ouatterrir-app/src/components/MapConcernements.vue

166 lines
4.3 KiB
Vue

<script>
// import { mapActions, mapState } from 'pinia'
import { computed } from 'vue'
import MapBackground from '@components/MapBackground.vue'
// https://brm.io/matter-js/docs/classes/Engine.html
// import {
// Engine,
// // Render,
// // World,
// Bodies,
// // Body,
// // Events,
// Composite,
// // Composites,
// // Constraint,
// // Vertices,
// // Mouse,
// // MouseConstraint,
// // Query,
// // Common
// } from "matter-js";
import Matter from "matter-js";
import MatterAttractors from "matter-attractors";
Matter.use(MatterAttractors);
import { mapState, mapActions } from 'pinia'
import { ConcernementsStore } from '@/stores/concernements'
export default {
data() {
return {
canvasMap: {
canvas: null,
ctx: null,
},
animateEvent: new Event('animate'),
granim: null,
// MATTER
engine: null,
world: null,
// render: null,
mouse: null
}
},
provide() {
// https://www.digitalocean.com/community/tutorials/vuejs-vue-html5-canvas
return {
// explicitly provide a computed property
canvasMap: computed(() => this.canvasMap),
matterEngine: computed(() => this.engine)
}
},
computed: {
...mapState(ConcernementsStore,['concernements'])
},
created() {
// MATTER
// create an engine
let engineOptions = {
enableSleeping: true,
timing: {
//timestamp: 0.5,
timeScale: 0.5
}
}
this.engine = Matter.Engine.create(engineOptions);
this.engine.gravity.scale = 0;
this.world = this.engine.world;
},
mounted() {
this.canvasMap.canvas = this.$refs['canvas-map'];
this.canvasMap.ctx = this.canvasMap.canvas.getContext('2d');
let canvas_w = this.canvasMap.canvas.width = this.canvasMap.canvas.parentElement.clientWidth;
let canvas_h = this.canvasMap.canvas.height = this.canvasMap.canvas.parentElement.clientHeight;
// MATTER
let wall_w = 5;
Matter.Composite.add(this.world, [
// walls
Matter.Bodies.rectangle(canvas_w/2, 0, canvas_w, wall_w, { isStatic: true }), // top
Matter.Bodies.rectangle(canvas_w/2, canvas_h-wall_w, canvas_w, wall_w, { isStatic: true }), // bottom
Matter.Bodies.rectangle(0, canvas_h/2, wall_w, canvas_h, { isStatic: true }), // left
Matter.Bodies.rectangle(canvas_w-wall_w, canvas_h/2, wall_w, canvas_h, { isStatic: true }) // right
]);
// add mouse control
// https://github.com/liabru/matter-js/issues/491#issuecomment-331329404
this.mouse = Matter.Mouse.create(this.canvasMap.canvas);
this.canvasMap.canvas.addEventListener('click', this.onClick)
this.animate()
},
methods: {
...mapActions(ConcernementsStore,['openCloseConcernement']),
animate () {
this.canvasMap.ctx.clearRect(0, 0, this.canvasMap.canvas.width, this.canvasMap.canvas.height)
// this.canvasMap.canvas.dispatchEvent(this.animateEvent)
Matter.Engine.update(this.engine, 1)
window.requestAnimationFrame(this.animate);
},
onClick (e) {
console.log('onClick', this, e);
const query = Matter.Query.point(Matter.Composite.allBodies(this.world), this.mouse.position)
// console.log(this.mouse.position);
// console.log(query);
query.forEach(elmt => {
// console.log('body id:', elmt.id);
this.concernements.forEach((concernement, index) => {
this.openCloseConcernement(concernement.id, elmt.id === concernement.id)
});
});
}
},
beforeUpdate () {
},
components: {
MapBackground
}
}
</script>
<template>
<div id="map-backgrounds">
<MapBackground />
</div>
<div id="map-matter">
<canvas ref="canvas-engine"></canvas>
</div>
<div id="map-concernements">
<canvas ref="canvas-map"></canvas>
<slot></slot>
</div>
<nav id="map-nav">
<ul>
<li>
<a href="#terraindevie">terrain de vie</a>
</li>
<li>
<a href="#proximite">proximité</a>
</li>
<li>
<a href="#superposition">superposition</a>
</li>
<li>
<a href="#puissancedagir">puissance d'agir</a>
</li>
<li>
<a href="#action">action</a>
</li>
<li>
<a href="#doleancer">doléancer</a>
</li>
</ul>
</nav>
</template>
<style lang="css" scoped>
</style>