862 lines
32 KiB
Vue
862 lines
32 KiB
Vue
<script>
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// https://brm.io/matter-js/docs/classes/Engine.html
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// import {
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// // Engine,
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// // Render,
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// // World,
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// Bodies,
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// Body,
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// Events,
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// Composite,
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// // Composites,
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// // Constraint,
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// // Vertices,
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// // Mouse,
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// // MouseConstraint,
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// // Query,
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// // Common
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// } from "matter-js";
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import Matter from "matter-js";
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import MatterAttractors from "matter-attractors";
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// Matter.use(MatterAttractors);
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// import polydecomp from "poly-decomp";
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// import { easeInOutQuad, easeInOutQuart } from 'easing-utils';
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import Tween from "@tweenjs/tween.js";
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import { mapState, mapActions } from 'pinia'
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import { ConcernementsStore } from '@/stores/concernements'
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import { CommonStore } from '@/stores/common'
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export default {
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inject: ['canvasMap', 'matterEngine'],
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data() {
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return {
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id: null,
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entities: null,
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// opened_entite_id: null,
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canvas: null,
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ctx: null,
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pos : {
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x: 0,
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y: 0
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},
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ray: 60,
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time: 0,
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salientPoints: [],
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scale: 1,
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opacity: 0,
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tween: null,
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body: null,
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body_parts: [],
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constraint: null,
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isHover: false
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}
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},
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props: ['concernement', 'opened'],
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computed: {
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...mapState(ConcernementsStore,['map_mode']),
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...mapState(ConcernementsStore,['concernementsByID']),
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...mapState(ConcernementsStore,['opened_entite_id']),
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...mapState(CommonStore,['hover_elmt'])
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},
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created () {
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// console.log(`ConcernementsMapItem ${this.concernement.id} created`, this.canvasMap, this.matterEngine);
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this.id = this.concernement.id
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this.entites = this.concernement.entites
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this.entites_byid = this.concernement.entites_byid
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// console.log(`ConcernementsMapItem ${this.concernement.id} $route`, this.id, this.$route);
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// if (this.$route.name === 'concernement'
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// && parseInt(this.$route.params.id) === this.id
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// && typeof this.$route.params.eid !== "undefined") {
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// // console.log("we have an entity");
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// this.opened_entite_id = parseInt(this.$route.params.eid);
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// }
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this.parsePoints()
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this.getSalientPoints()
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if (this.salientPoints.length > 3) { // do not build item if it doesn't get enougth salient points
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if (this.canvasMap) {
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this.initCanvasMap()
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}
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}
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},
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// mounted() {
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// console.log(`ConcernementsMapItem ${this.concernement.id} mounted`, this.canvasMap.canvas);
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// },
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watch: {
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// canvasMap (n, o) {
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// console.log("concernementItem watch canvasMap", o, n);
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// }
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canvasMap: {
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handler (n, o){
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// console.log("concernementItem watch canvasMap.ctx", typeof this.canvas, o, n);
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if (!this.canvas) {
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this.initCanvasMap()
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}
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},
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deep: true
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},
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opened: {
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handler (n, o) {
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if(n){ // opened
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this.openClose(true);
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}else{ // closed
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this.openClose(false)
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}
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},
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deep: true
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},
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map_mode: {
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handler (n, o) {
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console.log('watch map_mode', o, n);
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if (n === 'terraindevie') {
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this.applyShuffleForces();
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}
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},
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deep: true
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},
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hover_elmt: {
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handler (n, o) {
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// console.log('watch hover_elmt', o, n);
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if (n && n.type === 'concernement' && n.id === this.id) {
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this.isHover = true;
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} else {
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this.isHover = false;
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}
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},
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deep: true
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}
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},
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methods: {
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parsePoints (){
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// converts data (menace/maintien, actuel/future, prise) into atcual position x,y
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for (let i = 0; i < this.entites.length; i++) {
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let entite = this.entites[i]
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// console.log('entite', entite);
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this.entites[i].display = {
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alpha: null,
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ray: null
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}
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// RAYON
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// https://stackoverflow.com/questions/5731863/mapping-a-numeric-range-onto-another
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// slope = (output_end - output_start) / (input_end - input_start)
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// output = output_start + slope * (input - input_start)
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// from range 0 -> 100 to range 0 -> this.ray
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let init_max = 100
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let slope = this.ray / init_max
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this.entites[i].display.ray = slope * (init_max - entite.prise);
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// if (this.concernement.id === 28) {
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// console.log(`entity prise: ${entite.prise} | ray: ${this.entites[i].display.ray}`);
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// }
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// ANGLE
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// -90 <= mm <= 90
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if (entite.actuelfuture) {
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// future en haut : 180 <= a <= 360
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// from -90 -> 90 to range 180 -> 360
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this.entites[i].display.alpha = entite.menacemaintien + 270
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} else {
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// actuel: en bas : O <= a <= 180
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// from -90 -> 90 to range 180 -> 0
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this.entites[i].display.alpha = -1 * entite.menacemaintien + 90
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}
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// POSITION X Y (par rapport au centre du concernement)
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this.entites[i].display.pos = {
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x: this.entites[i].display.ray * Math.cos(this.entites[i].display.alpha * (Math.PI/180)),
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y: this.entites[i].display.ray * Math.sin(this.entites[i].display.alpha * (Math.PI/180))
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}
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this.entites_byid[entite.entite.id].display = this.entites[i].display;
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}
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},
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getSalientPoints () {
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// debugger
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// console.log(this.entites);
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let arc = 360/10;
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// loop through arcs
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// for (let i = 360/arc; i >= 0 ; i--) {
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for (let i = 0; i <= 360/arc ; i++) {
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// loop through entities to find the farest on the arc
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let max_r = 0;
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let farest = null;
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for (let j = 0; j < this.entites.length; j++) {
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let entite = this.entites[j];
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if(arc*i <= entite.display.alpha && entite.display.alpha <= arc*i+arc) { // if entity is in arc
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if (entite.display.ray > max_r) { // && entite.display.ray > this.ray/2 // and farest from minimu
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// if entity is farest from precedent one
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max_r = entite.display.ray;
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// recalcul x & y to get a little padding between entite and contour by increasing ray
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farest = {
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alpha: entite.display.alpha,
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ray: entite.display.ray,
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pos: {
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x: (entite.display.ray + 3) * Math.cos(entite.display.alpha * (Math.PI/180)),
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y: (entite.display.ray + 3) * Math.sin(entite.display.alpha * (Math.PI/180))
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}
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};
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}
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}
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}
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if (farest) {
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this.salientPoints.push(farest)
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}
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}
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// console.log(`this.salientPoints ${this.concernement.id}`, this.salientPoints);
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},
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initCanvasMap (){
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// console.log(`ConcernementsMapItem ${this.concernement.id} initCanvasMap`);
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// record canvas and ctx for rendering (drawing)
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this.canvas = this.canvasMap.canvas
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this.ctx = this.canvasMap.ctx
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// define init position of the item
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this.pos = this.getRandomPos();
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//
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this.initMatterBody()
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},
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getRandomPos(){
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let pad = 200;
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return {
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x: pad + this.ray/2 + Math.random()*(this.canvas.width - this.ray - pad),
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y: pad + this.ray/2 + Math.random()*(this.canvas.height - this.ray - pad)
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};
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},
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initMatterBody (){
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// MATTER
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// create the matter body and add it to the engine
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if (!this.body) {
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// console.log('concernementItem creating body');
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// https://github.com/liabru/matter-attractors/issues/8
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// https://github.com/liabru/matter-attractors/blob/master/index.js
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// MatterAttractors.Attractors.gravityConstant = -5;
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// Create parts of the body : main big circle & entities
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this.body_parts = [
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Matter.Bodies.circle(0, 0, this.ray, {
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item_type: 'concernement',
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id: this.concernement.id,
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})
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];
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// // Create parts of the body : contours
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// if (this.salientPoints.length > 2) {
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// var decomp = require('poly-decomp');
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// // window.decomp = decomp;
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// // debugger;
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// Matter.Common.setDecomp(decomp);
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// // Matter.Common.setDecomp(require('poly-decomp'));
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// // let contourpoints = [];
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// // for (let j = 0; j < this.salientPoints.length; j++) {
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// // contourpoints.push(this.salientPoints[j].pos);
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// // }
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// let contourpoints = this.salientPoints.map(function(point) {
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// return point.pos; //[point.pos.x, point.pos.y]
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// });
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// // console.log('contourpoints', contourpoints);
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// // let contourpoints = Matter.Vertices.fromPath('35 7 19 17 14 38 14 58 25 79 45 85 65 84 65 66 46 67 34 59 30 44 33 29 45 23 66 23 66 7 53 7');
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// // let ccw_contourpoints = decomp.makeCCW(contourpoints);
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// // console.log('ccw_contourpoints', ccw_contourpoints);
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// let vertices_contour = Matter.Vertices.create(contourpoints);
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// // console.log('vertices_contour', vertices_contour);
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// // let vertices_contour_bounds = Matter.Bounds.create(vertices_contour);
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// // console.log('vertices_contour_bounds', vertices_contour_bounds);
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// // debugger;
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// let body_contour = Matter.Bodies.fromVertices(0, 0, vertices_contour, {
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// mass: 0,
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// item_type: 'concernement-contours',
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// id: this.concernement.id,
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// }, false, 0, 0, 0);
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// // debugger;
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// // console.log('body_contour.bounds', body_contour.bounds);
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// // // https://github.com/liabru/matter-js/issues/186
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// // Matter.Body.translate(body_contour, Matter.Vector.sub(vertices_contour_bounds.min, body_contour.bounds.min))
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// this.body_parts.push(body_contour);
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// }
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// Create parts of the body : entities
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for (let i = 0; i < this.entites.length; i++) {
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// parts.push(Matter.Bodies.circle(this.pos.x+this.entites[i].display.pos.x, this.pos.y+this.entites[i].display.pos.y, 15, {
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// item_type: 'entite',
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// id: this.entites[i].id
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// }))
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this.body_parts.push(Matter.Bodies.circle(this.entites[i].display.pos.x, this.entites[i].display.pos.y, 0.8, {
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item_type: 'entite',
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id: this.entites[i].entite.id,
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cid: this.concernement.id,
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agissante: this.entites[i].entite.agissante,
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isSensor: true
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}))
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}
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// Create parts of the body : besoins and responses
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this.createBesoinsBodyParts();
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// create the body
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this.body = Matter.Body.create({
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parts: this.body_parts,
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item_type: 'concernement',
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id: this.concernement.id,
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frictionAir: 0,
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// mass: Math.pow(3, this.entites.length),
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mass: 10,
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restitution: 0.15,
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collisionFilter: {
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group: -1
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},
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plugin: {
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attractors: [
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// there is a built in helper function for Newtonian gravity!
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// you can find out how it works in index.js
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MatterAttractors.Attractors.gravity
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]
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}
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});
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Matter.Body.setPosition(this.body, this.pos);
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// add init velocity
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let delta = 10;
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Matter.Body.setVelocity(this.body, {
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x: -delta + Math.random()*delta*2,
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y: -delta + Math.random()*delta*2
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});
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// console.log('concernementItem mass', this.body.mass);
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Matter.Composite.add(this.matterEngine.world, this.body);
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// console.log('concernement body', this.body);
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// // listen for animate event dispatched from parent
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// this.canvas.addEventListener('animate', this.animate)
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// listen for afterUpdate event from Matter.Engine object
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Matter.Events.on(this.matterEngine, "beforeUpdate", this.onBeforeEngineUpdate);
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Matter.Events.on(this.matterEngine, "afterUpdate", this.onAfterEngineUpdate);
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}
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},
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createBesoinsBodyParts(){
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let res_fields = ['qui','quoi','ou','avec'];
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let arc = (360 / 16); // unit arc
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let r = (this.ray * this.scale)/5; // unit ray
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let br = r - r/3; // besoin ray
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for (let i = 0; i < this.concernement.besoins.length; i++) {
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let start_a = arc * i; // angle depart (for reponses)
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let center_a = start_a + arc/2; // angle central
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let x = Math.cos(center_a*(Math.PI/180)) * br;
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let y = Math.sin(center_a*(Math.PI/180)) * br;
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this.body_parts.push(Matter.Bodies.circle(x, y, 0.8, {
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item_type: 'besoin',
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id: this.concernement.besoins[i].id,
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cid: this.concernement.id,
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isSensor: true
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}));
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let res_arc = arc / (1 + this.concernement.besoins[i].reponses.length); // unit arc for responses depending responses number
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for (let j = 0; j < this.concernement.besoins[i].reponses.length; j++) {
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let res_a = start_a + res_arc * (j+1); // angle for response line
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for (let f = 0; f < res_fields.length; f++) {
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if(this.concernement.besoins[i].reponses[j][res_fields[f]]){
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let rr = this.ray * this.scale - r*f - r/2; // reponse field ray
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let rx = Math.cos(res_a*(Math.PI/180)) * rr;
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let ry = Math.sin(res_a*(Math.PI/180)) * rr;
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this.body_parts.push(Matter.Bodies.circle(rx, ry, 0.8, {
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item_type: 'reponse',
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field: res_fields[f],
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id: this.concernement.besoins[i].reponses[j].id,
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bid: this.concernement.besoins[i].id,
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cid: this.concernement.id,
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isSensor: true
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}));
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}
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}
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}
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}
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},
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// onBeforeEngineUpdate (event) {
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// if (this.opened) {
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// // Matter.Body.setPosition(this.body, this.pos);
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// }
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// },
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openClose(open) {
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// console.log(`ConcernementsMapItem ${this.concernement.id} openClose: ${open}`);
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if (this.tween) {
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this.tween.stop();
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}
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if (open) {
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// opening tweening
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this.tween = new Tween.Tween({s: this.scale, x: this.pos.x, y: this.pos.y, o: 0})
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.to({
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s: 7,
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x: (this.canvas.width - 450) / 2,
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y: this.canvas.height / 2,
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o: 0.8
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}, 800)
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.onUpdate((obj) => {
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// https://github.com/liabru/matter-js/issues/986#issuecomment-812488873
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// revert to the original size (by reverting the previous scale)
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Matter.Body.scale(this.body, 1 / this.scale, 1 / this.scale)
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// then scale again to new scale
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Matter.Body.scale(this.body, obj.s, obj.s)
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// record new scale
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this.scale = obj.s;
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this.opacity = obj.o;
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Matter.Body.setPosition(this.body, {x:obj.x, y:obj.y});
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this.pos = {x:obj.x, y:obj.y};
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})
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.onComplete((obj) => {
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this.constraint = Matter.Constraint.create({
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pointA: this.pos,
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bodyB: this.body,
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stiffness: 1,
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damping: 0,
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length: 0
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});
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Matter.Composite.add(this.matterEngine.world, [this.body, this.constraint]);
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});
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// recreate the matter engine event to get it a the end of the events stack
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Matter.Events.off(this.matterEngine, "afterUpdate", this.onAfterEngineUpdate);
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Matter.Events.on(this.matterEngine, "afterUpdate", this.onAfterEngineUpdate);
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} else {
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// closing
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if(this.constraint){
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Matter.Composite.remove(this.matterEngine.world, this.constraint);
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}
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this.tween = new Tween.Tween({s: this.scale, o: 1})
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.to({s: 1, o: 0}, 500)
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.onUpdate((obj) => {
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// https://github.com/liabru/matter-js/issues/986#issuecomment-812488873
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// revert to the original size (by reverting the previous scale)
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Matter.Body.scale(this.body, 1 / this.scale, 1 / this.scale)
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// then scale again to new scale
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Matter.Body.scale(this.body, obj.s, obj.s)
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// record new scale
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this.scale = obj.s;
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this.opacity = obj.o;
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});
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}
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this.tween.easing(Tween.Easing.Quadratic.InOut).start();
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},
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onBeforeEngineUpdate (event) {
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if (this.tween) {
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this.tween.update();
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}
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if (this.map_mode === 'action' || this.map_mode === 'puissancedagir'){
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this.applyFocusForces();
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// TODO apply a little force to check the map when returning to terrain de vie
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}
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Matter.Body.setAngle(this.body, 0);
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Matter.Body.setAngularSpeed(this.body, 0);
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},
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applyFocusForces(){
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// map_mode action
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var dist, dir, ori_pos;
|
|
var x_force = 0;
|
|
if(!this.isFocused()) {
|
|
// does not has actions -> take a side
|
|
// apply a force in direction of one side or an other depending of the start position
|
|
// the force is exponentialy proportional to the distance from the side
|
|
dir = this.pos.x > this.canvas.width/2 ? 1 : -1; // get the direction to the closest side
|
|
dist = (dir < 0 ? this.pos.x : this.canvas.width - this.pos.x); // get the distance from the side
|
|
ori_pos = {x:this.canvas.width/2, y:this.body.position.y};
|
|
x_force = Math.pow(dist/700,10) * dir;
|
|
}else{
|
|
// has action, get to the centre
|
|
dir = this.pos.x > this.canvas.width/2 ? -1 : 1; // get the direction to the centre
|
|
dist = (dir < 0 ? this.pos.x - this.canvas.width/2 : this.canvas.width/2 - this.pos.x); // get the distance from the side
|
|
ori_pos = dir < 0 ? {x:this.canvas.width, y:this.body.position.y} : {x:0, y:this.body.position.y}
|
|
x_force = Math.pow(dist/800,10) * dir;
|
|
|
|
this.body.frictionAir = 0.05;
|
|
}
|
|
// x_force = (dist > 200 ? Math.pow(dist/700,10) : 0) * dir
|
|
Matter.Body.applyForce(
|
|
this.body,
|
|
ori_pos,
|
|
{
|
|
x: x_force,
|
|
y: 0
|
|
}
|
|
);
|
|
},
|
|
applyShuffleForces() {
|
|
var dist, dir, x_velocity;
|
|
dir = this.pos.x > this.canvas.width/2 ? -1 : 1; // get the direction to the centre
|
|
dist = (dir < 0 ? this.pos.x - this.canvas.width/2 : this.canvas.width/2 - this.pos.x); // get the distance from the side
|
|
x_velocity = Math.pow(dist/650,10) * dir;
|
|
|
|
Matter.Body.setVelocity(this.body, {x: x_velocity, y: 0});
|
|
},
|
|
onAfterEngineUpdate (event) {
|
|
// respawn element if outside screen
|
|
if(this.pos.x < 0
|
|
|| this.pos.x > this.canvas.width
|
|
|| this.pos.y < 0
|
|
|| this.pos.y > this.canvas.height){
|
|
this.pos = this.getRandomPos()
|
|
Matter.Body.setPosition(this.body, {x:this.pos.x, y:this.pos.y});
|
|
}
|
|
|
|
this.draw()
|
|
},
|
|
draw() {
|
|
|
|
if (!this.ctx) return;
|
|
|
|
// record the position from the main matter body
|
|
this.pos = this.body.position;
|
|
|
|
if (this.opened) {
|
|
switch (this.map_mode) {
|
|
case 'terraindevie':
|
|
this.drawBoussole();
|
|
break;
|
|
case 'puissancedagir':
|
|
this.drawPuissanceagir();
|
|
break;
|
|
}
|
|
}
|
|
|
|
// contours
|
|
if (!this.opened
|
|
|| (this.opened && this.map_mode !== "puissancedagir")) {
|
|
this.drawContour();
|
|
}
|
|
|
|
// map mode puissance d'agir
|
|
// if not opened and has_puissancedagir draw the puissance d'agir icone
|
|
if (this.concernement.has_puissancedagir && this.map_mode === "puissancedagir") {
|
|
if (!this.opened) {
|
|
this.drawPuissanceagirIcon();
|
|
} else {
|
|
this.drawBesoins()
|
|
}
|
|
}
|
|
|
|
if (this.map_mode !== 'puissancedagir') {
|
|
this.drawEntites()
|
|
}
|
|
|
|
|
|
},
|
|
drawPuissanceagir(){
|
|
|
|
for (let i = 1; i < 6; i++) {
|
|
this.ctx.beginPath();
|
|
this.ctx.lineWidth = 0.5;
|
|
this.ctx.strokeStyle = `rgba(255,255,255,1)`;
|
|
this.ctx.arc(this.pos.x, this.pos.y, ((this.ray*this.scale)/5)*i, 0, 2 * Math.PI, false);
|
|
this.ctx.stroke();
|
|
}
|
|
|
|
this.ctx.beginPath();
|
|
this.ctx.lineWidth = 1;
|
|
this.ctx.strokeStyle = `rgba(255,255,255,1)`;
|
|
this.ctx.setLineDash([5,5]);
|
|
for (let j = 0; j < 4; j++) {
|
|
let a = (90 / 4) * j;
|
|
// diagonale
|
|
// https://fr.wikipedia.org/wiki/Trigonom%C3%A9trie#/media/Fichier:Unit_circle_angles_color.svg
|
|
// https://fr.wikipedia.org/wiki/Identit%C3%A9_trigonom%C3%A9trique_pythagoricienne#Preuve_utilisant_le_cercle_unit%C3%A9
|
|
// radians = degrees * (pi/180)
|
|
// degrees = radians * (180/pi)
|
|
let x = Math.cos(a*(Math.PI/180)) * this.ray * this.scale;
|
|
let y = Math.sin(a*(Math.PI/180)) * this.ray * this.scale;
|
|
// console.log('m', m);
|
|
this.ctx.moveTo(this.pos.x + x, this.pos.y + y);
|
|
this.ctx.lineTo(this.pos.x - x, this.pos.y - y);
|
|
//
|
|
this.ctx.moveTo(this.pos.x - y, this.pos.y + x);
|
|
this.ctx.lineTo(this.pos.x + y, this.pos.y - x);
|
|
}
|
|
this.ctx.stroke();
|
|
this.ctx.setLineDash([]);
|
|
|
|
this.ctx.beginPath();
|
|
this.ctx.fillStyle = `rgba(255,255,255,0.6)`;
|
|
this.ctx.lineWidth = 2;
|
|
this.ctx.strokeStyle = `#fff`;
|
|
this.ctx.arc(this.pos.x, this.pos.y, this.ray*this.scale, 0, 2 * Math.PI, false);
|
|
this.ctx.fill();
|
|
this.ctx.stroke()
|
|
this.ctx.closePath();
|
|
},
|
|
drawPuissanceagirIcon(){
|
|
var r = 20 * this.scale; // ray
|
|
var dr = r/2; // demi ray
|
|
var d = r*2; // diameter
|
|
|
|
this.ctx.beginPath();
|
|
this.ctx.lineWidth = 1;
|
|
this.ctx.strokeStyle = `#000`;
|
|
this.ctx.arc(this.pos.x, this.pos.y, r, 0, 2 * Math.PI, false);
|
|
this.ctx.stroke();
|
|
|
|
this.ctx.beginPath();
|
|
this.ctx.lineWidth = 1;
|
|
this.ctx.strokeStyle = `#000`;
|
|
this.ctx.arc(this.pos.x, this.pos.y, dr, 0, 2 * Math.PI, false);
|
|
this.ctx.stroke();
|
|
|
|
this.ctx.beginPath();
|
|
this.ctx.lineWidth = 1;
|
|
this.ctx.strokeStyle = `#000`;
|
|
this.ctx.fillStyle = '#000';
|
|
this.ctx.arc(this.pos.x, this.pos.y, 2*this.scale, 0, 2 * Math.PI, false);
|
|
this.ctx.fill();
|
|
this.ctx.stroke();
|
|
|
|
// axes
|
|
this.ctx.beginPath();
|
|
this.ctx.lineWidth = 1;
|
|
this.ctx.strokeStyle = `#000`;
|
|
// vertical
|
|
// this.ctx.moveTo(this.pos.x, this.pos.y - r);
|
|
// this.ctx.lineTo(this.pos.x , this.pos.y - dr);
|
|
// this.ctx.moveTo(this.pos.x, this.pos.y + r);
|
|
// this.ctx.lineTo(this.pos.x , this.pos.y + dr);
|
|
this.ctx.moveTo(this.pos.x, this.pos.y - r);
|
|
this.ctx.lineTo(this.pos.x , this.pos.y + r);
|
|
|
|
// horizontal
|
|
// this.ctx.moveTo(this.pos.x - r, this.pos.y);
|
|
// this.ctx.lineTo(this.pos.x - dr, this.pos.y);
|
|
// this.ctx.moveTo(this.pos.x + r, this.pos.y);
|
|
// this.ctx.lineTo(this.pos.x + dr, this.pos.y);
|
|
this.ctx.moveTo(this.pos.x - r, this.pos.y);
|
|
this.ctx.lineTo(this.pos.x + r, this.pos.y);
|
|
|
|
// diagonale
|
|
// https://fr.wikipedia.org/wiki/Trigonom%C3%A9trie#/media/Fichier:Unit_circle_angles_color.svg
|
|
// https://fr.wikipedia.org/wiki/Identit%C3%A9_trigonom%C3%A9trique_pythagoricienne#Preuve_utilisant_le_cercle_unit%C3%A9
|
|
// radians = degrees * (pi/180)
|
|
// degrees = radians * (180/pi)
|
|
var m = Math.sin(45*(Math.PI/180)) * r;
|
|
// console.log('m', m);
|
|
this.ctx.moveTo(this.pos.x + m, this.pos.y + m);
|
|
this.ctx.lineTo(this.pos.x - m, this.pos.y - m);
|
|
//
|
|
this.ctx.moveTo(this.pos.x - m, this.pos.y + m);
|
|
this.ctx.lineTo(this.pos.x + m, this.pos.y - m);
|
|
|
|
this.ctx.stroke();
|
|
},
|
|
drawBesoins(){
|
|
for (let i = 0; i < this.body.parts.length; i++) {
|
|
if (this.body.parts[i].item_type === 'besoin' || this.body.parts[i].item_type === 'reponse') {
|
|
let part = this.body.parts[i];
|
|
|
|
switch (part.item_type) {
|
|
case 'besoin':
|
|
this.ctx.beginPath();
|
|
this.ctx.fillStyle = "#000";
|
|
this.drawDiamond(part.position.x, part.position.y, 4);
|
|
this.ctx.fill();
|
|
break;
|
|
case 'reponse':
|
|
this.ctx.beginPath();
|
|
this.ctx.fillStyle = "#eee";
|
|
this.ctx.strokeStyle = "#000";
|
|
this.ctx.lineWidth = 1;
|
|
// this.ctx.arc(this.pos.x + rx, this.pos.y + ry, 2*(f+1), 0, 2 * Math.PI, false);
|
|
this.drawDiamond(part.position.x, part.position.y, 5);
|
|
this.ctx.fill();
|
|
this.ctx.stroke();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
},
|
|
drawDiamond(x,y,r){
|
|
this.ctx.moveTo(x, y - r);
|
|
this.ctx.lineTo(x + r, y);
|
|
this.ctx.lineTo(x, y + r);
|
|
this.ctx.lineTo(x - r, y);
|
|
this.ctx.lineTo(x, y - r);
|
|
},
|
|
drawBoussole(){
|
|
// BOUSSOLE
|
|
// exterieur circle
|
|
this.ctx.beginPath();
|
|
this.ctx.lineWidth = 2;
|
|
this.ctx.strokeStyle = `rgba(255,255,255,${this.opacity})`;
|
|
// external circle is %8 less than max ray = (*0.92)
|
|
this.ctx.arc(this.pos.x, this.pos.y, this.ray*this.scale*0.92, 0, 2 * Math.PI, false);
|
|
// this.ctx.stroke();
|
|
|
|
// interieur circle
|
|
this.ctx.arc(this.pos.x, this.pos.y, this.ray/2*this.scale, 0, 2 * Math.PI, false);
|
|
// this.ctx.stroke();
|
|
|
|
// axes
|
|
// vertical
|
|
this.ctx.moveTo(this.pos.x, this.pos.y - this.ray*this.scale);
|
|
this.ctx.lineTo(this.pos.x, this.pos.y + this.ray*this.scale);
|
|
// horizontal
|
|
this.ctx.moveTo(this.pos.x - this.ray*this.scale, this.pos.y);
|
|
this.ctx.lineTo(this.pos.x + this.ray*this.scale, this.pos.y);
|
|
// this.ctx.stroke();
|
|
|
|
// fleches
|
|
// haute
|
|
this.ctx.moveTo(this.pos.x - (8*this.scale), this.pos.y - this.ray*this.scale*0.92 + (8*this.scale));
|
|
this.ctx.lineTo(this.pos.x, this.pos.y - this.ray*this.scale*0.92);
|
|
this.ctx.lineTo(this.pos.x + (8*this.scale), this.pos.y - this.ray*this.scale*0.92 + (8*this.scale));
|
|
// milieu
|
|
this.ctx.moveTo(this.pos.x - (8*this.scale), this.pos.y + (8*this.scale));
|
|
this.ctx.lineTo(this.pos.x, this.pos.y);
|
|
this.ctx.lineTo(this.pos.x + (8*this.scale), this.pos.y + (8*this.scale));
|
|
|
|
this.ctx.stroke();
|
|
|
|
// MOINS - PLUS
|
|
this.ctx.beginPath();
|
|
this.ctx.lineWidth = 8;
|
|
this.ctx.strokeStyle = `rgba(255,255,255,${this.opacity})`;;
|
|
// PLUS
|
|
// horizontal
|
|
this.ctx.moveTo(this.pos.x + this.ray*this.scale - (5 * this.scale), this.pos.y - this.ray*this.scale);
|
|
this.ctx.lineTo(this.pos.x + this.ray*this.scale + (5 * this.scale), this.pos.y - this.ray*this.scale);
|
|
// vertical
|
|
this.ctx.moveTo(this.pos.x + this.ray*this.scale, this.pos.y - this.ray*this.scale - (5 * this.scale));
|
|
this.ctx.lineTo(this.pos.x + this.ray*this.scale, this.pos.y - this.ray*this.scale + (5 * this.scale));
|
|
|
|
// MOINS
|
|
// horizontal
|
|
this.ctx.moveTo(this.pos.x - this.ray*this.scale - (5 * this.scale), this.pos.y - this.ray*this.scale);
|
|
this.ctx.lineTo(this.pos.x - this.ray*this.scale + (5 * this.scale), this.pos.y - this.ray*this.scale);
|
|
// vertical
|
|
|
|
this.ctx.stroke();
|
|
},
|
|
drawEntites(){
|
|
// IF OPENED
|
|
if (this.opened) {
|
|
// place all entities points
|
|
// OR using entitées matter bodies
|
|
for (let i = 0; i < this.body.parts.length; i++) {
|
|
if (this.body.parts[i].item_type === 'entite'
|
|
// draw only entite agissante if map mode is action
|
|
&& ((this.map_mode === 'action' && this.body.parts[i].agissante) || this.map_mode !== "action")) {
|
|
let part = this.body.parts[i];
|
|
this.ctx.beginPath();
|
|
this.ctx.arc(part.position.x, part.position.y, 0.3*this.scale, 0, 2 * Math.PI, false);
|
|
// console.log(part.id, this.opened_entite_id);
|
|
if (part.id === this.opened_entite_id) {
|
|
this.ctx.fillStyle = "#01ffe2";
|
|
} else {
|
|
this.ctx.fillStyle = "#000";
|
|
}
|
|
this.ctx.fill();
|
|
}
|
|
}
|
|
}
|
|
// IF CLOSED
|
|
else {
|
|
// map mode action
|
|
// if not opened and has_agissantes draw only entites agissantes
|
|
if (this.concernement.has_agissantes && this.map_mode === "action") {
|
|
for (let i = 0; i < this.body.parts.length; i++) {
|
|
if (this.body.parts[i].item_type === 'entite' && this.body.parts[i].agissante) {
|
|
let part = this.body.parts[i];
|
|
this.ctx.beginPath();
|
|
this.ctx.arc(part.position.x, part.position.y, 1*this.scale, 0, 2 * Math.PI, false);
|
|
// console.log(part.id, this.opened_entite_id);
|
|
if (part.id === this.opened_entite_id) {
|
|
this.ctx.fillStyle = "#01ffe2";
|
|
} else {
|
|
this.ctx.fillStyle = "#000";
|
|
}
|
|
this.ctx.fill();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
},
|
|
drawContour(){
|
|
if (this.salientPoints.length > 3) {
|
|
var fillStyle;
|
|
let strokeStyle = "#000";
|
|
if (!this.isFocused()){
|
|
fillStyle = "rgba(255,255,255,0.3)";
|
|
}else{
|
|
fillStyle = "rgba(255,255,255,0.8)"
|
|
if (this.isHover) {
|
|
strokeStyle = "#01ffe2";
|
|
}
|
|
}
|
|
this.ctx.beginPath();
|
|
this.ctx.lineWidth = 1;
|
|
this.ctx.strokeStyle = strokeStyle;
|
|
this.ctx.fillStyle = fillStyle;
|
|
let gap = 1;//1.15;
|
|
this.ctx.moveTo(this.pos.x+this.salientPoints[0].pos.x*this.scale*gap, this.pos.y+this.salientPoints[0].pos.y*this.scale*gap)
|
|
for (let j = 1; j < this.salientPoints.length; j++) {
|
|
this.ctx.lineTo(this.pos.x+this.salientPoints[j].pos.x*this.scale*gap, this.pos.y+this.salientPoints[j].pos.y*this.scale*gap)
|
|
}
|
|
this.ctx.lineTo(this.pos.x+this.salientPoints[0].pos.x*this.scale*gap, this.pos.y+this.salientPoints[0].pos.y*this.scale*gap)
|
|
this.ctx.fill();
|
|
this.ctx.stroke();
|
|
|
|
// // test draw contour from body part
|
|
// for (let i = 0; i < this.body.parts.length; i++) {
|
|
// if (this.body.parts[i].item_type === 'concernement-contours'){
|
|
// // console.log('concernement contours', this.body.parts[i]);
|
|
// this.ctx.beginPath();
|
|
// this.ctx.lineWidth = 1;
|
|
// this.ctx.strokeStyle = "#F00";
|
|
// this.ctx.moveTo(this.body.parts[i].vertices[0].x, this.body.parts[i].vertices[0].y);
|
|
// for (let j = 1; j < this.body.parts[i].vertices.length; j++) {
|
|
// this.ctx.lineTo(this.body.parts[i].vertices[j].x, this.body.parts[i].vertices[j].y);
|
|
// }
|
|
// this.ctx.lineTo(this.body.parts[i].vertices[0].x, this.body.parts[i].vertices[0].y);
|
|
// this.ctx.stroke();
|
|
|
|
// // for (let k = 0; k < this.body.parts[i].parts.length; k++) {
|
|
// // let part = this.body.parts[i];
|
|
// // let partpart = part.parts[k];
|
|
// // debugger;
|
|
// // this.ctx.beginPath();
|
|
// // this.ctx.lineWidth = 1;
|
|
// // this.ctx.strokeStyle = "#F00";
|
|
// // this.ctx.moveTo(this.body.parts[i].parts[k].vertices[0].x, this.body.parts[i].parts[k].vertices[0].y);
|
|
// // for (let j = 1; j < this.body.parts[i].parts[k].vertices.length; j++) {
|
|
// // this.ctx.lineTo(this.body.parts[i].parts[k].vertices[j].x, this.body.parts[i].parts[k].vertices[j].y);
|
|
// // }
|
|
// // this.ctx.lineTo(this.body.parts[i].parts[k].vertices[0].x, this.body.parts[i].parts[k].vertices[0].y);
|
|
// // this.ctx.stroke();
|
|
|
|
// // }
|
|
// }
|
|
// }
|
|
}
|
|
},
|
|
isFocused(){
|
|
return this.map_mode === 'terraindevie'
|
|
|| (this.map_mode === 'action' && this.concernement.has_agissantes)
|
|
|| (this.map_mode === 'puissancedagir' && this.concernement.has_puissancedagir);
|
|
}
|
|
},
|
|
render() {
|
|
// console.log('render()', this.ctx);
|
|
},
|
|
}
|
|
|
|
</script>
|