ouatterrir-app/src/components/ConcernementMapItem.vue
2023-06-01 17:01:15 +02:00

862 lines
32 KiB
Vue

<script>
// https://brm.io/matter-js/docs/classes/Engine.html
// import {
// // Engine,
// // Render,
// // World,
// Bodies,
// Body,
// Events,
// Composite,
// // Composites,
// // Constraint,
// // Vertices,
// // Mouse,
// // MouseConstraint,
// // Query,
// // Common
// } from "matter-js";
import Matter from "matter-js";
import MatterAttractors from "matter-attractors";
// Matter.use(MatterAttractors);
// import polydecomp from "poly-decomp";
// import { easeInOutQuad, easeInOutQuart } from 'easing-utils';
import Tween from "@tweenjs/tween.js";
import { mapState, mapActions } from 'pinia'
import { ConcernementsStore } from '@/stores/concernements'
import { CommonStore } from '@/stores/common'
export default {
inject: ['canvasMap', 'matterEngine'],
data() {
return {
id: null,
entities: null,
// opened_entite_id: null,
canvas: null,
ctx: null,
pos : {
x: 0,
y: 0
},
ray: 60,
time: 0,
salientPoints: [],
scale: 1,
opacity: 0,
tween: null,
body: null,
body_parts: [],
constraint: null,
isHover: false
}
},
props: ['concernement', 'opened'],
computed: {
...mapState(ConcernementsStore,['map_mode']),
...mapState(ConcernementsStore,['concernementsByID']),
...mapState(ConcernementsStore,['opened_entite_id']),
...mapState(CommonStore,['hover_elmt'])
},
created () {
// console.log(`ConcernementsMapItem ${this.concernement.id} created`, this.canvasMap, this.matterEngine);
this.id = this.concernement.id
this.entites = this.concernement.entites
this.entites_byid = this.concernement.entites_byid
// console.log(`ConcernementsMapItem ${this.concernement.id} $route`, this.id, this.$route);
// if (this.$route.name === 'concernement'
// && parseInt(this.$route.params.id) === this.id
// && typeof this.$route.params.eid !== "undefined") {
// // console.log("we have an entity");
// this.opened_entite_id = parseInt(this.$route.params.eid);
// }
this.parsePoints()
this.getSalientPoints()
if (this.salientPoints.length > 3) { // do not build item if it doesn't get enougth salient points
if (this.canvasMap) {
this.initCanvasMap()
}
}
},
// mounted() {
// console.log(`ConcernementsMapItem ${this.concernement.id} mounted`, this.canvasMap.canvas);
// },
watch: {
// canvasMap (n, o) {
// console.log("concernementItem watch canvasMap", o, n);
// }
canvasMap: {
handler (n, o){
// console.log("concernementItem watch canvasMap.ctx", typeof this.canvas, o, n);
if (!this.canvas) {
this.initCanvasMap()
}
},
deep: true
},
opened: {
handler (n, o) {
if(n){ // opened
this.openClose(true);
}else{ // closed
this.openClose(false)
}
},
deep: true
},
map_mode: {
handler (n, o) {
console.log('watch map_mode', o, n);
if (n === 'terraindevie') {
this.applyShuffleForces();
}
},
deep: true
},
hover_elmt: {
handler (n, o) {
// console.log('watch hover_elmt', o, n);
if (n && n.type === 'concernement' && n.id === this.id) {
this.isHover = true;
} else {
this.isHover = false;
}
},
deep: true
}
},
methods: {
parsePoints (){
// converts data (menace/maintien, actuel/future, prise) into atcual position x,y
for (let i = 0; i < this.entites.length; i++) {
let entite = this.entites[i]
// console.log('entite', entite);
this.entites[i].display = {
alpha: null,
ray: null
}
// RAYON
// https://stackoverflow.com/questions/5731863/mapping-a-numeric-range-onto-another
// slope = (output_end - output_start) / (input_end - input_start)
// output = output_start + slope * (input - input_start)
// from range 0 -> 100 to range 0 -> this.ray
let init_max = 100
let slope = this.ray / init_max
this.entites[i].display.ray = slope * (init_max - entite.prise);
// if (this.concernement.id === 28) {
// console.log(`entity prise: ${entite.prise} | ray: ${this.entites[i].display.ray}`);
// }
// ANGLE
// -90 <= mm <= 90
if (entite.actuelfuture) {
// future en haut : 180 <= a <= 360
// from -90 -> 90 to range 180 -> 360
this.entites[i].display.alpha = entite.menacemaintien + 270
} else {
// actuel: en bas : O <= a <= 180
// from -90 -> 90 to range 180 -> 0
this.entites[i].display.alpha = -1 * entite.menacemaintien + 90
}
// POSITION X Y (par rapport au centre du concernement)
this.entites[i].display.pos = {
x: this.entites[i].display.ray * Math.cos(this.entites[i].display.alpha * (Math.PI/180)),
y: this.entites[i].display.ray * Math.sin(this.entites[i].display.alpha * (Math.PI/180))
}
this.entites_byid[entite.entite.id].display = this.entites[i].display;
}
},
getSalientPoints () {
// debugger
// console.log(this.entites);
let arc = 360/10;
// loop through arcs
// for (let i = 360/arc; i >= 0 ; i--) {
for (let i = 0; i <= 360/arc ; i++) {
// loop through entities to find the farest on the arc
let max_r = 0;
let farest = null;
for (let j = 0; j < this.entites.length; j++) {
let entite = this.entites[j];
if(arc*i <= entite.display.alpha && entite.display.alpha <= arc*i+arc) { // if entity is in arc
if (entite.display.ray > max_r) { // && entite.display.ray > this.ray/2 // and farest from minimu
// if entity is farest from precedent one
max_r = entite.display.ray;
// recalcul x & y to get a little padding between entite and contour by increasing ray
farest = {
alpha: entite.display.alpha,
ray: entite.display.ray,
pos: {
x: (entite.display.ray + 3) * Math.cos(entite.display.alpha * (Math.PI/180)),
y: (entite.display.ray + 3) * Math.sin(entite.display.alpha * (Math.PI/180))
}
};
}
}
}
if (farest) {
this.salientPoints.push(farest)
}
}
// console.log(`this.salientPoints ${this.concernement.id}`, this.salientPoints);
},
initCanvasMap (){
// console.log(`ConcernementsMapItem ${this.concernement.id} initCanvasMap`);
// record canvas and ctx for rendering (drawing)
this.canvas = this.canvasMap.canvas
this.ctx = this.canvasMap.ctx
// define init position of the item
this.pos = this.getRandomPos();
//
this.initMatterBody()
},
getRandomPos(){
let pad = 200;
return {
x: pad + this.ray/2 + Math.random()*(this.canvas.width - this.ray - pad),
y: pad + this.ray/2 + Math.random()*(this.canvas.height - this.ray - pad)
};
},
initMatterBody (){
// MATTER
// create the matter body and add it to the engine
if (!this.body) {
// console.log('concernementItem creating body');
// https://github.com/liabru/matter-attractors/issues/8
// https://github.com/liabru/matter-attractors/blob/master/index.js
// MatterAttractors.Attractors.gravityConstant = -5;
// Create parts of the body : main big circle & entities
this.body_parts = [
Matter.Bodies.circle(0, 0, this.ray, {
item_type: 'concernement',
id: this.concernement.id,
})
];
// // Create parts of the body : contours
// if (this.salientPoints.length > 2) {
// var decomp = require('poly-decomp');
// // window.decomp = decomp;
// // debugger;
// Matter.Common.setDecomp(decomp);
// // Matter.Common.setDecomp(require('poly-decomp'));
// // let contourpoints = [];
// // for (let j = 0; j < this.salientPoints.length; j++) {
// // contourpoints.push(this.salientPoints[j].pos);
// // }
// let contourpoints = this.salientPoints.map(function(point) {
// return point.pos; //[point.pos.x, point.pos.y]
// });
// // console.log('contourpoints', contourpoints);
// // let contourpoints = Matter.Vertices.fromPath('35 7 19 17 14 38 14 58 25 79 45 85 65 84 65 66 46 67 34 59 30 44 33 29 45 23 66 23 66 7 53 7');
// // let ccw_contourpoints = decomp.makeCCW(contourpoints);
// // console.log('ccw_contourpoints', ccw_contourpoints);
// let vertices_contour = Matter.Vertices.create(contourpoints);
// // console.log('vertices_contour', vertices_contour);
// // let vertices_contour_bounds = Matter.Bounds.create(vertices_contour);
// // console.log('vertices_contour_bounds', vertices_contour_bounds);
// // debugger;
// let body_contour = Matter.Bodies.fromVertices(0, 0, vertices_contour, {
// mass: 0,
// item_type: 'concernement-contours',
// id: this.concernement.id,
// }, false, 0, 0, 0);
// // debugger;
// // console.log('body_contour.bounds', body_contour.bounds);
// // // https://github.com/liabru/matter-js/issues/186
// // Matter.Body.translate(body_contour, Matter.Vector.sub(vertices_contour_bounds.min, body_contour.bounds.min))
// this.body_parts.push(body_contour);
// }
// Create parts of the body : entities
for (let i = 0; i < this.entites.length; i++) {
// parts.push(Matter.Bodies.circle(this.pos.x+this.entites[i].display.pos.x, this.pos.y+this.entites[i].display.pos.y, 15, {
// item_type: 'entite',
// id: this.entites[i].id
// }))
this.body_parts.push(Matter.Bodies.circle(this.entites[i].display.pos.x, this.entites[i].display.pos.y, 0.8, {
item_type: 'entite',
id: this.entites[i].entite.id,
cid: this.concernement.id,
agissante: this.entites[i].entite.agissante,
isSensor: true
}))
}
// Create parts of the body : besoins and responses
this.createBesoinsBodyParts();
// create the body
this.body = Matter.Body.create({
parts: this.body_parts,
item_type: 'concernement',
id: this.concernement.id,
frictionAir: 0,
// mass: Math.pow(3, this.entites.length),
mass: 10,
restitution: 0.15,
collisionFilter: {
group: -1
},
plugin: {
attractors: [
// there is a built in helper function for Newtonian gravity!
// you can find out how it works in index.js
MatterAttractors.Attractors.gravity
]
}
});
Matter.Body.setPosition(this.body, this.pos);
// add init velocity
let delta = 10;
Matter.Body.setVelocity(this.body, {
x: -delta + Math.random()*delta*2,
y: -delta + Math.random()*delta*2
});
// console.log('concernementItem mass', this.body.mass);
Matter.Composite.add(this.matterEngine.world, this.body);
// console.log('concernement body', this.body);
// // listen for animate event dispatched from parent
// this.canvas.addEventListener('animate', this.animate)
// listen for afterUpdate event from Matter.Engine object
Matter.Events.on(this.matterEngine, "beforeUpdate", this.onBeforeEngineUpdate);
Matter.Events.on(this.matterEngine, "afterUpdate", this.onAfterEngineUpdate);
}
},
createBesoinsBodyParts(){
let res_fields = ['qui','quoi','ou','avec'];
let arc = (360 / 16); // unit arc
let r = (this.ray * this.scale)/5; // unit ray
let br = r - r/3; // besoin ray
for (let i = 0; i < this.concernement.besoins.length; i++) {
let start_a = arc * i; // angle depart (for reponses)
let center_a = start_a + arc/2; // angle central
let x = Math.cos(center_a*(Math.PI/180)) * br;
let y = Math.sin(center_a*(Math.PI/180)) * br;
this.body_parts.push(Matter.Bodies.circle(x, y, 0.8, {
item_type: 'besoin',
id: this.concernement.besoins[i].id,
cid: this.concernement.id,
isSensor: true
}));
let res_arc = arc / (1 + this.concernement.besoins[i].reponses.length); // unit arc for responses depending responses number
for (let j = 0; j < this.concernement.besoins[i].reponses.length; j++) {
let res_a = start_a + res_arc * (j+1); // angle for response line
for (let f = 0; f < res_fields.length; f++) {
if(this.concernement.besoins[i].reponses[j][res_fields[f]]){
let rr = this.ray * this.scale - r*f - r/2; // reponse field ray
let rx = Math.cos(res_a*(Math.PI/180)) * rr;
let ry = Math.sin(res_a*(Math.PI/180)) * rr;
this.body_parts.push(Matter.Bodies.circle(rx, ry, 0.8, {
item_type: 'reponse',
field: res_fields[f],
id: this.concernement.besoins[i].reponses[j].id,
bid: this.concernement.besoins[i].id,
cid: this.concernement.id,
isSensor: true
}));
}
}
}
}
},
// onBeforeEngineUpdate (event) {
// if (this.opened) {
// // Matter.Body.setPosition(this.body, this.pos);
// }
// },
openClose(open) {
// console.log(`ConcernementsMapItem ${this.concernement.id} openClose: ${open}`);
if (this.tween) {
this.tween.stop();
}
if (open) {
// opening tweening
this.tween = new Tween.Tween({s: this.scale, x: this.pos.x, y: this.pos.y, o: 0})
.to({
s: 7,
x: (this.canvas.width - 450) / 2,
y: this.canvas.height / 2,
o: 0.8
}, 800)
.onUpdate((obj) => {
// https://github.com/liabru/matter-js/issues/986#issuecomment-812488873
// revert to the original size (by reverting the previous scale)
Matter.Body.scale(this.body, 1 / this.scale, 1 / this.scale)
// then scale again to new scale
Matter.Body.scale(this.body, obj.s, obj.s)
// record new scale
this.scale = obj.s;
this.opacity = obj.o;
Matter.Body.setPosition(this.body, {x:obj.x, y:obj.y});
this.pos = {x:obj.x, y:obj.y};
})
.onComplete((obj) => {
this.constraint = Matter.Constraint.create({
pointA: this.pos,
bodyB: this.body,
stiffness: 1,
damping: 0,
length: 0
});
Matter.Composite.add(this.matterEngine.world, [this.body, this.constraint]);
});
// recreate the matter engine event to get it a the end of the events stack
Matter.Events.off(this.matterEngine, "afterUpdate", this.onAfterEngineUpdate);
Matter.Events.on(this.matterEngine, "afterUpdate", this.onAfterEngineUpdate);
} else {
// closing
if(this.constraint){
Matter.Composite.remove(this.matterEngine.world, this.constraint);
}
this.tween = new Tween.Tween({s: this.scale, o: 1})
.to({s: 1, o: 0}, 500)
.onUpdate((obj) => {
// https://github.com/liabru/matter-js/issues/986#issuecomment-812488873
// revert to the original size (by reverting the previous scale)
Matter.Body.scale(this.body, 1 / this.scale, 1 / this.scale)
// then scale again to new scale
Matter.Body.scale(this.body, obj.s, obj.s)
// record new scale
this.scale = obj.s;
this.opacity = obj.o;
});
}
this.tween.easing(Tween.Easing.Quadratic.InOut).start();
},
onBeforeEngineUpdate (event) {
if (this.tween) {
this.tween.update();
}
if (this.map_mode === 'action' || this.map_mode === 'puissancedagir'){
this.applyFocusForces();
// TODO apply a little force to check the map when returning to terrain de vie
}
Matter.Body.setAngle(this.body, 0);
Matter.Body.setAngularSpeed(this.body, 0);
},
applyFocusForces(){
// map_mode action
var dist, dir, ori_pos;
var x_force = 0;
if(!this.isFocused()) {
// does not has actions -> take a side
// apply a force in direction of one side or an other depending of the start position
// the force is exponentialy proportional to the distance from the side
dir = this.pos.x > this.canvas.width/2 ? 1 : -1; // get the direction to the closest side
dist = (dir < 0 ? this.pos.x : this.canvas.width - this.pos.x); // get the distance from the side
ori_pos = {x:this.canvas.width/2, y:this.body.position.y};
x_force = Math.pow(dist/700,10) * dir;
}else{
// has action, get to the centre
dir = this.pos.x > this.canvas.width/2 ? -1 : 1; // get the direction to the centre
dist = (dir < 0 ? this.pos.x - this.canvas.width/2 : this.canvas.width/2 - this.pos.x); // get the distance from the side
ori_pos = dir < 0 ? {x:this.canvas.width, y:this.body.position.y} : {x:0, y:this.body.position.y}
x_force = Math.pow(dist/800,10) * dir;
this.body.frictionAir = 0.05;
}
// x_force = (dist > 200 ? Math.pow(dist/700,10) : 0) * dir
Matter.Body.applyForce(
this.body,
ori_pos,
{
x: x_force,
y: 0
}
);
},
applyShuffleForces() {
var dist, dir, x_velocity;
dir = this.pos.x > this.canvas.width/2 ? -1 : 1; // get the direction to the centre
dist = (dir < 0 ? this.pos.x - this.canvas.width/2 : this.canvas.width/2 - this.pos.x); // get the distance from the side
x_velocity = Math.pow(dist/650,10) * dir;
Matter.Body.setVelocity(this.body, {x: x_velocity, y: 0});
},
onAfterEngineUpdate (event) {
// respawn element if outside screen
if(this.pos.x < 0
|| this.pos.x > this.canvas.width
|| this.pos.y < 0
|| this.pos.y > this.canvas.height){
this.pos = this.getRandomPos()
Matter.Body.setPosition(this.body, {x:this.pos.x, y:this.pos.y});
}
this.draw()
},
draw() {
if (!this.ctx) return;
// record the position from the main matter body
this.pos = this.body.position;
if (this.opened) {
switch (this.map_mode) {
case 'terraindevie':
this.drawBoussole();
break;
case 'puissancedagir':
this.drawPuissanceagir();
break;
}
}
// contours
if (!this.opened
|| (this.opened && this.map_mode !== "puissancedagir")) {
this.drawContour();
}
// map mode puissance d'agir
// if not opened and has_puissancedagir draw the puissance d'agir icone
if (this.concernement.has_puissancedagir && this.map_mode === "puissancedagir") {
if (!this.opened) {
this.drawPuissanceagirIcon();
} else {
this.drawBesoins()
}
}
if (this.map_mode !== 'puissancedagir') {
this.drawEntites()
}
},
drawPuissanceagir(){
for (let i = 1; i < 6; i++) {
this.ctx.beginPath();
this.ctx.lineWidth = 0.5;
this.ctx.strokeStyle = `rgba(255,255,255,1)`;
this.ctx.arc(this.pos.x, this.pos.y, ((this.ray*this.scale)/5)*i, 0, 2 * Math.PI, false);
this.ctx.stroke();
}
this.ctx.beginPath();
this.ctx.lineWidth = 1;
this.ctx.strokeStyle = `rgba(255,255,255,1)`;
this.ctx.setLineDash([5,5]);
for (let j = 0; j < 4; j++) {
let a = (90 / 4) * j;
// diagonale
// https://fr.wikipedia.org/wiki/Trigonom%C3%A9trie#/media/Fichier:Unit_circle_angles_color.svg
// https://fr.wikipedia.org/wiki/Identit%C3%A9_trigonom%C3%A9trique_pythagoricienne#Preuve_utilisant_le_cercle_unit%C3%A9
// radians = degrees * (pi/180)
// degrees = radians * (180/pi)
let x = Math.cos(a*(Math.PI/180)) * this.ray * this.scale;
let y = Math.sin(a*(Math.PI/180)) * this.ray * this.scale;
// console.log('m', m);
this.ctx.moveTo(this.pos.x + x, this.pos.y + y);
this.ctx.lineTo(this.pos.x - x, this.pos.y - y);
//
this.ctx.moveTo(this.pos.x - y, this.pos.y + x);
this.ctx.lineTo(this.pos.x + y, this.pos.y - x);
}
this.ctx.stroke();
this.ctx.setLineDash([]);
this.ctx.beginPath();
this.ctx.fillStyle = `rgba(255,255,255,0.6)`;
this.ctx.lineWidth = 2;
this.ctx.strokeStyle = `#fff`;
this.ctx.arc(this.pos.x, this.pos.y, this.ray*this.scale, 0, 2 * Math.PI, false);
this.ctx.fill();
this.ctx.stroke()
this.ctx.closePath();
},
drawPuissanceagirIcon(){
var r = 20 * this.scale; // ray
var dr = r/2; // demi ray
var d = r*2; // diameter
this.ctx.beginPath();
this.ctx.lineWidth = 1;
this.ctx.strokeStyle = `#000`;
this.ctx.arc(this.pos.x, this.pos.y, r, 0, 2 * Math.PI, false);
this.ctx.stroke();
this.ctx.beginPath();
this.ctx.lineWidth = 1;
this.ctx.strokeStyle = `#000`;
this.ctx.arc(this.pos.x, this.pos.y, dr, 0, 2 * Math.PI, false);
this.ctx.stroke();
this.ctx.beginPath();
this.ctx.lineWidth = 1;
this.ctx.strokeStyle = `#000`;
this.ctx.fillStyle = '#000';
this.ctx.arc(this.pos.x, this.pos.y, 2*this.scale, 0, 2 * Math.PI, false);
this.ctx.fill();
this.ctx.stroke();
// axes
this.ctx.beginPath();
this.ctx.lineWidth = 1;
this.ctx.strokeStyle = `#000`;
// vertical
// this.ctx.moveTo(this.pos.x, this.pos.y - r);
// this.ctx.lineTo(this.pos.x , this.pos.y - dr);
// this.ctx.moveTo(this.pos.x, this.pos.y + r);
// this.ctx.lineTo(this.pos.x , this.pos.y + dr);
this.ctx.moveTo(this.pos.x, this.pos.y - r);
this.ctx.lineTo(this.pos.x , this.pos.y + r);
// horizontal
// this.ctx.moveTo(this.pos.x - r, this.pos.y);
// this.ctx.lineTo(this.pos.x - dr, this.pos.y);
// this.ctx.moveTo(this.pos.x + r, this.pos.y);
// this.ctx.lineTo(this.pos.x + dr, this.pos.y);
this.ctx.moveTo(this.pos.x - r, this.pos.y);
this.ctx.lineTo(this.pos.x + r, this.pos.y);
// diagonale
// https://fr.wikipedia.org/wiki/Trigonom%C3%A9trie#/media/Fichier:Unit_circle_angles_color.svg
// https://fr.wikipedia.org/wiki/Identit%C3%A9_trigonom%C3%A9trique_pythagoricienne#Preuve_utilisant_le_cercle_unit%C3%A9
// radians = degrees * (pi/180)
// degrees = radians * (180/pi)
var m = Math.sin(45*(Math.PI/180)) * r;
// console.log('m', m);
this.ctx.moveTo(this.pos.x + m, this.pos.y + m);
this.ctx.lineTo(this.pos.x - m, this.pos.y - m);
//
this.ctx.moveTo(this.pos.x - m, this.pos.y + m);
this.ctx.lineTo(this.pos.x + m, this.pos.y - m);
this.ctx.stroke();
},
drawBesoins(){
for (let i = 0; i < this.body.parts.length; i++) {
if (this.body.parts[i].item_type === 'besoin' || this.body.parts[i].item_type === 'reponse') {
let part = this.body.parts[i];
switch (part.item_type) {
case 'besoin':
this.ctx.beginPath();
this.ctx.fillStyle = "#000";
this.drawDiamond(part.position.x, part.position.y, 4);
this.ctx.fill();
break;
case 'reponse':
this.ctx.beginPath();
this.ctx.fillStyle = "#eee";
this.ctx.strokeStyle = "#000";
this.ctx.lineWidth = 1;
// this.ctx.arc(this.pos.x + rx, this.pos.y + ry, 2*(f+1), 0, 2 * Math.PI, false);
this.drawDiamond(part.position.x, part.position.y, 5);
this.ctx.fill();
this.ctx.stroke();
break;
}
}
}
},
drawDiamond(x,y,r){
this.ctx.moveTo(x, y - r);
this.ctx.lineTo(x + r, y);
this.ctx.lineTo(x, y + r);
this.ctx.lineTo(x - r, y);
this.ctx.lineTo(x, y - r);
},
drawBoussole(){
// BOUSSOLE
// exterieur circle
this.ctx.beginPath();
this.ctx.lineWidth = 2;
this.ctx.strokeStyle = `rgba(255,255,255,${this.opacity})`;
// external circle is %8 less than max ray = (*0.92)
this.ctx.arc(this.pos.x, this.pos.y, this.ray*this.scale*0.92, 0, 2 * Math.PI, false);
// this.ctx.stroke();
// interieur circle
this.ctx.arc(this.pos.x, this.pos.y, this.ray/2*this.scale, 0, 2 * Math.PI, false);
// this.ctx.stroke();
// axes
// vertical
this.ctx.moveTo(this.pos.x, this.pos.y - this.ray*this.scale);
this.ctx.lineTo(this.pos.x, this.pos.y + this.ray*this.scale);
// horizontal
this.ctx.moveTo(this.pos.x - this.ray*this.scale, this.pos.y);
this.ctx.lineTo(this.pos.x + this.ray*this.scale, this.pos.y);
// this.ctx.stroke();
// fleches
// haute
this.ctx.moveTo(this.pos.x - (8*this.scale), this.pos.y - this.ray*this.scale*0.92 + (8*this.scale));
this.ctx.lineTo(this.pos.x, this.pos.y - this.ray*this.scale*0.92);
this.ctx.lineTo(this.pos.x + (8*this.scale), this.pos.y - this.ray*this.scale*0.92 + (8*this.scale));
// milieu
this.ctx.moveTo(this.pos.x - (8*this.scale), this.pos.y + (8*this.scale));
this.ctx.lineTo(this.pos.x, this.pos.y);
this.ctx.lineTo(this.pos.x + (8*this.scale), this.pos.y + (8*this.scale));
this.ctx.stroke();
// MOINS - PLUS
this.ctx.beginPath();
this.ctx.lineWidth = 8;
this.ctx.strokeStyle = `rgba(255,255,255,${this.opacity})`;;
// PLUS
// horizontal
this.ctx.moveTo(this.pos.x + this.ray*this.scale - (5 * this.scale), this.pos.y - this.ray*this.scale);
this.ctx.lineTo(this.pos.x + this.ray*this.scale + (5 * this.scale), this.pos.y - this.ray*this.scale);
// vertical
this.ctx.moveTo(this.pos.x + this.ray*this.scale, this.pos.y - this.ray*this.scale - (5 * this.scale));
this.ctx.lineTo(this.pos.x + this.ray*this.scale, this.pos.y - this.ray*this.scale + (5 * this.scale));
// MOINS
// horizontal
this.ctx.moveTo(this.pos.x - this.ray*this.scale - (5 * this.scale), this.pos.y - this.ray*this.scale);
this.ctx.lineTo(this.pos.x - this.ray*this.scale + (5 * this.scale), this.pos.y - this.ray*this.scale);
// vertical
this.ctx.stroke();
},
drawEntites(){
// IF OPENED
if (this.opened) {
// place all entities points
// OR using entitées matter bodies
for (let i = 0; i < this.body.parts.length; i++) {
if (this.body.parts[i].item_type === 'entite'
// draw only entite agissante if map mode is action
&& ((this.map_mode === 'action' && this.body.parts[i].agissante) || this.map_mode !== "action")) {
let part = this.body.parts[i];
this.ctx.beginPath();
this.ctx.arc(part.position.x, part.position.y, 0.3*this.scale, 0, 2 * Math.PI, false);
// console.log(part.id, this.opened_entite_id);
if (part.id === this.opened_entite_id) {
this.ctx.fillStyle = "#01ffe2";
} else {
this.ctx.fillStyle = "#000";
}
this.ctx.fill();
}
}
}
// IF CLOSED
else {
// map mode action
// if not opened and has_agissantes draw only entites agissantes
if (this.concernement.has_agissantes && this.map_mode === "action") {
for (let i = 0; i < this.body.parts.length; i++) {
if (this.body.parts[i].item_type === 'entite' && this.body.parts[i].agissante) {
let part = this.body.parts[i];
this.ctx.beginPath();
this.ctx.arc(part.position.x, part.position.y, 1*this.scale, 0, 2 * Math.PI, false);
// console.log(part.id, this.opened_entite_id);
if (part.id === this.opened_entite_id) {
this.ctx.fillStyle = "#01ffe2";
} else {
this.ctx.fillStyle = "#000";
}
this.ctx.fill();
}
}
}
}
},
drawContour(){
if (this.salientPoints.length > 3) {
var fillStyle;
let strokeStyle = "#000";
if (!this.isFocused()){
fillStyle = "rgba(255,255,255,0.3)";
}else{
fillStyle = "rgba(255,255,255,0.8)"
if (this.isHover) {
strokeStyle = "#01ffe2";
}
}
this.ctx.beginPath();
this.ctx.lineWidth = 1;
this.ctx.strokeStyle = strokeStyle;
this.ctx.fillStyle = fillStyle;
let gap = 1;//1.15;
this.ctx.moveTo(this.pos.x+this.salientPoints[0].pos.x*this.scale*gap, this.pos.y+this.salientPoints[0].pos.y*this.scale*gap)
for (let j = 1; j < this.salientPoints.length; j++) {
this.ctx.lineTo(this.pos.x+this.salientPoints[j].pos.x*this.scale*gap, this.pos.y+this.salientPoints[j].pos.y*this.scale*gap)
}
this.ctx.lineTo(this.pos.x+this.salientPoints[0].pos.x*this.scale*gap, this.pos.y+this.salientPoints[0].pos.y*this.scale*gap)
this.ctx.fill();
this.ctx.stroke();
// // test draw contour from body part
// for (let i = 0; i < this.body.parts.length; i++) {
// if (this.body.parts[i].item_type === 'concernement-contours'){
// // console.log('concernement contours', this.body.parts[i]);
// this.ctx.beginPath();
// this.ctx.lineWidth = 1;
// this.ctx.strokeStyle = "#F00";
// this.ctx.moveTo(this.body.parts[i].vertices[0].x, this.body.parts[i].vertices[0].y);
// for (let j = 1; j < this.body.parts[i].vertices.length; j++) {
// this.ctx.lineTo(this.body.parts[i].vertices[j].x, this.body.parts[i].vertices[j].y);
// }
// this.ctx.lineTo(this.body.parts[i].vertices[0].x, this.body.parts[i].vertices[0].y);
// this.ctx.stroke();
// // for (let k = 0; k < this.body.parts[i].parts.length; k++) {
// // let part = this.body.parts[i];
// // let partpart = part.parts[k];
// // debugger;
// // this.ctx.beginPath();
// // this.ctx.lineWidth = 1;
// // this.ctx.strokeStyle = "#F00";
// // this.ctx.moveTo(this.body.parts[i].parts[k].vertices[0].x, this.body.parts[i].parts[k].vertices[0].y);
// // for (let j = 1; j < this.body.parts[i].parts[k].vertices.length; j++) {
// // this.ctx.lineTo(this.body.parts[i].parts[k].vertices[j].x, this.body.parts[i].parts[k].vertices[j].y);
// // }
// // this.ctx.lineTo(this.body.parts[i].parts[k].vertices[0].x, this.body.parts[i].parts[k].vertices[0].y);
// // this.ctx.stroke();
// // }
// }
// }
}
},
isFocused(){
return this.map_mode === 'terraindevie'
|| (this.map_mode === 'action' && this.concernement.has_agissantes)
|| (this.map_mode === 'puissancedagir' && this.concernement.has_puissancedagir);
}
},
render() {
// console.log('render()', this.ctx);
},
}
</script>