: [this.pos.x, this.pos.y + r + 8],
// style: legende_style
// }),
// new paper.PointText({
// point: [this.pos.x, this.pos.y + r + 10],
// content: "Début du cercle\nLe problème\n(injustice, indignation, plainte...)",
// fontSize: fontsize,
// justification: 'center'
// }),
// droite
new paper.Path.Circle({
center: [this.pos.x + r, this.pos.y],
radius: 0.5,
style: {
fillColor: '#000'
}
}),
new paper.Path.Line({
from: [this.pos.x + r, this.pos.y],
to: [this.pos.x + r + 8, this.pos.y],
style: legende_style
}),
new paper.PointText({
point: [this.pos.x + r + 9, this.pos.y - 0.5],
content: "Adresse de la décision\nà appliquer",
fontSize: fontsize,
justification: 'left'
}),
// gauche
new paper.Path.Circle({
center: [this.pos.x -r, this.pos.y],
radius: 0.5,
style: {
fillColor: '#000'
}
}),
new paper.Path.Line({
from: [this.pos.x - r, this.pos.y],
to: [this.pos.x - r - 8, this.pos.y],
style: legende_style
}),
new paper.PointText({
point: [this.pos.x - r - 9, this.pos.y + 0.4],
content: "Adresse de la doléance",
fontSize: fontsize,
justification: 'right'
}),
];
return new paper.Group({
children: children,
pivot: new paper.Point(this.pos),
name: 'doleance_bg',
locked: true
});
},
setPaperDoleanceICON(){
let children = [];
let svgIcon = paper.project.importSVG(iconDoleancer);
children.push(svgIcon);
svgIcon.position = this.pos;
return new paper.Group({
children: children,
pivot: new paper.Point(this.pos),
name: 'doleance_icon',
locked: true,
style: {
strokeColor: '#000',
strokeWidth: 1,
fillColor: null
}
});
},
setPaperDoleanceSteps(){
let g = new paper.Group({
pivot: new paper.Point(this.pos),
name: 'doleance_steps'
});
let doleance = this.concernement.doleances[0];
let all_fields = [
[
'leprobleme',
'lenquete',
{
fieldname: 'groupesinterets',
fields: [
'groupe_interets',
'accorder_interets',
'formuler',
]
}
],
[
'entite_addresse_doleance',
'comment_ennonce_doleance',
'aqui_addresse_doleance',
{
fieldname: 'reception_traitement',
fields: [
'entite_adressee',
'doleance_formulee',
'traite_doleance',
'entite_recoit_doleance',
]
}
],
[
'entites_decisionnaires',
'decision_formule',
{
fieldname: 'mise_en_oeuvre_decision',
fields: [
'entite_adresse_decision',
'formule_decision',
'entite_metenoeuvre_decisio',
]
}
],
[
'entite_adresse_application',
'aqui_adresse_decision',
'comment_formule_decision',
{
fieldname: 'receptions_et_applications',
fields: [
'applique_decision',
'formule_decision_applic',
'entite_recoit_decision',
]
},
'probleme_initial_resolu',
'oui_nouvelle_situation',
'non_adresse_doleance',
]
];
var r = this.ray * this.scale * 0.8; // ray
var dr = r/2; // demi ray
var pcr = 2*this.scale; // petits cercle rayon
// https://fr.wikipedia.org/wiki/Trigonom%C3%A9trie#/media/Fichier:Unit_circle_angles_color.svg
// https://fr.wikipedia.org/wiki/Identit%C3%A9_trigonom%C3%A9trique_pythagoricienne#Preuve_utilisant_le_cercle_unit%C3%A9
// radians = degrees * (pi/180)
// degrees = radians * (180/pi)
// Points for 45° axes
let m = Math.sin(45*(Math.PI/180)) * r; // x = y for rayon
let n = Math.sin(45*(Math.PI/180)) * r/2; // x = y for demi rayon
let o = Math.cos(22.5*(Math.PI/180)) * r; // x @ 22.5° for rayon
let p = Math.sin(22.5*(Math.PI/180)) * r; // y @ 22.5° for rayon
let o_d = Math.cos(22.5*(Math.PI/180)) * r/2; // x @ 22.5° for demi rayon
let p_d = Math.sin(22.5*(Math.PI/180)) * r/2; // y @ 22.5° for demi rayon
let fontsize = 2.1;
//
// POINTS CARDINAUX
//
// le problème
//
g.addChild(new paper.Path.Circle({
center: [this.pos.x, this.pos.y + r],
radius: 0.5,
style: {
fillColor: '#fff'
}
}));
g.addChild(new paper.Path.Line({
from: [this.pos.x, this.pos.y + r],
to: [this.pos.x, this.pos.y + r + 8],
strokeColor: '#fff'
}));
g.addChild(new paper.PointText({
point: [this.pos.x, this.pos.y + r + 10],
content: "Début du cercle\nLe problème (injustice, indignation, plainte...)",
fontSize: fontsize,
fillColor: '#000',
justification: 'center'
}));
g.addChild(new paper.PointText({
point: [this.pos.x, this.pos.y + r + 16],
content: doleance['leprobleme'],
fontSize: 2.3,
fillColor: '#fff',
justification: 'center'
}));
//
// CAMENBERT STATIQUES
//
// l'enquete
//
// camenbert
let cam = new paper.Path({
strokeColor: '#fff',
strokeWidth: 2,
fillColor: "rgba(255, 255, 255, 0.4)",
item_type: 'doleance_step',
item_id: 'lenquete'
});
cam.add({x: this.pos.x , y: this.pos.y + dr});
cam.lineTo({x: this.pos.x, y: this.pos.y + r});
cam.arcTo({x: this.pos.x - p, y: this.pos.y + o}, {x: this.pos.x - m, y: this.pos.y + m});
cam.lineTo({x: this.pos.x - n, y: this.pos.y + n});
cam.arcTo({x: this.pos.x - p_d, y: this.pos.y + o_d}, {x: this.pos.x , y: this.pos.y + dr});
// texte
// enquete.addChild(new paper.PointText({
// point: {
// x:this.pos.x + Math.sin(22.5*(Math.PI/180)) * r*0.75,
// y:this.pos.y + Math.cos(22.5*(Math.PI/180)) * r*0.75
// },
// content: doleance['lenquete'],
// fontSize: fontsize,
// fillColor: '#fff',
// justification: 'center',
// locked: true
// }));
g.addChild(cam);
//
// probleme_initial_resolu
//
// camenbert
let rescam = new paper.Path({
strokeColor: '#fff',
strokeWidth: 2,
fillColor: "rgba(255, 255, 255, 0.4)",
closed: true,
item_type: 'doleance_step',
item_id: 'probleme_initial_resolu',
});
rescam.add({x: this.pos.x + n, y: this.pos.y + n});
rescam.lineTo({x: this.pos.x + m , y: this.pos.y + m});
rescam.arcTo({x: this.pos.x + p, y: this.pos.y + o}, {x: this.pos.x, y: this.pos.y + r});
rescam.lineTo({x: this.pos.x, y: this.pos.y + dr});
rescam.arcTo({x: this.pos.x + p_d, y: this.pos.y + o_d}, {x: this.pos.x + n, y: this.pos.y + n});
// texte
// resolution.addChild(new paper.PointText({
// point: {
// x:this.pos.x - Math.sin(22.5*(Math.PI/180)) * r*0.75,
// y:this.pos.y + Math.cos(22.5*(Math.PI/180)) * r*0.75
// },
// content: doleance['probleme_initial_resolu'] ? doleance['oui_nouvelle_situation'] : doleance['non_adresse_doleance'],
// fontSize: fontsize,
// fillColor: '#fff',
// justification: 'center'
// }));
g.addChild(rescam)
//
// MULTIPLE FIELDS
//
let multiple_fields = [
{ field_name: 'groupesinterets', arc: 45, decalage: -45 },
{ field_name: 'reception_traitement', arc: 90, decalage: -90 },
{ field_name: 'mise_en_oeuvre_decision', arc: 90, decalage: -180 },
{ field_name: 'receptions_et_applications', arc: 45, decalage: 90 }
]
multiple_fields.forEach((mf, j) => {
for (let i = 0, l = doleance[mf.field_name].length, a = mf.arc/l; i < l; i++) {
// let gi = new paper.Group({
// item_type: 'doleance_step',
// item_id: 'lenquete',
// item_field: mf.field_name,
// item_index: i
// });
//camenbert
let x1= this.pos.x + Math.sin((mf.decalage- a*i)*(Math.PI/180)) * dr,
y1= this.pos.y + Math.cos((mf.decalage- a*i)*(Math.PI/180)) * dr;
let x2= this.pos.x + Math.sin((mf.decalage- a*i)*(Math.PI/180)) * r,
y2= this.pos.y + Math.cos((mf.decalage- a*i)*(Math.PI/180)) * r;
let x3= this.pos.x + Math.sin((mf.decalage- a*(i+1))*(Math.PI/180)) * r,
y3= this.pos.y + Math.cos((mf.decalage- a*(i+1))*(Math.PI/180)) * r;
let x3t= this.pos.x + Math.sin((mf.decalage- a*(i+0.5))*(Math.PI/180)) * r,
y3t= this.pos.y + Math.cos((mf.decalage- a*(i+0.5))*(Math.PI/180)) * r;
let x4= this.pos.x + Math.sin((mf.decalage- a*(i+1))*(Math.PI/180)) * dr,
y4= this.pos.y + Math.cos((mf.decalage- a*(i+1))*(Math.PI/180)) * dr;
let x4t= this.pos.x + Math.sin((mf.decalage- a*(i+0.5))*(Math.PI/180)) * dr,
y4t= this.pos.y + Math.cos((mf.decalage- a*(i+0.5))*(Math.PI/180)) * dr;
let x5= this.pos.x + Math.sin((mf.decalage- a*(i+0.5))*(Math.PI/180)) * r*0.75,
y5= this.pos.y + Math.cos((mf.decalage- a*(i+0.5))*(Math.PI/180)) * r*0.75;
let p = new paper.Path({
strokeColor: '#fff',
strokeWidth: 2,
fillColor: "rgba(255, 255, 255, 0.4)",
item_type: 'doleance_step',
item_id: `${mf.field_name}-${i}`,
item_field: mf.field_name
});
p.add([x1,y1]);
p.lineTo([x2,y2]);
p.arcTo([x3t,y3t], [x3,y3]);
p.lineTo([x4,y4]);
p.arcTo([x4t,y4t], [x1,y1]);
g.addChild(p);
// gi.addChild(p);
// // text
// gi.addChild(new paper.PointText({
// point: {x:x5,y:y5},
// content: `${j}-${i}`,
// fontSize: fontsize,
// fillColor: '#fff',
// justification: 'center'
// }))
// g.addChild(gi)
}
});
return g;
},
// PAPER EVENTS
initPaperEvents(){
this.paper_objects.onMouseEnter = function(event){
if (!this.opened && this.isFocused()) { // only if no concernement is opened and is this focused
this.setHoverElmt({
type: 'concernement',
id: this.id
});
document.body.style.cursor = "pointer";
}
}.bind(this);
this.paper_objects.onMouseLeave = function(event){
if (!this.opened && this.isFocused()) { // only if no concernement is opened
this.resetHoverElmt();
document.body.style.cursor = "auto";
}
}.bind(this);
this.paper_objects.onMouseMove = function(event){
// console.log(`onmousemove ${this.id}`);
// TODO besoins & actions & doleances
if (this.is_opened) {
// lets define some options regarding the map_mode
let paper_group_tohit;
switch (this.map_mode) {
case "terraindevie":
paper_group_tohit = 'entites';
break;
case "action":
paper_group_tohit = 'agissantes';
break;
case "puissancedagir":
paper_group_tohit = 'puissanceagir_besoins';
break;
case "doleancer":
paper_group_tohit = 'doleance_steps';
break;
}
let result = this.paper_objects.children[paper_group_tohit].hitTest(event.point);
// console.log('move result', result);
if (result && result.item.item_id) {
// console.log('move has result', result);
let new_hover_elmt = {
paper_id: result.item.id,
type: result.item.item_type,
id: result.item.item_id
};
switch (result.item.item_type) {
case "reponse":
new_hover_elmt.bid = result.item.item_bid;
new_hover_elmt.cid = result.item.item_cid;
break;
}
if (!this.hover_elmt || new_hover_elmt.paper_id !== this.hover_elmt.paper_id) {
// console.log(`before setHoverElmt ${this.id}`);
this.setHoverElmt(new_hover_elmt);
}
document.body.style.cursor = "pointer";
} else {
// console.log('move no result');
this.resetHoverElmt();
document.body.style.cursor = "auto";
}
}
}.bind(this);
this.paper_objects.onClick = function(event){
console.log('paper concernement onClick');
if (!this.is_opened) {
if (!this.opened) {
console.log(`Open me ${this.id}`);
// open/close all concernements
this.openCloseConcernements(this.id)
// push route (keep the hash for map_mode)
this.$router.push({
name: 'concernement',
hash: `#${this.map_mode}`,
params: {id: this.id}
});
// reset the mousehover
this.resetHoverElmt();
}
} else {
// lets define some options regarding the map_mode
// debugger;
let op = {pg: null};
switch (this.map_mode) {
case "terraindevie":
op = {
pg: 'entites', // paper group to hittest
}
break;
case "action":
op = {
pg: 'agissantes', // paper group to hittest
}
break;
}
if (op.pg) {
let result = this.paper_objects.children[op.pg].hitTest(event.point);
// console.log('click result', result);
if (result) {
// we have clicked on an entite
this.$router.push({
name: 'concernement',
hash: `#${this.map_mode}`,
params: {id: this.opened.id, eid: result.item.item_id}
});
} else {
// otherwise we close the entite and come back to the concernement
this.$router.push({
name: 'concernement',
hash: `#${this.map_mode}`,
params: {id: this.id}
});
// reset the mousehover
this.resetHoverElmt();
}
}
}
}.bind(this);
},
resetHoverElmt(){
// console.log('resetHoverElmt');
setTimeout(()=>{
this.setHoverElmt(null);
}, 100);
},
openClose(open) {
// console.log(`ConcernementsMapItem ${this.concernement.id} openClose: ${open}`);
if (this.tween) {
this.tween.stop();
}
if (open) {
// paper bring to front
this.paper_objects.bringToFront();
// calcul opened size regarding window size
// let ch = this.canvas.height;
let s = this.canvas.height / (this.ray*2.8)
// debugger;
// opening tweening
this.tween = new Tween.Tween({s: this.scale, x: this.pos.x, y: this.pos.y, o: 0})
.to({
s: s,
x: (this.canvas.width - 450) / 2,
y: this.canvas.height / 2,
o: 0.8
}, 800)
.onUpdate((obj) => {
// https://github.com/liabru/matter-js/issues/986#issuecomment-812488873
// revert to the original size (by reverting the previous scale)
Matter.Body.scale(this.body, 1 / this.scale, 1 / this.scale)
this.paper_objects.scale(1 / this.scale);
// then scale again to new scale
Matter.Body.scale(this.body, obj.s, obj.s)
this.paper_objects.scale(obj.s);
// record new scale
this.prev_scale = this.scale;
this.scale = obj.s;
this.opacity = obj.o;
Matter.Body.setPosition(this.body, {x:obj.x, y:obj.y});
this.pos = {x:obj.x, y:obj.y};
})
.onComplete((obj) => {
this.constraint = Matter.Constraint.create({
pointA: this.pos,
bodyB: this.body,
stiffness: 1,
damping: 0,
length: 0
});
Matter.Composite.add(this.matterEngine.world, [this.body, this.constraint]);
this.prev_scale = this.scale;
});
// recreate the matter engine event to get it a the end of the events stack
Matter.Events.off(this.matterEngine, "afterUpdate", this.onAfterEngineUpdate);
Matter.Events.on(this.matterEngine, "afterUpdate", this.onAfterEngineUpdate);
} else {
// closing
if(this.constraint){
Matter.Composite.remove(this.matterEngine.world, this.constraint);
}
this.tween = new Tween.Tween({s: this.scale, o: 1})
.to({s: 1, o: 0}, 500)
.onUpdate((obj) => {
// https://github.com/liabru/matter-js/issues/986#issuecomment-812488873
// revert to the original size (by reverting the previous scale)
Matter.Body.scale(this.body, 1 / this.scale, 1 / this.scale)
this.paper_objects.scale(1 / this.scale);
// then scale again to new scale
Matter.Body.scale(this.body, obj.s, obj.s)
this.paper_objects.scale(obj.s);
// record new scale
this.prev_scale = this.scale;
this.scale = obj.s;
this.opacity = obj.o;
})
.onComplete((obj) => {
this.prev_scale = this.scale = 1;
});
}
this.tween.easing(Tween.Easing.Quadratic.InOut).start();
},
// ENGINE UPDATE
onBeforeEngineUpdate (event) {
// update the opening/closing tweening
if (this.tween) {
this.tween.update();
}
if (this.opened) {
if (this.opened.id !== this.id) {
this.pushAside()
}
} else {
// apply focus forces : move unfocused on the sides and focused on the center
if (this.map_mode === 'action'
|| this.map_mode === 'puissancedagir'
|| this.map_mode === 'doleancer'){
this.applyFocusForces(); //
}
}
// reset all matter rotation forces otherwise items will spin when colide
Matter.Body.setAngle(this.body, 0);
Matter.Body.setAngularSpeed(this.body, 0);
},
applyFocusForces(){
if(!this.isFocused()) {
this.pushAside()
}else{
this.bringToCenter()
}
},
pushAside(){
// apply a force in direction of one side or an other depending of the start position
// the force is exponentialy proportional to the distance from the side
let dir = this.pos.x > this.canvas.width/2 ? 1 : -1; // get the direction to the closest side
let dist = (dir < 0 ? this.pos.x : this.canvas.width - this.pos.x); // get the distance from the side
let ori_pos = {x:this.canvas.width/2, y:this.body.position.y};
let x_force = Math.pow(dist/700,100) * dir;
Matter.Body.applyForce(
this.body,
ori_pos,
{
x: x_force,
y: 0
}
);
},
bringToCenter(){
// bring to the centre
let dir = this.pos.x > this.canvas.width/2 ? -1 : 1; // get the direction to the centre
let dist = (dir < 0 ? this.pos.x - this.canvas.width/2 : this.canvas.width/2 - this.pos.x); // get the distance from the side
let ori_pos = dir < 0 ? {x:this.canvas.width, y:this.body.position.y} : {x:0, y:this.body.position.y}
let x_force = Math.pow(dist/800,10) * dir;
this.body.frictionAir = 0.05;
Matter.Body.applyForce(
this.body,
ori_pos,
{
x: x_force,
y: 0
}
);
},
applyShuffleForces() {
var dist, dir, x_velocity;
dir = this.pos.x > this.canvas.width/2 ? -1 : 1; // get the direction to the centre
dist = (dir < 0 ? this.pos.x - this.canvas.width/2 : this.canvas.width/2 - this.pos.x); // get the distance from the side
x_velocity = Math.pow(dist/650,10) * dir;
Matter.Body.setVelocity(this.body, {x: x_velocity, y: 0});
},
onAfterEngineUpdate (event) {
// respawn element if outside screen
// if(this.pos.x < 0
// || this.pos.x > this.canvas.width
// || this.pos.y < 0
// || this.pos.y > this.canvas.height){
// this.pos = this.getRandomPos()
// Matter.Body.setPosition(this.body, {x:this.pos.x, y:this.pos.y});
// this.setInitBodyVelocity();
// }
this.paper_objects.position = this.pos = this.body.position;
// this.draw()
this.handlePaperVisibility()
},
// PAPER VISIBILITY
handlePaperVisibility(){
// contours focused
if (!this.isFocused()){
this.paper_objects.children['contours'].fillColor = "rgba(255,255,255,0.1)";
}else{
this.paper_objects.children['contours'].fillColor = "rgba(255,255,255,0.4)";
if (this.is_hover) {
this.paper_objects.children['contours'].strokeColor = "#01ffe2";
this.paper_objects.children['contours'].strokeWidth = 2;
}else{
this.paper_objects.children['contours'].strokeColor = "#fff";
this.paper_objects.children['contours'].strokeWidth = 1;
}
}
// contours visibility
if (!this.is_opened
|| (this.is_opened && this.map_mode !== "puissancedagir" && this.map_mode !== "doleancer")) {
this.paper_objects.children['contours'].visible = true;
} else {
this.paper_objects.children['contours'].visible = false;
}
// backgrounds
if (this.is_opened) {
// hide all bgs
this.paper_objects.children.boussole_bg.visible = false;
if (this.concernement.has_puissancedagir) {
this.paper_objects.children.puissanceagir_bg.visible = false;
}
if (this.concernement.has_doleance) {
this.paper_objects.children.doleance_bg.visible = false;
}
// choose wich one to show, if one
switch (this.map_mode) {
case 'terraindevie':
this.paper_objects.children.boussole_bg.visible = true;
break;
case 'puissancedagir':
if (this.concernement.has_puissancedagir) {
this.paper_objects.children.puissanceagir_bg.visible = true;
}
break;
case 'doleancer':
if (this.concernement.has_doleance) {
this.paper_objects.children.doleance_bg.visible = true;
}
break;
}
}else{
this.paper_objects.children.boussole_bg.visible = false;
if (this.concernement.has_puissancedagir) {
this.paper_objects.children.puissanceagir_bg.visible = false;
}
if (this.concernement.has_doleance) {
this.paper_objects.children.doleance_bg.visible = false;
}
}
// entites
if (this.is_opened
&& this.map_mode !== 'puissancedagir'
&& this.map_mode !== 'doleancer'
&& this.map_mode !== 'action' ) {
this.paper_objects.children.entites.visible = true;
// if (this.opened_entite_id) {
// // console.log('this.paper_objects.children.entites', this.paper_objects.children.entites);
// this.paper_objects.children.entites.children.forEach((entite) => {
// // console.log('entite', entite);
// if (entite.item_id === this.opened_entite_id) {
// entite.style.fillColor = '#01ffe2';
// } else {
// entite.style.fillColor = '#000';
// }
// });
// } else {
// this.paper_objects.children.entites.children.forEach((entite) => {
// entite.style.fillColor = '#000';
// })
// }
} else {
this.paper_objects.children.entites.visible = false;
// if(this.map_mode === 'puissancedagir'
// || this.map_mode === 'doleancer'
// || this.map_mode === 'action' ){
// this.paper_objects.children.entites.visible = false;
// }else{
// this.paper_objects.children.entites.visible = true;
// // this.paper_objects.children.entites.children.forEach((entite) => {
// // // entite.style.strokeWidth = 2;
// // // entite.style.strokeColor = "#fff";
// // })
// }
}
// puissance d'agir
if (this.concernement.has_puissancedagir) {
if (this.map_mode === "puissancedagir") {
if (!this.is_opened) {
this.paper_objects.children.puissanceagir_icon.visible = true; // if not opened and has_puissancedagir draw the puissance d'agir icone
this.paper_objects.children.puissanceagir_besoins.visible = false;
} else {
this.paper_objects.children.puissanceagir_icon.visible = false;
this.paper_objects.children.puissanceagir_besoins.visible = true;
// this.drawBesoins();
}
} else {
this.paper_objects.children.puissanceagir_icon.visible = false;
this.paper_objects.children.puissanceagir_besoins.visible = false;
}
}
// agissantes
// console.log('this.concernement.has_agissantes', this.concernement.has_agissantes);
if (this.concernement.has_agissantes) {
if (this.map_mode === "action") {
this.paper_objects.children.agissantes.visible = true;
} else {
this.paper_objects.children.agissantes.visible = false;
}
}
// doleance
if (this.concernement.has_doleance) {
if (this.map_mode === "doleancer") {
if (!this.is_opened) {
this.paper_objects.children.doleance_icon.visible = true;
this.paper_objects.children.doleance_steps.visible = false;
} else {
this.paper_objects.children.doleance_icon.visible = false;
this.paper_objects.children.doleance_steps.visible = true;
}
} else {
this.paper_objects.children.doleance_icon.visible = false;
this.paper_objects.children.doleance_steps.visible = false;
}
}
},
isFocused(){
return this.map_mode === 'terraindevie'
|| (this.map_mode === 'action' && this.concernement.has_agissantes)
|| (this.map_mode === 'puissancedagir' && this.concernement.has_puissancedagir)
|| (this.map_mode === 'doleancer' && this.concernement.has_doleance);
},
},
render() {
// console.log('render()', this.ctx);
},
}
</script>